display_server_ios.mm 22 KB

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  1. /**************************************************************************/
  2. /* display_server_ios.mm */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "display_server_ios.h"
  31. #import "app_delegate.h"
  32. #include "core/config/project_settings.h"
  33. #include "core/io/file_access_pack.h"
  34. #import "device_metrics.h"
  35. #import "godot_view.h"
  36. #include "ios.h"
  37. #import "key_mapping_ios.h"
  38. #import "keyboard_input_view.h"
  39. #include "os_ios.h"
  40. #include "tts_ios.h"
  41. #import "view_controller.h"
  42. #import <sys/utsname.h>
  43. static const float kDisplayServerIOSAcceleration = 1.f;
  44. DisplayServerIOS *DisplayServerIOS::get_singleton() {
  45. return (DisplayServerIOS *)DisplayServer::get_singleton();
  46. }
  47. DisplayServerIOS::DisplayServerIOS(const String &p_rendering_driver, WindowMode p_mode, DisplayServer::VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i *p_position, const Vector2i &p_resolution, int p_screen, Error &r_error) {
  48. KeyMappingIOS::initialize();
  49. rendering_driver = p_rendering_driver;
  50. // Init TTS
  51. tts = [[TTS_IOS alloc] init];
  52. #if defined(VULKAN_ENABLED)
  53. context_vulkan = nullptr;
  54. rendering_device_vulkan = nullptr;
  55. if (rendering_driver == "vulkan") {
  56. context_vulkan = memnew(VulkanContextIOS);
  57. if (context_vulkan->initialize() != OK) {
  58. memdelete(context_vulkan);
  59. context_vulkan = nullptr;
  60. ERR_FAIL_MSG("Failed to initialize Vulkan context");
  61. }
  62. CALayer *layer = [AppDelegate.viewController.godotView initializeRenderingForDriver:@"vulkan"];
  63. if (!layer) {
  64. ERR_FAIL_MSG("Failed to create iOS Vulkan rendering layer.");
  65. }
  66. Size2i size = Size2i(layer.bounds.size.width, layer.bounds.size.height) * screen_get_max_scale();
  67. if (context_vulkan->window_create(MAIN_WINDOW_ID, p_vsync_mode, layer, size.width, size.height) != OK) {
  68. memdelete(context_vulkan);
  69. context_vulkan = nullptr;
  70. r_error = ERR_UNAVAILABLE;
  71. ERR_FAIL_MSG("Failed to create Vulkan window.");
  72. }
  73. rendering_device_vulkan = memnew(RenderingDeviceVulkan);
  74. rendering_device_vulkan->initialize(context_vulkan);
  75. RendererCompositorRD::make_current();
  76. }
  77. #endif
  78. #if defined(GLES3_ENABLED)
  79. if (rendering_driver == "opengl3") {
  80. CALayer *layer = [AppDelegate.viewController.godotView initializeRenderingForDriver:@"opengl3"];
  81. if (!layer) {
  82. ERR_FAIL_MSG("Failed to create iOS OpenGLES rendering layer.");
  83. }
  84. RasterizerGLES3::make_current();
  85. }
  86. #endif
  87. bool keep_screen_on = bool(GLOBAL_GET("display/window/energy_saving/keep_screen_on"));
  88. screen_set_keep_on(keep_screen_on);
  89. Input::get_singleton()->set_event_dispatch_function(_dispatch_input_events);
  90. r_error = OK;
  91. }
  92. DisplayServerIOS::~DisplayServerIOS() {
  93. #if defined(VULKAN_ENABLED)
  94. if (rendering_device_vulkan) {
  95. rendering_device_vulkan->finalize();
  96. memdelete(rendering_device_vulkan);
  97. rendering_device_vulkan = nullptr;
  98. }
  99. if (context_vulkan) {
  100. context_vulkan->window_destroy(MAIN_WINDOW_ID);
  101. memdelete(context_vulkan);
  102. context_vulkan = nullptr;
  103. }
  104. #endif
  105. }
  106. DisplayServer *DisplayServerIOS::create_func(const String &p_rendering_driver, WindowMode p_mode, DisplayServer::VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i *p_position, const Vector2i &p_resolution, int p_screen, Error &r_error) {
  107. return memnew(DisplayServerIOS(p_rendering_driver, p_mode, p_vsync_mode, p_flags, p_position, p_resolution, p_screen, r_error));
  108. }
  109. Vector<String> DisplayServerIOS::get_rendering_drivers_func() {
  110. Vector<String> drivers;
  111. #if defined(VULKAN_ENABLED)
  112. drivers.push_back("vulkan");
  113. #endif
  114. #if defined(GLES3_ENABLED)
  115. drivers.push_back("opengl3");
  116. #endif
  117. return drivers;
  118. }
  119. void DisplayServerIOS::register_ios_driver() {
  120. register_create_function("iOS", create_func, get_rendering_drivers_func);
  121. }
  122. // MARK: Events
  123. void DisplayServerIOS::window_set_rect_changed_callback(const Callable &p_callable, WindowID p_window) {
  124. window_resize_callback = p_callable;
  125. }
  126. void DisplayServerIOS::window_set_window_event_callback(const Callable &p_callable, WindowID p_window) {
  127. window_event_callback = p_callable;
  128. }
  129. void DisplayServerIOS::window_set_input_event_callback(const Callable &p_callable, WindowID p_window) {
  130. input_event_callback = p_callable;
  131. }
  132. void DisplayServerIOS::window_set_input_text_callback(const Callable &p_callable, WindowID p_window) {
  133. input_text_callback = p_callable;
  134. }
  135. void DisplayServerIOS::window_set_drop_files_callback(const Callable &p_callable, WindowID p_window) {
  136. // Probably not supported for iOS
  137. }
  138. void DisplayServerIOS::process_events() {
  139. Input::get_singleton()->flush_buffered_events();
  140. }
  141. void DisplayServerIOS::_dispatch_input_events(const Ref<InputEvent> &p_event) {
  142. DisplayServerIOS::get_singleton()->send_input_event(p_event);
  143. }
  144. void DisplayServerIOS::send_input_event(const Ref<InputEvent> &p_event) const {
  145. _window_callback(input_event_callback, p_event);
  146. }
  147. void DisplayServerIOS::send_input_text(const String &p_text) const {
  148. _window_callback(input_text_callback, p_text);
  149. }
  150. void DisplayServerIOS::send_window_event(DisplayServer::WindowEvent p_event) const {
  151. _window_callback(window_event_callback, int(p_event));
  152. }
  153. void DisplayServerIOS::_window_callback(const Callable &p_callable, const Variant &p_arg) const {
  154. if (!p_callable.is_null()) {
  155. const Variant *argp = &p_arg;
  156. Variant ret;
  157. Callable::CallError ce;
  158. p_callable.callp((const Variant **)&argp, 1, ret, ce);
  159. }
  160. }
  161. // MARK: - Input
  162. // MARK: Touches
  163. void DisplayServerIOS::touch_press(int p_idx, int p_x, int p_y, bool p_pressed, bool p_double_click) {
  164. Ref<InputEventScreenTouch> ev;
  165. ev.instantiate();
  166. ev->set_index(p_idx);
  167. ev->set_pressed(p_pressed);
  168. ev->set_position(Vector2(p_x, p_y));
  169. ev->set_double_tap(p_double_click);
  170. perform_event(ev);
  171. }
  172. void DisplayServerIOS::touch_drag(int p_idx, int p_prev_x, int p_prev_y, int p_x, int p_y, float p_pressure, Vector2 p_tilt) {
  173. Ref<InputEventScreenDrag> ev;
  174. ev.instantiate();
  175. ev->set_index(p_idx);
  176. ev->set_pressure(p_pressure);
  177. ev->set_tilt(p_tilt);
  178. ev->set_position(Vector2(p_x, p_y));
  179. ev->set_relative(Vector2(p_x - p_prev_x, p_y - p_prev_y));
  180. perform_event(ev);
  181. }
  182. void DisplayServerIOS::perform_event(const Ref<InputEvent> &p_event) {
  183. Input::get_singleton()->parse_input_event(p_event);
  184. }
  185. void DisplayServerIOS::touches_canceled(int p_idx) {
  186. touch_press(p_idx, -1, -1, false, false);
  187. }
  188. // MARK: Keyboard
  189. void DisplayServerIOS::key(Key p_key, char32_t p_char, Key p_unshifted, Key p_physical, NSInteger p_modifier, bool p_pressed) {
  190. Ref<InputEventKey> ev;
  191. ev.instantiate();
  192. ev->set_echo(false);
  193. ev->set_pressed(p_pressed);
  194. ev->set_keycode(fix_keycode(p_char, p_key));
  195. if (@available(iOS 13.4, *)) {
  196. if (p_key != Key::SHIFT) {
  197. ev->set_shift_pressed(p_modifier & UIKeyModifierShift);
  198. }
  199. if (p_key != Key::CTRL) {
  200. ev->set_ctrl_pressed(p_modifier & UIKeyModifierControl);
  201. }
  202. if (p_key != Key::ALT) {
  203. ev->set_alt_pressed(p_modifier & UIKeyModifierAlternate);
  204. }
  205. if (p_key != Key::META) {
  206. ev->set_meta_pressed(p_modifier & UIKeyModifierCommand);
  207. }
  208. }
  209. ev->set_key_label(p_unshifted);
  210. ev->set_physical_keycode(p_physical);
  211. ev->set_unicode(fix_unicode(p_char));
  212. perform_event(ev);
  213. }
  214. // MARK: Motion
  215. void DisplayServerIOS::update_gravity(float p_x, float p_y, float p_z) {
  216. Input::get_singleton()->set_gravity(Vector3(p_x, p_y, p_z));
  217. }
  218. void DisplayServerIOS::update_accelerometer(float p_x, float p_y, float p_z) {
  219. // Found out the Z should not be negated! Pass as is!
  220. Vector3 v_accelerometer = Vector3(
  221. p_x / kDisplayServerIOSAcceleration,
  222. p_y / kDisplayServerIOSAcceleration,
  223. p_z / kDisplayServerIOSAcceleration);
  224. Input::get_singleton()->set_accelerometer(v_accelerometer);
  225. }
  226. void DisplayServerIOS::update_magnetometer(float p_x, float p_y, float p_z) {
  227. Input::get_singleton()->set_magnetometer(Vector3(p_x, p_y, p_z));
  228. }
  229. void DisplayServerIOS::update_gyroscope(float p_x, float p_y, float p_z) {
  230. Input::get_singleton()->set_gyroscope(Vector3(p_x, p_y, p_z));
  231. }
  232. // MARK: -
  233. bool DisplayServerIOS::has_feature(Feature p_feature) const {
  234. switch (p_feature) {
  235. // case FEATURE_CURSOR_SHAPE:
  236. // case FEATURE_CUSTOM_CURSOR_SHAPE:
  237. // case FEATURE_GLOBAL_MENU:
  238. // case FEATURE_HIDPI:
  239. // case FEATURE_ICON:
  240. // case FEATURE_IME:
  241. // case FEATURE_MOUSE:
  242. // case FEATURE_MOUSE_WARP:
  243. // case FEATURE_NATIVE_DIALOG:
  244. // case FEATURE_NATIVE_ICON:
  245. // case FEATURE_WINDOW_TRANSPARENCY:
  246. case FEATURE_CLIPBOARD:
  247. case FEATURE_KEEP_SCREEN_ON:
  248. case FEATURE_ORIENTATION:
  249. case FEATURE_TOUCHSCREEN:
  250. case FEATURE_VIRTUAL_KEYBOARD:
  251. case FEATURE_TEXT_TO_SPEECH:
  252. return true;
  253. default:
  254. return false;
  255. }
  256. }
  257. String DisplayServerIOS::get_name() const {
  258. return "iOS";
  259. }
  260. bool DisplayServerIOS::tts_is_speaking() const {
  261. ERR_FAIL_COND_V(!tts, false);
  262. return [tts isSpeaking];
  263. }
  264. bool DisplayServerIOS::tts_is_paused() const {
  265. ERR_FAIL_COND_V(!tts, false);
  266. return [tts isPaused];
  267. }
  268. TypedArray<Dictionary> DisplayServerIOS::tts_get_voices() const {
  269. ERR_FAIL_COND_V(!tts, TypedArray<Dictionary>());
  270. return [tts getVoices];
  271. }
  272. void DisplayServerIOS::tts_speak(const String &p_text, const String &p_voice, int p_volume, float p_pitch, float p_rate, int p_utterance_id, bool p_interrupt) {
  273. ERR_FAIL_COND(!tts);
  274. [tts speak:p_text voice:p_voice volume:p_volume pitch:p_pitch rate:p_rate utterance_id:p_utterance_id interrupt:p_interrupt];
  275. }
  276. void DisplayServerIOS::tts_pause() {
  277. ERR_FAIL_COND(!tts);
  278. [tts pauseSpeaking];
  279. }
  280. void DisplayServerIOS::tts_resume() {
  281. ERR_FAIL_COND(!tts);
  282. [tts resumeSpeaking];
  283. }
  284. void DisplayServerIOS::tts_stop() {
  285. ERR_FAIL_COND(!tts);
  286. [tts stopSpeaking];
  287. }
  288. Rect2i DisplayServerIOS::get_display_safe_area() const {
  289. if (@available(iOS 11, *)) {
  290. UIEdgeInsets insets = UIEdgeInsetsZero;
  291. UIView *view = AppDelegate.viewController.godotView;
  292. if ([view respondsToSelector:@selector(safeAreaInsets)]) {
  293. insets = [view safeAreaInsets];
  294. }
  295. float scale = screen_get_scale();
  296. Size2i insets_position = Size2i(insets.left, insets.top) * scale;
  297. Size2i insets_size = Size2i(insets.left + insets.right, insets.top + insets.bottom) * scale;
  298. return Rect2i(screen_get_position() + insets_position, screen_get_size() - insets_size);
  299. } else {
  300. return Rect2i(screen_get_position(), screen_get_size());
  301. }
  302. }
  303. int DisplayServerIOS::get_screen_count() const {
  304. return 1;
  305. }
  306. int DisplayServerIOS::get_primary_screen() const {
  307. return 0;
  308. }
  309. Point2i DisplayServerIOS::screen_get_position(int p_screen) const {
  310. return Size2i();
  311. }
  312. Size2i DisplayServerIOS::screen_get_size(int p_screen) const {
  313. CALayer *layer = AppDelegate.viewController.godotView.renderingLayer;
  314. if (!layer) {
  315. return Size2i();
  316. }
  317. return Size2i(layer.bounds.size.width, layer.bounds.size.height) * screen_get_scale(p_screen);
  318. }
  319. Rect2i DisplayServerIOS::screen_get_usable_rect(int p_screen) const {
  320. return Rect2i(screen_get_position(p_screen), screen_get_size(p_screen));
  321. }
  322. int DisplayServerIOS::screen_get_dpi(int p_screen) const {
  323. struct utsname systemInfo;
  324. uname(&systemInfo);
  325. NSString *string = [NSString stringWithCString:systemInfo.machine encoding:NSUTF8StringEncoding];
  326. NSDictionary *iOSModelToDPI = [GodotDeviceMetrics dpiList];
  327. for (NSArray *keyArray in iOSModelToDPI) {
  328. if ([keyArray containsObject:string]) {
  329. NSNumber *value = iOSModelToDPI[keyArray];
  330. return [value intValue];
  331. }
  332. }
  333. // If device wasn't found in dictionary
  334. // make a best guess from device metrics.
  335. CGFloat scale = [UIScreen mainScreen].scale;
  336. UIUserInterfaceIdiom idiom = [UIDevice currentDevice].userInterfaceIdiom;
  337. switch (idiom) {
  338. case UIUserInterfaceIdiomPad:
  339. return scale == 2 ? 264 : 132;
  340. case UIUserInterfaceIdiomPhone: {
  341. if (scale == 3) {
  342. CGFloat nativeScale = [UIScreen mainScreen].nativeScale;
  343. return nativeScale == 3 ? 458 : 401;
  344. }
  345. return 326;
  346. }
  347. default:
  348. return 72;
  349. }
  350. }
  351. float DisplayServerIOS::screen_get_refresh_rate(int p_screen) const {
  352. return [UIScreen mainScreen].maximumFramesPerSecond;
  353. }
  354. float DisplayServerIOS::screen_get_scale(int p_screen) const {
  355. return [UIScreen mainScreen].scale;
  356. }
  357. Vector<DisplayServer::WindowID> DisplayServerIOS::get_window_list() const {
  358. Vector<DisplayServer::WindowID> list;
  359. list.push_back(MAIN_WINDOW_ID);
  360. return list;
  361. }
  362. DisplayServer::WindowID DisplayServerIOS::get_window_at_screen_position(const Point2i &p_position) const {
  363. return MAIN_WINDOW_ID;
  364. }
  365. int64_t DisplayServerIOS::window_get_native_handle(HandleType p_handle_type, WindowID p_window) const {
  366. ERR_FAIL_COND_V(p_window != MAIN_WINDOW_ID, 0);
  367. switch (p_handle_type) {
  368. case DISPLAY_HANDLE: {
  369. return 0; // Not supported.
  370. }
  371. case WINDOW_HANDLE: {
  372. return (int64_t)AppDelegate.viewController;
  373. }
  374. case WINDOW_VIEW: {
  375. return (int64_t)AppDelegate.viewController.godotView;
  376. }
  377. default: {
  378. return 0;
  379. }
  380. }
  381. }
  382. void DisplayServerIOS::window_attach_instance_id(ObjectID p_instance, WindowID p_window) {
  383. window_attached_instance_id = p_instance;
  384. }
  385. ObjectID DisplayServerIOS::window_get_attached_instance_id(WindowID p_window) const {
  386. return window_attached_instance_id;
  387. }
  388. void DisplayServerIOS::window_set_title(const String &p_title, WindowID p_window) {
  389. // Probably not supported for iOS
  390. }
  391. int DisplayServerIOS::window_get_current_screen(WindowID p_window) const {
  392. return SCREEN_OF_MAIN_WINDOW;
  393. }
  394. void DisplayServerIOS::window_set_current_screen(int p_screen, WindowID p_window) {
  395. // Probably not supported for iOS
  396. }
  397. Point2i DisplayServerIOS::window_get_position(WindowID p_window) const {
  398. return Point2i();
  399. }
  400. Point2i DisplayServerIOS::window_get_position_with_decorations(WindowID p_window) const {
  401. return Point2i();
  402. }
  403. void DisplayServerIOS::window_set_position(const Point2i &p_position, WindowID p_window) {
  404. // Probably not supported for single window iOS app
  405. }
  406. void DisplayServerIOS::window_set_transient(WindowID p_window, WindowID p_parent) {
  407. // Probably not supported for iOS
  408. }
  409. void DisplayServerIOS::window_set_max_size(const Size2i p_size, WindowID p_window) {
  410. // Probably not supported for iOS
  411. }
  412. Size2i DisplayServerIOS::window_get_max_size(WindowID p_window) const {
  413. return Size2i();
  414. }
  415. void DisplayServerIOS::window_set_min_size(const Size2i p_size, WindowID p_window) {
  416. // Probably not supported for iOS
  417. }
  418. Size2i DisplayServerIOS::window_get_min_size(WindowID p_window) const {
  419. return Size2i();
  420. }
  421. void DisplayServerIOS::window_set_size(const Size2i p_size, WindowID p_window) {
  422. // Probably not supported for iOS
  423. }
  424. Size2i DisplayServerIOS::window_get_size(WindowID p_window) const {
  425. CGRect screenBounds = [UIScreen mainScreen].bounds;
  426. return Size2i(screenBounds.size.width, screenBounds.size.height) * screen_get_max_scale();
  427. }
  428. Size2i DisplayServerIOS::window_get_size_with_decorations(WindowID p_window) const {
  429. return window_get_size(p_window);
  430. }
  431. void DisplayServerIOS::window_set_mode(WindowMode p_mode, WindowID p_window) {
  432. // Probably not supported for iOS
  433. }
  434. DisplayServer::WindowMode DisplayServerIOS::window_get_mode(WindowID p_window) const {
  435. return WindowMode::WINDOW_MODE_FULLSCREEN;
  436. }
  437. bool DisplayServerIOS::window_is_maximize_allowed(WindowID p_window) const {
  438. return false;
  439. }
  440. void DisplayServerIOS::window_set_flag(WindowFlags p_flag, bool p_enabled, WindowID p_window) {
  441. // Probably not supported for iOS
  442. }
  443. bool DisplayServerIOS::window_get_flag(WindowFlags p_flag, WindowID p_window) const {
  444. return false;
  445. }
  446. void DisplayServerIOS::window_request_attention(WindowID p_window) {
  447. // Probably not supported for iOS
  448. }
  449. void DisplayServerIOS::window_move_to_foreground(WindowID p_window) {
  450. // Probably not supported for iOS
  451. }
  452. float DisplayServerIOS::screen_get_max_scale() const {
  453. return screen_get_scale(SCREEN_OF_MAIN_WINDOW);
  454. }
  455. void DisplayServerIOS::screen_set_orientation(DisplayServer::ScreenOrientation p_orientation, int p_screen) {
  456. screen_orientation = p_orientation;
  457. }
  458. DisplayServer::ScreenOrientation DisplayServerIOS::screen_get_orientation(int p_screen) const {
  459. return screen_orientation;
  460. }
  461. bool DisplayServerIOS::window_can_draw(WindowID p_window) const {
  462. return true;
  463. }
  464. bool DisplayServerIOS::can_any_window_draw() const {
  465. return true;
  466. }
  467. bool DisplayServerIOS::is_touchscreen_available() const {
  468. return true;
  469. }
  470. _FORCE_INLINE_ int _convert_utf32_offset_to_utf16(const String &p_existing_text, int p_pos) {
  471. int limit = p_pos;
  472. for (int i = 0; i < MIN(p_existing_text.length(), p_pos); i++) {
  473. if (p_existing_text[i] > 0xffff) {
  474. limit++;
  475. }
  476. }
  477. return limit;
  478. }
  479. void DisplayServerIOS::virtual_keyboard_show(const String &p_existing_text, const Rect2 &p_screen_rect, VirtualKeyboardType p_type, int p_max_length, int p_cursor_start, int p_cursor_end) {
  480. NSString *existingString = [[NSString alloc] initWithUTF8String:p_existing_text.utf8().get_data()];
  481. AppDelegate.viewController.keyboardView.keyboardType = UIKeyboardTypeDefault;
  482. AppDelegate.viewController.keyboardView.textContentType = nil;
  483. switch (p_type) {
  484. case KEYBOARD_TYPE_DEFAULT: {
  485. AppDelegate.viewController.keyboardView.keyboardType = UIKeyboardTypeDefault;
  486. } break;
  487. case KEYBOARD_TYPE_MULTILINE: {
  488. AppDelegate.viewController.keyboardView.keyboardType = UIKeyboardTypeDefault;
  489. } break;
  490. case KEYBOARD_TYPE_NUMBER: {
  491. AppDelegate.viewController.keyboardView.keyboardType = UIKeyboardTypeNumberPad;
  492. } break;
  493. case KEYBOARD_TYPE_NUMBER_DECIMAL: {
  494. AppDelegate.viewController.keyboardView.keyboardType = UIKeyboardTypeDecimalPad;
  495. } break;
  496. case KEYBOARD_TYPE_PHONE: {
  497. AppDelegate.viewController.keyboardView.keyboardType = UIKeyboardTypePhonePad;
  498. AppDelegate.viewController.keyboardView.textContentType = UITextContentTypeTelephoneNumber;
  499. } break;
  500. case KEYBOARD_TYPE_EMAIL_ADDRESS: {
  501. AppDelegate.viewController.keyboardView.keyboardType = UIKeyboardTypeEmailAddress;
  502. AppDelegate.viewController.keyboardView.textContentType = UITextContentTypeEmailAddress;
  503. } break;
  504. case KEYBOARD_TYPE_PASSWORD: {
  505. AppDelegate.viewController.keyboardView.keyboardType = UIKeyboardTypeDefault;
  506. AppDelegate.viewController.keyboardView.textContentType = UITextContentTypePassword;
  507. } break;
  508. case KEYBOARD_TYPE_URL: {
  509. AppDelegate.viewController.keyboardView.keyboardType = UIKeyboardTypeWebSearch;
  510. AppDelegate.viewController.keyboardView.textContentType = UITextContentTypeURL;
  511. } break;
  512. }
  513. [AppDelegate.viewController.keyboardView
  514. becomeFirstResponderWithString:existingString
  515. cursorStart:_convert_utf32_offset_to_utf16(p_existing_text, p_cursor_start)
  516. cursorEnd:_convert_utf32_offset_to_utf16(p_existing_text, p_cursor_end)];
  517. }
  518. bool DisplayServerIOS::is_keyboard_active() const {
  519. return [AppDelegate.viewController.keyboardView isFirstResponder];
  520. }
  521. void DisplayServerIOS::virtual_keyboard_hide() {
  522. [AppDelegate.viewController.keyboardView resignFirstResponder];
  523. }
  524. void DisplayServerIOS::virtual_keyboard_set_height(int height) {
  525. virtual_keyboard_height = height * screen_get_max_scale();
  526. }
  527. int DisplayServerIOS::virtual_keyboard_get_height() const {
  528. return virtual_keyboard_height;
  529. }
  530. void DisplayServerIOS::clipboard_set(const String &p_text) {
  531. [UIPasteboard generalPasteboard].string = [NSString stringWithUTF8String:p_text.utf8()];
  532. }
  533. String DisplayServerIOS::clipboard_get() const {
  534. NSString *text = [UIPasteboard generalPasteboard].string;
  535. return String::utf8([text UTF8String]);
  536. }
  537. void DisplayServerIOS::screen_set_keep_on(bool p_enable) {
  538. [UIApplication sharedApplication].idleTimerDisabled = p_enable;
  539. }
  540. bool DisplayServerIOS::screen_is_kept_on() const {
  541. return [UIApplication sharedApplication].idleTimerDisabled;
  542. }
  543. void DisplayServerIOS::resize_window(CGSize viewSize) {
  544. Size2i size = Size2i(viewSize.width, viewSize.height) * screen_get_max_scale();
  545. #if defined(VULKAN_ENABLED)
  546. if (context_vulkan) {
  547. context_vulkan->window_resize(MAIN_WINDOW_ID, size.x, size.y);
  548. }
  549. #endif
  550. Variant resize_rect = Rect2i(Point2i(), size);
  551. _window_callback(window_resize_callback, resize_rect);
  552. }
  553. void DisplayServerIOS::window_set_vsync_mode(DisplayServer::VSyncMode p_vsync_mode, WindowID p_window) {
  554. _THREAD_SAFE_METHOD_
  555. #if defined(VULKAN_ENABLED)
  556. if (context_vulkan) {
  557. context_vulkan->set_vsync_mode(p_window, p_vsync_mode);
  558. }
  559. #endif
  560. }
  561. DisplayServer::VSyncMode DisplayServerIOS::window_get_vsync_mode(WindowID p_window) const {
  562. _THREAD_SAFE_METHOD_
  563. #if defined(VULKAN_ENABLED)
  564. if (context_vulkan) {
  565. return context_vulkan->get_vsync_mode(p_window);
  566. }
  567. #endif
  568. return DisplayServer::VSYNC_ENABLED;
  569. }