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resource_importer_layered_texture.cpp 21 KB

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  1. /**************************************************************************/
  2. /* resource_importer_layered_texture.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "resource_importer_layered_texture.h"
  31. #include "core/config/project_settings.h"
  32. #include "core/error/error_macros.h"
  33. #include "core/io/config_file.h"
  34. #include "core/io/image_loader.h"
  35. #include "core/object/ref_counted.h"
  36. #include "editor/editor_file_system.h"
  37. #include "editor/editor_node.h"
  38. #include "resource_importer_texture.h"
  39. #include "scene/resources/texture.h"
  40. String ResourceImporterLayeredTexture::get_importer_name() const {
  41. switch (mode) {
  42. case MODE_CUBEMAP: {
  43. return "cubemap_texture";
  44. } break;
  45. case MODE_2D_ARRAY: {
  46. return "2d_array_texture";
  47. } break;
  48. case MODE_CUBEMAP_ARRAY: {
  49. return "cubemap_array_texture";
  50. } break;
  51. case MODE_3D: {
  52. return "3d_texture";
  53. } break;
  54. }
  55. ERR_FAIL_V("");
  56. }
  57. String ResourceImporterLayeredTexture::get_visible_name() const {
  58. switch (mode) {
  59. case MODE_CUBEMAP: {
  60. return "Cubemap";
  61. } break;
  62. case MODE_2D_ARRAY: {
  63. return "Texture2DArray";
  64. } break;
  65. case MODE_CUBEMAP_ARRAY: {
  66. return "CubemapArray";
  67. } break;
  68. case MODE_3D: {
  69. return "Texture3D";
  70. } break;
  71. }
  72. ERR_FAIL_V("");
  73. }
  74. void ResourceImporterLayeredTexture::get_recognized_extensions(List<String> *p_extensions) const {
  75. ImageLoader::get_recognized_extensions(p_extensions);
  76. }
  77. String ResourceImporterLayeredTexture::get_save_extension() const {
  78. switch (mode) {
  79. case MODE_CUBEMAP: {
  80. return "ccube";
  81. } break;
  82. case MODE_2D_ARRAY: {
  83. return "ctexarray";
  84. } break;
  85. case MODE_CUBEMAP_ARRAY: {
  86. return "ccubearray";
  87. } break;
  88. case MODE_3D: {
  89. return "ctex3d";
  90. } break;
  91. }
  92. ERR_FAIL_V(String());
  93. }
  94. String ResourceImporterLayeredTexture::get_resource_type() const {
  95. switch (mode) {
  96. case MODE_CUBEMAP: {
  97. return "CompressedCubemap";
  98. } break;
  99. case MODE_2D_ARRAY: {
  100. return "CompressedTexture2DArray";
  101. } break;
  102. case MODE_CUBEMAP_ARRAY: {
  103. return "CompressedCubemapArray";
  104. } break;
  105. case MODE_3D: {
  106. return "CompressedTexture3D";
  107. } break;
  108. }
  109. ERR_FAIL_V(String());
  110. }
  111. bool ResourceImporterLayeredTexture::get_option_visibility(const String &p_path, const String &p_option, const HashMap<StringName, Variant> &p_options) const {
  112. if (p_option == "compress/lossy_quality" && p_options.has("compress/mode")) {
  113. return int(p_options["compress/mode"]) == COMPRESS_LOSSY;
  114. }
  115. if ((p_option == "compress/high_quality" || p_option == "compress/hdr_compression") && p_options.has("compress/mode")) {
  116. return int(p_options["compress/mode"]) == COMPRESS_VRAM_COMPRESSED;
  117. }
  118. return true;
  119. }
  120. int ResourceImporterLayeredTexture::get_preset_count() const {
  121. return 0;
  122. }
  123. String ResourceImporterLayeredTexture::get_preset_name(int p_idx) const {
  124. return "";
  125. }
  126. void ResourceImporterLayeredTexture::get_import_options(const String &p_path, List<ImportOption> *r_options, int p_preset) const {
  127. r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "compress/mode", PROPERTY_HINT_ENUM, "Lossless,Lossy,VRAM Compressed,VRAM Uncompressed,Basis Universal", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), 1));
  128. r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "compress/high_quality"), false));
  129. r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "compress/lossy_quality", PROPERTY_HINT_RANGE, "0,1,0.01"), 0.7));
  130. r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "compress/hdr_compression", PROPERTY_HINT_ENUM, "Disabled,Opaque Only,Always"), 1));
  131. r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "compress/channel_pack", PROPERTY_HINT_ENUM, "sRGB Friendly,Optimized,Normal Map (RG Channels)"), 0));
  132. r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "mipmaps/generate"), true));
  133. r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "mipmaps/limit", PROPERTY_HINT_RANGE, "-1,256"), -1));
  134. if (mode == MODE_2D_ARRAY || mode == MODE_3D) {
  135. r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "slices/horizontal", PROPERTY_HINT_RANGE, "1,256,1"), 8));
  136. r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "slices/vertical", PROPERTY_HINT_RANGE, "1,256,1"), 8));
  137. }
  138. if (mode == MODE_CUBEMAP || mode == MODE_CUBEMAP_ARRAY) {
  139. r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "slices/arrangement", PROPERTY_HINT_ENUM, "1x6,2x3,3x2,6x1"), 1));
  140. if (mode == MODE_CUBEMAP_ARRAY) {
  141. r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "slices/layout", PROPERTY_HINT_ENUM, "Horizontal,Vertical"), 1));
  142. r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "slices/amount", PROPERTY_HINT_RANGE, "1,1024,1,or_greater"), 1));
  143. }
  144. }
  145. }
  146. void ResourceImporterLayeredTexture::_save_tex(Vector<Ref<Image>> p_images, const String &p_to_path, int p_compress_mode, float p_lossy, Image::CompressMode p_vram_compression, Image::CompressSource p_csource, Image::UsedChannels used_channels, bool p_mipmaps, bool p_force_po2) {
  147. Vector<Ref<Image>> mipmap_images; //for 3D
  148. if (mode == MODE_3D) {
  149. //3D saves in its own way
  150. for (int i = 0; i < p_images.size(); i++) {
  151. if (p_images.write[i]->has_mipmaps()) {
  152. p_images.write[i]->clear_mipmaps();
  153. }
  154. if (p_force_po2) {
  155. p_images.write[i]->resize_to_po2();
  156. }
  157. }
  158. if (p_mipmaps) {
  159. Vector<Ref<Image>> parent_images = p_images;
  160. //create 3D mipmaps, this is horrible, though not used very often
  161. int w = p_images[0]->get_width();
  162. int h = p_images[0]->get_height();
  163. int d = p_images.size();
  164. while (w > 1 || h > 1 || d > 1) {
  165. Vector<Ref<Image>> mipmaps;
  166. int mm_w = MAX(1, w >> 1);
  167. int mm_h = MAX(1, h >> 1);
  168. int mm_d = MAX(1, d >> 1);
  169. for (int i = 0; i < mm_d; i++) {
  170. Ref<Image> mm = Image::create_empty(mm_w, mm_h, false, p_images[0]->get_format());
  171. Vector3 pos;
  172. pos.z = float(i) * float(d) / float(mm_d) + 0.5;
  173. for (int x = 0; x < mm_w; x++) {
  174. for (int y = 0; y < mm_h; y++) {
  175. pos.x = float(x) * float(w) / float(mm_w) + 0.5;
  176. pos.y = float(y) * float(h) / float(mm_h) + 0.5;
  177. Vector3i posi = Vector3i(pos);
  178. Vector3 fract = pos - Vector3(posi);
  179. Vector3i posi_n = posi;
  180. if (posi_n.x < w - 1) {
  181. posi_n.x++;
  182. }
  183. if (posi_n.y < h - 1) {
  184. posi_n.y++;
  185. }
  186. if (posi_n.z < d - 1) {
  187. posi_n.z++;
  188. }
  189. Color c000 = parent_images[posi.z]->get_pixel(posi.x, posi.y);
  190. Color c100 = parent_images[posi.z]->get_pixel(posi_n.x, posi.y);
  191. Color c010 = parent_images[posi.z]->get_pixel(posi.x, posi_n.y);
  192. Color c110 = parent_images[posi.z]->get_pixel(posi_n.x, posi_n.y);
  193. Color c001 = parent_images[posi_n.z]->get_pixel(posi.x, posi.y);
  194. Color c101 = parent_images[posi_n.z]->get_pixel(posi_n.x, posi.y);
  195. Color c011 = parent_images[posi_n.z]->get_pixel(posi.x, posi_n.y);
  196. Color c111 = parent_images[posi_n.z]->get_pixel(posi_n.x, posi_n.y);
  197. Color cx00 = c000.lerp(c100, fract.x);
  198. Color cx01 = c001.lerp(c101, fract.x);
  199. Color cx10 = c010.lerp(c110, fract.x);
  200. Color cx11 = c011.lerp(c111, fract.x);
  201. Color cy0 = cx00.lerp(cx10, fract.y);
  202. Color cy1 = cx01.lerp(cx11, fract.y);
  203. Color cz = cy0.lerp(cy1, fract.z);
  204. mm->set_pixel(x, y, cz);
  205. }
  206. }
  207. mipmaps.push_back(mm);
  208. }
  209. w = mm_w;
  210. h = mm_h;
  211. d = mm_d;
  212. mipmap_images.append_array(mipmaps);
  213. parent_images = mipmaps;
  214. }
  215. }
  216. } else {
  217. for (int i = 0; i < p_images.size(); i++) {
  218. if (p_force_po2) {
  219. p_images.write[i]->resize_to_po2();
  220. }
  221. if (p_mipmaps) {
  222. p_images.write[i]->generate_mipmaps(p_csource == Image::COMPRESS_SOURCE_NORMAL);
  223. } else {
  224. p_images.write[i]->clear_mipmaps();
  225. }
  226. }
  227. }
  228. Ref<FileAccess> f = FileAccess::open(p_to_path, FileAccess::WRITE);
  229. f->store_8('G');
  230. f->store_8('S');
  231. f->store_8('T');
  232. f->store_8('L');
  233. f->store_32(CompressedTextureLayered::FORMAT_VERSION);
  234. f->store_32(p_images.size()); // For 2d layers or 3d depth.
  235. f->store_32(mode);
  236. f->store_32(0);
  237. f->store_32(0);
  238. f->store_32(mipmap_images.size()); // Adjust the amount of mipmaps.
  239. f->store_32(0);
  240. f->store_32(0);
  241. for (int i = 0; i < p_images.size(); i++) {
  242. ResourceImporterTexture::save_to_ctex_format(f, p_images[i], ResourceImporterTexture::CompressMode(p_compress_mode), used_channels, p_vram_compression, p_lossy);
  243. }
  244. for (int i = 0; i < mipmap_images.size(); i++) {
  245. ResourceImporterTexture::save_to_ctex_format(f, mipmap_images[i], ResourceImporterTexture::CompressMode(p_compress_mode), used_channels, p_vram_compression, p_lossy);
  246. }
  247. }
  248. Error ResourceImporterLayeredTexture::import(const String &p_source_file, const String &p_save_path, const HashMap<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files, Variant *r_metadata) {
  249. int compress_mode = p_options["compress/mode"];
  250. float lossy = p_options["compress/lossy_quality"];
  251. bool high_quality = p_options["compress/high_quality"];
  252. int hdr_compression = p_options["compress/hdr_compression"];
  253. bool mipmaps = p_options["mipmaps/generate"];
  254. int channel_pack = p_options["compress/channel_pack"];
  255. int hslices = (p_options.has("slices/horizontal")) ? int(p_options["slices/horizontal"]) : 0;
  256. int vslices = (p_options.has("slices/vertical")) ? int(p_options["slices/vertical"]) : 0;
  257. int arrangement = (p_options.has("slices/arrangement")) ? int(p_options["slices/arrangement"]) : 0;
  258. int layout = (p_options.has("slices/layout")) ? int(p_options["slices/layout"]) : 0;
  259. int amount = (p_options.has("slices/amount")) ? int(p_options["slices/amount"]) : 0;
  260. if (mode == MODE_CUBEMAP || mode == MODE_CUBEMAP_ARRAY) {
  261. switch (arrangement) {
  262. case CUBEMAP_FORMAT_1X6: {
  263. hslices = 1;
  264. vslices = 6;
  265. } break;
  266. case CUBEMAP_FORMAT_2X3: {
  267. hslices = 2;
  268. vslices = 3;
  269. } break;
  270. case CUBEMAP_FORMAT_3X2: {
  271. hslices = 3;
  272. vslices = 2;
  273. } break;
  274. case CUBEMAP_FORMAT_6X1: {
  275. hslices = 6;
  276. vslices = 1;
  277. } break;
  278. }
  279. if (mode == MODE_CUBEMAP_ARRAY) {
  280. if (layout == 0) {
  281. hslices *= amount;
  282. } else {
  283. vslices *= amount;
  284. }
  285. }
  286. }
  287. Ref<Image> image;
  288. image.instantiate();
  289. Error err = ImageLoader::load_image(p_source_file, image);
  290. if (err != OK) {
  291. return err;
  292. }
  293. if (compress_mode == COMPRESS_BASIS_UNIVERSAL && image->get_format() >= Image::FORMAT_RF) {
  294. //basis universal does not support float formats, fall back
  295. compress_mode = COMPRESS_VRAM_COMPRESSED;
  296. }
  297. if (compress_mode == COMPRESS_VRAM_COMPRESSED) {
  298. mipmaps = true;
  299. //if using video ram, optimize
  300. if (channel_pack == 0) {
  301. //remove alpha if not needed, so compression is more efficient
  302. if (image->get_format() == Image::FORMAT_RGBA8 && !image->detect_alpha()) {
  303. image->convert(Image::FORMAT_RGB8);
  304. }
  305. } else if (image->get_format() < Image::FORMAT_RGBA8) {
  306. image->optimize_channels();
  307. }
  308. }
  309. Image::CompressSource csource = Image::COMPRESS_SOURCE_GENERIC;
  310. if (channel_pack == 0) {
  311. csource = Image::COMPRESS_SOURCE_SRGB;
  312. } else if (channel_pack == 2) {
  313. // force normal
  314. csource = Image::COMPRESS_SOURCE_NORMAL;
  315. }
  316. Image::UsedChannels used_channels = image->detect_used_channels(csource);
  317. Vector<Ref<Image>> slices;
  318. int slice_w = image->get_width() / hslices;
  319. int slice_h = image->get_height() / vslices;
  320. for (int i = 0; i < vslices; i++) {
  321. for (int j = 0; j < hslices; j++) {
  322. int x = slice_w * j;
  323. int y = slice_h * i;
  324. Ref<Image> slice = image->get_region(Rect2i(x, y, slice_w, slice_h));
  325. ERR_CONTINUE(slice.is_null() || slice->is_empty());
  326. if (slice->get_width() != slice_w || slice->get_height() != slice_h) {
  327. slice->resize(slice_w, slice_h);
  328. }
  329. slices.push_back(slice);
  330. }
  331. }
  332. Array formats_imported;
  333. Ref<LayeredTextureImport> texture_import;
  334. texture_import.instantiate();
  335. texture_import->csource = &csource;
  336. texture_import->save_path = p_save_path;
  337. texture_import->options = p_options;
  338. texture_import->platform_variants = r_platform_variants;
  339. texture_import->image = image;
  340. texture_import->formats_imported = formats_imported;
  341. texture_import->slices = &slices;
  342. texture_import->compress_mode = compress_mode;
  343. texture_import->lossy = lossy;
  344. texture_import->hdr_compression = hdr_compression;
  345. texture_import->mipmaps = mipmaps;
  346. texture_import->used_channels = used_channels;
  347. texture_import->high_quality = high_quality;
  348. _check_compress_ctex(p_source_file, texture_import);
  349. if (r_metadata) {
  350. Dictionary meta;
  351. meta["vram_texture"] = compress_mode == COMPRESS_VRAM_COMPRESSED;
  352. if (formats_imported.size()) {
  353. meta["imported_formats"] = formats_imported;
  354. }
  355. *r_metadata = meta;
  356. }
  357. return OK;
  358. }
  359. const char *ResourceImporterLayeredTexture::compression_formats[] = {
  360. "s3tc_bptc",
  361. "etc2_astc",
  362. nullptr
  363. };
  364. String ResourceImporterLayeredTexture::get_import_settings_string() const {
  365. String s;
  366. int index = 0;
  367. while (compression_formats[index]) {
  368. String setting_path = "rendering/textures/vram_compression/import_" + String(compression_formats[index]);
  369. bool test = GLOBAL_GET(setting_path);
  370. if (test) {
  371. s += String(compression_formats[index]);
  372. }
  373. index++;
  374. }
  375. return s;
  376. }
  377. bool ResourceImporterLayeredTexture::are_import_settings_valid(const String &p_path) const {
  378. //will become invalid if formats are missing to import
  379. Dictionary meta = ResourceFormatImporter::get_singleton()->get_resource_metadata(p_path);
  380. if (!meta.has("vram_texture")) {
  381. return false;
  382. }
  383. bool vram = meta["vram_texture"];
  384. if (!vram) {
  385. return true; //do not care about non vram
  386. }
  387. Vector<String> formats_imported;
  388. if (meta.has("imported_formats")) {
  389. formats_imported = meta["imported_formats"];
  390. }
  391. int index = 0;
  392. bool valid = true;
  393. while (compression_formats[index]) {
  394. String setting_path = "rendering/textures/vram_compression/import_" + String(compression_formats[index]);
  395. if (ProjectSettings::get_singleton()->has_setting(setting_path)) {
  396. bool test = GLOBAL_GET(setting_path);
  397. if (test) {
  398. if (!formats_imported.has(compression_formats[index])) {
  399. valid = false;
  400. break;
  401. }
  402. }
  403. } else {
  404. WARN_PRINT("Setting for imported format not found: " + setting_path);
  405. }
  406. index++;
  407. }
  408. return valid;
  409. }
  410. ResourceImporterLayeredTexture *ResourceImporterLayeredTexture::singleton = nullptr;
  411. ResourceImporterLayeredTexture::ResourceImporterLayeredTexture() {
  412. singleton = this;
  413. mode = MODE_CUBEMAP;
  414. }
  415. ResourceImporterLayeredTexture::~ResourceImporterLayeredTexture() {
  416. }
  417. void ResourceImporterLayeredTexture::_check_compress_ctex(const String &p_source_file, Ref<LayeredTextureImport> r_texture_import) {
  418. String extension = get_save_extension();
  419. ERR_FAIL_NULL(r_texture_import->csource);
  420. if (r_texture_import->compress_mode != COMPRESS_VRAM_COMPRESSED) {
  421. // Import normally.
  422. _save_tex(*r_texture_import->slices, r_texture_import->save_path + "." + extension, r_texture_import->compress_mode, r_texture_import->lossy, Image::COMPRESS_S3TC /* IGNORED */, *r_texture_import->csource, r_texture_import->used_channels, r_texture_import->mipmaps, false);
  423. return;
  424. }
  425. // Must import in all formats, in order of priority (so platform choses the best supported one. IE, etc2 over etc).
  426. // Android, GLES 2.x
  427. const bool can_s3tc_bptc = GLOBAL_GET("rendering/textures/vram_compression/import_s3tc_bptc") || OS::get_singleton()->get_preferred_texture_format() == OS::PREFERRED_TEXTURE_FORMAT_S3TC_BPTC;
  428. const bool can_etc2_astc = GLOBAL_GET("rendering/textures/vram_compression/import_etc2_astc") || OS::get_singleton()->get_preferred_texture_format() == OS::PREFERRED_TEXTURE_FORMAT_ETC2_ASTC;
  429. // Add list of formats imported
  430. if (can_s3tc_bptc) {
  431. r_texture_import->formats_imported.push_back("s3tc_bptc");
  432. }
  433. if (can_etc2_astc) {
  434. r_texture_import->formats_imported.push_back("etc2_astc");
  435. }
  436. bool can_compress_hdr = r_texture_import->hdr_compression > 0;
  437. ERR_FAIL_NULL(r_texture_import->image);
  438. bool is_hdr = (r_texture_import->image->get_format() >= Image::FORMAT_RF && r_texture_import->image->get_format() <= Image::FORMAT_RGBE9995);
  439. ERR_FAIL_NULL(r_texture_import->slices);
  440. // Can compress hdr, but hdr with alpha is not compressible.
  441. bool use_uncompressed = false;
  442. if (is_hdr) {
  443. if (r_texture_import->used_channels == Image::USED_CHANNELS_LA || r_texture_import->used_channels == Image::USED_CHANNELS_RGBA) {
  444. if (r_texture_import->hdr_compression == 2) {
  445. // The user selected to compress hdr anyway, so force an alpha-less format.
  446. if (r_texture_import->image->get_format() == Image::FORMAT_RGBAF) {
  447. for (int i = 0; i < r_texture_import->slices->size(); i++) {
  448. r_texture_import->slices->write[i]->convert(Image::FORMAT_RGBF);
  449. }
  450. } else if (r_texture_import->image->get_format() == Image::FORMAT_RGBAH) {
  451. for (int i = 0; i < r_texture_import->slices->size(); i++) {
  452. r_texture_import->slices->write[i]->convert(Image::FORMAT_RGBH);
  453. }
  454. }
  455. } else {
  456. can_compress_hdr = false;
  457. }
  458. }
  459. if (!can_compress_hdr) {
  460. //default to rgbe
  461. if (r_texture_import->image->get_format() != Image::FORMAT_RGBE9995) {
  462. for (int i = 0; i < r_texture_import->slices->size(); i++) {
  463. r_texture_import->slices->write[i]->convert(Image::FORMAT_RGBE9995);
  464. }
  465. }
  466. use_uncompressed = true;
  467. }
  468. }
  469. if (use_uncompressed) {
  470. _save_tex(*r_texture_import->slices, r_texture_import->save_path + "." + extension, COMPRESS_VRAM_UNCOMPRESSED, r_texture_import->lossy, Image::COMPRESS_S3TC /* IGNORED */, *r_texture_import->csource, r_texture_import->used_channels, r_texture_import->mipmaps, false);
  471. } else {
  472. if (can_s3tc_bptc) {
  473. Image::CompressMode image_compress_mode;
  474. String image_compress_format;
  475. if (r_texture_import->high_quality || is_hdr) {
  476. image_compress_mode = Image::COMPRESS_BPTC;
  477. image_compress_format = "bptc";
  478. } else {
  479. image_compress_mode = Image::COMPRESS_S3TC;
  480. image_compress_format = "s3tc";
  481. }
  482. _save_tex(*r_texture_import->slices, r_texture_import->save_path + "." + image_compress_format + "." + extension, r_texture_import->compress_mode, r_texture_import->lossy, image_compress_mode, *r_texture_import->csource, r_texture_import->used_channels, r_texture_import->mipmaps, true);
  483. r_texture_import->platform_variants->push_back(image_compress_format);
  484. }
  485. if (can_etc2_astc) {
  486. Image::CompressMode image_compress_mode;
  487. String image_compress_format;
  488. if (r_texture_import->high_quality || is_hdr) {
  489. image_compress_mode = Image::COMPRESS_ASTC;
  490. image_compress_format = "astc";
  491. } else {
  492. image_compress_mode = Image::COMPRESS_ETC2;
  493. image_compress_format = "etc2";
  494. }
  495. _save_tex(*r_texture_import->slices, r_texture_import->save_path + "." + image_compress_format + "." + extension, r_texture_import->compress_mode, r_texture_import->lossy, image_compress_mode, *r_texture_import->csource, r_texture_import->used_channels, r_texture_import->mipmaps, true);
  496. r_texture_import->platform_variants->push_back(image_compress_format);
  497. }
  498. }
  499. }