viksl ee6bdce5a1 Instead of Vector2() start volumetric fog at frustum_near_size to avoid INF and NaN in shaders. 2 years ago
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SCsub 997810e417 Split GI effects and fix stereoscopic rendering of GI effects 3 years ago
fog.cpp ee6bdce5a1 Instead of Vector2() start volumetric fog at frustum_near_size to avoid INF and NaN in shaders. 1 year ago
fog.h f08f67308e Fix management of life cycle of vol. fog related uniform sets 2 years ago
gi.cpp aae20e5b10 Fix various typos with codespell 1 year ago
gi.h d95794ec8a One Copyright Update to rule them all 2 years ago
sky.cpp 66272ea26e Fix volumetric fog in stereo by projection vertex in combined space 2 years ago
sky.h 66272ea26e Fix volumetric fog in stereo by projection vertex in combined space 2 years ago