RandomCatDude 149f16b2fa fix spotlight shadows in volumetric fog 2 years ago
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SCsub 56d6a13fd7 Make dependencies with shader includes in subfolders 3 years ago
gi.glsl 5e90b90a97 Don't attempt to create or use an R8_UINT texture as storage if VRS is not supported 2 years ago
sdfgi_debug.glsl 385ee5c70b Implement Physical Light Units as an optional setting. 3 years ago
sdfgi_debug_probes.glsl 385ee5c70b Implement Physical Light Units as an optional setting. 3 years ago
sdfgi_direct_light.glsl 5b1df48c6c Convert en_GB spelling to en_US with codespell 2 years ago
sdfgi_integrate.glsl 385ee5c70b Implement Physical Light Units as an optional setting. 3 years ago
sdfgi_preprocess.glsl 5b1df48c6c Convert en_GB spelling to en_US with codespell 2 years ago
sky.glsl e886a7af81 Cleanup and improve sky render 2 years ago
volumetric_fog.glsl a59819630d Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and GPUParticles*3D 2 years ago
volumetric_fog_process.glsl 149f16b2fa fix spotlight shadows in volumetric fog 2 years ago
voxel_gi.glsl 997810e417 Split GI effects and fix stereoscopic rendering of GI effects 3 years ago
voxel_gi_debug.glsl 997810e417 Split GI effects and fix stereoscopic rendering of GI effects 3 years ago
voxel_gi_sdf.glsl 997810e417 Split GI effects and fix stereoscopic rendering of GI effects 3 years ago