register_types.cpp 3.9 KB

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  1. /**************************************************************************/
  2. /* register_types.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "register_types.h"
  31. #include "fbx_document.h"
  32. #ifdef TOOLS_ENABLED
  33. #include "editor/editor_scene_importer_fbx2gltf.h"
  34. #include "editor/editor_scene_importer_ufbx.h"
  35. #include "core/config/project_settings.h"
  36. #include "editor/editor_node.h"
  37. static void _editor_init() {
  38. Ref<EditorSceneFormatImporterUFBX> import_fbx;
  39. import_fbx.instantiate();
  40. ResourceImporterScene::add_scene_importer(import_fbx);
  41. bool fbx2gltf_enabled = GLOBAL_GET("filesystem/import/fbx2gltf/enabled");
  42. if (fbx2gltf_enabled) {
  43. Ref<EditorSceneFormatImporterFBX2GLTF> importer;
  44. importer.instantiate();
  45. ResourceImporterScene::add_scene_importer(importer);
  46. }
  47. }
  48. #endif // TOOLS_ENABLED
  49. void initialize_fbx_module(ModuleInitializationLevel p_level) {
  50. if (p_level == MODULE_INITIALIZATION_LEVEL_SCENE) {
  51. GDREGISTER_CLASS(FBXDocument);
  52. GDREGISTER_CLASS(FBXState);
  53. }
  54. #ifdef TOOLS_ENABLED
  55. if (p_level == MODULE_INITIALIZATION_LEVEL_EDITOR) {
  56. // Editor-specific API.
  57. ClassDB::APIType prev_api = ClassDB::get_current_api();
  58. ClassDB::set_current_api(ClassDB::API_EDITOR);
  59. GDREGISTER_CLASS(EditorSceneFormatImporterUFBX);
  60. GLOBAL_DEF_RST_BASIC("filesystem/import/fbx2gltf/enabled", true);
  61. GDREGISTER_CLASS(EditorSceneFormatImporterFBX2GLTF);
  62. GLOBAL_DEF_RST("filesystem/import/fbx2gltf/enabled.android", false);
  63. GLOBAL_DEF_RST("filesystem/import/fbx2gltf/enabled.web", false);
  64. ClassDB::set_current_api(prev_api);
  65. EditorNode::add_init_callback(_editor_init);
  66. }
  67. #endif // TOOLS_ENABLED
  68. }
  69. void uninitialize_fbx_module(ModuleInitializationLevel p_level) {
  70. if (p_level != MODULE_INITIALIZATION_LEVEL_SCENE) {
  71. return;
  72. }
  73. // TODO: 20240118 // fire
  74. // FBXDocument::unregister_all_gltf_document_extensions();
  75. }