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- /**************************************************************************/
- /* profiling.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #pragma once
- #include "profiling.gen.h"
- // This header provides profiling primitives (implemented as macros) for various backends.
- // See the "No profiling" branch at the bottom for a short description of the functions.
- // To configure / use the profiler, use the --profiler_path and other --profiler_* arguments
- // when compiling Godot. You can also find details in the SCSub file (in this folder).
- // Note: It is highly recommended to avoid including this header in other header files.
- // Prefer including it in .cpp files only. The reason is that we want to keep
- // the recompile cost of changing the profiler as low as possible.
- #if defined(GODOT_USE_TRACY)
- // Use the tracy profiler.
- #include "core/string/string_name.h"
- #define TRACY_ENABLE
- #include <tracy/Tracy.hpp>
- // Hijacking the tracy namespace so we can use their macros.
- namespace tracy {
- const SourceLocationData *intern_source_location(const void *p_function_ptr, const StringName &p_file, const StringName &p_function, const StringName &p_name, uint32_t p_line, bool p_is_script);
- } //namespace tracy
- // Define tracing macros.
- #define GodotProfileFrameMark FrameMark
- #define GodotProfileZone(m_zone_name) ZoneNamedN(GD_UNIQUE_NAME(__godot_tracy_szone_), m_zone_name, true)
- #define GodotProfileZoneGroupedFirst(m_group_name, m_zone_name) ZoneNamedN(__godot_tracy_zone_##m_group_name, m_zone_name, true)
- #define GodotProfileZoneGroupedEndEarly(m_group_name, m_zone_name) __godot_tracy_zone_##m_group_name.~ScopedZone();
- #ifndef TRACY_CALLSTACK
- #define GodotProfileZoneGrouped(m_group_name, m_zone_name) \
- GodotProfileZoneGroupedEndEarly(m_group_name, m_zone_name); \
- static constexpr tracy::SourceLocationData TracyConcat(__tracy_source_location, TracyLine){ m_zone_name, TracyFunction, TracyFile, (uint32_t)TracyLine, 0 }; \
- new (&__godot_tracy_zone_##m_group_name) tracy::ScopedZone(&TracyConcat(__tracy_source_location, TracyLine), true)
- #else
- #define GodotProfileZoneGrouped(m_group_name, m_zone_name) \
- GodotProfileZoneGroupedEndEarly(m_group_name, m_zone_name); \
- static constexpr tracy::SourceLocationData TracyConcat(__tracy_source_location, TracyLine){ m_zone_name, TracyFunction, TracyFile, (uint32_t)TracyLine, 0 }; \
- new (&__godot_tracy_zone_##m_group_name) tracy::ScopedZone(&TracyConcat(__tracy_source_location, TracyLine), TRACY_CALLSTACK, true)
- #endif
- #define GodotProfileZoneScript(m_ptr, m_file, m_function, m_name, m_line) \
- tracy::ScopedZone __godot_tracy_script(tracy::intern_source_location(m_ptr, m_file, m_function, m_name, m_line, true))
- #define GodotProfileZoneScriptSystemCall(m_ptr, m_file, m_function, m_name, m_line) \
- tracy::ScopedZone __godot_tracy_zone_system_call(tracy::intern_source_location(m_ptr, m_file, m_function, m_name, m_line, false))
- // Memory allocation
- #ifdef GODOT_PROFILER_TRACK_MEMORY
- #define GodotProfileAlloc(m_ptr, m_size) \
- GODOT_GCC_WARNING_PUSH_AND_IGNORE("-Wmaybe-uninitialized") \
- TracyAlloc(m_ptr, m_size); \
- GODOT_GCC_WARNING_POP
- #define GodotProfileFree(m_ptr) TracyFree(m_ptr)
- #else
- #define GodotProfileAlloc(m_ptr, m_size)
- #define GodotProfileFree(m_ptr)
- #endif
- void godot_init_profiler();
- void godot_cleanup_profiler();
- #elif defined(GODOT_USE_PERFETTO)
- // Use the perfetto profiler.
- #include <perfetto.h>
- #include "core/typedefs.h"
- PERFETTO_DEFINE_CATEGORIES(
- perfetto::Category("godot")
- .SetDescription("All Godot Events"), );
- // See PERFETTO_INTERNAL_SCOPED_EVENT_FINALIZER
- struct PerfettoGroupedEventEnder {
- _FORCE_INLINE_ void _end_now() {
- TRACE_EVENT_END("godot");
- }
- _FORCE_INLINE_ ~PerfettoGroupedEventEnder() {
- _end_now();
- }
- };
- #define GodotProfileFrameMark // TODO
- #define GodotProfileZone(m_zone_name) TRACE_EVENT("godot", m_zone_name);
- #define GodotProfileZoneGroupedFirst(m_group_name, m_zone_name) \
- TRACE_EVENT_BEGIN("godot", m_zone_name); \
- PerfettoGroupedEventEnder __godot_perfetto_zone_##m_group_name
- #define GodotProfileZoneGroupedEndEarly(m_group_name, m_zone_name) __godot_perfetto_zone_##m_group_name.~PerfettoGroupedEventEnder()
- #define GodotProfileZoneGrouped(m_group_name, m_zone_name) \
- __godot_perfetto_zone_##m_group_name._end_now(); \
- TRACE_EVENT_BEGIN("godot", m_zone_name);
- #define GodotProfileZoneScript(m_ptr, m_file, m_function, m_name, m_line)
- #define GodotProfileZoneScriptSystemCall(m_ptr, m_file, m_function, m_name, m_line)
- #define GodotProfileAlloc(m_ptr, m_size)
- #define GodotProfileFree(m_ptr)
- void godot_init_profiler();
- void godot_cleanup_profiler();
- #elif defined(GODOT_USE_INSTRUMENTS)
- #include <os/log.h>
- #include <os/signpost.h>
- namespace apple::instruments {
- extern os_log_t LOG;
- extern os_log_t LOG_TRACING;
- typedef void (*DeferFunc)();
- class Defer {
- public:
- explicit Defer(DeferFunc p_fn) :
- _fn(p_fn) {}
- ~Defer() {
- _fn();
- }
- private:
- DeferFunc _fn;
- };
- } // namespace apple::instruments
- #define GodotProfileFrameMark \
- os_signpost_event_emit(apple::instruments::LOG, OS_SIGNPOST_ID_EXCLUSIVE, "Frame");
- #define GodotProfileZoneGroupedFirst(m_group_name, m_zone_name) \
- os_signpost_interval_begin(apple::instruments::LOG_TRACING, OS_SIGNPOST_ID_EXCLUSIVE, m_zone_name); \
- apple::instruments::DeferFunc _GD_VARNAME_CONCAT_(defer__fn, _, m_group_name) = []() { \
- os_signpost_interval_end(apple::instruments::LOG_TRACING, OS_SIGNPOST_ID_EXCLUSIVE, m_zone_name); \
- }; \
- apple::instruments::Defer _GD_VARNAME_CONCAT_(__instruments_defer_zone_end__, _, m_group_name)(_GD_VARNAME_CONCAT_(defer__fn, _, m_group_name));
- #define GodotProfileZoneGroupedEndEarly(m_group_name, m_zone_name) \
- _GD_VARNAME_CONCAT_(__instruments_defer_zone_end__, _, m_group_name).~Defer();
- #define GodotProfileZoneGrouped(m_group_name, m_zone_name) \
- GodotProfileZoneGroupedEndEarly(m_group_name, m_zone_name); \
- os_signpost_interval_begin(apple::instruments::LOG_TRACING, OS_SIGNPOST_ID_EXCLUSIVE, m_zone_name); \
- _GD_VARNAME_CONCAT_(defer__fn, _, m_group_name) = []() { \
- os_signpost_interval_end(apple::instruments::LOG_TRACING, OS_SIGNPOST_ID_EXCLUSIVE, m_zone_name); \
- }; \
- new (&_GD_VARNAME_CONCAT_(__instruments_defer_zone_end__, _, m_group_name)) apple::instruments::Defer(_GD_VARNAME_CONCAT_(defer__fn, _, m_group_name));
- #define GodotProfileZone(m_zone_name) \
- GodotProfileZoneGroupedFirst(__COUNTER__, m_zone_name)
- #define GodotProfileZoneScript(m_ptr, m_file, m_function, m_name, m_line)
- #define GodotProfileZoneScriptSystemCall(m_ptr, m_file, m_function, m_name, m_line)
- // Instruments has its own memory profiling, so these are no-ops.
- #define GodotProfileAlloc(m_ptr, m_size)
- #define GodotProfileFree(m_ptr)
- void godot_init_profiler();
- void godot_cleanup_profiler();
- #else
- // No profiling; all macros are stubs.
- void godot_init_profiler();
- void godot_cleanup_profiler();
- // Tell the profiling backend that a new frame has started.
- #define GodotProfileFrameMark
- // Defines a profile zone from here to the end of the scope.
- #define GodotProfileZone(m_zone_name)
- // Defines a profile zone group. The first profile zone starts immediately,
- // and ends either when the next zone starts, or when the scope ends.
- #define GodotProfileZoneGroupedFirst(m_group_name, m_zone_name)
- // End the profile zone group's current profile zone now.
- #define GodotProfileZoneGroupedEndEarly(m_group_name, m_zone_name)
- // Replace the profile zone group's current profile zone.
- // The new zone ends either when the next zone starts, or when the scope ends.
- #define GodotProfileZoneGrouped(m_group_name, m_zone_name)
- // Tell the profiling backend that an allocation happened, with its location and size.
- #define GodotProfileAlloc(m_ptr, m_size)
- // Tell the profiling backend that an allocation was freed.
- // There must be a one to one correspondence of GodotProfileAlloc and GodotProfileFree calls.
- #define GodotProfileFree(m_ptr)
- // Define a zone for a script call (dynamic source location).
- // m_ptr is a pointer to the function instance, which will be used for the lookup.
- // m_file, m_function, m_name are StringNames, and m_line is uint32_t
- #define GodotProfileZoneScript(m_ptr, m_file, m_function, m_name, m_line)
- // Define a zone for a system call from a script (dynamic source location).
- #define GodotProfileZoneScriptSystemCall(m_ptr, m_file, m_function, m_name, m_line)
- #endif
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