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SCsub
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cf00643565
Use re-spirv in the Vulkan driver to optimize shaders.
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1 месяц назад |
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godot_vulkan.h
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01fc9aee6c
Core: Modernize C headers with C++ equivalents
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9 месяцев назад |
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rendering_context_driver_vulkan.cpp
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97ee05e9b7
Rename version defines to GODOT_VERSION_* to match GDExtension godot-cpp
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10 месяцев назад |
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rendering_context_driver_vulkan.h
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324512e11c
Style: Replace header guards with `#pragma once`
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10 месяцев назад |
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rendering_device_driver_vulkan.cpp
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f714eaba0d
Do not store SPIR-V in memory unless pipeline statistics are used.
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1 неделя назад |
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rendering_device_driver_vulkan.h
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bc6f6a6358
Merge pull request #113842 from blueskythlikesclouds/rd-depth-clear-on-first-use
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3 недель назад |
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rendering_shader_container_vulkan.cpp
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cf00643565
Use re-spirv in the Vulkan driver to optimize shaders.
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1 месяц назад |
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rendering_shader_container_vulkan.h
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cf00643565
Use re-spirv in the Vulkan driver to optimize shaders.
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1 месяц назад |
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vulkan_hooks.cpp
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73eff10c76
Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver.
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1 год назад |
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vulkan_hooks.h
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fce47ac456
OpenXR: Fix Vulkan validation errors and get `XR_META_foveation_eye_tracked` working on Meta Quest devices
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2 месяцев назад |