godot_ios.xcscheme 3.4 KB

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  1. <?xml version="1.0" encoding="UTF-8"?>
  2. <Scheme
  3. LastUpgradeVersion = "0710"
  4. version = "1.3">
  5. <BuildAction
  6. parallelizeBuildables = "YES"
  7. buildImplicitDependencies = "YES">
  8. <BuildActionEntries>
  9. <BuildActionEntry
  10. buildForTesting = "YES"
  11. buildForRunning = "YES"
  12. buildForProfiling = "YES"
  13. buildForArchiving = "YES"
  14. buildForAnalyzing = "YES">
  15. <BuildableReference
  16. BuildableIdentifier = "primary"
  17. BlueprintIdentifier = "A340BDFEBCA49239A941883D"
  18. BuildableName = "$binary.app"
  19. BlueprintName = "$binary"
  20. ReferencedContainer = "container:$binary.xcodeproj">
  21. </BuildableReference>
  22. </BuildActionEntry>
  23. </BuildActionEntries>
  24. </BuildAction>
  25. <TestAction
  26. buildConfiguration = "$default_build_config"
  27. selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
  28. selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
  29. shouldUseLaunchSchemeArgsEnv = "YES">
  30. <Testables>
  31. </Testables>
  32. <MacroExpansion>
  33. <BuildableReference
  34. BuildableIdentifier = "primary"
  35. BlueprintIdentifier = "A340BDFEBCA49239A941883D"
  36. BuildableName = "$binary.app"
  37. BlueprintName = "$binary"
  38. ReferencedContainer = "container:$binary.xcodeproj">
  39. </BuildableReference>
  40. </MacroExpansion>
  41. <AdditionalOptions>
  42. </AdditionalOptions>
  43. </TestAction>
  44. <LaunchAction
  45. buildConfiguration = "$default_build_config"
  46. selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
  47. selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
  48. launchStyle = "0"
  49. useCustomWorkingDirectory = "NO"
  50. ignoresPersistentStateOnLaunch = "NO"
  51. debugDocumentVersioning = "YES"
  52. debugServiceExtension = "internal"
  53. allowLocationSimulation = "YES">
  54. <BuildableProductRunnable
  55. runnableDebuggingMode = "0">
  56. <BuildableReference
  57. BuildableIdentifier = "primary"
  58. BlueprintIdentifier = "A340BDFEBCA49239A941883D"
  59. BuildableName = "$binary.app"
  60. BlueprintName = "$binary"
  61. ReferencedContainer = "container:$binary.xcodeproj">
  62. </BuildableReference>
  63. </BuildableProductRunnable>
  64. <CommandLineArguments>
  65. </CommandLineArguments>
  66. <AdditionalOptions>
  67. </AdditionalOptions>
  68. </LaunchAction>
  69. <ProfileAction
  70. buildConfiguration = "$default_build_config"
  71. shouldUseLaunchSchemeArgsEnv = "YES"
  72. savedToolIdentifier = ""
  73. useCustomWorkingDirectory = "NO"
  74. debugDocumentVersioning = "YES">
  75. <BuildableProductRunnable
  76. runnableDebuggingMode = "0">
  77. <BuildableReference
  78. BuildableIdentifier = "primary"
  79. BlueprintIdentifier = "A340BDFEBCA49239A941883D"
  80. BuildableName = "$binary.app"
  81. BlueprintName = "$binary"
  82. ReferencedContainer = "container:$binary.xcodeproj">
  83. </BuildableReference>
  84. </BuildableProductRunnable>
  85. </ProfileAction>
  86. <AnalyzeAction
  87. buildConfiguration = "$default_build_config">
  88. </AnalyzeAction>
  89. <ArchiveAction
  90. buildConfiguration = "$default_build_config"
  91. revealArchiveInOrganizer = "YES">
  92. </ArchiveAction>
  93. </Scheme>