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SCsub
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997810e417
Split GI effects and fix stereoscopic rendering of GI effects
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3 years ago |
fog.cpp
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ee6bdce5a1
Instead of Vector2() start volumetric fog at frustum_near_size to avoid INF and NaN in shaders.
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1 year ago |
fog.h
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f08f67308e
Fix management of life cycle of vol. fog related uniform sets
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2 years ago |
gi.cpp
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aae20e5b10
Fix various typos with codespell
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1 year ago |
gi.h
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d95794ec8a
One Copyright Update to rule them all
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2 years ago |
sky.cpp
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66272ea26e
Fix volumetric fog in stereo by projection vertex in combined space
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2 years ago |
sky.h
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66272ea26e
Fix volumetric fog in stereo by projection vertex in combined space
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2 years ago |