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- /**************************************************************************/
- /* skeleton_modification_2d_lookat.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "skeleton_modification_2d_lookat.h"
- #include "scene/2d/skeleton_2d.h"
- #ifdef TOOLS_ENABLED
- #include "editor/editor_settings.h"
- #endif // TOOLS_ENABLED
- bool SkeletonModification2DLookAt::_set(const StringName &p_path, const Variant &p_value) {
- String path = p_path;
- if (path.begins_with("enable_constraint")) {
- set_enable_constraint(p_value);
- } else if (path.begins_with("constraint_angle_min")) {
- set_constraint_angle_min(Math::deg_to_rad(float(p_value)));
- } else if (path.begins_with("constraint_angle_max")) {
- set_constraint_angle_max(Math::deg_to_rad(float(p_value)));
- } else if (path.begins_with("constraint_angle_invert")) {
- set_constraint_angle_invert(p_value);
- } else if (path.begins_with("constraint_in_localspace")) {
- set_constraint_in_localspace(p_value);
- } else if (path.begins_with("additional_rotation")) {
- set_additional_rotation(Math::deg_to_rad(float(p_value)));
- }
- #ifdef TOOLS_ENABLED
- if (path.begins_with("editor/draw_gizmo")) {
- set_editor_draw_gizmo(p_value);
- }
- #endif // TOOLS_ENABLED
- return true;
- }
- bool SkeletonModification2DLookAt::_get(const StringName &p_path, Variant &r_ret) const {
- String path = p_path;
- if (path.begins_with("enable_constraint")) {
- r_ret = get_enable_constraint();
- } else if (path.begins_with("constraint_angle_min")) {
- r_ret = Math::rad_to_deg(get_constraint_angle_min());
- } else if (path.begins_with("constraint_angle_max")) {
- r_ret = Math::rad_to_deg(get_constraint_angle_max());
- } else if (path.begins_with("constraint_angle_invert")) {
- r_ret = get_constraint_angle_invert();
- } else if (path.begins_with("constraint_in_localspace")) {
- r_ret = get_constraint_in_localspace();
- } else if (path.begins_with("additional_rotation")) {
- r_ret = Math::rad_to_deg(get_additional_rotation());
- }
- #ifdef TOOLS_ENABLED
- if (path.begins_with("editor/draw_gizmo")) {
- r_ret = get_editor_draw_gizmo();
- }
- #endif // TOOLS_ENABLED
- return true;
- }
- void SkeletonModification2DLookAt::_get_property_list(List<PropertyInfo> *p_list) const {
- p_list->push_back(PropertyInfo(Variant::BOOL, "enable_constraint", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT));
- if (enable_constraint) {
- p_list->push_back(PropertyInfo(Variant::FLOAT, "constraint_angle_min", PROPERTY_HINT_RANGE, "-360, 360, 0.01", PROPERTY_USAGE_DEFAULT));
- p_list->push_back(PropertyInfo(Variant::FLOAT, "constraint_angle_max", PROPERTY_HINT_RANGE, "-360, 360, 0.01", PROPERTY_USAGE_DEFAULT));
- p_list->push_back(PropertyInfo(Variant::BOOL, "constraint_angle_invert", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT));
- p_list->push_back(PropertyInfo(Variant::BOOL, "constraint_in_localspace", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT));
- }
- p_list->push_back(PropertyInfo(Variant::FLOAT, "additional_rotation", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT));
- #ifdef TOOLS_ENABLED
- if (Engine::get_singleton()->is_editor_hint()) {
- p_list->push_back(PropertyInfo(Variant::BOOL, "editor/draw_gizmo", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT));
- }
- #endif // TOOLS_ENABLED
- }
- void SkeletonModification2DLookAt::_execute(float p_delta) {
- ERR_FAIL_COND_MSG(!stack || !is_setup || stack->skeleton == nullptr,
- "Modification is not setup and therefore cannot execute!");
- if (!enabled) {
- return;
- }
- if (target_node_cache.is_null()) {
- WARN_PRINT_ONCE("Target cache is out of date. Attempting to update...");
- update_target_cache();
- return;
- }
- if (bone2d_node_cache.is_null() && !bone2d_node.is_empty()) {
- update_bone2d_cache();
- WARN_PRINT_ONCE("Bone2D node cache is out of date. Attempting to update...");
- return;
- }
- if (target_node_reference == nullptr) {
- target_node_reference = Object::cast_to<Node2D>(ObjectDB::get_instance(target_node_cache));
- }
- if (!target_node_reference || !target_node_reference->is_inside_tree()) {
- ERR_PRINT_ONCE("Target node is not in the scene tree. Cannot execute modification!");
- return;
- }
- if (bone_idx <= -1) {
- ERR_PRINT_ONCE("Bone index is invalid. Cannot execute modification!");
- return;
- }
- Bone2D *operation_bone = stack->skeleton->get_bone(bone_idx);
- if (operation_bone == nullptr) {
- ERR_PRINT_ONCE("bone_idx for modification does not point to a valid bone! Cannot execute modification");
- return;
- }
- Transform2D operation_transform = operation_bone->get_global_transform();
- Transform2D target_trans = target_node_reference->get_global_transform();
- // Look at the target!
- operation_transform = operation_transform.looking_at(target_trans.get_origin());
- // Apply whatever scale it had prior to looking_at
- operation_transform.set_scale(operation_bone->get_global_scale());
- // Account for the direction the bone faces in:
- operation_transform.set_rotation(operation_transform.get_rotation() - operation_bone->get_bone_angle());
- // Apply additional rotation
- operation_transform.set_rotation(operation_transform.get_rotation() + additional_rotation);
- // Apply constraints in globalspace:
- if (enable_constraint && !constraint_in_localspace) {
- operation_transform.set_rotation(clamp_angle(operation_transform.get_rotation(), constraint_angle_min, constraint_angle_max, constraint_angle_invert));
- }
- // Convert from a global transform to a local transform via the Bone2D node
- operation_bone->set_global_transform(operation_transform);
- operation_transform = operation_bone->get_transform();
- // Apply constraints in localspace:
- if (enable_constraint && constraint_in_localspace) {
- operation_transform.set_rotation(clamp_angle(operation_transform.get_rotation(), constraint_angle_min, constraint_angle_max, constraint_angle_invert));
- }
- // Set the local pose override, and to make sure child bones are also updated, set the transform of the bone.
- stack->skeleton->set_bone_local_pose_override(bone_idx, operation_transform, stack->strength, true);
- operation_bone->set_transform(operation_transform);
- }
- void SkeletonModification2DLookAt::_setup_modification(SkeletonModificationStack2D *p_stack) {
- stack = p_stack;
- if (stack != nullptr) {
- is_setup = true;
- update_target_cache();
- update_bone2d_cache();
- }
- }
- void SkeletonModification2DLookAt::_draw_editor_gizmo() {
- if (!enabled || !is_setup) {
- return;
- }
- Bone2D *operation_bone = stack->skeleton->get_bone(bone_idx);
- editor_draw_angle_constraints(operation_bone, constraint_angle_min, constraint_angle_max,
- enable_constraint, constraint_in_localspace, constraint_angle_invert);
- }
- void SkeletonModification2DLookAt::update_bone2d_cache() {
- if (!is_setup || !stack) {
- ERR_PRINT_ONCE("Cannot update Bone2D cache: modification is not properly setup!");
- return;
- }
- bone2d_node_cache = ObjectID();
- if (stack->skeleton) {
- if (stack->skeleton->is_inside_tree()) {
- if (stack->skeleton->has_node(bone2d_node)) {
- Node *node = stack->skeleton->get_node(bone2d_node);
- ERR_FAIL_COND_MSG(!node || stack->skeleton == node,
- "Cannot update Bone2D cache: node is this modification's skeleton or cannot be found!");
- ERR_FAIL_COND_MSG(!node->is_inside_tree(),
- "Cannot update Bone2D cache: node is not in the scene tree!");
- bone2d_node_cache = node->get_instance_id();
- Bone2D *bone = Object::cast_to<Bone2D>(node);
- if (bone) {
- bone_idx = bone->get_index_in_skeleton();
- } else {
- ERR_FAIL_MSG("Error Bone2D cache: Nodepath to Bone2D is not a Bone2D node!");
- }
- // Set this to null so we update it
- target_node_reference = nullptr;
- }
- }
- }
- }
- void SkeletonModification2DLookAt::set_bone2d_node(const NodePath &p_target_node) {
- bone2d_node = p_target_node;
- update_bone2d_cache();
- }
- NodePath SkeletonModification2DLookAt::get_bone2d_node() const {
- return bone2d_node;
- }
- int SkeletonModification2DLookAt::get_bone_index() const {
- return bone_idx;
- }
- void SkeletonModification2DLookAt::set_bone_index(int p_bone_idx) {
- ERR_FAIL_COND_MSG(p_bone_idx < 0, "Bone index is out of range: The index is too low!");
- if (is_setup && stack) {
- if (stack->skeleton) {
- ERR_FAIL_INDEX_MSG(p_bone_idx, stack->skeleton->get_bone_count(), "Passed-in Bone index is out of range!");
- bone_idx = p_bone_idx;
- bone2d_node_cache = stack->skeleton->get_bone(p_bone_idx)->get_instance_id();
- bone2d_node = stack->skeleton->get_path_to(stack->skeleton->get_bone(p_bone_idx));
- } else {
- WARN_PRINT("Cannot verify the bone index for this modification...");
- bone_idx = p_bone_idx;
- }
- } else {
- WARN_PRINT("Cannot verify the bone index for this modification...");
- bone_idx = p_bone_idx;
- }
- notify_property_list_changed();
- }
- void SkeletonModification2DLookAt::update_target_cache() {
- if (!is_setup || !stack) {
- ERR_PRINT_ONCE("Cannot update target cache: modification is not properly setup!");
- return;
- }
- target_node_cache = ObjectID();
- if (stack->skeleton) {
- if (stack->skeleton->is_inside_tree()) {
- if (stack->skeleton->has_node(target_node)) {
- Node *node = stack->skeleton->get_node(target_node);
- ERR_FAIL_COND_MSG(!node || stack->skeleton == node,
- "Cannot update target cache: node is this modification's skeleton or cannot be found!");
- ERR_FAIL_COND_MSG(!node->is_inside_tree(),
- "Cannot update target cache: node is not in the scene tree!");
- target_node_cache = node->get_instance_id();
- }
- }
- }
- }
- void SkeletonModification2DLookAt::set_target_node(const NodePath &p_target_node) {
- target_node = p_target_node;
- update_target_cache();
- }
- NodePath SkeletonModification2DLookAt::get_target_node() const {
- return target_node;
- }
- float SkeletonModification2DLookAt::get_additional_rotation() const {
- return additional_rotation;
- }
- void SkeletonModification2DLookAt::set_additional_rotation(float p_rotation) {
- additional_rotation = p_rotation;
- }
- void SkeletonModification2DLookAt::set_enable_constraint(bool p_constraint) {
- enable_constraint = p_constraint;
- notify_property_list_changed();
- #ifdef TOOLS_ENABLED
- if (stack && is_setup) {
- stack->set_editor_gizmos_dirty(true);
- }
- #endif // TOOLS_ENABLED
- }
- bool SkeletonModification2DLookAt::get_enable_constraint() const {
- return enable_constraint;
- }
- void SkeletonModification2DLookAt::set_constraint_angle_min(float p_angle_min) {
- constraint_angle_min = p_angle_min;
- #ifdef TOOLS_ENABLED
- if (stack && is_setup) {
- stack->set_editor_gizmos_dirty(true);
- }
- #endif // TOOLS_ENABLED
- }
- float SkeletonModification2DLookAt::get_constraint_angle_min() const {
- return constraint_angle_min;
- }
- void SkeletonModification2DLookAt::set_constraint_angle_max(float p_angle_max) {
- constraint_angle_max = p_angle_max;
- #ifdef TOOLS_ENABLED
- if (stack && is_setup) {
- stack->set_editor_gizmos_dirty(true);
- }
- #endif // TOOLS_ENABLED
- }
- float SkeletonModification2DLookAt::get_constraint_angle_max() const {
- return constraint_angle_max;
- }
- void SkeletonModification2DLookAt::set_constraint_angle_invert(bool p_invert) {
- constraint_angle_invert = p_invert;
- #ifdef TOOLS_ENABLED
- if (stack && is_setup) {
- stack->set_editor_gizmos_dirty(true);
- }
- #endif // TOOLS_ENABLED
- }
- bool SkeletonModification2DLookAt::get_constraint_angle_invert() const {
- return constraint_angle_invert;
- }
- void SkeletonModification2DLookAt::set_constraint_in_localspace(bool p_constraint_in_localspace) {
- constraint_in_localspace = p_constraint_in_localspace;
- #ifdef TOOLS_ENABLED
- if (stack && is_setup) {
- stack->set_editor_gizmos_dirty(true);
- }
- #endif // TOOLS_ENABLED
- }
- bool SkeletonModification2DLookAt::get_constraint_in_localspace() const {
- return constraint_in_localspace;
- }
- void SkeletonModification2DLookAt::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_bone2d_node", "bone2d_nodepath"), &SkeletonModification2DLookAt::set_bone2d_node);
- ClassDB::bind_method(D_METHOD("get_bone2d_node"), &SkeletonModification2DLookAt::get_bone2d_node);
- ClassDB::bind_method(D_METHOD("set_bone_index", "bone_idx"), &SkeletonModification2DLookAt::set_bone_index);
- ClassDB::bind_method(D_METHOD("get_bone_index"), &SkeletonModification2DLookAt::get_bone_index);
- ClassDB::bind_method(D_METHOD("set_target_node", "target_nodepath"), &SkeletonModification2DLookAt::set_target_node);
- ClassDB::bind_method(D_METHOD("get_target_node"), &SkeletonModification2DLookAt::get_target_node);
- ClassDB::bind_method(D_METHOD("set_additional_rotation", "rotation"), &SkeletonModification2DLookAt::set_additional_rotation);
- ClassDB::bind_method(D_METHOD("get_additional_rotation"), &SkeletonModification2DLookAt::get_additional_rotation);
- ClassDB::bind_method(D_METHOD("set_enable_constraint", "enable_constraint"), &SkeletonModification2DLookAt::set_enable_constraint);
- ClassDB::bind_method(D_METHOD("get_enable_constraint"), &SkeletonModification2DLookAt::get_enable_constraint);
- ClassDB::bind_method(D_METHOD("set_constraint_angle_min", "angle_min"), &SkeletonModification2DLookAt::set_constraint_angle_min);
- ClassDB::bind_method(D_METHOD("get_constraint_angle_min"), &SkeletonModification2DLookAt::get_constraint_angle_min);
- ClassDB::bind_method(D_METHOD("set_constraint_angle_max", "angle_max"), &SkeletonModification2DLookAt::set_constraint_angle_max);
- ClassDB::bind_method(D_METHOD("get_constraint_angle_max"), &SkeletonModification2DLookAt::get_constraint_angle_max);
- ClassDB::bind_method(D_METHOD("set_constraint_angle_invert", "invert"), &SkeletonModification2DLookAt::set_constraint_angle_invert);
- ClassDB::bind_method(D_METHOD("get_constraint_angle_invert"), &SkeletonModification2DLookAt::get_constraint_angle_invert);
- ADD_PROPERTY(PropertyInfo(Variant::INT, "bone_index"), "set_bone_index", "get_bone_index");
- ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "bone2d_node", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Bone2D"), "set_bone2d_node", "get_bone2d_node");
- ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "target_nodepath", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Node2D"), "set_target_node", "get_target_node");
- }
- SkeletonModification2DLookAt::SkeletonModification2DLookAt() {
- stack = nullptr;
- is_setup = false;
- bone_idx = -1;
- additional_rotation = 0;
- enable_constraint = false;
- constraint_angle_min = 0;
- constraint_angle_max = Math_PI * 2;
- constraint_angle_invert = false;
- enabled = true;
- editor_draw_gizmo = true;
- }
- SkeletonModification2DLookAt::~SkeletonModification2DLookAt() {
- }
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