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SCsub
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56d6a13fd7
Make dependencies with shader includes in subfolders
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3 years ago |
gi.glsl
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5e90b90a97
Don't attempt to create or use an R8_UINT texture as storage if VRS is not supported
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2 years ago |
sdfgi_debug.glsl
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385ee5c70b
Implement Physical Light Units as an optional setting.
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3 years ago |
sdfgi_debug_probes.glsl
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385ee5c70b
Implement Physical Light Units as an optional setting.
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3 years ago |
sdfgi_direct_light.glsl
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5b1df48c6c
Convert en_GB spelling to en_US with codespell
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2 years ago |
sdfgi_integrate.glsl
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385ee5c70b
Implement Physical Light Units as an optional setting.
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3 years ago |
sdfgi_preprocess.glsl
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5b1df48c6c
Convert en_GB spelling to en_US with codespell
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2 years ago |
sky.glsl
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e886a7af81
Cleanup and improve sky render
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2 years ago |
volumetric_fog.glsl
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a59819630d
Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and GPUParticles*3D
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2 years ago |
volumetric_fog_process.glsl
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149f16b2fa
fix spotlight shadows in volumetric fog
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2 years ago |
voxel_gi.glsl
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997810e417
Split GI effects and fix stereoscopic rendering of GI effects
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3 years ago |
voxel_gi_debug.glsl
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997810e417
Split GI effects and fix stereoscopic rendering of GI effects
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3 years ago |
voxel_gi_sdf.glsl
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997810e417
Split GI effects and fix stereoscopic rendering of GI effects
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3 years ago |