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- /**************************************************************************/
- /* socket_server.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #pragma once
- #include "core/io/net_socket.h"
- #include "core/io/stream_peer_socket.h"
- class SocketServer : public RefCounted {
- GDCLASS(SocketServer, RefCounted);
- protected:
- enum {
- MAX_PENDING_CONNECTIONS = 8,
- };
- Ref<NetSocket> _sock;
- static void _bind_methods();
- Error _listen(const NetSocket::Address &p_addr);
- template <typename T>
- Ref<T> _take_connection() {
- Ref<T> conn;
- if (!is_connection_available()) {
- return conn;
- }
- Ref<NetSocket> ns;
- NetSocket::Address addr;
- ns = _sock->accept(addr);
- if (ns.is_null()) {
- return conn;
- }
- conn.instantiate();
- conn->accept_socket(ns, addr);
- return conn;
- }
- public:
- bool is_listening() const;
- bool is_connection_available() const;
- virtual Ref<StreamPeerSocket> take_socket_connection() = 0;
- void stop(); // Stop listening
- SocketServer();
- ~SocketServer();
- };
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