navigation_mesh_generator.h 4.0 KB

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  1. /**************************************************************************/
  2. /* navigation_mesh_generator.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef NAVIGATION_MESH_GENERATOR_H
  31. #define NAVIGATION_MESH_GENERATOR_H
  32. #ifndef _3D_DISABLED
  33. #include "scene/3d/navigation_region_3d.h"
  34. #include "scene/resources/navigation_mesh.h"
  35. #include <Recast.h>
  36. class NavigationMeshSourceGeometryData3D;
  37. class NavigationMeshGenerator : public Object {
  38. GDCLASS(NavigationMeshGenerator, Object);
  39. Mutex generator_mutex;
  40. static NavigationMeshGenerator *singleton;
  41. HashSet<Ref<NavigationMesh>> baking_navmeshes;
  42. protected:
  43. static void _bind_methods();
  44. static void _add_vertex(const Vector3 &p_vec3, Vector<float> &p_vertices);
  45. static void _add_mesh(const Ref<Mesh> &p_mesh, const Transform3D &p_xform, Vector<float> &p_vertices, Vector<int> &p_indices);
  46. static void _add_mesh_array(const Array &p_array, const Transform3D &p_xform, Vector<float> &p_vertices, Vector<int> &p_indices);
  47. static void _add_faces(const PackedVector3Array &p_faces, const Transform3D &p_xform, Vector<float> &p_vertices, Vector<int> &p_indices);
  48. static void _parse_geometry(const Transform3D &p_navmesh_transform, Node *p_node, Vector<float> &p_vertices, Vector<int> &p_indices, NavigationMesh::ParsedGeometryType p_generate_from, uint32_t p_collision_mask, bool p_recurse_children);
  49. public:
  50. static NavigationMeshGenerator *get_singleton();
  51. NavigationMeshGenerator();
  52. ~NavigationMeshGenerator();
  53. void bake(const Ref<NavigationMesh> &p_navigation_mesh, Node *p_root_node);
  54. void clear(Ref<NavigationMesh> p_navigation_mesh);
  55. void parse_source_geometry_data(const Ref<NavigationMesh> &p_navigation_mesh, Ref<NavigationMeshSourceGeometryData3D> p_source_geometry_data, Node *p_root_node, const Callable &p_callback = Callable());
  56. void bake_from_source_geometry_data(Ref<NavigationMesh> p_navigation_mesh, const Ref<NavigationMeshSourceGeometryData3D> &p_source_geometry_data, const Callable &p_callback = Callable());
  57. };
  58. #endif
  59. #endif // NAVIGATION_MESH_GENERATOR_H