main_loop.h 3.4 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778
  1. /**************************************************************************/
  2. /* main_loop.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef MAIN_LOOP_H
  31. #define MAIN_LOOP_H
  32. #include "core/input/input_event.h"
  33. #include "core/object/gdvirtual.gen.inc"
  34. #include "core/object/ref_counted.h"
  35. #include "core/object/script_language.h"
  36. class MainLoop : public Object {
  37. GDCLASS(MainLoop, Object);
  38. Ref<Script> initialize_script;
  39. protected:
  40. static void _bind_methods();
  41. GDVIRTUAL0(_initialize)
  42. GDVIRTUAL1R(bool, _physics_process, double)
  43. GDVIRTUAL1R(bool, _process, double)
  44. GDVIRTUAL0(_finalize)
  45. public:
  46. enum {
  47. //make sure these are replicated in Node
  48. NOTIFICATION_OS_MEMORY_WARNING = 2009,
  49. NOTIFICATION_TRANSLATION_CHANGED = 2010,
  50. NOTIFICATION_WM_ABOUT = 2011,
  51. NOTIFICATION_CRASH = 2012,
  52. NOTIFICATION_OS_IME_UPDATE = 2013,
  53. NOTIFICATION_APPLICATION_RESUMED = 2014,
  54. NOTIFICATION_APPLICATION_PAUSED = 2015,
  55. NOTIFICATION_APPLICATION_FOCUS_IN = 2016,
  56. NOTIFICATION_APPLICATION_FOCUS_OUT = 2017,
  57. NOTIFICATION_TEXT_SERVER_CHANGED = 2018,
  58. };
  59. virtual void initialize();
  60. virtual bool physics_process(double p_time);
  61. virtual bool process(double p_time);
  62. virtual void finalize();
  63. void set_initialize_script(const Ref<Script> &p_initialize_script);
  64. MainLoop() {}
  65. virtual ~MainLoop() {}
  66. };
  67. #endif // MAIN_LOOP_H