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- /**************************************************************************/
- /* detect_prime_egl.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifdef GLES3_ENABLED
- #ifdef EGL_ENABLED
- #include "detect_prime_egl.h"
- #include "core/string/print_string.h"
- #include "core/string/ustring.h"
- #include <stdlib.h>
- #include <cstring>
- #include <sys/types.h>
- #include <sys/wait.h>
- #include <unistd.h>
- // To prevent shadowing warnings.
- #undef glGetString
- // Runs inside a child. Exiting will not quit the engine.
- void DetectPrimeEGL::create_context(EGLenum p_platform_enum) {
- #if defined(GLAD_ENABLED)
- if (!gladLoaderLoadEGL(nullptr)) {
- print_verbose("Unable to load EGL, GPU detection skipped.");
- quick_exit(1);
- }
- #endif
- EGLDisplay egl_display = EGL_NO_DISPLAY;
- if (GLAD_EGL_VERSION_1_5) {
- egl_display = eglGetPlatformDisplay(p_platform_enum, nullptr, nullptr);
- } else if (GLAD_EGL_EXT_platform_base) {
- #ifdef EGL_EXT_platform_base
- egl_display = eglGetPlatformDisplayEXT(p_platform_enum, nullptr, nullptr);
- #endif
- } else {
- egl_display = eglGetDisplay(EGL_DEFAULT_DISPLAY);
- }
- EGLConfig egl_config;
- EGLContext egl_context = EGL_NO_CONTEXT;
- eglInitialize(egl_display, nullptr, nullptr);
- #if defined(GLAD_ENABLED)
- if (!gladLoaderLoadEGL(egl_display)) {
- print_verbose("Unable to load EGL, GPU detection skipped.");
- quick_exit(1);
- }
- #endif
- eglBindAPI(EGL_OPENGL_API);
- EGLint attribs[] = {
- EGL_RED_SIZE,
- 1,
- EGL_BLUE_SIZE,
- 1,
- EGL_GREEN_SIZE,
- 1,
- EGL_DEPTH_SIZE,
- 24,
- EGL_NONE,
- };
- EGLint config_count = 0;
- eglChooseConfig(egl_display, attribs, &egl_config, 1, &config_count);
- EGLint context_attribs[] = {
- EGL_CONTEXT_MAJOR_VERSION, 3,
- EGL_CONTEXT_MINOR_VERSION, 3,
- EGL_NONE
- };
- egl_context = eglCreateContext(egl_display, egl_config, EGL_NO_CONTEXT, context_attribs);
- if (egl_context == EGL_NO_CONTEXT) {
- print_verbose("Unable to create an EGL context, GPU detection skipped.");
- quick_exit(1);
- }
- eglMakeCurrent(egl_display, EGL_NO_SURFACE, EGL_NO_SURFACE, egl_context);
- }
- int DetectPrimeEGL::detect_prime(EGLenum p_platform_enum) {
- pid_t p;
- int priorities[4] = {};
- String vendors[4];
- String renderers[4];
- for (int i = 0; i < 4; ++i) {
- vendors[i] = "Unknown";
- renderers[i] = "Unknown";
- }
- for (int i = 0; i < 4; ++i) {
- int fdset[2];
- if (pipe(fdset) == -1) {
- print_verbose("Failed to pipe(), using default GPU");
- return 0;
- }
- // Fork so the driver initialization can crash without taking down the engine.
- p = fork();
- if (p > 0) {
- // Main thread
- int stat_loc = 0;
- char string[201];
- string[200] = '\0';
- close(fdset[1]);
- waitpid(p, &stat_loc, 0);
- if (!stat_loc) {
- // No need to do anything complicated here. Anything less than
- // PIPE_BUF will be delivered in one read() call.
- // Leave it 'Unknown' otherwise.
- if (read(fdset[0], string, sizeof(string) - 1) > 0) {
- vendors[i] = string;
- renderers[i] = string + strlen(string) + 1;
- }
- }
- close(fdset[0]);
- } else {
- // In child, exit() here will not quit the engine.
- // Prevent false leak reports as we will not be properly
- // cleaning up these processes, and fork() makes a copy
- // of all globals.
- CoreGlobals::leak_reporting_enabled = false;
- char string[201];
- close(fdset[0]);
- setenv("DRI_PRIME", itos(i).utf8().ptr(), 1);
- create_context(p_platform_enum);
- PFNGLGETSTRINGPROC glGetString = (PFNGLGETSTRINGPROC)eglGetProcAddress("glGetString");
- const char *vendor = (const char *)glGetString(GL_VENDOR);
- const char *renderer = (const char *)glGetString(GL_RENDERER);
- unsigned int vendor_len = strlen(vendor) + 1;
- unsigned int renderer_len = strlen(renderer) + 1;
- if (vendor_len + renderer_len >= sizeof(string)) {
- renderer_len = 200 - vendor_len;
- }
- memcpy(&string, vendor, vendor_len);
- memcpy(&string[vendor_len], renderer, renderer_len);
- if (write(fdset[1], string, vendor_len + renderer_len) == -1) {
- print_verbose("Couldn't write vendor/renderer string.");
- }
- close(fdset[1]);
- // The function quick_exit() is used because exit() will call destructors on static objects copied by fork().
- // These objects will be freed anyway when the process finishes execution.
- quick_exit(0);
- }
- }
- int preferred = 0;
- int priority = 0;
- if (vendors[0] == vendors[1]) {
- print_verbose("Only one GPU found, using default.");
- return 0;
- }
- for (int i = 3; i >= 0; --i) {
- const Vendor *v = vendor_map;
- while (v->glxvendor) {
- if (v->glxvendor == vendors[i]) {
- priorities[i] = v->priority;
- if (v->priority >= priority) {
- priority = v->priority;
- preferred = i;
- }
- }
- ++v;
- }
- }
- print_verbose("Found renderers:");
- for (int i = 0; i < 4; ++i) {
- print_verbose("Renderer " + itos(i) + ": " + renderers[i] + " with priority: " + itos(priorities[i]));
- }
- print_verbose("Using renderer: " + renderers[preferred]);
- return preferred;
- }
- #endif // EGL_ENABLED
- #endif // GLES3_ENABLED
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