particles_storage.cpp 77 KB

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  1. /**************************************************************************/
  2. /* particles_storage.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "particles_storage.h"
  31. #include "servers/rendering/renderer_rd/renderer_compositor_rd.h"
  32. #include "servers/rendering/rendering_server_globals.h"
  33. #include "texture_storage.h"
  34. using namespace RendererRD;
  35. ParticlesStorage *ParticlesStorage::singleton = nullptr;
  36. ParticlesStorage *ParticlesStorage::get_singleton() {
  37. return singleton;
  38. }
  39. ParticlesStorage::ParticlesStorage() {
  40. singleton = this;
  41. MaterialStorage *material_storage = MaterialStorage::get_singleton();
  42. /* Effects */
  43. sort_effects = memnew(SortEffects);
  44. /* Particles */
  45. {
  46. // Initialize particles
  47. Vector<String> particles_modes;
  48. particles_modes.push_back("");
  49. particles_shader.shader.initialize(particles_modes, String());
  50. }
  51. MaterialStorage::get_singleton()->shader_set_data_request_function(MaterialStorage::SHADER_TYPE_PARTICLES, _create_particles_shader_funcs);
  52. MaterialStorage::get_singleton()->material_set_data_request_function(MaterialStorage::SHADER_TYPE_PARTICLES, _create_particles_material_funcs);
  53. {
  54. ShaderCompiler::DefaultIdentifierActions actions;
  55. actions.renames["COLOR"] = "PARTICLE.color";
  56. actions.renames["VELOCITY"] = "PARTICLE.velocity";
  57. //actions.renames["MASS"] = "mass"; ?
  58. actions.renames["ACTIVE"] = "particle_active";
  59. actions.renames["RESTART"] = "restart";
  60. actions.renames["CUSTOM"] = "PARTICLE.custom";
  61. for (int i = 0; i < ParticlesShader::MAX_USERDATAS; i++) {
  62. String udname = "USERDATA" + itos(i + 1);
  63. actions.renames[udname] = "PARTICLE.userdata" + itos(i + 1);
  64. actions.usage_defines[udname] = "#define USERDATA" + itos(i + 1) + "_USED\n";
  65. }
  66. actions.renames["TRANSFORM"] = "PARTICLE.xform";
  67. actions.renames["TIME"] = "frame_history.data[0].time";
  68. actions.renames["PI"] = _MKSTR(Math_PI);
  69. actions.renames["TAU"] = _MKSTR(Math_TAU);
  70. actions.renames["E"] = _MKSTR(Math_E);
  71. actions.renames["LIFETIME"] = "params.lifetime";
  72. actions.renames["DELTA"] = "local_delta";
  73. actions.renames["NUMBER"] = "particle_number";
  74. actions.renames["INDEX"] = "index";
  75. //actions.renames["GRAVITY"] = "current_gravity";
  76. actions.renames["EMISSION_TRANSFORM"] = "FRAME.emission_transform";
  77. actions.renames["RANDOM_SEED"] = "FRAME.random_seed";
  78. actions.renames["FLAG_EMIT_POSITION"] = "EMISSION_FLAG_HAS_POSITION";
  79. actions.renames["FLAG_EMIT_ROT_SCALE"] = "EMISSION_FLAG_HAS_ROTATION_SCALE";
  80. actions.renames["FLAG_EMIT_VELOCITY"] = "EMISSION_FLAG_HAS_VELOCITY";
  81. actions.renames["FLAG_EMIT_COLOR"] = "EMISSION_FLAG_HAS_COLOR";
  82. actions.renames["FLAG_EMIT_CUSTOM"] = "EMISSION_FLAG_HAS_CUSTOM";
  83. actions.renames["RESTART_POSITION"] = "restart_position";
  84. actions.renames["RESTART_ROT_SCALE"] = "restart_rotation_scale";
  85. actions.renames["RESTART_VELOCITY"] = "restart_velocity";
  86. actions.renames["RESTART_COLOR"] = "restart_color";
  87. actions.renames["RESTART_CUSTOM"] = "restart_custom";
  88. actions.renames["emit_subparticle"] = "emit_subparticle";
  89. actions.renames["COLLIDED"] = "collided";
  90. actions.renames["COLLISION_NORMAL"] = "collision_normal";
  91. actions.renames["COLLISION_DEPTH"] = "collision_depth";
  92. actions.renames["ATTRACTOR_FORCE"] = "attractor_force";
  93. actions.render_mode_defines["disable_force"] = "#define DISABLE_FORCE\n";
  94. actions.render_mode_defines["disable_velocity"] = "#define DISABLE_VELOCITY\n";
  95. actions.render_mode_defines["keep_data"] = "#define ENABLE_KEEP_DATA\n";
  96. actions.render_mode_defines["collision_use_scale"] = "#define USE_COLLISION_SCALE\n";
  97. actions.sampler_array_name = "material_samplers";
  98. actions.base_texture_binding_index = 1;
  99. actions.texture_layout_set = 3;
  100. actions.base_uniform_string = "material.";
  101. actions.base_varying_index = 10;
  102. actions.default_filter = ShaderLanguage::FILTER_LINEAR_MIPMAP;
  103. actions.default_repeat = ShaderLanguage::REPEAT_ENABLE;
  104. actions.global_buffer_array_variable = "global_shader_uniforms.data";
  105. particles_shader.compiler.initialize(actions);
  106. }
  107. {
  108. // default material and shader for particles shader
  109. particles_shader.default_shader = material_storage->shader_allocate();
  110. material_storage->shader_initialize(particles_shader.default_shader);
  111. material_storage->shader_set_code(particles_shader.default_shader, R"(
  112. // Default particles shader.
  113. shader_type particles;
  114. void process() {
  115. COLOR = vec4(1.0);
  116. }
  117. )");
  118. particles_shader.default_material = material_storage->material_allocate();
  119. material_storage->material_initialize(particles_shader.default_material);
  120. material_storage->material_set_shader(particles_shader.default_material, particles_shader.default_shader);
  121. ParticleProcessMaterialData *md = static_cast<ParticleProcessMaterialData *>(material_storage->material_get_data(particles_shader.default_material, MaterialStorage::SHADER_TYPE_PARTICLES));
  122. particles_shader.default_shader_rd = particles_shader.shader.version_get_shader(md->shader_data->version, 0);
  123. Vector<RD::Uniform> uniforms;
  124. {
  125. Vector<RID> ids;
  126. ids.resize(12);
  127. RID *ids_ptr = ids.ptrw();
  128. ids_ptr[0] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
  129. ids_ptr[1] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
  130. ids_ptr[2] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
  131. ids_ptr[3] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
  132. ids_ptr[4] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
  133. ids_ptr[5] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
  134. ids_ptr[6] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
  135. ids_ptr[7] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
  136. ids_ptr[8] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
  137. ids_ptr[9] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
  138. ids_ptr[10] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
  139. ids_ptr[11] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
  140. RD::Uniform u(RD::UNIFORM_TYPE_SAMPLER, 1, ids);
  141. uniforms.push_back(u);
  142. }
  143. {
  144. RD::Uniform u;
  145. u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  146. u.binding = 2;
  147. u.append_id(material_storage->global_shader_uniforms_get_storage_buffer());
  148. uniforms.push_back(u);
  149. }
  150. particles_shader.base_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, particles_shader.default_shader_rd, 0);
  151. }
  152. {
  153. Vector<String> copy_modes;
  154. for (int i = 0; i <= ParticlesShader::MAX_USERDATAS; i++) {
  155. if (i == 0) {
  156. copy_modes.push_back("\n#define MODE_FILL_INSTANCES\n");
  157. copy_modes.push_back("\n#define MODE_FILL_SORT_BUFFER\n#define USE_SORT_BUFFER\n");
  158. copy_modes.push_back("\n#define MODE_FILL_INSTANCES\n#define USE_SORT_BUFFER\n");
  159. } else {
  160. copy_modes.push_back("\n#define MODE_FILL_INSTANCES\n#define USERDATA_COUNT " + itos(i) + "\n");
  161. copy_modes.push_back("\n#define MODE_FILL_SORT_BUFFER\n#define USE_SORT_BUFFER\n#define USERDATA_COUNT " + itos(i) + "\n");
  162. copy_modes.push_back("\n#define MODE_FILL_INSTANCES\n#define USE_SORT_BUFFER\n#define USERDATA_COUNT " + itos(i) + "\n");
  163. }
  164. }
  165. particles_shader.copy_shader.initialize(copy_modes);
  166. particles_shader.copy_shader_version = particles_shader.copy_shader.version_create();
  167. for (int i = 0; i <= ParticlesShader::MAX_USERDATAS; i++) {
  168. for (int j = 0; j < ParticlesShader::COPY_MODE_MAX; j++) {
  169. particles_shader.copy_pipelines[i * ParticlesShader::COPY_MODE_MAX + j] = RD::get_singleton()->compute_pipeline_create(particles_shader.copy_shader.version_get_shader(particles_shader.copy_shader_version, i * ParticlesShader::COPY_MODE_MAX + j));
  170. }
  171. }
  172. }
  173. }
  174. ParticlesStorage::~ParticlesStorage() {
  175. MaterialStorage *material_storage = MaterialStorage::get_singleton();
  176. particles_shader.copy_shader.version_free(particles_shader.copy_shader_version);
  177. material_storage->material_free(particles_shader.default_material);
  178. material_storage->shader_free(particles_shader.default_shader);
  179. if (sort_effects) {
  180. memdelete(sort_effects);
  181. sort_effects = nullptr;
  182. }
  183. singleton = nullptr;
  184. }
  185. bool ParticlesStorage::free(RID p_rid) {
  186. if (owns_particles(p_rid)) {
  187. particles_free(p_rid);
  188. return true;
  189. } else if (owns_particles_collision(p_rid)) {
  190. particles_collision_free(p_rid);
  191. return true;
  192. } else if (owns_particles_collision_instance(p_rid)) {
  193. particles_collision_instance_free(p_rid);
  194. return true;
  195. }
  196. return false;
  197. }
  198. /* PARTICLES */
  199. RID ParticlesStorage::particles_allocate() {
  200. return particles_owner.allocate_rid();
  201. }
  202. void ParticlesStorage::particles_initialize(RID p_rid) {
  203. particles_owner.initialize_rid(p_rid);
  204. }
  205. void ParticlesStorage::particles_free(RID p_rid) {
  206. Particles *particles = particles_owner.get_or_null(p_rid);
  207. particles->dependency.deleted_notify(p_rid);
  208. particles->update_list.remove_from_list();
  209. _particles_free_data(particles);
  210. particles_owner.free(p_rid);
  211. }
  212. void ParticlesStorage::particles_set_mode(RID p_particles, RS::ParticlesMode p_mode) {
  213. Particles *particles = particles_owner.get_or_null(p_particles);
  214. ERR_FAIL_COND(!particles);
  215. if (particles->mode == p_mode) {
  216. return;
  217. }
  218. _particles_free_data(particles);
  219. particles->mode = p_mode;
  220. }
  221. void ParticlesStorage::particles_set_emitting(RID p_particles, bool p_emitting) {
  222. Particles *particles = particles_owner.get_or_null(p_particles);
  223. ERR_FAIL_COND(!particles);
  224. particles->emitting = p_emitting;
  225. }
  226. bool ParticlesStorage::particles_get_emitting(RID p_particles) {
  227. ERR_FAIL_COND_V_MSG(RSG::threaded, false, "This function should never be used with threaded rendering, as it stalls the renderer.");
  228. Particles *particles = particles_owner.get_or_null(p_particles);
  229. ERR_FAIL_COND_V(!particles, false);
  230. return particles->emitting;
  231. }
  232. void ParticlesStorage::_particles_free_data(Particles *particles) {
  233. if (particles->particle_buffer.is_valid()) {
  234. RD::get_singleton()->free(particles->particle_buffer);
  235. particles->particle_buffer = RID();
  236. RD::get_singleton()->free(particles->particle_instance_buffer);
  237. particles->particle_instance_buffer = RID();
  238. }
  239. particles->userdata_count = 0;
  240. if (particles->frame_params_buffer.is_valid()) {
  241. RD::get_singleton()->free(particles->frame_params_buffer);
  242. particles->frame_params_buffer = RID();
  243. }
  244. particles->particles_transforms_buffer_uniform_set = RID();
  245. if (RD::get_singleton()->uniform_set_is_valid(particles->trail_bind_pose_uniform_set)) {
  246. RD::get_singleton()->free(particles->trail_bind_pose_uniform_set);
  247. }
  248. particles->trail_bind_pose_uniform_set = RID();
  249. if (particles->trail_bind_pose_buffer.is_valid()) {
  250. RD::get_singleton()->free(particles->trail_bind_pose_buffer);
  251. particles->trail_bind_pose_buffer = RID();
  252. }
  253. if (RD::get_singleton()->uniform_set_is_valid(particles->collision_textures_uniform_set)) {
  254. RD::get_singleton()->free(particles->collision_textures_uniform_set);
  255. }
  256. particles->collision_textures_uniform_set = RID();
  257. if (particles->particles_sort_buffer.is_valid()) {
  258. RD::get_singleton()->free(particles->particles_sort_buffer);
  259. particles->particles_sort_buffer = RID();
  260. particles->particles_sort_uniform_set = RID();
  261. }
  262. if (particles->emission_buffer != nullptr) {
  263. particles->emission_buffer = nullptr;
  264. particles->emission_buffer_data.clear();
  265. RD::get_singleton()->free(particles->emission_storage_buffer);
  266. particles->emission_storage_buffer = RID();
  267. }
  268. if (RD::get_singleton()->uniform_set_is_valid(particles->particles_material_uniform_set)) {
  269. //will need to be re-created
  270. RD::get_singleton()->free(particles->particles_material_uniform_set);
  271. }
  272. particles->particles_material_uniform_set = RID();
  273. }
  274. void ParticlesStorage::particles_set_amount(RID p_particles, int p_amount) {
  275. Particles *particles = particles_owner.get_or_null(p_particles);
  276. ERR_FAIL_COND(!particles);
  277. if (particles->amount == p_amount) {
  278. return;
  279. }
  280. _particles_free_data(particles);
  281. particles->amount = p_amount;
  282. particles->prev_ticks = 0;
  283. particles->phase = 0;
  284. particles->prev_phase = 0;
  285. particles->clear = true;
  286. particles->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_PARTICLES);
  287. }
  288. void ParticlesStorage::particles_set_lifetime(RID p_particles, double p_lifetime) {
  289. Particles *particles = particles_owner.get_or_null(p_particles);
  290. ERR_FAIL_COND(!particles);
  291. particles->lifetime = p_lifetime;
  292. }
  293. void ParticlesStorage::particles_set_one_shot(RID p_particles, bool p_one_shot) {
  294. Particles *particles = particles_owner.get_or_null(p_particles);
  295. ERR_FAIL_COND(!particles);
  296. particles->one_shot = p_one_shot;
  297. }
  298. void ParticlesStorage::particles_set_pre_process_time(RID p_particles, double p_time) {
  299. Particles *particles = particles_owner.get_or_null(p_particles);
  300. ERR_FAIL_COND(!particles);
  301. particles->pre_process_time = p_time;
  302. }
  303. void ParticlesStorage::particles_set_explosiveness_ratio(RID p_particles, real_t p_ratio) {
  304. Particles *particles = particles_owner.get_or_null(p_particles);
  305. ERR_FAIL_COND(!particles);
  306. particles->explosiveness = p_ratio;
  307. }
  308. void ParticlesStorage::particles_set_randomness_ratio(RID p_particles, real_t p_ratio) {
  309. Particles *particles = particles_owner.get_or_null(p_particles);
  310. ERR_FAIL_COND(!particles);
  311. particles->randomness = p_ratio;
  312. }
  313. void ParticlesStorage::particles_set_custom_aabb(RID p_particles, const AABB &p_aabb) {
  314. Particles *particles = particles_owner.get_or_null(p_particles);
  315. ERR_FAIL_COND(!particles);
  316. particles->custom_aabb = p_aabb;
  317. particles->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_AABB);
  318. }
  319. void ParticlesStorage::particles_set_speed_scale(RID p_particles, double p_scale) {
  320. Particles *particles = particles_owner.get_or_null(p_particles);
  321. ERR_FAIL_COND(!particles);
  322. particles->speed_scale = p_scale;
  323. }
  324. void ParticlesStorage::particles_set_use_local_coordinates(RID p_particles, bool p_enable) {
  325. Particles *particles = particles_owner.get_or_null(p_particles);
  326. ERR_FAIL_COND(!particles);
  327. particles->use_local_coords = p_enable;
  328. particles->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_PARTICLES);
  329. }
  330. void ParticlesStorage::particles_set_fixed_fps(RID p_particles, int p_fps) {
  331. Particles *particles = particles_owner.get_or_null(p_particles);
  332. ERR_FAIL_COND(!particles);
  333. particles->fixed_fps = p_fps;
  334. _particles_free_data(particles);
  335. particles->prev_ticks = 0;
  336. particles->phase = 0;
  337. particles->prev_phase = 0;
  338. particles->clear = true;
  339. particles->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_PARTICLES);
  340. }
  341. void ParticlesStorage::particles_set_interpolate(RID p_particles, bool p_enable) {
  342. Particles *particles = particles_owner.get_or_null(p_particles);
  343. ERR_FAIL_COND(!particles);
  344. particles->interpolate = p_enable;
  345. }
  346. void ParticlesStorage::particles_set_fractional_delta(RID p_particles, bool p_enable) {
  347. Particles *particles = particles_owner.get_or_null(p_particles);
  348. ERR_FAIL_COND(!particles);
  349. particles->fractional_delta = p_enable;
  350. }
  351. void ParticlesStorage::particles_set_trails(RID p_particles, bool p_enable, double p_length) {
  352. Particles *particles = particles_owner.get_or_null(p_particles);
  353. ERR_FAIL_COND(!particles);
  354. ERR_FAIL_COND(p_length < 0.01);
  355. p_length = MIN(10.0, p_length);
  356. particles->trails_enabled = p_enable;
  357. particles->trail_lifetime = p_length;
  358. _particles_free_data(particles);
  359. particles->prev_ticks = 0;
  360. particles->phase = 0;
  361. particles->prev_phase = 0;
  362. particles->clear = true;
  363. particles->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_PARTICLES);
  364. }
  365. void ParticlesStorage::particles_set_trail_bind_poses(RID p_particles, const Vector<Transform3D> &p_bind_poses) {
  366. Particles *particles = particles_owner.get_or_null(p_particles);
  367. ERR_FAIL_COND(!particles);
  368. if (particles->trail_bind_pose_buffer.is_valid() && particles->trail_bind_poses.size() != p_bind_poses.size()) {
  369. _particles_free_data(particles);
  370. particles->prev_ticks = 0;
  371. particles->phase = 0;
  372. particles->prev_phase = 0;
  373. particles->clear = true;
  374. }
  375. particles->trail_bind_poses = p_bind_poses;
  376. particles->trail_bind_poses_dirty = true;
  377. particles->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_PARTICLES);
  378. }
  379. void ParticlesStorage::particles_set_collision_base_size(RID p_particles, real_t p_size) {
  380. Particles *particles = particles_owner.get_or_null(p_particles);
  381. ERR_FAIL_COND(!particles);
  382. particles->collision_base_size = p_size;
  383. }
  384. void ParticlesStorage::particles_set_transform_align(RID p_particles, RS::ParticlesTransformAlign p_transform_align) {
  385. Particles *particles = particles_owner.get_or_null(p_particles);
  386. ERR_FAIL_COND(!particles);
  387. particles->transform_align = p_transform_align;
  388. }
  389. void ParticlesStorage::particles_set_process_material(RID p_particles, RID p_material) {
  390. Particles *particles = particles_owner.get_or_null(p_particles);
  391. ERR_FAIL_COND(!particles);
  392. particles->process_material = p_material;
  393. particles->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_PARTICLES); //the instance buffer may have changed
  394. }
  395. RID ParticlesStorage::particles_get_process_material(RID p_particles) const {
  396. Particles *particles = particles_owner.get_or_null(p_particles);
  397. ERR_FAIL_COND_V(!particles, RID());
  398. return particles->process_material;
  399. }
  400. void ParticlesStorage::particles_set_draw_order(RID p_particles, RS::ParticlesDrawOrder p_order) {
  401. Particles *particles = particles_owner.get_or_null(p_particles);
  402. ERR_FAIL_COND(!particles);
  403. particles->draw_order = p_order;
  404. }
  405. void ParticlesStorage::particles_set_draw_passes(RID p_particles, int p_passes) {
  406. Particles *particles = particles_owner.get_or_null(p_particles);
  407. ERR_FAIL_COND(!particles);
  408. particles->draw_passes.resize(p_passes);
  409. }
  410. void ParticlesStorage::particles_set_draw_pass_mesh(RID p_particles, int p_pass, RID p_mesh) {
  411. Particles *particles = particles_owner.get_or_null(p_particles);
  412. ERR_FAIL_COND(!particles);
  413. ERR_FAIL_INDEX(p_pass, particles->draw_passes.size());
  414. particles->draw_passes.write[p_pass] = p_mesh;
  415. }
  416. void ParticlesStorage::particles_restart(RID p_particles) {
  417. Particles *particles = particles_owner.get_or_null(p_particles);
  418. ERR_FAIL_COND(!particles);
  419. particles->restart_request = true;
  420. }
  421. void ParticlesStorage::_particles_allocate_emission_buffer(Particles *particles) {
  422. ERR_FAIL_COND(particles->emission_buffer != nullptr);
  423. particles->emission_buffer_data.resize(sizeof(ParticleEmissionBuffer::Data) * particles->amount + sizeof(uint32_t) * 4);
  424. memset(particles->emission_buffer_data.ptrw(), 0, particles->emission_buffer_data.size());
  425. particles->emission_buffer = reinterpret_cast<ParticleEmissionBuffer *>(particles->emission_buffer_data.ptrw());
  426. particles->emission_buffer->particle_max = particles->amount;
  427. particles->emission_storage_buffer = RD::get_singleton()->storage_buffer_create(particles->emission_buffer_data.size(), particles->emission_buffer_data);
  428. if (RD::get_singleton()->uniform_set_is_valid(particles->particles_material_uniform_set)) {
  429. //will need to be re-created
  430. RD::get_singleton()->free(particles->particles_material_uniform_set);
  431. particles->particles_material_uniform_set = RID();
  432. }
  433. }
  434. void ParticlesStorage::particles_set_subemitter(RID p_particles, RID p_subemitter_particles) {
  435. Particles *particles = particles_owner.get_or_null(p_particles);
  436. ERR_FAIL_COND(!particles);
  437. ERR_FAIL_COND(p_particles == p_subemitter_particles);
  438. particles->sub_emitter = p_subemitter_particles;
  439. if (RD::get_singleton()->uniform_set_is_valid(particles->particles_material_uniform_set)) {
  440. RD::get_singleton()->free(particles->particles_material_uniform_set);
  441. particles->particles_material_uniform_set = RID(); //clear and force to re create sub emitting
  442. }
  443. }
  444. void ParticlesStorage::particles_emit(RID p_particles, const Transform3D &p_transform, const Vector3 &p_velocity, const Color &p_color, const Color &p_custom, uint32_t p_emit_flags) {
  445. Particles *particles = particles_owner.get_or_null(p_particles);
  446. ERR_FAIL_COND(!particles);
  447. ERR_FAIL_COND(particles->amount == 0);
  448. if (particles->emitting) {
  449. particles->clear = true;
  450. particles->emitting = false;
  451. }
  452. if (particles->emission_buffer == nullptr) {
  453. _particles_allocate_emission_buffer(particles);
  454. }
  455. particles->inactive = false;
  456. particles->inactive_time = 0;
  457. int32_t idx = particles->emission_buffer->particle_count;
  458. if (idx < particles->emission_buffer->particle_max) {
  459. RendererRD::MaterialStorage::store_transform(p_transform, particles->emission_buffer->data[idx].xform);
  460. particles->emission_buffer->data[idx].velocity[0] = p_velocity.x;
  461. particles->emission_buffer->data[idx].velocity[1] = p_velocity.y;
  462. particles->emission_buffer->data[idx].velocity[2] = p_velocity.z;
  463. particles->emission_buffer->data[idx].custom[0] = p_custom.r;
  464. particles->emission_buffer->data[idx].custom[1] = p_custom.g;
  465. particles->emission_buffer->data[idx].custom[2] = p_custom.b;
  466. particles->emission_buffer->data[idx].custom[3] = p_custom.a;
  467. particles->emission_buffer->data[idx].color[0] = p_color.r;
  468. particles->emission_buffer->data[idx].color[1] = p_color.g;
  469. particles->emission_buffer->data[idx].color[2] = p_color.b;
  470. particles->emission_buffer->data[idx].color[3] = p_color.a;
  471. particles->emission_buffer->data[idx].flags = p_emit_flags;
  472. particles->emission_buffer->particle_count++;
  473. }
  474. }
  475. void ParticlesStorage::particles_request_process(RID p_particles) {
  476. Particles *particles = particles_owner.get_or_null(p_particles);
  477. ERR_FAIL_COND(!particles);
  478. if (!particles->dirty) {
  479. particles->dirty = true;
  480. if (!particles->update_list.in_list()) {
  481. particle_update_list.add(&particles->update_list);
  482. }
  483. }
  484. }
  485. AABB ParticlesStorage::particles_get_current_aabb(RID p_particles) {
  486. if (RSG::threaded) {
  487. WARN_PRINT_ONCE("Calling this function with threaded rendering enabled stalls the renderer, use with care.");
  488. }
  489. const Particles *particles = particles_owner.get_or_null(p_particles);
  490. ERR_FAIL_COND_V(!particles, AABB());
  491. int total_amount = particles->amount;
  492. if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) {
  493. total_amount *= particles->trail_bind_poses.size();
  494. }
  495. Vector<uint8_t> buffer = RD::get_singleton()->buffer_get_data(particles->particle_buffer);
  496. ERR_FAIL_COND_V(buffer.size() != (int)(total_amount * sizeof(ParticleData)), AABB());
  497. Transform3D inv = particles->emission_transform.affine_inverse();
  498. AABB aabb;
  499. if (buffer.size()) {
  500. bool first = true;
  501. const uint8_t *data_ptr = (const uint8_t *)buffer.ptr();
  502. uint32_t particle_data_size = sizeof(ParticleData) + sizeof(float) * particles->userdata_count;
  503. for (int i = 0; i < total_amount; i++) {
  504. const ParticleData &particle_data = *(const ParticleData *)&data_ptr[particle_data_size * i];
  505. if (particle_data.active) {
  506. Vector3 pos = Vector3(particle_data.xform[12], particle_data.xform[13], particle_data.xform[14]);
  507. if (!particles->use_local_coords) {
  508. pos = inv.xform(pos);
  509. }
  510. if (first) {
  511. aabb.position = pos;
  512. first = false;
  513. } else {
  514. aabb.expand_to(pos);
  515. }
  516. }
  517. }
  518. }
  519. float longest_axis_size = 0;
  520. for (int i = 0; i < particles->draw_passes.size(); i++) {
  521. if (particles->draw_passes[i].is_valid()) {
  522. AABB maabb = MeshStorage::get_singleton()->mesh_get_aabb(particles->draw_passes[i], RID());
  523. longest_axis_size = MAX(maabb.get_longest_axis_size(), longest_axis_size);
  524. }
  525. }
  526. aabb.grow_by(longest_axis_size);
  527. return aabb;
  528. }
  529. AABB ParticlesStorage::particles_get_aabb(RID p_particles) const {
  530. const Particles *particles = particles_owner.get_or_null(p_particles);
  531. ERR_FAIL_COND_V(!particles, AABB());
  532. return particles->custom_aabb;
  533. }
  534. void ParticlesStorage::particles_set_emission_transform(RID p_particles, const Transform3D &p_transform) {
  535. Particles *particles = particles_owner.get_or_null(p_particles);
  536. ERR_FAIL_COND(!particles);
  537. particles->emission_transform = p_transform;
  538. }
  539. int ParticlesStorage::particles_get_draw_passes(RID p_particles) const {
  540. const Particles *particles = particles_owner.get_or_null(p_particles);
  541. ERR_FAIL_COND_V(!particles, 0);
  542. return particles->draw_passes.size();
  543. }
  544. RID ParticlesStorage::particles_get_draw_pass_mesh(RID p_particles, int p_pass) const {
  545. const Particles *particles = particles_owner.get_or_null(p_particles);
  546. ERR_FAIL_COND_V(!particles, RID());
  547. ERR_FAIL_INDEX_V(p_pass, particles->draw_passes.size(), RID());
  548. return particles->draw_passes[p_pass];
  549. }
  550. void ParticlesStorage::particles_update_dependency(RID p_particles, DependencyTracker *p_instance) {
  551. Particles *particles = particles_owner.get_or_null(p_particles);
  552. ERR_FAIL_COND(!particles);
  553. p_instance->update_dependency(&particles->dependency);
  554. }
  555. void ParticlesStorage::particles_get_instance_buffer_motion_vectors_offsets(RID p_particles, uint32_t &r_current_offset, uint32_t &r_prev_offset) {
  556. Particles *particles = particles_owner.get_or_null(p_particles);
  557. ERR_FAIL_COND(!particles);
  558. r_current_offset = particles->instance_motion_vectors_current_offset;
  559. r_prev_offset = particles->instance_motion_vectors_previous_offset;
  560. }
  561. void ParticlesStorage::particles_add_collision(RID p_particles, RID p_particles_collision_instance) {
  562. Particles *particles = particles_owner.get_or_null(p_particles);
  563. ERR_FAIL_COND(!particles);
  564. particles->collisions.insert(p_particles_collision_instance);
  565. }
  566. void ParticlesStorage::particles_remove_collision(RID p_particles, RID p_particles_collision_instance) {
  567. Particles *particles = particles_owner.get_or_null(p_particles);
  568. ERR_FAIL_COND(!particles);
  569. particles->collisions.erase(p_particles_collision_instance);
  570. }
  571. void ParticlesStorage::particles_set_canvas_sdf_collision(RID p_particles, bool p_enable, const Transform2D &p_xform, const Rect2 &p_to_screen, RID p_texture) {
  572. Particles *particles = particles_owner.get_or_null(p_particles);
  573. ERR_FAIL_COND(!particles);
  574. particles->has_sdf_collision = p_enable;
  575. particles->sdf_collision_transform = p_xform;
  576. particles->sdf_collision_to_screen = p_to_screen;
  577. particles->sdf_collision_texture = p_texture;
  578. }
  579. void ParticlesStorage::_particles_process(Particles *p_particles, double p_delta) {
  580. TextureStorage *texture_storage = TextureStorage::get_singleton();
  581. MaterialStorage *material_storage = MaterialStorage::get_singleton();
  582. if (p_particles->particles_material_uniform_set.is_null() || !RD::get_singleton()->uniform_set_is_valid(p_particles->particles_material_uniform_set)) {
  583. Vector<RD::Uniform> uniforms;
  584. {
  585. RD::Uniform u;
  586. u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  587. u.binding = 0;
  588. u.append_id(p_particles->frame_params_buffer);
  589. uniforms.push_back(u);
  590. }
  591. {
  592. RD::Uniform u;
  593. u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  594. u.binding = 1;
  595. u.append_id(p_particles->particle_buffer);
  596. uniforms.push_back(u);
  597. }
  598. {
  599. RD::Uniform u;
  600. u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  601. u.binding = 2;
  602. if (p_particles->emission_storage_buffer.is_valid()) {
  603. u.append_id(p_particles->emission_storage_buffer);
  604. } else {
  605. u.append_id(MeshStorage::get_singleton()->get_default_rd_storage_buffer());
  606. }
  607. uniforms.push_back(u);
  608. }
  609. {
  610. RD::Uniform u;
  611. u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  612. u.binding = 3;
  613. Particles *sub_emitter = particles_owner.get_or_null(p_particles->sub_emitter);
  614. if (sub_emitter) {
  615. if (sub_emitter->emission_buffer == nullptr) { //no emission buffer, allocate emission buffer
  616. _particles_allocate_emission_buffer(sub_emitter);
  617. }
  618. u.append_id(sub_emitter->emission_storage_buffer);
  619. } else {
  620. u.append_id(MeshStorage::get_singleton()->get_default_rd_storage_buffer());
  621. }
  622. uniforms.push_back(u);
  623. }
  624. p_particles->particles_material_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, particles_shader.default_shader_rd, 1);
  625. }
  626. double new_phase = Math::fmod((double)p_particles->phase + (p_delta / p_particles->lifetime) * p_particles->speed_scale, 1.0);
  627. //move back history (if there is any)
  628. for (uint32_t i = p_particles->frame_history.size() - 1; i > 0; i--) {
  629. p_particles->frame_history[i] = p_particles->frame_history[i - 1];
  630. }
  631. //update current frame
  632. ParticlesFrameParams &frame_params = p_particles->frame_history[0];
  633. if (p_particles->clear) {
  634. p_particles->cycle_number = 0;
  635. p_particles->random_seed = Math::rand();
  636. } else if (new_phase < p_particles->phase) {
  637. if (p_particles->one_shot) {
  638. p_particles->emitting = false;
  639. }
  640. p_particles->cycle_number++;
  641. }
  642. frame_params.emitting = p_particles->emitting;
  643. frame_params.system_phase = new_phase;
  644. frame_params.prev_system_phase = p_particles->phase;
  645. p_particles->phase = new_phase;
  646. frame_params.time = RendererCompositorRD::get_singleton()->get_total_time();
  647. frame_params.delta = p_delta * p_particles->speed_scale;
  648. frame_params.random_seed = p_particles->random_seed;
  649. frame_params.explosiveness = p_particles->explosiveness;
  650. frame_params.randomness = p_particles->randomness;
  651. if (p_particles->use_local_coords) {
  652. RendererRD::MaterialStorage::store_transform(Transform3D(), frame_params.emission_transform);
  653. } else {
  654. RendererRD::MaterialStorage::store_transform(p_particles->emission_transform, frame_params.emission_transform);
  655. }
  656. frame_params.cycle = p_particles->cycle_number;
  657. frame_params.frame = p_particles->frame_counter++;
  658. frame_params.pad0 = 0;
  659. frame_params.pad1 = 0;
  660. frame_params.pad2 = 0;
  661. { //collision and attractors
  662. frame_params.collider_count = 0;
  663. frame_params.attractor_count = 0;
  664. frame_params.particle_size = p_particles->collision_base_size;
  665. RID collision_3d_textures[ParticlesFrameParams::MAX_3D_TEXTURES];
  666. RID collision_heightmap_texture;
  667. Transform3D to_particles;
  668. if (p_particles->use_local_coords) {
  669. to_particles = p_particles->emission_transform.affine_inverse();
  670. }
  671. if (p_particles->has_sdf_collision && RD::get_singleton()->texture_is_valid(p_particles->sdf_collision_texture)) {
  672. //2D collision
  673. Transform2D xform = p_particles->sdf_collision_transform; //will use dotproduct manually so invert beforehand
  674. if (!p_particles->use_local_coords) {
  675. Transform2D emission;
  676. emission.columns[0] = Vector2(p_particles->emission_transform.basis.get_column(0).x, p_particles->emission_transform.basis.get_column(0).y);
  677. emission.columns[1] = Vector2(p_particles->emission_transform.basis.get_column(1).x, p_particles->emission_transform.basis.get_column(1).y);
  678. emission.set_origin(Vector2(p_particles->emission_transform.origin.x, p_particles->emission_transform.origin.y));
  679. xform = xform * emission.affine_inverse();
  680. }
  681. Transform2D revert = xform.affine_inverse();
  682. frame_params.collider_count = 1;
  683. frame_params.colliders[0].transform[0] = xform.columns[0][0];
  684. frame_params.colliders[0].transform[1] = xform.columns[0][1];
  685. frame_params.colliders[0].transform[2] = 0;
  686. frame_params.colliders[0].transform[3] = xform.columns[2][0];
  687. frame_params.colliders[0].transform[4] = xform.columns[1][0];
  688. frame_params.colliders[0].transform[5] = xform.columns[1][1];
  689. frame_params.colliders[0].transform[6] = 0;
  690. frame_params.colliders[0].transform[7] = xform.columns[2][1];
  691. frame_params.colliders[0].transform[8] = revert.columns[0][0];
  692. frame_params.colliders[0].transform[9] = revert.columns[0][1];
  693. frame_params.colliders[0].transform[10] = 0;
  694. frame_params.colliders[0].transform[11] = revert.columns[2][0];
  695. frame_params.colliders[0].transform[12] = revert.columns[1][0];
  696. frame_params.colliders[0].transform[13] = revert.columns[1][1];
  697. frame_params.colliders[0].transform[14] = 0;
  698. frame_params.colliders[0].transform[15] = revert.columns[2][1];
  699. frame_params.colliders[0].extents[0] = p_particles->sdf_collision_to_screen.size.x;
  700. frame_params.colliders[0].extents[1] = p_particles->sdf_collision_to_screen.size.y;
  701. frame_params.colliders[0].extents[2] = p_particles->sdf_collision_to_screen.position.x;
  702. frame_params.colliders[0].scale = p_particles->sdf_collision_to_screen.position.y;
  703. frame_params.colliders[0].texture_index = 0;
  704. frame_params.colliders[0].type = ParticlesFrameParams::COLLISION_TYPE_2D_SDF;
  705. collision_heightmap_texture = p_particles->sdf_collision_texture;
  706. //replace in all other history frames where used because parameters are no longer valid if screen moves
  707. for (ParticlesFrameParams &params : p_particles->frame_history) {
  708. if (params.collider_count > 0 && params.colliders[0].type == ParticlesFrameParams::COLLISION_TYPE_2D_SDF) {
  709. params.colliders[0] = frame_params.colliders[0];
  710. }
  711. }
  712. }
  713. uint32_t collision_3d_textures_used = 0;
  714. for (const RID &E : p_particles->collisions) {
  715. ParticlesCollisionInstance *pci = particles_collision_instance_owner.get_or_null(E);
  716. if (!pci || !pci->active) {
  717. continue;
  718. }
  719. ParticlesCollision *pc = particles_collision_owner.get_or_null(pci->collision);
  720. ERR_CONTINUE(!pc);
  721. Transform3D to_collider = pci->transform;
  722. if (p_particles->use_local_coords) {
  723. to_collider = to_particles * to_collider;
  724. }
  725. Vector3 scale = to_collider.basis.get_scale();
  726. to_collider.basis.orthonormalize();
  727. if (pc->type <= RS::PARTICLES_COLLISION_TYPE_VECTOR_FIELD_ATTRACT) {
  728. //attractor
  729. if (frame_params.attractor_count >= ParticlesFrameParams::MAX_ATTRACTORS) {
  730. continue;
  731. }
  732. ParticlesFrameParams::Attractor &attr = frame_params.attractors[frame_params.attractor_count];
  733. RendererRD::MaterialStorage::store_transform(to_collider, attr.transform);
  734. attr.strength = pc->attractor_strength;
  735. attr.attenuation = pc->attractor_attenuation;
  736. attr.directionality = pc->attractor_directionality;
  737. switch (pc->type) {
  738. case RS::PARTICLES_COLLISION_TYPE_SPHERE_ATTRACT: {
  739. attr.type = ParticlesFrameParams::ATTRACTOR_TYPE_SPHERE;
  740. float radius = pc->radius;
  741. radius *= (scale.x + scale.y + scale.z) / 3.0;
  742. attr.extents[0] = radius;
  743. attr.extents[1] = radius;
  744. attr.extents[2] = radius;
  745. } break;
  746. case RS::PARTICLES_COLLISION_TYPE_BOX_ATTRACT: {
  747. attr.type = ParticlesFrameParams::ATTRACTOR_TYPE_BOX;
  748. Vector3 extents = pc->extents * scale;
  749. attr.extents[0] = extents.x;
  750. attr.extents[1] = extents.y;
  751. attr.extents[2] = extents.z;
  752. } break;
  753. case RS::PARTICLES_COLLISION_TYPE_VECTOR_FIELD_ATTRACT: {
  754. if (collision_3d_textures_used >= ParticlesFrameParams::MAX_3D_TEXTURES) {
  755. continue;
  756. }
  757. attr.type = ParticlesFrameParams::ATTRACTOR_TYPE_VECTOR_FIELD;
  758. Vector3 extents = pc->extents * scale;
  759. attr.extents[0] = extents.x;
  760. attr.extents[1] = extents.y;
  761. attr.extents[2] = extents.z;
  762. attr.texture_index = collision_3d_textures_used;
  763. collision_3d_textures[collision_3d_textures_used] = pc->field_texture;
  764. collision_3d_textures_used++;
  765. } break;
  766. default: {
  767. }
  768. }
  769. frame_params.attractor_count++;
  770. } else {
  771. //collider
  772. if (frame_params.collider_count >= ParticlesFrameParams::MAX_COLLIDERS) {
  773. continue;
  774. }
  775. ParticlesFrameParams::Collider &col = frame_params.colliders[frame_params.collider_count];
  776. RendererRD::MaterialStorage::store_transform(to_collider, col.transform);
  777. switch (pc->type) {
  778. case RS::PARTICLES_COLLISION_TYPE_SPHERE_COLLIDE: {
  779. col.type = ParticlesFrameParams::COLLISION_TYPE_SPHERE;
  780. float radius = pc->radius;
  781. radius *= (scale.x + scale.y + scale.z) / 3.0;
  782. col.extents[0] = radius;
  783. col.extents[1] = radius;
  784. col.extents[2] = radius;
  785. } break;
  786. case RS::PARTICLES_COLLISION_TYPE_BOX_COLLIDE: {
  787. col.type = ParticlesFrameParams::COLLISION_TYPE_BOX;
  788. Vector3 extents = pc->extents * scale;
  789. col.extents[0] = extents.x;
  790. col.extents[1] = extents.y;
  791. col.extents[2] = extents.z;
  792. } break;
  793. case RS::PARTICLES_COLLISION_TYPE_SDF_COLLIDE: {
  794. if (collision_3d_textures_used >= ParticlesFrameParams::MAX_3D_TEXTURES) {
  795. continue;
  796. }
  797. col.type = ParticlesFrameParams::COLLISION_TYPE_SDF;
  798. Vector3 extents = pc->extents * scale;
  799. col.extents[0] = extents.x;
  800. col.extents[1] = extents.y;
  801. col.extents[2] = extents.z;
  802. col.texture_index = collision_3d_textures_used;
  803. col.scale = (scale.x + scale.y + scale.z) * 0.333333333333; //non uniform scale non supported
  804. collision_3d_textures[collision_3d_textures_used] = pc->field_texture;
  805. collision_3d_textures_used++;
  806. } break;
  807. case RS::PARTICLES_COLLISION_TYPE_HEIGHTFIELD_COLLIDE: {
  808. if (collision_heightmap_texture != RID()) { //already taken
  809. continue;
  810. }
  811. col.type = ParticlesFrameParams::COLLISION_TYPE_HEIGHT_FIELD;
  812. Vector3 extents = pc->extents * scale;
  813. col.extents[0] = extents.x;
  814. col.extents[1] = extents.y;
  815. col.extents[2] = extents.z;
  816. collision_heightmap_texture = pc->heightfield_texture;
  817. } break;
  818. default: {
  819. }
  820. }
  821. frame_params.collider_count++;
  822. }
  823. }
  824. bool different = false;
  825. if (collision_3d_textures_used == p_particles->collision_3d_textures_used) {
  826. for (int i = 0; i < ParticlesFrameParams::MAX_3D_TEXTURES; i++) {
  827. if (p_particles->collision_3d_textures[i] != collision_3d_textures[i]) {
  828. different = true;
  829. break;
  830. }
  831. }
  832. }
  833. if (collision_heightmap_texture != p_particles->collision_heightmap_texture) {
  834. different = true;
  835. }
  836. bool uniform_set_valid = RD::get_singleton()->uniform_set_is_valid(p_particles->collision_textures_uniform_set);
  837. if (different || !uniform_set_valid) {
  838. if (uniform_set_valid) {
  839. RD::get_singleton()->free(p_particles->collision_textures_uniform_set);
  840. }
  841. Vector<RD::Uniform> uniforms;
  842. {
  843. RD::Uniform u;
  844. u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
  845. u.binding = 0;
  846. for (uint32_t i = 0; i < ParticlesFrameParams::MAX_3D_TEXTURES; i++) {
  847. RID rd_tex;
  848. if (i < collision_3d_textures_used) {
  849. if (TextureStorage::get_singleton()->texture_get_type(collision_3d_textures[i]) == TextureStorage::TYPE_3D) {
  850. rd_tex = TextureStorage::get_singleton()->texture_get_rd_texture(collision_3d_textures[i]);
  851. }
  852. }
  853. if (rd_tex == RID()) {
  854. rd_tex = texture_storage->texture_rd_get_default(TextureStorage::DEFAULT_RD_TEXTURE_3D_WHITE);
  855. }
  856. u.append_id(rd_tex);
  857. }
  858. uniforms.push_back(u);
  859. }
  860. {
  861. RD::Uniform u;
  862. u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
  863. u.binding = 1;
  864. if (collision_heightmap_texture.is_valid()) {
  865. u.append_id(collision_heightmap_texture);
  866. } else {
  867. u.append_id(texture_storage->texture_rd_get_default(TextureStorage::DEFAULT_RD_TEXTURE_BLACK));
  868. }
  869. uniforms.push_back(u);
  870. }
  871. p_particles->collision_textures_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, particles_shader.default_shader_rd, 2);
  872. p_particles->collision_heightmap_texture = collision_heightmap_texture;
  873. }
  874. }
  875. ParticlesShader::PushConstant push_constant;
  876. int process_amount = p_particles->amount;
  877. if (p_particles->trails_enabled && p_particles->trail_bind_poses.size() > 1) {
  878. process_amount *= p_particles->trail_bind_poses.size();
  879. }
  880. push_constant.clear = p_particles->clear;
  881. push_constant.total_particles = p_particles->amount;
  882. push_constant.lifetime = p_particles->lifetime;
  883. push_constant.trail_size = p_particles->trail_params.size();
  884. push_constant.use_fractional_delta = p_particles->fractional_delta;
  885. push_constant.sub_emitter_mode = !p_particles->emitting && p_particles->emission_buffer && (p_particles->emission_buffer->particle_count > 0 || p_particles->force_sub_emit);
  886. push_constant.trail_pass = false;
  887. p_particles->force_sub_emit = false; //reset
  888. Particles *sub_emitter = particles_owner.get_or_null(p_particles->sub_emitter);
  889. if (sub_emitter && sub_emitter->emission_storage_buffer.is_valid()) {
  890. // print_line("updating subemitter buffer");
  891. int32_t zero[4] = { 0, sub_emitter->amount, 0, 0 };
  892. RD::get_singleton()->buffer_update(sub_emitter->emission_storage_buffer, 0, sizeof(uint32_t) * 4, zero);
  893. push_constant.can_emit = true;
  894. if (sub_emitter->emitting) {
  895. sub_emitter->emitting = false;
  896. sub_emitter->clear = true; //will need to clear if it was emitting, sorry
  897. }
  898. //make sure the sub emitter processes particles too
  899. sub_emitter->inactive = false;
  900. sub_emitter->inactive_time = 0;
  901. sub_emitter->force_sub_emit = true;
  902. } else {
  903. push_constant.can_emit = false;
  904. }
  905. if (p_particles->emission_buffer && p_particles->emission_buffer->particle_count) {
  906. RD::get_singleton()->buffer_update(p_particles->emission_storage_buffer, 0, sizeof(uint32_t) * 4 + sizeof(ParticleEmissionBuffer::Data) * p_particles->emission_buffer->particle_count, p_particles->emission_buffer);
  907. p_particles->emission_buffer->particle_count = 0;
  908. }
  909. p_particles->clear = false;
  910. if (p_particles->trail_params.size() > 1) {
  911. //fill the trail params
  912. for (uint32_t i = 0; i < p_particles->trail_params.size(); i++) {
  913. uint32_t src_idx = i * p_particles->frame_history.size() / p_particles->trail_params.size();
  914. p_particles->trail_params[i] = p_particles->frame_history[src_idx];
  915. }
  916. } else {
  917. p_particles->trail_params[0] = p_particles->frame_history[0];
  918. }
  919. RD::get_singleton()->buffer_update(p_particles->frame_params_buffer, 0, sizeof(ParticlesFrameParams) * p_particles->trail_params.size(), p_particles->trail_params.ptr());
  920. ParticleProcessMaterialData *m = static_cast<ParticleProcessMaterialData *>(material_storage->material_get_data(p_particles->process_material, MaterialStorage::SHADER_TYPE_PARTICLES));
  921. if (!m) {
  922. m = static_cast<ParticleProcessMaterialData *>(material_storage->material_get_data(particles_shader.default_material, MaterialStorage::SHADER_TYPE_PARTICLES));
  923. }
  924. ERR_FAIL_COND(!m);
  925. p_particles->has_collision_cache = m->shader_data->uses_collision;
  926. //todo should maybe compute all particle systems together?
  927. RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
  928. RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, m->shader_data->pipeline);
  929. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles_shader.base_uniform_set, 0);
  930. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, p_particles->particles_material_uniform_set, 1);
  931. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, p_particles->collision_textures_uniform_set, 2);
  932. if (m->uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(m->uniform_set)) {
  933. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, m->uniform_set, 3);
  934. m->set_as_used();
  935. }
  936. RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(ParticlesShader::PushConstant));
  937. if (p_particles->trails_enabled && p_particles->trail_bind_poses.size() > 1) {
  938. //trails requires two passes in order to catch particle starts
  939. RD::get_singleton()->compute_list_dispatch_threads(compute_list, process_amount / p_particles->trail_bind_poses.size(), 1, 1);
  940. RD::get_singleton()->compute_list_add_barrier(compute_list);
  941. push_constant.trail_pass = true;
  942. RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(ParticlesShader::PushConstant));
  943. RD::get_singleton()->compute_list_dispatch_threads(compute_list, process_amount - p_particles->amount, 1, 1);
  944. } else {
  945. RD::get_singleton()->compute_list_dispatch_threads(compute_list, process_amount, 1, 1);
  946. }
  947. RD::get_singleton()->compute_list_end();
  948. }
  949. void ParticlesStorage::particles_set_view_axis(RID p_particles, const Vector3 &p_axis, const Vector3 &p_up_axis) {
  950. Particles *particles = particles_owner.get_or_null(p_particles);
  951. ERR_FAIL_COND(!particles);
  952. if (particles->draw_order != RS::PARTICLES_DRAW_ORDER_VIEW_DEPTH && particles->transform_align != RS::PARTICLES_TRANSFORM_ALIGN_Z_BILLBOARD && particles->transform_align != RS::PARTICLES_TRANSFORM_ALIGN_Z_BILLBOARD_Y_TO_VELOCITY) {
  953. return;
  954. }
  955. if (particles->particle_buffer.is_null() || particles->trail_bind_pose_uniform_set.is_null()) {
  956. return; //particles have not processed yet
  957. }
  958. bool do_sort = particles->draw_order == RS::PARTICLES_DRAW_ORDER_VIEW_DEPTH;
  959. //copy to sort buffer
  960. if (do_sort && particles->particles_sort_buffer == RID()) {
  961. uint32_t size = particles->amount;
  962. if (size & 1) {
  963. size++; //make multiple of 16
  964. }
  965. size *= sizeof(float) * 2;
  966. particles->particles_sort_buffer = RD::get_singleton()->storage_buffer_create(size);
  967. {
  968. Vector<RD::Uniform> uniforms;
  969. {
  970. RD::Uniform u;
  971. u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  972. u.binding = 0;
  973. u.append_id(particles->particles_sort_buffer);
  974. uniforms.push_back(u);
  975. }
  976. particles->particles_sort_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, particles_shader.copy_shader.version_get_shader(particles_shader.copy_shader_version, ParticlesShader::COPY_MODE_FILL_SORT_BUFFER), 1);
  977. }
  978. }
  979. ParticlesShader::CopyPushConstant copy_push_constant;
  980. if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) {
  981. int fixed_fps = 60.0;
  982. if (particles->fixed_fps > 0) {
  983. fixed_fps = particles->fixed_fps;
  984. }
  985. copy_push_constant.trail_size = particles->trail_bind_poses.size();
  986. copy_push_constant.trail_total = particles->frame_history.size();
  987. copy_push_constant.frame_delta = 1.0 / fixed_fps;
  988. } else {
  989. copy_push_constant.trail_size = 1;
  990. copy_push_constant.trail_total = 1;
  991. copy_push_constant.frame_delta = 0.0;
  992. }
  993. copy_push_constant.order_by_lifetime = (particles->draw_order == RS::PARTICLES_DRAW_ORDER_LIFETIME || particles->draw_order == RS::PARTICLES_DRAW_ORDER_REVERSE_LIFETIME);
  994. copy_push_constant.lifetime_split = (MIN(int(particles->amount * particles->phase), particles->amount - 1) + 1) % particles->amount;
  995. copy_push_constant.lifetime_reverse = particles->draw_order == RS::PARTICLES_DRAW_ORDER_REVERSE_LIFETIME;
  996. copy_push_constant.motion_vectors_current_offset = particles->instance_motion_vectors_current_offset;
  997. copy_push_constant.frame_remainder = particles->interpolate ? particles->frame_remainder : 0.0;
  998. copy_push_constant.total_particles = particles->amount;
  999. copy_push_constant.copy_mode_2d = false;
  1000. Vector3 axis = -p_axis; // cameras look to z negative
  1001. if (particles->use_local_coords) {
  1002. axis = particles->emission_transform.basis.xform_inv(axis).normalized();
  1003. }
  1004. copy_push_constant.sort_direction[0] = axis.x;
  1005. copy_push_constant.sort_direction[1] = axis.y;
  1006. copy_push_constant.sort_direction[2] = axis.z;
  1007. copy_push_constant.align_up[0] = p_up_axis.x;
  1008. copy_push_constant.align_up[1] = p_up_axis.y;
  1009. copy_push_constant.align_up[2] = p_up_axis.z;
  1010. copy_push_constant.align_mode = particles->transform_align;
  1011. if (do_sort) {
  1012. RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
  1013. RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, particles_shader.copy_pipelines[ParticlesShader::COPY_MODE_FILL_SORT_BUFFER + particles->userdata_count * ParticlesShader::COPY_MODE_MAX]);
  1014. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->particles_copy_uniform_set, 0);
  1015. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->particles_sort_uniform_set, 1);
  1016. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->trail_bind_pose_uniform_set, 2);
  1017. RD::get_singleton()->compute_list_set_push_constant(compute_list, &copy_push_constant, sizeof(ParticlesShader::CopyPushConstant));
  1018. RD::get_singleton()->compute_list_dispatch_threads(compute_list, particles->amount, 1, 1);
  1019. RD::get_singleton()->compute_list_end();
  1020. sort_effects->sort_buffer(particles->particles_sort_uniform_set, particles->amount);
  1021. }
  1022. if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) {
  1023. copy_push_constant.total_particles *= particles->trail_bind_poses.size();
  1024. }
  1025. RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
  1026. uint32_t copy_pipeline = do_sort ? ParticlesShader::COPY_MODE_FILL_INSTANCES_WITH_SORT_BUFFER : ParticlesShader::COPY_MODE_FILL_INSTANCES;
  1027. copy_pipeline += particles->userdata_count * ParticlesShader::COPY_MODE_MAX;
  1028. copy_push_constant.copy_mode_2d = particles->mode == RS::PARTICLES_MODE_2D ? 1 : 0;
  1029. RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, particles_shader.copy_pipelines[copy_pipeline]);
  1030. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->particles_copy_uniform_set, 0);
  1031. if (do_sort) {
  1032. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->particles_sort_uniform_set, 1);
  1033. }
  1034. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->trail_bind_pose_uniform_set, 2);
  1035. RD::get_singleton()->compute_list_set_push_constant(compute_list, &copy_push_constant, sizeof(ParticlesShader::CopyPushConstant));
  1036. RD::get_singleton()->compute_list_dispatch_threads(compute_list, copy_push_constant.total_particles, 1, 1);
  1037. RD::get_singleton()->compute_list_end();
  1038. }
  1039. void ParticlesStorage::_particles_update_buffers(Particles *particles) {
  1040. uint32_t userdata_count = 0;
  1041. MaterialStorage::ShaderData *shader_data = MaterialStorage::get_singleton()->material_get_shader_data(particles->process_material);
  1042. if (shader_data) {
  1043. const ParticlesShaderData *particle_shader_data = static_cast<const ParticlesShaderData *>(shader_data);
  1044. userdata_count = particle_shader_data->userdata_count;
  1045. }
  1046. bool uses_motion_vectors = RSG::viewport->get_num_viewports_with_motion_vectors() > 0;
  1047. bool index_draw_order = particles->draw_order == RS::ParticlesDrawOrder::PARTICLES_DRAW_ORDER_INDEX;
  1048. bool enable_motion_vectors = uses_motion_vectors && index_draw_order && !particles->instance_motion_vectors_enabled;
  1049. bool only_instances_changed = false;
  1050. if (userdata_count != particles->userdata_count) {
  1051. // Mismatch userdata, re-create all buffers.
  1052. _particles_free_data(particles);
  1053. } else if (enable_motion_vectors) {
  1054. // Only motion vectors are required, release the transforms buffer and uniform set.
  1055. if (particles->particle_instance_buffer.is_valid()) {
  1056. RD::get_singleton()->free(particles->particle_instance_buffer);
  1057. particles->particle_instance_buffer = RID();
  1058. }
  1059. particles->particles_transforms_buffer_uniform_set = RID();
  1060. only_instances_changed = true;
  1061. } else if (!particles->particle_buffer.is_null()) {
  1062. // No operation is required because a buffer already exists, return early.
  1063. return;
  1064. }
  1065. if (particles->amount > 0) {
  1066. int total_amount = particles->amount;
  1067. if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) {
  1068. total_amount *= particles->trail_bind_poses.size();
  1069. }
  1070. uint32_t xform_size = particles->mode == RS::PARTICLES_MODE_2D ? 2 : 3;
  1071. if (particles->particle_buffer.is_null()) {
  1072. particles->particle_buffer = RD::get_singleton()->storage_buffer_create((sizeof(ParticleData) + userdata_count * sizeof(float) * 4) * total_amount);
  1073. particles->userdata_count = userdata_count;
  1074. }
  1075. PackedByteArray data;
  1076. uint32_t particle_instance_buffer_size = total_amount * (xform_size + 1 + 1) * sizeof(float) * 4;
  1077. if (uses_motion_vectors) {
  1078. particle_instance_buffer_size *= 2;
  1079. particles->instance_motion_vectors_enabled = true;
  1080. }
  1081. data.resize_zeroed(particle_instance_buffer_size);
  1082. particles->particle_instance_buffer = RD::get_singleton()->storage_buffer_create(particle_instance_buffer_size, data);
  1083. {
  1084. Vector<RD::Uniform> uniforms;
  1085. {
  1086. RD::Uniform u;
  1087. u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  1088. u.binding = 1;
  1089. u.append_id(particles->particle_buffer);
  1090. uniforms.push_back(u);
  1091. }
  1092. {
  1093. RD::Uniform u;
  1094. u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  1095. u.binding = 2;
  1096. u.append_id(particles->particle_instance_buffer);
  1097. uniforms.push_back(u);
  1098. }
  1099. particles->particles_copy_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, particles_shader.copy_shader.version_get_shader(particles_shader.copy_shader_version, 0), 0);
  1100. }
  1101. particles->instance_motion_vectors_current_offset = 0;
  1102. particles->instance_motion_vectors_previous_offset = 0;
  1103. particles->instance_motion_vectors_last_change = -1;
  1104. if (only_instances_changed) {
  1105. // Notify the renderer the instances uniform must be retrieved again, as it's the only element that has been changed because motion vectors were enabled.
  1106. particles->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_PARTICLES_INSTANCES);
  1107. }
  1108. }
  1109. }
  1110. void ParticlesStorage::update_particles() {
  1111. uint32_t frame = RSG::rasterizer->get_frame_number();
  1112. bool uses_motion_vectors = RSG::viewport->get_num_viewports_with_motion_vectors() > 0;
  1113. while (particle_update_list.first()) {
  1114. //use transform feedback to process particles
  1115. Particles *particles = particle_update_list.first()->self();
  1116. particles->update_list.remove_from_list();
  1117. particles->dirty = false;
  1118. _particles_update_buffers(particles);
  1119. if (particles->restart_request) {
  1120. particles->prev_ticks = 0;
  1121. particles->phase = 0;
  1122. particles->prev_phase = 0;
  1123. particles->clear = true;
  1124. particles->restart_request = false;
  1125. }
  1126. if (particles->inactive && !particles->emitting) {
  1127. //go next
  1128. continue;
  1129. }
  1130. if (particles->emitting) {
  1131. if (particles->inactive) {
  1132. //restart system from scratch
  1133. particles->prev_ticks = 0;
  1134. particles->phase = 0;
  1135. particles->prev_phase = 0;
  1136. particles->clear = true;
  1137. }
  1138. particles->inactive = false;
  1139. particles->inactive_time = 0;
  1140. } else {
  1141. particles->inactive_time += particles->speed_scale * RendererCompositorRD::get_singleton()->get_frame_delta_time();
  1142. if (particles->inactive_time > particles->lifetime * 1.2) {
  1143. particles->inactive = true;
  1144. continue;
  1145. }
  1146. }
  1147. // TODO: Should use display refresh rate for all this.
  1148. float screen_hz = 60;
  1149. int fixed_fps = 0;
  1150. if (particles->fixed_fps > 0) {
  1151. fixed_fps = particles->fixed_fps;
  1152. } else if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) {
  1153. fixed_fps = screen_hz;
  1154. }
  1155. {
  1156. //update trails
  1157. int history_size = 1;
  1158. int trail_steps = 1;
  1159. if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) {
  1160. history_size = MAX(1, int(particles->trail_lifetime * fixed_fps));
  1161. trail_steps = particles->trail_bind_poses.size();
  1162. }
  1163. if (uint32_t(history_size) != particles->frame_history.size()) {
  1164. particles->frame_history.resize(history_size);
  1165. memset(particles->frame_history.ptr(), 0, sizeof(ParticlesFrameParams) * history_size);
  1166. }
  1167. if (uint32_t(trail_steps) != particles->trail_params.size() || particles->frame_params_buffer.is_null()) {
  1168. particles->trail_params.resize(trail_steps);
  1169. if (particles->frame_params_buffer.is_valid()) {
  1170. RD::get_singleton()->free(particles->frame_params_buffer);
  1171. }
  1172. particles->frame_params_buffer = RD::get_singleton()->storage_buffer_create(sizeof(ParticlesFrameParams) * trail_steps);
  1173. }
  1174. if (particles->trail_bind_poses.size() > 1 && particles->trail_bind_pose_buffer.is_null()) {
  1175. particles->trail_bind_pose_buffer = RD::get_singleton()->storage_buffer_create(sizeof(float) * 16 * particles->trail_bind_poses.size());
  1176. particles->trail_bind_poses_dirty = true;
  1177. }
  1178. if (particles->trail_bind_pose_uniform_set.is_null()) {
  1179. Vector<RD::Uniform> uniforms;
  1180. {
  1181. RD::Uniform u;
  1182. u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  1183. u.binding = 0;
  1184. if (particles->trail_bind_pose_buffer.is_valid()) {
  1185. u.append_id(particles->trail_bind_pose_buffer);
  1186. } else {
  1187. u.append_id(MeshStorage::get_singleton()->get_default_rd_storage_buffer());
  1188. }
  1189. uniforms.push_back(u);
  1190. }
  1191. particles->trail_bind_pose_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, particles_shader.copy_shader.version_get_shader(particles_shader.copy_shader_version, 0), 2);
  1192. }
  1193. if (particles->trail_bind_pose_buffer.is_valid() && particles->trail_bind_poses_dirty) {
  1194. if (particles_shader.pose_update_buffer.size() < uint32_t(particles->trail_bind_poses.size()) * 16) {
  1195. particles_shader.pose_update_buffer.resize(particles->trail_bind_poses.size() * 16);
  1196. }
  1197. for (int i = 0; i < particles->trail_bind_poses.size(); i++) {
  1198. RendererRD::MaterialStorage::store_transform(particles->trail_bind_poses[i], &particles_shader.pose_update_buffer[i * 16]);
  1199. }
  1200. RD::get_singleton()->buffer_update(particles->trail_bind_pose_buffer, 0, particles->trail_bind_poses.size() * 16 * sizeof(float), particles_shader.pose_update_buffer.ptr());
  1201. }
  1202. }
  1203. bool zero_time_scale = Engine::get_singleton()->get_time_scale() <= 0.0;
  1204. if (particles->clear && particles->pre_process_time > 0.0) {
  1205. double frame_time;
  1206. if (fixed_fps > 0) {
  1207. frame_time = 1.0 / fixed_fps;
  1208. } else {
  1209. frame_time = 1.0 / 30.0;
  1210. }
  1211. double todo = particles->pre_process_time;
  1212. while (todo >= 0) {
  1213. _particles_process(particles, frame_time);
  1214. todo -= frame_time;
  1215. }
  1216. }
  1217. if (fixed_fps > 0) {
  1218. double frame_time;
  1219. double decr;
  1220. if (zero_time_scale) {
  1221. frame_time = 0.0;
  1222. decr = 1.0 / fixed_fps;
  1223. } else {
  1224. frame_time = 1.0 / fixed_fps;
  1225. decr = frame_time;
  1226. }
  1227. double delta = RendererCompositorRD::get_singleton()->get_frame_delta_time();
  1228. if (delta > 0.1) { //avoid recursive stalls if fps goes below 10
  1229. delta = 0.1;
  1230. } else if (delta <= 0.0) { //unlikely but..
  1231. delta = 0.001;
  1232. }
  1233. double todo = particles->frame_remainder + delta;
  1234. while (todo >= frame_time || particles->clear) {
  1235. _particles_process(particles, frame_time);
  1236. todo -= decr;
  1237. }
  1238. particles->frame_remainder = todo;
  1239. } else {
  1240. if (zero_time_scale) {
  1241. _particles_process(particles, 0.0);
  1242. } else {
  1243. _particles_process(particles, RendererCompositorRD::get_singleton()->get_frame_delta_time());
  1244. }
  1245. }
  1246. // Ensure that memory is initialized (the code above should ensure that _particles_process is always called at least once upon clearing).
  1247. DEV_ASSERT(!particles->clear);
  1248. int total_amount = particles->amount;
  1249. if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) {
  1250. total_amount *= particles->trail_bind_poses.size();
  1251. }
  1252. // Swap offsets for motion vectors. Motion vectors can only be used when the draw order keeps the indices consistent across frames.
  1253. bool index_draw_order = particles->draw_order == RS::ParticlesDrawOrder::PARTICLES_DRAW_ORDER_INDEX;
  1254. particles->instance_motion_vectors_previous_offset = particles->instance_motion_vectors_current_offset;
  1255. if (uses_motion_vectors && index_draw_order && particles->instance_motion_vectors_enabled && (frame - particles->instance_motion_vectors_last_change) == 1) {
  1256. particles->instance_motion_vectors_current_offset = total_amount - particles->instance_motion_vectors_current_offset;
  1257. }
  1258. particles->instance_motion_vectors_last_change = frame;
  1259. // Copy particles to instance buffer.
  1260. if (particles->draw_order != RS::PARTICLES_DRAW_ORDER_VIEW_DEPTH && particles->transform_align != RS::PARTICLES_TRANSFORM_ALIGN_Z_BILLBOARD && particles->transform_align != RS::PARTICLES_TRANSFORM_ALIGN_Z_BILLBOARD_Y_TO_VELOCITY) {
  1261. //does not need view dependent operation, do copy here
  1262. ParticlesShader::CopyPushConstant copy_push_constant;
  1263. // Affect 2D only.
  1264. if (particles->use_local_coords) {
  1265. // In local mode, particle positions are calculated locally (relative to the node position)
  1266. // and they're also drawn locally.
  1267. // It works as expected, so we just pass an identity transform.
  1268. RendererRD::MaterialStorage::store_transform(Transform3D(), copy_push_constant.inv_emission_transform);
  1269. } else {
  1270. // In global mode, particle positions are calculated globally (relative to the canvas origin)
  1271. // but they're drawn locally.
  1272. // So, we need to pass the inverse of the emission transform to bring the
  1273. // particles to local coordinates before drawing.
  1274. Transform3D inv = particles->emission_transform.affine_inverse();
  1275. RendererRD::MaterialStorage::store_transform(inv, copy_push_constant.inv_emission_transform);
  1276. }
  1277. copy_push_constant.total_particles = total_amount;
  1278. copy_push_constant.frame_remainder = particles->interpolate ? particles->frame_remainder : 0.0;
  1279. copy_push_constant.align_mode = particles->transform_align;
  1280. copy_push_constant.align_up[0] = 0;
  1281. copy_push_constant.align_up[1] = 0;
  1282. copy_push_constant.align_up[2] = 0;
  1283. if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) {
  1284. copy_push_constant.trail_size = particles->trail_bind_poses.size();
  1285. copy_push_constant.trail_total = particles->frame_history.size();
  1286. copy_push_constant.frame_delta = 1.0 / fixed_fps;
  1287. } else {
  1288. copy_push_constant.trail_size = 1;
  1289. copy_push_constant.trail_total = 1;
  1290. copy_push_constant.frame_delta = 0.0;
  1291. }
  1292. copy_push_constant.order_by_lifetime = (particles->draw_order == RS::PARTICLES_DRAW_ORDER_LIFETIME || particles->draw_order == RS::PARTICLES_DRAW_ORDER_REVERSE_LIFETIME);
  1293. copy_push_constant.lifetime_split = (MIN(int(particles->amount * particles->phase), particles->amount - 1) + 1) % particles->amount;
  1294. copy_push_constant.lifetime_reverse = particles->draw_order == RS::PARTICLES_DRAW_ORDER_REVERSE_LIFETIME;
  1295. copy_push_constant.motion_vectors_current_offset = particles->instance_motion_vectors_current_offset;
  1296. RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
  1297. copy_push_constant.copy_mode_2d = particles->mode == RS::PARTICLES_MODE_2D ? 1 : 0;
  1298. RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, particles_shader.copy_pipelines[ParticlesShader::COPY_MODE_FILL_INSTANCES + particles->userdata_count * ParticlesShader::COPY_MODE_MAX]);
  1299. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->particles_copy_uniform_set, 0);
  1300. RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->trail_bind_pose_uniform_set, 2);
  1301. RD::get_singleton()->compute_list_set_push_constant(compute_list, &copy_push_constant, sizeof(ParticlesShader::CopyPushConstant));
  1302. RD::get_singleton()->compute_list_dispatch_threads(compute_list, total_amount, 1, 1);
  1303. RD::get_singleton()->compute_list_end();
  1304. }
  1305. particles->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_AABB);
  1306. }
  1307. }
  1308. Dependency *ParticlesStorage::particles_get_dependency(RID p_particles) const {
  1309. Particles *particles = particles_owner.get_or_null(p_particles);
  1310. ERR_FAIL_NULL_V(particles, nullptr);
  1311. return &particles->dependency;
  1312. }
  1313. bool ParticlesStorage::particles_is_inactive(RID p_particles) const {
  1314. ERR_FAIL_COND_V_MSG(RSG::threaded, false, "This function should never be used with threaded rendering, as it stalls the renderer.");
  1315. const Particles *particles = particles_owner.get_or_null(p_particles);
  1316. ERR_FAIL_COND_V(!particles, false);
  1317. return !particles->emitting && particles->inactive;
  1318. }
  1319. /* Particles SHADER */
  1320. void ParticlesStorage::ParticlesShaderData::set_code(const String &p_code) {
  1321. ParticlesStorage *particles_storage = ParticlesStorage::get_singleton();
  1322. //compile
  1323. code = p_code;
  1324. valid = false;
  1325. ubo_size = 0;
  1326. uniforms.clear();
  1327. uses_collision = false;
  1328. if (code.is_empty()) {
  1329. return; //just invalid, but no error
  1330. }
  1331. ShaderCompiler::GeneratedCode gen_code;
  1332. ShaderCompiler::IdentifierActions actions;
  1333. actions.entry_point_stages["start"] = ShaderCompiler::STAGE_COMPUTE;
  1334. actions.entry_point_stages["process"] = ShaderCompiler::STAGE_COMPUTE;
  1335. /*
  1336. uses_time = false;
  1337. actions.render_mode_flags["use_half_res_pass"] = &uses_half_res;
  1338. actions.render_mode_flags["use_quarter_res_pass"] = &uses_quarter_res;
  1339. actions.usage_flag_pointers["TIME"] = &uses_time;
  1340. */
  1341. actions.usage_flag_pointers["COLLIDED"] = &uses_collision;
  1342. userdata_count = 0;
  1343. for (uint32_t i = 0; i < ParticlesShader::MAX_USERDATAS; i++) {
  1344. userdatas_used[i] = false;
  1345. actions.usage_flag_pointers["USERDATA" + itos(i + 1)] = &userdatas_used[i];
  1346. }
  1347. actions.uniforms = &uniforms;
  1348. Error err = particles_storage->particles_shader.compiler.compile(RS::SHADER_PARTICLES, code, &actions, path, gen_code);
  1349. ERR_FAIL_COND_MSG(err != OK, "Shader compilation failed.");
  1350. if (version.is_null()) {
  1351. version = particles_storage->particles_shader.shader.version_create();
  1352. }
  1353. for (uint32_t i = 0; i < ParticlesShader::MAX_USERDATAS; i++) {
  1354. if (userdatas_used[i]) {
  1355. userdata_count++;
  1356. }
  1357. }
  1358. particles_storage->particles_shader.shader.version_set_compute_code(version, gen_code.code, gen_code.uniforms, gen_code.stage_globals[ShaderCompiler::STAGE_COMPUTE], gen_code.defines);
  1359. ERR_FAIL_COND(!particles_storage->particles_shader.shader.version_is_valid(version));
  1360. ubo_size = gen_code.uniform_total_size;
  1361. ubo_offsets = gen_code.uniform_offsets;
  1362. texture_uniforms = gen_code.texture_uniforms;
  1363. //update pipelines
  1364. pipeline = RD::get_singleton()->compute_pipeline_create(particles_storage->particles_shader.shader.version_get_shader(version, 0));
  1365. valid = true;
  1366. }
  1367. bool ParticlesStorage::ParticlesShaderData::is_animated() const {
  1368. return false;
  1369. }
  1370. bool ParticlesStorage::ParticlesShaderData::casts_shadows() const {
  1371. return false;
  1372. }
  1373. RS::ShaderNativeSourceCode ParticlesStorage::ParticlesShaderData::get_native_source_code() const {
  1374. return ParticlesStorage::get_singleton()->particles_shader.shader.version_get_native_source_code(version);
  1375. }
  1376. ParticlesStorage::ParticlesShaderData::~ParticlesShaderData() {
  1377. //pipeline variants will clear themselves if shader is gone
  1378. if (version.is_valid()) {
  1379. ParticlesStorage::get_singleton()->particles_shader.shader.version_free(version);
  1380. }
  1381. }
  1382. MaterialStorage::ShaderData *ParticlesStorage::_create_particles_shader_func() {
  1383. ParticlesShaderData *shader_data = memnew(ParticlesShaderData);
  1384. return shader_data;
  1385. }
  1386. bool ParticlesStorage::ParticleProcessMaterialData::update_parameters(const HashMap<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty) {
  1387. return update_parameters_uniform_set(p_parameters, p_uniform_dirty, p_textures_dirty, shader_data->uniforms, shader_data->ubo_offsets.ptr(), shader_data->texture_uniforms, shader_data->default_texture_params, shader_data->ubo_size, uniform_set, ParticlesStorage::get_singleton()->particles_shader.shader.version_get_shader(shader_data->version, 0), 3, true);
  1388. }
  1389. ParticlesStorage::ParticleProcessMaterialData::~ParticleProcessMaterialData() {
  1390. free_parameters_uniform_set(uniform_set);
  1391. }
  1392. MaterialStorage::MaterialData *ParticlesStorage::_create_particles_material_func(ParticlesShaderData *p_shader) {
  1393. ParticleProcessMaterialData *material_data = memnew(ParticleProcessMaterialData);
  1394. material_data->shader_data = p_shader;
  1395. //update will happen later anyway so do nothing.
  1396. return material_data;
  1397. }
  1398. ////////
  1399. /* PARTICLES COLLISION API */
  1400. RID ParticlesStorage::particles_collision_allocate() {
  1401. return particles_collision_owner.allocate_rid();
  1402. }
  1403. void ParticlesStorage::particles_collision_initialize(RID p_rid) {
  1404. particles_collision_owner.initialize_rid(p_rid, ParticlesCollision());
  1405. }
  1406. void ParticlesStorage::particles_collision_free(RID p_rid) {
  1407. ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_rid);
  1408. if (particles_collision->heightfield_texture.is_valid()) {
  1409. RD::get_singleton()->free(particles_collision->heightfield_texture);
  1410. }
  1411. particles_collision->dependency.deleted_notify(p_rid);
  1412. particles_collision_owner.free(p_rid);
  1413. }
  1414. RID ParticlesStorage::particles_collision_get_heightfield_framebuffer(RID p_particles_collision) const {
  1415. ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
  1416. ERR_FAIL_COND_V(!particles_collision, RID());
  1417. ERR_FAIL_COND_V(particles_collision->type != RS::PARTICLES_COLLISION_TYPE_HEIGHTFIELD_COLLIDE, RID());
  1418. if (particles_collision->heightfield_texture == RID()) {
  1419. //create
  1420. const int resolutions[RS::PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_MAX] = { 256, 512, 1024, 2048, 4096, 8192 };
  1421. Size2i size;
  1422. if (particles_collision->extents.x > particles_collision->extents.z) {
  1423. size.x = resolutions[particles_collision->heightfield_resolution];
  1424. size.y = int32_t(particles_collision->extents.z / particles_collision->extents.x * size.x);
  1425. } else {
  1426. size.y = resolutions[particles_collision->heightfield_resolution];
  1427. size.x = int32_t(particles_collision->extents.x / particles_collision->extents.z * size.y);
  1428. }
  1429. RD::TextureFormat tf;
  1430. tf.format = RD::DATA_FORMAT_D32_SFLOAT;
  1431. tf.width = size.x;
  1432. tf.height = size.y;
  1433. tf.texture_type = RD::TEXTURE_TYPE_2D;
  1434. tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
  1435. particles_collision->heightfield_texture = RD::get_singleton()->texture_create(tf, RD::TextureView());
  1436. Vector<RID> fb_tex;
  1437. fb_tex.push_back(particles_collision->heightfield_texture);
  1438. particles_collision->heightfield_fb = RD::get_singleton()->framebuffer_create(fb_tex);
  1439. particles_collision->heightfield_fb_size = size;
  1440. }
  1441. return particles_collision->heightfield_fb;
  1442. }
  1443. void ParticlesStorage::particles_collision_set_collision_type(RID p_particles_collision, RS::ParticlesCollisionType p_type) {
  1444. ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
  1445. ERR_FAIL_COND(!particles_collision);
  1446. if (p_type == particles_collision->type) {
  1447. return;
  1448. }
  1449. if (particles_collision->heightfield_texture.is_valid()) {
  1450. RD::get_singleton()->free(particles_collision->heightfield_texture);
  1451. particles_collision->heightfield_texture = RID();
  1452. }
  1453. particles_collision->type = p_type;
  1454. particles_collision->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_AABB);
  1455. }
  1456. void ParticlesStorage::particles_collision_set_cull_mask(RID p_particles_collision, uint32_t p_cull_mask) {
  1457. ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
  1458. ERR_FAIL_COND(!particles_collision);
  1459. particles_collision->cull_mask = p_cull_mask;
  1460. }
  1461. void ParticlesStorage::particles_collision_set_sphere_radius(RID p_particles_collision, real_t p_radius) {
  1462. ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
  1463. ERR_FAIL_COND(!particles_collision);
  1464. particles_collision->radius = p_radius;
  1465. particles_collision->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_AABB);
  1466. }
  1467. void ParticlesStorage::particles_collision_set_box_extents(RID p_particles_collision, const Vector3 &p_extents) {
  1468. ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
  1469. ERR_FAIL_COND(!particles_collision);
  1470. particles_collision->extents = p_extents;
  1471. particles_collision->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_AABB);
  1472. }
  1473. void ParticlesStorage::particles_collision_set_attractor_strength(RID p_particles_collision, real_t p_strength) {
  1474. ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
  1475. ERR_FAIL_COND(!particles_collision);
  1476. particles_collision->attractor_strength = p_strength;
  1477. }
  1478. void ParticlesStorage::particles_collision_set_attractor_directionality(RID p_particles_collision, real_t p_directionality) {
  1479. ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
  1480. ERR_FAIL_COND(!particles_collision);
  1481. particles_collision->attractor_directionality = p_directionality;
  1482. }
  1483. void ParticlesStorage::particles_collision_set_attractor_attenuation(RID p_particles_collision, real_t p_curve) {
  1484. ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
  1485. ERR_FAIL_COND(!particles_collision);
  1486. particles_collision->attractor_attenuation = p_curve;
  1487. }
  1488. void ParticlesStorage::particles_collision_set_field_texture(RID p_particles_collision, RID p_texture) {
  1489. ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
  1490. ERR_FAIL_COND(!particles_collision);
  1491. particles_collision->field_texture = p_texture;
  1492. }
  1493. void ParticlesStorage::particles_collision_height_field_update(RID p_particles_collision) {
  1494. ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
  1495. ERR_FAIL_COND(!particles_collision);
  1496. particles_collision->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_AABB);
  1497. }
  1498. void ParticlesStorage::particles_collision_set_height_field_resolution(RID p_particles_collision, RS::ParticlesCollisionHeightfieldResolution p_resolution) {
  1499. ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
  1500. ERR_FAIL_COND(!particles_collision);
  1501. ERR_FAIL_INDEX(p_resolution, RS::PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_MAX);
  1502. if (particles_collision->heightfield_resolution == p_resolution) {
  1503. return;
  1504. }
  1505. particles_collision->heightfield_resolution = p_resolution;
  1506. if (particles_collision->heightfield_texture.is_valid()) {
  1507. RD::get_singleton()->free(particles_collision->heightfield_texture);
  1508. particles_collision->heightfield_texture = RID();
  1509. }
  1510. }
  1511. AABB ParticlesStorage::particles_collision_get_aabb(RID p_particles_collision) const {
  1512. ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
  1513. ERR_FAIL_COND_V(!particles_collision, AABB());
  1514. switch (particles_collision->type) {
  1515. case RS::PARTICLES_COLLISION_TYPE_SPHERE_ATTRACT:
  1516. case RS::PARTICLES_COLLISION_TYPE_SPHERE_COLLIDE: {
  1517. AABB aabb;
  1518. aabb.position = -Vector3(1, 1, 1) * particles_collision->radius;
  1519. aabb.size = Vector3(2, 2, 2) * particles_collision->radius;
  1520. return aabb;
  1521. }
  1522. default: {
  1523. AABB aabb;
  1524. aabb.position = -particles_collision->extents;
  1525. aabb.size = particles_collision->extents * 2;
  1526. return aabb;
  1527. }
  1528. }
  1529. }
  1530. Vector3 ParticlesStorage::particles_collision_get_extents(RID p_particles_collision) const {
  1531. const ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
  1532. ERR_FAIL_COND_V(!particles_collision, Vector3());
  1533. return particles_collision->extents;
  1534. }
  1535. bool ParticlesStorage::particles_collision_is_heightfield(RID p_particles_collision) const {
  1536. const ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
  1537. ERR_FAIL_COND_V(!particles_collision, false);
  1538. return particles_collision->type == RS::PARTICLES_COLLISION_TYPE_HEIGHTFIELD_COLLIDE;
  1539. }
  1540. Dependency *ParticlesStorage::particles_collision_get_dependency(RID p_particles_collision) const {
  1541. ParticlesCollision *pc = particles_collision_owner.get_or_null(p_particles_collision);
  1542. ERR_FAIL_NULL_V(pc, nullptr);
  1543. return &pc->dependency;
  1544. }
  1545. /* Particles collision instance */
  1546. RID ParticlesStorage::particles_collision_instance_create(RID p_collision) {
  1547. ParticlesCollisionInstance pci;
  1548. pci.collision = p_collision;
  1549. return particles_collision_instance_owner.make_rid(pci);
  1550. }
  1551. void ParticlesStorage::particles_collision_instance_free(RID p_rid) {
  1552. particles_collision_instance_owner.free(p_rid);
  1553. }
  1554. void ParticlesStorage::particles_collision_instance_set_transform(RID p_collision_instance, const Transform3D &p_transform) {
  1555. ParticlesCollisionInstance *pci = particles_collision_instance_owner.get_or_null(p_collision_instance);
  1556. ERR_FAIL_COND(!pci);
  1557. pci->transform = p_transform;
  1558. }
  1559. void ParticlesStorage::particles_collision_instance_set_active(RID p_collision_instance, bool p_active) {
  1560. ParticlesCollisionInstance *pci = particles_collision_instance_owner.get_or_null(p_collision_instance);
  1561. ERR_FAIL_COND(!pci);
  1562. pci->active = p_active;
  1563. }