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audio_stream_player_2d.cpp 19 KB

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  1. /**************************************************************************/
  2. /* audio_stream_player_2d.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "audio_stream_player_2d.h"
  31. #include "core/config/project_settings.h"
  32. #include "scene/2d/area_2d.h"
  33. #include "scene/2d/audio_listener_2d.h"
  34. #include "scene/main/window.h"
  35. #include "scene/resources/world_2d.h"
  36. void AudioStreamPlayer2D::_notification(int p_what) {
  37. switch (p_what) {
  38. case NOTIFICATION_ENTER_TREE: {
  39. AudioServer::get_singleton()->add_listener_changed_callback(_listener_changed_cb, this);
  40. if (autoplay && !Engine::get_singleton()->is_editor_hint()) {
  41. play();
  42. }
  43. set_stream_paused(false);
  44. } break;
  45. case NOTIFICATION_EXIT_TREE: {
  46. set_stream_paused(true);
  47. AudioServer::get_singleton()->remove_listener_changed_callback(_listener_changed_cb, this);
  48. } break;
  49. case NOTIFICATION_PREDELETE: {
  50. stop();
  51. } break;
  52. case NOTIFICATION_PAUSED: {
  53. if (!can_process()) {
  54. // Node can't process so we start fading out to silence.
  55. set_stream_paused(true);
  56. }
  57. } break;
  58. case NOTIFICATION_UNPAUSED: {
  59. set_stream_paused(false);
  60. } break;
  61. case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
  62. // Update anything related to position first, if possible of course.
  63. if (setplay.get() > 0 || (active.is_set() && last_mix_count != AudioServer::get_singleton()->get_mix_count())) {
  64. _update_panning();
  65. }
  66. if (setplayback.is_valid() && setplay.get() >= 0) {
  67. active.set();
  68. AudioServer::get_singleton()->start_playback_stream(setplayback, _get_actual_bus(), volume_vector, setplay.get(), pitch_scale);
  69. setplayback.unref();
  70. setplay.set(-1);
  71. }
  72. if (!stream_playbacks.is_empty() && active.is_set()) {
  73. // Stop playing if no longer active.
  74. Vector<Ref<AudioStreamPlayback>> playbacks_to_remove;
  75. for (Ref<AudioStreamPlayback> &playback : stream_playbacks) {
  76. if (playback.is_valid() && !AudioServer::get_singleton()->is_playback_active(playback) && !AudioServer::get_singleton()->is_playback_paused(playback)) {
  77. playbacks_to_remove.push_back(playback);
  78. }
  79. }
  80. // Now go through and remove playbacks that have finished. Removing elements from a Vector in a range based for is asking for trouble.
  81. for (Ref<AudioStreamPlayback> &playback : playbacks_to_remove) {
  82. stream_playbacks.erase(playback);
  83. }
  84. if (!playbacks_to_remove.is_empty() && stream_playbacks.is_empty()) {
  85. // This node is no longer actively playing audio.
  86. active.clear();
  87. set_physics_process_internal(false);
  88. }
  89. if (!playbacks_to_remove.is_empty()) {
  90. emit_signal(SNAME("finished"));
  91. }
  92. }
  93. while (stream_playbacks.size() > max_polyphony) {
  94. AudioServer::get_singleton()->stop_playback_stream(stream_playbacks[0]);
  95. stream_playbacks.remove_at(0);
  96. }
  97. } break;
  98. }
  99. }
  100. StringName AudioStreamPlayer2D::_get_actual_bus() {
  101. Vector2 global_pos = get_global_position();
  102. //check if any area is diverting sound into a bus
  103. Ref<World2D> world_2d = get_world_2d();
  104. ERR_FAIL_COND_V(world_2d.is_null(), SNAME("Master"));
  105. PhysicsDirectSpaceState2D *space_state = PhysicsServer2D::get_singleton()->space_get_direct_state(world_2d->get_space());
  106. PhysicsDirectSpaceState2D::ShapeResult sr[MAX_INTERSECT_AREAS];
  107. PhysicsDirectSpaceState2D::PointParameters point_params;
  108. point_params.position = global_pos;
  109. point_params.collision_mask = area_mask;
  110. point_params.collide_with_bodies = false;
  111. point_params.collide_with_areas = true;
  112. int areas = space_state->intersect_point(point_params, sr, MAX_INTERSECT_AREAS);
  113. for (int i = 0; i < areas; i++) {
  114. Area2D *area2d = Object::cast_to<Area2D>(sr[i].collider);
  115. if (!area2d) {
  116. continue;
  117. }
  118. if (!area2d->is_overriding_audio_bus()) {
  119. continue;
  120. }
  121. return area2d->get_audio_bus_name();
  122. }
  123. return default_bus;
  124. }
  125. void AudioStreamPlayer2D::_update_panning() {
  126. if (!active.is_set() || stream.is_null()) {
  127. return;
  128. }
  129. Ref<World2D> world_2d = get_world_2d();
  130. ERR_FAIL_COND(world_2d.is_null());
  131. Vector2 global_pos = get_global_position();
  132. HashSet<Viewport *> viewports = world_2d->get_viewports();
  133. viewports.insert(get_viewport()); // TODO: This is a mediocre workaround for #50958. Remove when that bug is fixed!
  134. volume_vector.resize(4);
  135. volume_vector.write[0] = AudioFrame(0, 0);
  136. volume_vector.write[1] = AudioFrame(0, 0);
  137. volume_vector.write[2] = AudioFrame(0, 0);
  138. volume_vector.write[3] = AudioFrame(0, 0);
  139. for (Viewport *vp : viewports) {
  140. if (!vp->is_audio_listener_2d()) {
  141. continue;
  142. }
  143. //compute matrix to convert to screen
  144. Vector2 screen_size = vp->get_visible_rect().size;
  145. Vector2 listener_in_global;
  146. Vector2 relative_to_listener;
  147. //screen in global is used for attenuation
  148. AudioListener2D *listener = vp->get_audio_listener_2d();
  149. if (listener) {
  150. listener_in_global = listener->get_global_position();
  151. relative_to_listener = global_pos - listener_in_global;
  152. } else {
  153. Transform2D to_listener = vp->get_global_canvas_transform() * vp->get_canvas_transform();
  154. listener_in_global = to_listener.affine_inverse().xform(screen_size * 0.5);
  155. relative_to_listener = to_listener.xform(global_pos) - screen_size * 0.5;
  156. }
  157. float dist = global_pos.distance_to(listener_in_global); // Distance to listener, or screen if none.
  158. if (dist > max_distance) {
  159. continue; //can't hear this sound in this viewport
  160. }
  161. float multiplier = Math::pow(1.0f - dist / max_distance, attenuation);
  162. multiplier *= Math::db_to_linear(volume_db); //also apply player volume!
  163. float pan = relative_to_listener.x / screen_size.x;
  164. // Don't let the panning effect extend (too far) beyond the screen.
  165. pan = CLAMP(pan, -1, 1);
  166. // Bake in a constant factor here to allow the project setting defaults for 2d and 3d to be normalized to 1.0.
  167. pan *= panning_strength * cached_global_panning_strength * 0.5f;
  168. pan = CLAMP(pan + 0.5, 0.0, 1.0);
  169. float l = 1.0 - pan;
  170. float r = pan;
  171. volume_vector.write[0] = AudioFrame(l, r) * multiplier;
  172. }
  173. for (const Ref<AudioStreamPlayback> &playback : stream_playbacks) {
  174. AudioServer::get_singleton()->set_playback_bus_exclusive(playback, _get_actual_bus(), volume_vector);
  175. }
  176. for (Ref<AudioStreamPlayback> &playback : stream_playbacks) {
  177. AudioServer::get_singleton()->set_playback_pitch_scale(playback, pitch_scale);
  178. }
  179. last_mix_count = AudioServer::get_singleton()->get_mix_count();
  180. }
  181. void AudioStreamPlayer2D::set_stream(Ref<AudioStream> p_stream) {
  182. stop();
  183. stream = p_stream;
  184. }
  185. Ref<AudioStream> AudioStreamPlayer2D::get_stream() const {
  186. return stream;
  187. }
  188. void AudioStreamPlayer2D::set_volume_db(float p_volume) {
  189. volume_db = p_volume;
  190. }
  191. float AudioStreamPlayer2D::get_volume_db() const {
  192. return volume_db;
  193. }
  194. void AudioStreamPlayer2D::set_pitch_scale(float p_pitch_scale) {
  195. ERR_FAIL_COND(!(p_pitch_scale > 0.0));
  196. pitch_scale = p_pitch_scale;
  197. for (Ref<AudioStreamPlayback> &playback : stream_playbacks) {
  198. AudioServer::get_singleton()->set_playback_pitch_scale(playback, p_pitch_scale);
  199. }
  200. }
  201. float AudioStreamPlayer2D::get_pitch_scale() const {
  202. return pitch_scale;
  203. }
  204. void AudioStreamPlayer2D::play(float p_from_pos) {
  205. if (stream.is_null()) {
  206. return;
  207. }
  208. ERR_FAIL_COND_MSG(!is_inside_tree(), "Playback can only happen when a node is inside the scene tree");
  209. if (stream->is_monophonic() && is_playing()) {
  210. stop();
  211. }
  212. Ref<AudioStreamPlayback> stream_playback = stream->instantiate_playback();
  213. ERR_FAIL_COND_MSG(stream_playback.is_null(), "Failed to instantiate playback.");
  214. stream_playbacks.push_back(stream_playback);
  215. setplayback = stream_playback;
  216. setplay.set(p_from_pos);
  217. active.set();
  218. set_physics_process_internal(true);
  219. }
  220. void AudioStreamPlayer2D::seek(float p_seconds) {
  221. if (is_playing()) {
  222. stop();
  223. play(p_seconds);
  224. }
  225. }
  226. void AudioStreamPlayer2D::stop() {
  227. setplay.set(-1);
  228. for (Ref<AudioStreamPlayback> &playback : stream_playbacks) {
  229. AudioServer::get_singleton()->stop_playback_stream(playback);
  230. }
  231. stream_playbacks.clear();
  232. active.clear();
  233. set_physics_process_internal(false);
  234. }
  235. bool AudioStreamPlayer2D::is_playing() const {
  236. for (const Ref<AudioStreamPlayback> &playback : stream_playbacks) {
  237. if (AudioServer::get_singleton()->is_playback_active(playback)) {
  238. return true;
  239. }
  240. }
  241. if (setplay.get() >= 0) {
  242. return true; // play() has been called this frame, but no playback exists just yet.
  243. }
  244. return false;
  245. }
  246. float AudioStreamPlayer2D::get_playback_position() {
  247. // Return the playback position of the most recently started playback stream.
  248. if (!stream_playbacks.is_empty()) {
  249. return AudioServer::get_singleton()->get_playback_position(stream_playbacks[stream_playbacks.size() - 1]);
  250. }
  251. return 0;
  252. }
  253. void AudioStreamPlayer2D::set_bus(const StringName &p_bus) {
  254. default_bus = p_bus; // This will be pushed to the audio server during the next physics timestep, which is fast enough.
  255. }
  256. StringName AudioStreamPlayer2D::get_bus() const {
  257. for (int i = 0; i < AudioServer::get_singleton()->get_bus_count(); i++) {
  258. if (AudioServer::get_singleton()->get_bus_name(i) == default_bus) {
  259. return default_bus;
  260. }
  261. }
  262. return SNAME("Master");
  263. }
  264. void AudioStreamPlayer2D::set_autoplay(bool p_enable) {
  265. autoplay = p_enable;
  266. }
  267. bool AudioStreamPlayer2D::is_autoplay_enabled() {
  268. return autoplay;
  269. }
  270. void AudioStreamPlayer2D::_set_playing(bool p_enable) {
  271. if (p_enable) {
  272. play();
  273. } else {
  274. stop();
  275. }
  276. }
  277. bool AudioStreamPlayer2D::_is_active() const {
  278. return active.is_set();
  279. }
  280. void AudioStreamPlayer2D::_validate_property(PropertyInfo &p_property) const {
  281. if (p_property.name == "bus") {
  282. String options;
  283. for (int i = 0; i < AudioServer::get_singleton()->get_bus_count(); i++) {
  284. if (i > 0) {
  285. options += ",";
  286. }
  287. String name = AudioServer::get_singleton()->get_bus_name(i);
  288. options += name;
  289. }
  290. p_property.hint_string = options;
  291. }
  292. }
  293. void AudioStreamPlayer2D::_bus_layout_changed() {
  294. notify_property_list_changed();
  295. }
  296. void AudioStreamPlayer2D::set_max_distance(float p_pixels) {
  297. ERR_FAIL_COND(p_pixels <= 0.0);
  298. max_distance = p_pixels;
  299. }
  300. float AudioStreamPlayer2D::get_max_distance() const {
  301. return max_distance;
  302. }
  303. void AudioStreamPlayer2D::set_attenuation(float p_curve) {
  304. attenuation = p_curve;
  305. }
  306. float AudioStreamPlayer2D::get_attenuation() const {
  307. return attenuation;
  308. }
  309. void AudioStreamPlayer2D::set_area_mask(uint32_t p_mask) {
  310. area_mask = p_mask;
  311. }
  312. uint32_t AudioStreamPlayer2D::get_area_mask() const {
  313. return area_mask;
  314. }
  315. void AudioStreamPlayer2D::set_stream_paused(bool p_pause) {
  316. // TODO this does not have perfect recall, fix that maybe? If there are zero playbacks registered with the AudioServer, this bool isn't persisted.
  317. for (Ref<AudioStreamPlayback> &playback : stream_playbacks) {
  318. AudioServer::get_singleton()->set_playback_paused(playback, p_pause);
  319. }
  320. }
  321. bool AudioStreamPlayer2D::get_stream_paused() const {
  322. // There's currently no way to pause some playback streams but not others. Check the first and don't bother looking at the rest.
  323. if (!stream_playbacks.is_empty()) {
  324. return AudioServer::get_singleton()->is_playback_paused(stream_playbacks[0]);
  325. }
  326. return false;
  327. }
  328. bool AudioStreamPlayer2D::has_stream_playback() {
  329. return !stream_playbacks.is_empty();
  330. }
  331. Ref<AudioStreamPlayback> AudioStreamPlayer2D::get_stream_playback() {
  332. ERR_FAIL_COND_V_MSG(stream_playbacks.is_empty(), Ref<AudioStreamPlayback>(), "Player is inactive. Call play() before requesting get_stream_playback().");
  333. return stream_playbacks[stream_playbacks.size() - 1];
  334. }
  335. void AudioStreamPlayer2D::set_max_polyphony(int p_max_polyphony) {
  336. if (p_max_polyphony > 0) {
  337. max_polyphony = p_max_polyphony;
  338. }
  339. }
  340. int AudioStreamPlayer2D::get_max_polyphony() const {
  341. return max_polyphony;
  342. }
  343. void AudioStreamPlayer2D::set_panning_strength(float p_panning_strength) {
  344. ERR_FAIL_COND_MSG(p_panning_strength < 0, "Panning strength must be a positive number.");
  345. panning_strength = p_panning_strength;
  346. }
  347. float AudioStreamPlayer2D::get_panning_strength() const {
  348. return panning_strength;
  349. }
  350. void AudioStreamPlayer2D::_bind_methods() {
  351. ClassDB::bind_method(D_METHOD("set_stream", "stream"), &AudioStreamPlayer2D::set_stream);
  352. ClassDB::bind_method(D_METHOD("get_stream"), &AudioStreamPlayer2D::get_stream);
  353. ClassDB::bind_method(D_METHOD("set_volume_db", "volume_db"), &AudioStreamPlayer2D::set_volume_db);
  354. ClassDB::bind_method(D_METHOD("get_volume_db"), &AudioStreamPlayer2D::get_volume_db);
  355. ClassDB::bind_method(D_METHOD("set_pitch_scale", "pitch_scale"), &AudioStreamPlayer2D::set_pitch_scale);
  356. ClassDB::bind_method(D_METHOD("get_pitch_scale"), &AudioStreamPlayer2D::get_pitch_scale);
  357. ClassDB::bind_method(D_METHOD("play", "from_position"), &AudioStreamPlayer2D::play, DEFVAL(0.0));
  358. ClassDB::bind_method(D_METHOD("seek", "to_position"), &AudioStreamPlayer2D::seek);
  359. ClassDB::bind_method(D_METHOD("stop"), &AudioStreamPlayer2D::stop);
  360. ClassDB::bind_method(D_METHOD("is_playing"), &AudioStreamPlayer2D::is_playing);
  361. ClassDB::bind_method(D_METHOD("get_playback_position"), &AudioStreamPlayer2D::get_playback_position);
  362. ClassDB::bind_method(D_METHOD("set_bus", "bus"), &AudioStreamPlayer2D::set_bus);
  363. ClassDB::bind_method(D_METHOD("get_bus"), &AudioStreamPlayer2D::get_bus);
  364. ClassDB::bind_method(D_METHOD("set_autoplay", "enable"), &AudioStreamPlayer2D::set_autoplay);
  365. ClassDB::bind_method(D_METHOD("is_autoplay_enabled"), &AudioStreamPlayer2D::is_autoplay_enabled);
  366. ClassDB::bind_method(D_METHOD("_set_playing", "enable"), &AudioStreamPlayer2D::_set_playing);
  367. ClassDB::bind_method(D_METHOD("_is_active"), &AudioStreamPlayer2D::_is_active);
  368. ClassDB::bind_method(D_METHOD("set_max_distance", "pixels"), &AudioStreamPlayer2D::set_max_distance);
  369. ClassDB::bind_method(D_METHOD("get_max_distance"), &AudioStreamPlayer2D::get_max_distance);
  370. ClassDB::bind_method(D_METHOD("set_attenuation", "curve"), &AudioStreamPlayer2D::set_attenuation);
  371. ClassDB::bind_method(D_METHOD("get_attenuation"), &AudioStreamPlayer2D::get_attenuation);
  372. ClassDB::bind_method(D_METHOD("set_area_mask", "mask"), &AudioStreamPlayer2D::set_area_mask);
  373. ClassDB::bind_method(D_METHOD("get_area_mask"), &AudioStreamPlayer2D::get_area_mask);
  374. ClassDB::bind_method(D_METHOD("set_stream_paused", "pause"), &AudioStreamPlayer2D::set_stream_paused);
  375. ClassDB::bind_method(D_METHOD("get_stream_paused"), &AudioStreamPlayer2D::get_stream_paused);
  376. ClassDB::bind_method(D_METHOD("set_max_polyphony", "max_polyphony"), &AudioStreamPlayer2D::set_max_polyphony);
  377. ClassDB::bind_method(D_METHOD("get_max_polyphony"), &AudioStreamPlayer2D::get_max_polyphony);
  378. ClassDB::bind_method(D_METHOD("set_panning_strength", "panning_strength"), &AudioStreamPlayer2D::set_panning_strength);
  379. ClassDB::bind_method(D_METHOD("get_panning_strength"), &AudioStreamPlayer2D::get_panning_strength);
  380. ClassDB::bind_method(D_METHOD("has_stream_playback"), &AudioStreamPlayer2D::has_stream_playback);
  381. ClassDB::bind_method(D_METHOD("get_stream_playback"), &AudioStreamPlayer2D::get_stream_playback);
  382. ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "stream", PROPERTY_HINT_RESOURCE_TYPE, "AudioStream"), "set_stream", "get_stream");
  383. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "volume_db", PROPERTY_HINT_RANGE, "-80,24,suffix:dB"), "set_volume_db", "get_volume_db");
  384. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "pitch_scale", PROPERTY_HINT_RANGE, "0.01,4,0.01,or_greater"), "set_pitch_scale", "get_pitch_scale");
  385. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "playing", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "_set_playing", "is_playing");
  386. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "autoplay"), "set_autoplay", "is_autoplay_enabled");
  387. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "stream_paused", PROPERTY_HINT_NONE, ""), "set_stream_paused", "get_stream_paused");
  388. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "max_distance", PROPERTY_HINT_RANGE, "1,4096,1,or_greater,exp,suffix:px"), "set_max_distance", "get_max_distance");
  389. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "attenuation", PROPERTY_HINT_EXP_EASING, "attenuation"), "set_attenuation", "get_attenuation");
  390. ADD_PROPERTY(PropertyInfo(Variant::INT, "max_polyphony", PROPERTY_HINT_NONE, ""), "set_max_polyphony", "get_max_polyphony");
  391. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "panning_strength", PROPERTY_HINT_RANGE, "0,3,0.01,or_greater"), "set_panning_strength", "get_panning_strength");
  392. ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "bus", PROPERTY_HINT_ENUM, ""), "set_bus", "get_bus");
  393. ADD_PROPERTY(PropertyInfo(Variant::INT, "area_mask", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_area_mask", "get_area_mask");
  394. ADD_SIGNAL(MethodInfo("finished"));
  395. }
  396. AudioStreamPlayer2D::AudioStreamPlayer2D() {
  397. AudioServer::get_singleton()->connect("bus_layout_changed", callable_mp(this, &AudioStreamPlayer2D::_bus_layout_changed));
  398. cached_global_panning_strength = GLOBAL_GET("audio/general/2d_panning_strength");
  399. set_hide_clip_children(true);
  400. }
  401. AudioStreamPlayer2D::~AudioStreamPlayer2D() {
  402. }