editor_export.cpp 13 KB

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  1. /**************************************************************************/
  2. /* editor_export.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "editor_export.h"
  31. #include "core/config/project_settings.h"
  32. #include "core/io/config_file.h"
  33. EditorExport *EditorExport::singleton = nullptr;
  34. void EditorExport::_save() {
  35. Ref<ConfigFile> config;
  36. config.instantiate();
  37. for (int i = 0; i < export_presets.size(); i++) {
  38. Ref<EditorExportPreset> preset = export_presets[i];
  39. String section = "preset." + itos(i);
  40. config->set_value(section, "name", preset->get_name());
  41. config->set_value(section, "platform", preset->get_platform()->get_name());
  42. config->set_value(section, "runnable", preset->is_runnable());
  43. config->set_value(section, "dedicated_server", preset->is_dedicated_server());
  44. config->set_value(section, "custom_features", preset->get_custom_features());
  45. bool save_files = false;
  46. switch (preset->get_export_filter()) {
  47. case EditorExportPreset::EXPORT_ALL_RESOURCES: {
  48. config->set_value(section, "export_filter", "all_resources");
  49. } break;
  50. case EditorExportPreset::EXPORT_SELECTED_SCENES: {
  51. config->set_value(section, "export_filter", "scenes");
  52. save_files = true;
  53. } break;
  54. case EditorExportPreset::EXPORT_SELECTED_RESOURCES: {
  55. config->set_value(section, "export_filter", "resources");
  56. save_files = true;
  57. } break;
  58. case EditorExportPreset::EXCLUDE_SELECTED_RESOURCES: {
  59. config->set_value(section, "export_filter", "exclude");
  60. save_files = true;
  61. } break;
  62. case EditorExportPreset::EXPORT_CUSTOMIZED: {
  63. config->set_value(section, "export_filter", "customized");
  64. config->set_value(section, "customized_files", preset->get_customized_files());
  65. save_files = false;
  66. };
  67. }
  68. if (save_files) {
  69. Vector<String> export_files = preset->get_files_to_export();
  70. config->set_value(section, "export_files", export_files);
  71. }
  72. config->set_value(section, "include_filter", preset->get_include_filter());
  73. config->set_value(section, "exclude_filter", preset->get_exclude_filter());
  74. config->set_value(section, "export_path", preset->get_export_path());
  75. config->set_value(section, "encryption_include_filters", preset->get_enc_in_filter());
  76. config->set_value(section, "encryption_exclude_filters", preset->get_enc_ex_filter());
  77. config->set_value(section, "encrypt_pck", preset->get_enc_pck());
  78. config->set_value(section, "encrypt_directory", preset->get_enc_directory());
  79. config->set_value(section, "script_encryption_key", preset->get_script_encryption_key());
  80. String option_section = "preset." + itos(i) + ".options";
  81. for (const PropertyInfo &E : preset->get_properties()) {
  82. config->set_value(option_section, E.name, preset->get(E.name));
  83. }
  84. }
  85. config->save("res://export_presets.cfg");
  86. }
  87. void EditorExport::save_presets() {
  88. if (block_save) {
  89. return;
  90. }
  91. save_timer->start();
  92. }
  93. void EditorExport::_bind_methods() {
  94. ADD_SIGNAL(MethodInfo("export_presets_updated"));
  95. }
  96. void EditorExport::add_export_platform(const Ref<EditorExportPlatform> &p_platform) {
  97. export_platforms.push_back(p_platform);
  98. }
  99. int EditorExport::get_export_platform_count() {
  100. return export_platforms.size();
  101. }
  102. Ref<EditorExportPlatform> EditorExport::get_export_platform(int p_idx) {
  103. ERR_FAIL_INDEX_V(p_idx, export_platforms.size(), Ref<EditorExportPlatform>());
  104. return export_platforms[p_idx];
  105. }
  106. void EditorExport::add_export_preset(const Ref<EditorExportPreset> &p_preset, int p_at_pos) {
  107. if (p_at_pos < 0) {
  108. export_presets.push_back(p_preset);
  109. } else {
  110. export_presets.insert(p_at_pos, p_preset);
  111. }
  112. }
  113. String EditorExportPlatform::test_etc2() const {
  114. const bool etc2_supported = GLOBAL_GET("rendering/textures/vram_compression/import_etc2_astc");
  115. if (!etc2_supported) {
  116. return TTR("Target platform requires 'ETC2/ASTC' texture compression. Enable 'Import ETC2 ASTC' in Project Settings.");
  117. }
  118. return String();
  119. }
  120. String EditorExportPlatform::test_bc() const {
  121. const bool bc_supported = GLOBAL_GET("rendering/textures/vram_compression/import_s3tc_bptc");
  122. if (!bc_supported) {
  123. return TTR("Target platform requires 'S3TC/BPTC' texture compression. Enable 'Import S3TC BPTC' in Project Settings.");
  124. }
  125. return String();
  126. }
  127. int EditorExport::get_export_preset_count() const {
  128. return export_presets.size();
  129. }
  130. Ref<EditorExportPreset> EditorExport::get_export_preset(int p_idx) {
  131. ERR_FAIL_INDEX_V(p_idx, export_presets.size(), Ref<EditorExportPreset>());
  132. return export_presets[p_idx];
  133. }
  134. void EditorExport::remove_export_preset(int p_idx) {
  135. export_presets.remove_at(p_idx);
  136. save_presets();
  137. }
  138. void EditorExport::add_export_plugin(const Ref<EditorExportPlugin> &p_plugin) {
  139. if (!export_plugins.has(p_plugin)) {
  140. export_plugins.push_back(p_plugin);
  141. }
  142. }
  143. void EditorExport::remove_export_plugin(const Ref<EditorExportPlugin> &p_plugin) {
  144. export_plugins.erase(p_plugin);
  145. }
  146. Vector<Ref<EditorExportPlugin>> EditorExport::get_export_plugins() {
  147. return export_plugins;
  148. }
  149. void EditorExport::_notification(int p_what) {
  150. switch (p_what) {
  151. case NOTIFICATION_ENTER_TREE: {
  152. load_config();
  153. } break;
  154. case NOTIFICATION_PROCESS: {
  155. update_export_presets();
  156. } break;
  157. case NOTIFICATION_EXIT_TREE: {
  158. for (int i = 0; i < export_platforms.size(); i++) {
  159. export_platforms.write[i]->cleanup();
  160. }
  161. } break;
  162. }
  163. }
  164. void EditorExport::load_config() {
  165. Ref<ConfigFile> config;
  166. config.instantiate();
  167. Error err = config->load("res://export_presets.cfg");
  168. if (err != OK) {
  169. return;
  170. }
  171. block_save = true;
  172. int index = 0;
  173. while (true) {
  174. String section = "preset." + itos(index);
  175. if (!config->has_section(section)) {
  176. break;
  177. }
  178. String platform = config->get_value(section, "platform");
  179. Ref<EditorExportPreset> preset;
  180. for (int i = 0; i < export_platforms.size(); i++) {
  181. if (export_platforms[i]->get_name() == platform) {
  182. preset = export_platforms.write[i]->create_preset();
  183. break;
  184. }
  185. }
  186. if (!preset.is_valid()) {
  187. index++;
  188. ERR_CONTINUE(!preset.is_valid());
  189. }
  190. preset->set_name(config->get_value(section, "name"));
  191. preset->set_runnable(config->get_value(section, "runnable"));
  192. preset->set_dedicated_server(config->get_value(section, "dedicated_server", false));
  193. if (config->has_section_key(section, "custom_features")) {
  194. preset->set_custom_features(config->get_value(section, "custom_features"));
  195. }
  196. String export_filter = config->get_value(section, "export_filter");
  197. bool get_files = false;
  198. if (export_filter == "all_resources") {
  199. preset->set_export_filter(EditorExportPreset::EXPORT_ALL_RESOURCES);
  200. } else if (export_filter == "scenes") {
  201. preset->set_export_filter(EditorExportPreset::EXPORT_SELECTED_SCENES);
  202. get_files = true;
  203. } else if (export_filter == "resources") {
  204. preset->set_export_filter(EditorExportPreset::EXPORT_SELECTED_RESOURCES);
  205. get_files = true;
  206. } else if (export_filter == "exclude") {
  207. preset->set_export_filter(EditorExportPreset::EXCLUDE_SELECTED_RESOURCES);
  208. get_files = true;
  209. } else if (export_filter == "customized") {
  210. preset->set_export_filter(EditorExportPreset::EXPORT_CUSTOMIZED);
  211. preset->set_customized_files(config->get_value(section, "customized_files", Dictionary()));
  212. get_files = false;
  213. }
  214. if (get_files) {
  215. Vector<String> files = config->get_value(section, "export_files");
  216. for (int i = 0; i < files.size(); i++) {
  217. if (!FileAccess::exists(files[i])) {
  218. preset->remove_export_file(files[i]);
  219. } else {
  220. preset->add_export_file(files[i]);
  221. }
  222. }
  223. }
  224. preset->set_include_filter(config->get_value(section, "include_filter"));
  225. preset->set_exclude_filter(config->get_value(section, "exclude_filter"));
  226. preset->set_export_path(config->get_value(section, "export_path", ""));
  227. if (config->has_section_key(section, "encrypt_pck")) {
  228. preset->set_enc_pck(config->get_value(section, "encrypt_pck"));
  229. }
  230. if (config->has_section_key(section, "encrypt_directory")) {
  231. preset->set_enc_directory(config->get_value(section, "encrypt_directory"));
  232. }
  233. if (config->has_section_key(section, "encryption_include_filters")) {
  234. preset->set_enc_in_filter(config->get_value(section, "encryption_include_filters"));
  235. }
  236. if (config->has_section_key(section, "encryption_exclude_filters")) {
  237. preset->set_enc_ex_filter(config->get_value(section, "encryption_exclude_filters"));
  238. }
  239. if (config->has_section_key(section, "script_encryption_key")) {
  240. preset->set_script_encryption_key(config->get_value(section, "script_encryption_key"));
  241. }
  242. String option_section = "preset." + itos(index) + ".options";
  243. List<String> options;
  244. config->get_section_keys(option_section, &options);
  245. for (const String &E : options) {
  246. Variant value = config->get_value(option_section, E);
  247. preset->set(E, value);
  248. }
  249. add_export_preset(preset);
  250. index++;
  251. }
  252. block_save = false;
  253. }
  254. void EditorExport::update_export_presets() {
  255. HashMap<StringName, List<EditorExportPlatform::ExportOption>> platform_options;
  256. for (int i = 0; i < export_platforms.size(); i++) {
  257. Ref<EditorExportPlatform> platform = export_platforms[i];
  258. if (platform->should_update_export_options()) {
  259. List<EditorExportPlatform::ExportOption> options;
  260. platform->get_export_options(&options);
  261. platform_options[platform->get_name()] = options;
  262. }
  263. }
  264. bool export_presets_updated = false;
  265. for (int i = 0; i < export_presets.size(); i++) {
  266. Ref<EditorExportPreset> preset = export_presets[i];
  267. if (platform_options.has(preset->get_platform()->get_name())) {
  268. export_presets_updated = true;
  269. List<EditorExportPlatform::ExportOption> options = platform_options[preset->get_platform()->get_name()];
  270. // Copy the previous preset values
  271. HashMap<StringName, Variant> previous_values = preset->values;
  272. // Clear the preset properties and values prior to reloading
  273. preset->properties.clear();
  274. preset->values.clear();
  275. preset->update_visibility.clear();
  276. for (const EditorExportPlatform::ExportOption &E : options) {
  277. preset->properties.push_back(E.option);
  278. StringName option_name = E.option.name;
  279. preset->values[option_name] = previous_values.has(option_name) ? previous_values[option_name] : E.default_value;
  280. preset->update_visibility[option_name] = E.update_visibility;
  281. }
  282. }
  283. }
  284. if (export_presets_updated) {
  285. emit_signal(_export_presets_updated);
  286. }
  287. }
  288. bool EditorExport::poll_export_platforms() {
  289. bool changed = false;
  290. for (int i = 0; i < export_platforms.size(); i++) {
  291. if (export_platforms.write[i]->poll_export()) {
  292. changed = true;
  293. }
  294. }
  295. return changed;
  296. }
  297. EditorExport::EditorExport() {
  298. save_timer = memnew(Timer);
  299. add_child(save_timer);
  300. save_timer->set_wait_time(0.8);
  301. save_timer->set_one_shot(true);
  302. save_timer->connect("timeout", callable_mp(this, &EditorExport::_save));
  303. _export_presets_updated = "export_presets_updated";
  304. singleton = this;
  305. set_process(true);
  306. }
  307. EditorExport::~EditorExport() {
  308. }