subviewport_container.h 3.4 KB

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  1. /**************************************************************************/
  2. /* subviewport_container.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef SUBVIEWPORT_CONTAINER_H
  31. #define SUBVIEWPORT_CONTAINER_H
  32. #include "scene/gui/container.h"
  33. class SubViewportContainer : public Container {
  34. GDCLASS(SubViewportContainer, Container);
  35. bool stretch = false;
  36. int shrink = 1;
  37. void _notify_viewports(int p_notification);
  38. bool _is_propagated_in_gui_input(const Ref<InputEvent> &p_event);
  39. void _send_event_to_viewports(const Ref<InputEvent> &p_event);
  40. protected:
  41. void _notification(int p_what);
  42. static void _bind_methods();
  43. virtual void add_child_notify(Node *p_child) override;
  44. virtual void remove_child_notify(Node *p_child) override;
  45. public:
  46. void set_stretch(bool p_enable);
  47. bool is_stretch_enabled() const;
  48. virtual void input(const Ref<InputEvent> &p_event) override;
  49. virtual void gui_input(const Ref<InputEvent> &p_event) override;
  50. virtual void unhandled_input(const Ref<InputEvent> &p_event) override;
  51. void set_stretch_shrink(int p_shrink);
  52. int get_stretch_shrink() const;
  53. virtual Size2 get_minimum_size() const override;
  54. virtual Vector<int> get_allowed_size_flags_horizontal() const override;
  55. virtual Vector<int> get_allowed_size_flags_vertical() const override;
  56. PackedStringArray get_configuration_warnings() const override;
  57. SubViewportContainer();
  58. };
  59. #endif // SUBVIEWPORT_CONTAINER_H