vector4.h 9.6 KB

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  1. /**************************************************************************/
  2. /* vector4.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #pragma once
  31. #include "core/error/error_macros.h"
  32. #include "core/math/math_defs.h"
  33. #include "core/templates/hashfuncs.h"
  34. #include "core/typedefs.h"
  35. class String;
  36. struct Vector4i;
  37. struct [[nodiscard]] Vector4 {
  38. static constexpr int AXIS_COUNT = 4;
  39. enum Axis {
  40. AXIS_X,
  41. AXIS_Y,
  42. AXIS_Z,
  43. AXIS_W,
  44. };
  45. union {
  46. // NOLINTBEGIN(modernize-use-default-member-init)
  47. struct {
  48. real_t x;
  49. real_t y;
  50. real_t z;
  51. real_t w;
  52. };
  53. real_t coord[4] = { 0, 0, 0, 0 };
  54. // NOLINTEND(modernize-use-default-member-init)
  55. };
  56. _FORCE_INLINE_ real_t &operator[](int p_axis) {
  57. DEV_ASSERT((unsigned int)p_axis < 4);
  58. return coord[p_axis];
  59. }
  60. _FORCE_INLINE_ const real_t &operator[](int p_axis) const {
  61. DEV_ASSERT((unsigned int)p_axis < 4);
  62. return coord[p_axis];
  63. }
  64. Vector4::Axis min_axis_index() const;
  65. Vector4::Axis max_axis_index() const;
  66. Vector4 min(const Vector4 &p_vector4) const {
  67. return Vector4(MIN(x, p_vector4.x), MIN(y, p_vector4.y), MIN(z, p_vector4.z), MIN(w, p_vector4.w));
  68. }
  69. Vector4 minf(real_t p_scalar) const {
  70. return Vector4(MIN(x, p_scalar), MIN(y, p_scalar), MIN(z, p_scalar), MIN(w, p_scalar));
  71. }
  72. Vector4 max(const Vector4 &p_vector4) const {
  73. return Vector4(MAX(x, p_vector4.x), MAX(y, p_vector4.y), MAX(z, p_vector4.z), MAX(w, p_vector4.w));
  74. }
  75. Vector4 maxf(real_t p_scalar) const {
  76. return Vector4(MAX(x, p_scalar), MAX(y, p_scalar), MAX(z, p_scalar), MAX(w, p_scalar));
  77. }
  78. _FORCE_INLINE_ real_t length_squared() const;
  79. bool is_equal_approx(const Vector4 &p_vec4) const;
  80. bool is_zero_approx() const;
  81. bool is_same(const Vector4 &p_vec4) const;
  82. bool is_finite() const;
  83. real_t length() const;
  84. void normalize();
  85. Vector4 normalized() const;
  86. bool is_normalized() const;
  87. real_t distance_to(const Vector4 &p_to) const;
  88. real_t distance_squared_to(const Vector4 &p_to) const;
  89. Vector4 direction_to(const Vector4 &p_to) const;
  90. Vector4 abs() const;
  91. Vector4 sign() const;
  92. Vector4 floor() const;
  93. Vector4 ceil() const;
  94. Vector4 round() const;
  95. Vector4 lerp(const Vector4 &p_to, real_t p_weight) const;
  96. Vector4 cubic_interpolate(const Vector4 &p_b, const Vector4 &p_pre_a, const Vector4 &p_post_b, real_t p_weight) const;
  97. Vector4 cubic_interpolate_in_time(const Vector4 &p_b, const Vector4 &p_pre_a, const Vector4 &p_post_b, real_t p_weight, real_t p_b_t, real_t p_pre_a_t, real_t p_post_b_t) const;
  98. Vector4 posmod(real_t p_mod) const;
  99. Vector4 posmodv(const Vector4 &p_modv) const;
  100. void snap(const Vector4 &p_step);
  101. void snapf(real_t p_step);
  102. Vector4 snapped(const Vector4 &p_step) const;
  103. Vector4 snappedf(real_t p_step) const;
  104. Vector4 clamp(const Vector4 &p_min, const Vector4 &p_max) const;
  105. Vector4 clampf(real_t p_min, real_t p_max) const;
  106. Vector4 inverse() const;
  107. _FORCE_INLINE_ real_t dot(const Vector4 &p_vec4) const;
  108. constexpr void operator+=(const Vector4 &p_vec4);
  109. constexpr void operator-=(const Vector4 &p_vec4);
  110. constexpr void operator*=(const Vector4 &p_vec4);
  111. constexpr void operator/=(const Vector4 &p_vec4);
  112. constexpr void operator*=(real_t p_s);
  113. constexpr void operator/=(real_t p_s);
  114. constexpr Vector4 operator+(const Vector4 &p_vec4) const;
  115. constexpr Vector4 operator-(const Vector4 &p_vec4) const;
  116. constexpr Vector4 operator*(const Vector4 &p_vec4) const;
  117. constexpr Vector4 operator/(const Vector4 &p_vec4) const;
  118. constexpr Vector4 operator-() const;
  119. constexpr Vector4 operator*(real_t p_s) const;
  120. constexpr Vector4 operator/(real_t p_s) const;
  121. constexpr bool operator==(const Vector4 &p_vec4) const;
  122. constexpr bool operator!=(const Vector4 &p_vec4) const;
  123. constexpr bool operator>(const Vector4 &p_vec4) const;
  124. constexpr bool operator<(const Vector4 &p_vec4) const;
  125. constexpr bool operator>=(const Vector4 &p_vec4) const;
  126. constexpr bool operator<=(const Vector4 &p_vec4) const;
  127. explicit operator String() const;
  128. operator Vector4i() const;
  129. uint32_t hash() const {
  130. uint32_t h = hash_murmur3_one_real(x);
  131. h = hash_murmur3_one_real(y, h);
  132. h = hash_murmur3_one_real(z, h);
  133. h = hash_murmur3_one_real(w, h);
  134. return hash_fmix32(h);
  135. }
  136. constexpr Vector4() :
  137. x(0), y(0), z(0), w(0) {}
  138. constexpr Vector4(real_t p_x, real_t p_y, real_t p_z, real_t p_w) :
  139. x(p_x), y(p_y), z(p_z), w(p_w) {}
  140. };
  141. real_t Vector4::dot(const Vector4 &p_vec4) const {
  142. return x * p_vec4.x + y * p_vec4.y + z * p_vec4.z + w * p_vec4.w;
  143. }
  144. real_t Vector4::length_squared() const {
  145. return dot(*this);
  146. }
  147. constexpr void Vector4::operator+=(const Vector4 &p_vec4) {
  148. x += p_vec4.x;
  149. y += p_vec4.y;
  150. z += p_vec4.z;
  151. w += p_vec4.w;
  152. }
  153. constexpr void Vector4::operator-=(const Vector4 &p_vec4) {
  154. x -= p_vec4.x;
  155. y -= p_vec4.y;
  156. z -= p_vec4.z;
  157. w -= p_vec4.w;
  158. }
  159. constexpr void Vector4::operator*=(const Vector4 &p_vec4) {
  160. x *= p_vec4.x;
  161. y *= p_vec4.y;
  162. z *= p_vec4.z;
  163. w *= p_vec4.w;
  164. }
  165. constexpr void Vector4::operator/=(const Vector4 &p_vec4) {
  166. x /= p_vec4.x;
  167. y /= p_vec4.y;
  168. z /= p_vec4.z;
  169. w /= p_vec4.w;
  170. }
  171. constexpr void Vector4::operator*=(real_t p_s) {
  172. x *= p_s;
  173. y *= p_s;
  174. z *= p_s;
  175. w *= p_s;
  176. }
  177. constexpr void Vector4::operator/=(real_t p_s) {
  178. x /= p_s;
  179. y /= p_s;
  180. z /= p_s;
  181. w /= p_s;
  182. }
  183. constexpr Vector4 Vector4::operator+(const Vector4 &p_vec4) const {
  184. return Vector4(x + p_vec4.x, y + p_vec4.y, z + p_vec4.z, w + p_vec4.w);
  185. }
  186. constexpr Vector4 Vector4::operator-(const Vector4 &p_vec4) const {
  187. return Vector4(x - p_vec4.x, y - p_vec4.y, z - p_vec4.z, w - p_vec4.w);
  188. }
  189. constexpr Vector4 Vector4::operator*(const Vector4 &p_vec4) const {
  190. return Vector4(x * p_vec4.x, y * p_vec4.y, z * p_vec4.z, w * p_vec4.w);
  191. }
  192. constexpr Vector4 Vector4::operator/(const Vector4 &p_vec4) const {
  193. return Vector4(x / p_vec4.x, y / p_vec4.y, z / p_vec4.z, w / p_vec4.w);
  194. }
  195. constexpr Vector4 Vector4::operator-() const {
  196. return Vector4(-x, -y, -z, -w);
  197. }
  198. constexpr Vector4 Vector4::operator*(real_t p_s) const {
  199. return Vector4(x * p_s, y * p_s, z * p_s, w * p_s);
  200. }
  201. constexpr Vector4 Vector4::operator/(real_t p_s) const {
  202. return Vector4(x / p_s, y / p_s, z / p_s, w / p_s);
  203. }
  204. constexpr bool Vector4::operator==(const Vector4 &p_vec4) const {
  205. return x == p_vec4.x && y == p_vec4.y && z == p_vec4.z && w == p_vec4.w;
  206. }
  207. constexpr bool Vector4::operator!=(const Vector4 &p_vec4) const {
  208. return x != p_vec4.x || y != p_vec4.y || z != p_vec4.z || w != p_vec4.w;
  209. }
  210. constexpr bool Vector4::operator<(const Vector4 &p_v) const {
  211. if (x == p_v.x) {
  212. if (y == p_v.y) {
  213. if (z == p_v.z) {
  214. return w < p_v.w;
  215. }
  216. return z < p_v.z;
  217. }
  218. return y < p_v.y;
  219. }
  220. return x < p_v.x;
  221. }
  222. constexpr bool Vector4::operator>(const Vector4 &p_v) const {
  223. if (x == p_v.x) {
  224. if (y == p_v.y) {
  225. if (z == p_v.z) {
  226. return w > p_v.w;
  227. }
  228. return z > p_v.z;
  229. }
  230. return y > p_v.y;
  231. }
  232. return x > p_v.x;
  233. }
  234. constexpr bool Vector4::operator<=(const Vector4 &p_v) const {
  235. if (x == p_v.x) {
  236. if (y == p_v.y) {
  237. if (z == p_v.z) {
  238. return w <= p_v.w;
  239. }
  240. return z < p_v.z;
  241. }
  242. return y < p_v.y;
  243. }
  244. return x < p_v.x;
  245. }
  246. constexpr bool Vector4::operator>=(const Vector4 &p_v) const {
  247. if (x == p_v.x) {
  248. if (y == p_v.y) {
  249. if (z == p_v.z) {
  250. return w >= p_v.w;
  251. }
  252. return z > p_v.z;
  253. }
  254. return y > p_v.y;
  255. }
  256. return x > p_v.x;
  257. }
  258. constexpr Vector4 operator*(float p_scalar, const Vector4 &p_vec) {
  259. return p_vec * p_scalar;
  260. }
  261. constexpr Vector4 operator*(double p_scalar, const Vector4 &p_vec) {
  262. return p_vec * p_scalar;
  263. }
  264. constexpr Vector4 operator*(int32_t p_scalar, const Vector4 &p_vec) {
  265. return p_vec * p_scalar;
  266. }
  267. constexpr Vector4 operator*(int64_t p_scalar, const Vector4 &p_vec) {
  268. return p_vec * p_scalar;
  269. }
  270. template <>
  271. struct is_zero_constructible<Vector4> : std::true_type {};