flow_container.h 3.7 KB

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  1. /**************************************************************************/
  2. /* flow_container.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef FLOW_CONTAINER_H
  31. #define FLOW_CONTAINER_H
  32. #include "scene/gui/container.h"
  33. class FlowContainer : public Container {
  34. GDCLASS(FlowContainer, Container);
  35. public:
  36. enum AlignmentMode {
  37. ALIGNMENT_BEGIN,
  38. ALIGNMENT_CENTER,
  39. ALIGNMENT_END
  40. };
  41. private:
  42. int cached_size = 0;
  43. int cached_line_count = 0;
  44. bool vertical = false;
  45. AlignmentMode alignment = ALIGNMENT_BEGIN;
  46. struct ThemeCache {
  47. int h_separation = 0;
  48. int v_separation = 0;
  49. } theme_cache;
  50. void _resort();
  51. protected:
  52. bool is_fixed = false;
  53. virtual void _update_theme_item_cache() override;
  54. void _notification(int p_what);
  55. void _validate_property(PropertyInfo &p_property) const;
  56. static void _bind_methods();
  57. public:
  58. int get_line_count() const;
  59. void set_alignment(AlignmentMode p_alignment);
  60. AlignmentMode get_alignment() const;
  61. void set_vertical(bool p_vertical);
  62. bool is_vertical() const;
  63. virtual Size2 get_minimum_size() const override;
  64. virtual Vector<int> get_allowed_size_flags_horizontal() const override;
  65. virtual Vector<int> get_allowed_size_flags_vertical() const override;
  66. FlowContainer(bool p_vertical = false);
  67. };
  68. class HFlowContainer : public FlowContainer {
  69. GDCLASS(HFlowContainer, FlowContainer);
  70. public:
  71. HFlowContainer() :
  72. FlowContainer(false) { is_fixed = true; }
  73. };
  74. class VFlowContainer : public FlowContainer {
  75. GDCLASS(VFlowContainer, FlowContainer);
  76. public:
  77. VFlowContainer() :
  78. FlowContainer(true) { is_fixed = true; }
  79. };
  80. VARIANT_ENUM_CAST(FlowContainer::AlignmentMode);
  81. #endif // FLOW_CONTAINER_H