clayjohn 51fd44318f Avoid default fallback material when using world_vertex_coords 1 year ago
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SCsub dad40fa2df Move clustered renderer functionality 4 years ago
render_forward_clustered.cpp 51fd44318f Avoid default fallback material when using world_vertex_coords 1 year ago
render_forward_clustered.h 8a3e829930 (Re-)Implemented Light3D's property "shadow_reverse_cull_face" 2 years ago
scene_shader_forward_clustered.cpp 51fd44318f Avoid default fallback material when using world_vertex_coords 1 year ago
scene_shader_forward_clustered.h ca23d06a31 Re-implement the PSSM_SPLITS debug option 2 years ago