particles_storage.h 20 KB

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  1. /**************************************************************************/
  2. /* particles_storage.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef PARTICLES_STORAGE_RD_H
  31. #define PARTICLES_STORAGE_RD_H
  32. #include "core/templates/local_vector.h"
  33. #include "core/templates/rid_owner.h"
  34. #include "core/templates/self_list.h"
  35. #include "servers/rendering/renderer_rd/effects/sort_effects.h"
  36. #include "servers/rendering/renderer_rd/shaders/particles.glsl.gen.h"
  37. #include "servers/rendering/renderer_rd/shaders/particles_copy.glsl.gen.h"
  38. #include "servers/rendering/renderer_rd/storage_rd/material_storage.h"
  39. #include "servers/rendering/shader_compiler.h"
  40. #include "servers/rendering/storage/particles_storage.h"
  41. #include "servers/rendering/storage/utilities.h"
  42. namespace RendererRD {
  43. class ParticlesStorage : public RendererParticlesStorage {
  44. private:
  45. static ParticlesStorage *singleton;
  46. /* EFFECTS */
  47. SortEffects *sort_effects = nullptr;
  48. /* PARTICLES */
  49. struct ParticleData {
  50. float xform[16];
  51. float velocity[3];
  52. uint32_t active;
  53. float color[4];
  54. float custom[4];
  55. };
  56. struct ParticlesFrameParams {
  57. enum {
  58. MAX_ATTRACTORS = 32,
  59. MAX_COLLIDERS = 32,
  60. MAX_3D_TEXTURES = 7
  61. };
  62. enum AttractorType {
  63. ATTRACTOR_TYPE_SPHERE,
  64. ATTRACTOR_TYPE_BOX,
  65. ATTRACTOR_TYPE_VECTOR_FIELD,
  66. };
  67. struct Attractor {
  68. float transform[16];
  69. float extents[3]; //exents or radius
  70. uint32_t type;
  71. uint32_t texture_index; //texture index for vector field
  72. float strength;
  73. float attenuation;
  74. float directionality;
  75. };
  76. enum CollisionType {
  77. COLLISION_TYPE_SPHERE,
  78. COLLISION_TYPE_BOX,
  79. COLLISION_TYPE_SDF,
  80. COLLISION_TYPE_HEIGHT_FIELD,
  81. COLLISION_TYPE_2D_SDF,
  82. };
  83. struct Collider {
  84. float transform[16];
  85. float extents[3]; //exents or radius
  86. uint32_t type;
  87. uint32_t texture_index; //texture index for vector field
  88. float scale;
  89. uint32_t pad[2];
  90. };
  91. uint32_t emitting;
  92. float system_phase;
  93. float prev_system_phase;
  94. uint32_t cycle;
  95. float explosiveness;
  96. float randomness;
  97. float time;
  98. float delta;
  99. uint32_t frame;
  100. uint32_t pad0;
  101. uint32_t pad1;
  102. uint32_t pad2;
  103. uint32_t random_seed;
  104. uint32_t attractor_count;
  105. uint32_t collider_count;
  106. float particle_size;
  107. float emission_transform[16];
  108. Attractor attractors[MAX_ATTRACTORS];
  109. Collider colliders[MAX_COLLIDERS];
  110. };
  111. struct ParticleEmissionBuffer {
  112. struct Data {
  113. float xform[16];
  114. float velocity[3];
  115. uint32_t flags;
  116. float color[4];
  117. float custom[4];
  118. };
  119. int32_t particle_count;
  120. int32_t particle_max;
  121. uint32_t pad1;
  122. uint32_t pad2;
  123. Data data[1]; //its 2020 and empty arrays are still non standard in C++
  124. };
  125. struct Particles {
  126. RS::ParticlesMode mode = RS::PARTICLES_MODE_3D;
  127. bool inactive = true;
  128. double inactive_time = 0.0;
  129. bool emitting = false;
  130. bool one_shot = false;
  131. int amount = 0;
  132. double lifetime = 1.0;
  133. double pre_process_time = 0.0;
  134. real_t explosiveness = 0.0;
  135. real_t randomness = 0.0;
  136. bool restart_request = false;
  137. AABB custom_aabb = AABB(Vector3(-4, -4, -4), Vector3(8, 8, 8));
  138. bool use_local_coords = false;
  139. bool has_collision_cache = false;
  140. bool has_sdf_collision = false;
  141. Transform2D sdf_collision_transform;
  142. Rect2 sdf_collision_to_screen;
  143. RID sdf_collision_texture;
  144. RID process_material;
  145. uint32_t frame_counter = 0;
  146. RS::ParticlesTransformAlign transform_align = RS::PARTICLES_TRANSFORM_ALIGN_DISABLED;
  147. RS::ParticlesDrawOrder draw_order = RS::PARTICLES_DRAW_ORDER_INDEX;
  148. Vector<RID> draw_passes;
  149. Vector<Transform3D> trail_bind_poses;
  150. bool trail_bind_poses_dirty = false;
  151. RID trail_bind_pose_buffer;
  152. RID trail_bind_pose_uniform_set;
  153. RID particle_buffer;
  154. RID particle_instance_buffer;
  155. RID frame_params_buffer;
  156. uint32_t userdata_count = 0;
  157. RID particles_material_uniform_set;
  158. RID particles_copy_uniform_set;
  159. RID particles_transforms_buffer_uniform_set;
  160. RID collision_textures_uniform_set;
  161. RID collision_3d_textures[ParticlesFrameParams::MAX_3D_TEXTURES];
  162. uint32_t collision_3d_textures_used = 0;
  163. RID collision_heightmap_texture;
  164. RID particles_sort_buffer;
  165. RID particles_sort_uniform_set;
  166. bool dirty = false;
  167. SelfList<Particles> update_list;
  168. RID sub_emitter;
  169. double phase = 0.0;
  170. double prev_phase = 0.0;
  171. uint64_t prev_ticks = 0;
  172. uint32_t random_seed = 0;
  173. uint32_t cycle_number = 0;
  174. double speed_scale = 1.0;
  175. int fixed_fps = 30;
  176. bool interpolate = true;
  177. bool fractional_delta = false;
  178. double frame_remainder = 0;
  179. real_t collision_base_size = 0.01;
  180. uint32_t instance_motion_vectors_current_offset = 0;
  181. uint32_t instance_motion_vectors_previous_offset = 0;
  182. uint64_t instance_motion_vectors_last_change = -1;
  183. bool instance_motion_vectors_enabled = false;
  184. bool clear = true;
  185. bool force_sub_emit = false;
  186. Transform3D emission_transform;
  187. Vector<uint8_t> emission_buffer_data;
  188. ParticleEmissionBuffer *emission_buffer = nullptr;
  189. RID emission_storage_buffer;
  190. HashSet<RID> collisions;
  191. Dependency dependency;
  192. double trail_lifetime = 0.3;
  193. bool trails_enabled = false;
  194. LocalVector<ParticlesFrameParams> frame_history;
  195. LocalVector<ParticlesFrameParams> trail_params;
  196. Particles() :
  197. update_list(this) {
  198. }
  199. };
  200. void _particles_process(Particles *p_particles, double p_delta);
  201. void _particles_allocate_emission_buffer(Particles *particles);
  202. void _particles_free_data(Particles *particles);
  203. void _particles_update_buffers(Particles *particles);
  204. struct ParticlesShader {
  205. struct PushConstant {
  206. float lifetime;
  207. uint32_t clear;
  208. uint32_t total_particles;
  209. uint32_t trail_size;
  210. uint32_t use_fractional_delta;
  211. uint32_t sub_emitter_mode;
  212. uint32_t can_emit;
  213. uint32_t trail_pass;
  214. };
  215. ParticlesShaderRD shader;
  216. ShaderCompiler compiler;
  217. RID default_shader;
  218. RID default_material;
  219. RID default_shader_rd;
  220. RID base_uniform_set;
  221. struct CopyPushConstant {
  222. float sort_direction[3];
  223. uint32_t total_particles;
  224. uint32_t trail_size;
  225. uint32_t trail_total;
  226. float frame_delta;
  227. float frame_remainder;
  228. float align_up[3];
  229. uint32_t align_mode;
  230. uint32_t lifetime_split;
  231. uint32_t lifetime_reverse;
  232. uint32_t motion_vectors_current_offset;
  233. struct {
  234. uint32_t order_by_lifetime : 1;
  235. uint32_t copy_mode_2d : 1;
  236. };
  237. float inv_emission_transform[16];
  238. };
  239. enum {
  240. MAX_USERDATAS = 6
  241. };
  242. enum {
  243. COPY_MODE_FILL_INSTANCES,
  244. COPY_MODE_FILL_SORT_BUFFER,
  245. COPY_MODE_FILL_INSTANCES_WITH_SORT_BUFFER,
  246. COPY_MODE_MAX,
  247. };
  248. ParticlesCopyShaderRD copy_shader;
  249. RID copy_shader_version;
  250. RID copy_pipelines[COPY_MODE_MAX * (MAX_USERDATAS + 1)];
  251. LocalVector<float> pose_update_buffer;
  252. } particles_shader;
  253. SelfList<Particles>::List particle_update_list;
  254. mutable RID_Owner<Particles, true> particles_owner;
  255. /* Particle Shader */
  256. struct ParticlesShaderData : public MaterialStorage::ShaderData {
  257. bool valid = false;
  258. RID version;
  259. bool uses_collision = false;
  260. Vector<ShaderCompiler::GeneratedCode::Texture> texture_uniforms;
  261. Vector<uint32_t> ubo_offsets;
  262. uint32_t ubo_size = 0;
  263. String code;
  264. RID pipeline;
  265. bool uses_time = false;
  266. bool userdatas_used[ParticlesShader::MAX_USERDATAS] = {};
  267. uint32_t userdata_count = 0;
  268. virtual void set_code(const String &p_Code);
  269. virtual bool is_animated() const;
  270. virtual bool casts_shadows() const;
  271. virtual RS::ShaderNativeSourceCode get_native_source_code() const;
  272. ParticlesShaderData() {}
  273. virtual ~ParticlesShaderData();
  274. };
  275. MaterialStorage::ShaderData *_create_particles_shader_func();
  276. static MaterialStorage::ShaderData *_create_particles_shader_funcs() {
  277. return ParticlesStorage::get_singleton()->_create_particles_shader_func();
  278. }
  279. struct ParticleProcessMaterialData : public MaterialStorage::MaterialData {
  280. ParticlesShaderData *shader_data = nullptr;
  281. RID uniform_set;
  282. virtual void set_render_priority(int p_priority) {}
  283. virtual void set_next_pass(RID p_pass) {}
  284. virtual bool update_parameters(const HashMap<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty);
  285. virtual ~ParticleProcessMaterialData();
  286. };
  287. MaterialStorage::MaterialData *_create_particles_material_func(ParticlesShaderData *p_shader);
  288. static MaterialStorage::MaterialData *_create_particles_material_funcs(MaterialStorage::ShaderData *p_shader) {
  289. return ParticlesStorage::get_singleton()->_create_particles_material_func(static_cast<ParticlesShaderData *>(p_shader));
  290. }
  291. /* Particles Collision */
  292. struct ParticlesCollision {
  293. RS::ParticlesCollisionType type = RS::PARTICLES_COLLISION_TYPE_SPHERE_ATTRACT;
  294. uint32_t cull_mask = 0xFFFFFFFF;
  295. float radius = 1.0;
  296. Vector3 extents = Vector3(1, 1, 1);
  297. float attractor_strength = 1.0;
  298. float attractor_attenuation = 1.0;
  299. float attractor_directionality = 0.0;
  300. RID field_texture;
  301. RID heightfield_texture;
  302. RID heightfield_fb;
  303. Size2i heightfield_fb_size;
  304. RS::ParticlesCollisionHeightfieldResolution heightfield_resolution = RS::PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_1024;
  305. Dependency dependency;
  306. };
  307. struct ParticlesCollisionInstance {
  308. RID collision;
  309. Transform3D transform;
  310. bool active = false;
  311. };
  312. mutable RID_Owner<ParticlesCollision, true> particles_collision_owner;
  313. mutable RID_Owner<ParticlesCollisionInstance> particles_collision_instance_owner;
  314. public:
  315. static ParticlesStorage *get_singleton();
  316. ParticlesStorage();
  317. virtual ~ParticlesStorage();
  318. bool free(RID p_rid);
  319. /* PARTICLES */
  320. bool owns_particles(RID p_rid) { return particles_owner.owns(p_rid); }
  321. virtual RID particles_allocate() override;
  322. virtual void particles_initialize(RID p_rid) override;
  323. virtual void particles_free(RID p_rid) override;
  324. virtual void particles_set_mode(RID p_particles, RS::ParticlesMode p_mode) override;
  325. virtual void particles_set_emitting(RID p_particles, bool p_emitting) override;
  326. virtual void particles_set_amount(RID p_particles, int p_amount) override;
  327. virtual void particles_set_lifetime(RID p_particles, double p_lifetime) override;
  328. virtual void particles_set_one_shot(RID p_particles, bool p_one_shot) override;
  329. virtual void particles_set_pre_process_time(RID p_particles, double p_time) override;
  330. virtual void particles_set_explosiveness_ratio(RID p_particles, real_t p_ratio) override;
  331. virtual void particles_set_randomness_ratio(RID p_particles, real_t p_ratio) override;
  332. virtual void particles_set_custom_aabb(RID p_particles, const AABB &p_aabb) override;
  333. virtual void particles_set_speed_scale(RID p_particles, double p_scale) override;
  334. virtual void particles_set_use_local_coordinates(RID p_particles, bool p_enable) override;
  335. virtual void particles_set_process_material(RID p_particles, RID p_material) override;
  336. virtual RID particles_get_process_material(RID p_particles) const override;
  337. virtual void particles_set_fixed_fps(RID p_particles, int p_fps) override;
  338. virtual void particles_set_interpolate(RID p_particles, bool p_enable) override;
  339. virtual void particles_set_fractional_delta(RID p_particles, bool p_enable) override;
  340. virtual void particles_set_collision_base_size(RID p_particles, real_t p_size) override;
  341. virtual void particles_set_transform_align(RID p_particles, RS::ParticlesTransformAlign p_transform_align) override;
  342. virtual void particles_set_trails(RID p_particles, bool p_enable, double p_length) override;
  343. virtual void particles_set_trail_bind_poses(RID p_particles, const Vector<Transform3D> &p_bind_poses) override;
  344. virtual void particles_restart(RID p_particles) override;
  345. virtual void particles_emit(RID p_particles, const Transform3D &p_transform, const Vector3 &p_velocity, const Color &p_color, const Color &p_custom, uint32_t p_emit_flags) override;
  346. virtual void particles_set_subemitter(RID p_particles, RID p_subemitter_particles) override;
  347. virtual void particles_set_draw_order(RID p_particles, RS::ParticlesDrawOrder p_order) override;
  348. virtual void particles_set_draw_passes(RID p_particles, int p_count) override;
  349. virtual void particles_set_draw_pass_mesh(RID p_particles, int p_pass, RID p_mesh) override;
  350. virtual void particles_request_process(RID p_particles) override;
  351. virtual AABB particles_get_current_aabb(RID p_particles) override;
  352. virtual AABB particles_get_aabb(RID p_particles) const override;
  353. virtual void particles_set_emission_transform(RID p_particles, const Transform3D &p_transform) override;
  354. virtual bool particles_get_emitting(RID p_particles) override;
  355. virtual int particles_get_draw_passes(RID p_particles) const override;
  356. virtual RID particles_get_draw_pass_mesh(RID p_particles, int p_pass) const override;
  357. virtual void particles_set_view_axis(RID p_particles, const Vector3 &p_axis, const Vector3 &p_up_axis) override;
  358. virtual bool particles_is_inactive(RID p_particles) const override;
  359. _FORCE_INLINE_ RS::ParticlesMode particles_get_mode(RID p_particles) {
  360. Particles *particles = particles_owner.get_or_null(p_particles);
  361. ERR_FAIL_COND_V(!particles, RS::PARTICLES_MODE_2D);
  362. return particles->mode;
  363. }
  364. _FORCE_INLINE_ uint32_t particles_get_frame_counter(RID p_particles) {
  365. Particles *particles = particles_owner.get_or_null(p_particles);
  366. ERR_FAIL_COND_V(!particles, false);
  367. return particles->frame_counter;
  368. }
  369. _FORCE_INLINE_ uint32_t particles_get_amount(RID p_particles, uint32_t &r_trail_divisor) {
  370. Particles *particles = particles_owner.get_or_null(p_particles);
  371. ERR_FAIL_COND_V(!particles, 0);
  372. if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) {
  373. r_trail_divisor = particles->trail_bind_poses.size();
  374. } else {
  375. r_trail_divisor = 1;
  376. }
  377. return particles->amount * r_trail_divisor;
  378. }
  379. _FORCE_INLINE_ bool particles_has_collision(RID p_particles) {
  380. Particles *particles = particles_owner.get_or_null(p_particles);
  381. ERR_FAIL_COND_V(!particles, 0);
  382. return particles->has_collision_cache;
  383. }
  384. _FORCE_INLINE_ uint32_t particles_is_using_local_coords(RID p_particles) {
  385. Particles *particles = particles_owner.get_or_null(p_particles);
  386. ERR_FAIL_COND_V(!particles, false);
  387. return particles->use_local_coords;
  388. }
  389. _FORCE_INLINE_ RID particles_get_instance_buffer_uniform_set(RID p_particles, RID p_shader, uint32_t p_set) {
  390. Particles *particles = particles_owner.get_or_null(p_particles);
  391. ERR_FAIL_COND_V(!particles, RID());
  392. if (particles->particles_transforms_buffer_uniform_set.is_null() || !RD::get_singleton()->uniform_set_is_valid(particles->particles_transforms_buffer_uniform_set)) {
  393. _particles_update_buffers(particles);
  394. Vector<RD::Uniform> uniforms;
  395. {
  396. RD::Uniform u;
  397. u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
  398. u.binding = 0;
  399. u.append_id(particles->particle_instance_buffer);
  400. uniforms.push_back(u);
  401. }
  402. particles->particles_transforms_buffer_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, p_shader, p_set);
  403. }
  404. return particles->particles_transforms_buffer_uniform_set;
  405. }
  406. void particles_get_instance_buffer_motion_vectors_offsets(RID p_particles, uint32_t &r_current_offset, uint32_t &r_prev_offset);
  407. virtual void particles_add_collision(RID p_particles, RID p_particles_collision_instance) override;
  408. virtual void particles_remove_collision(RID p_particles, RID p_particles_collision_instance) override;
  409. void particles_set_canvas_sdf_collision(RID p_particles, bool p_enable, const Transform2D &p_xform, const Rect2 &p_to_screen, RID p_texture);
  410. virtual void update_particles() override;
  411. void particles_update_dependency(RID p_particles, DependencyTracker *p_instance);
  412. Dependency *particles_get_dependency(RID p_particles) const;
  413. /* Particles Collision */
  414. bool owns_particles_collision(RID p_rid) { return particles_collision_owner.owns(p_rid); }
  415. virtual RID particles_collision_allocate() override;
  416. virtual void particles_collision_initialize(RID p_particles_collision) override;
  417. virtual void particles_collision_free(RID p_rid) override;
  418. virtual void particles_collision_set_collision_type(RID p_particles_collision, RS::ParticlesCollisionType p_type) override;
  419. virtual void particles_collision_set_cull_mask(RID p_particles_collision, uint32_t p_cull_mask) override;
  420. virtual void particles_collision_set_sphere_radius(RID p_particles_collision, real_t p_radius) override; //for spheres
  421. virtual void particles_collision_set_box_extents(RID p_particles_collision, const Vector3 &p_extents) override; //for non-spheres
  422. virtual void particles_collision_set_attractor_strength(RID p_particles_collision, real_t p_strength) override;
  423. virtual void particles_collision_set_attractor_directionality(RID p_particles_collision, real_t p_directionality) override;
  424. virtual void particles_collision_set_attractor_attenuation(RID p_particles_collision, real_t p_curve) override;
  425. virtual void particles_collision_set_field_texture(RID p_particles_collision, RID p_texture) override; //for SDF and vector field, heightfield is dynamic
  426. virtual void particles_collision_height_field_update(RID p_particles_collision) override; //for SDF and vector field
  427. virtual void particles_collision_set_height_field_resolution(RID p_particles_collision, RS::ParticlesCollisionHeightfieldResolution p_resolution) override; //for SDF and vector field
  428. virtual AABB particles_collision_get_aabb(RID p_particles_collision) const override;
  429. Vector3 particles_collision_get_extents(RID p_particles_collision) const;
  430. virtual bool particles_collision_is_heightfield(RID p_particles_collision) const override;
  431. RID particles_collision_get_heightfield_framebuffer(RID p_particles_collision) const;
  432. Dependency *particles_collision_get_dependency(RID p_particles) const;
  433. //used from 2D and 3D
  434. bool owns_particles_collision_instance(RID p_rid) { return particles_collision_instance_owner.owns(p_rid); }
  435. virtual RID particles_collision_instance_create(RID p_collision) override;
  436. virtual void particles_collision_instance_free(RID p_rid) override;
  437. virtual void particles_collision_instance_set_transform(RID p_collision_instance, const Transform3D &p_transform) override;
  438. virtual void particles_collision_instance_set_active(RID p_collision_instance, bool p_active) override;
  439. };
  440. } // namespace RendererRD
  441. #endif // PARTICLES_STORAGE_RD_H