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- /**************************************************************************/
- /* editor_dock.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "editor_dock.h"
- #include "core/input/shortcut.h"
- #include "core/io/config_file.h"
- #include "editor/docks/editor_dock_manager.h"
- void EditorDock::_set_default_slot_bind(DockSlot p_slot) {
- ERR_FAIL_COND(p_slot < DOCK_SLOT_NONE || p_slot >= DOCK_SLOT_MAX);
- default_slot = p_slot;
- }
- void EditorDock::_emit_changed() {
- emit_signal(SNAME("_tab_style_changed"));
- }
- void EditorDock::_bind_methods() {
- ClassDB::bind_method(D_METHOD("open"), &EditorDock::open);
- ClassDB::bind_method(D_METHOD("make_visible"), &EditorDock::make_visible);
- ClassDB::bind_method(D_METHOD("close"), &EditorDock::close);
- ClassDB::bind_method(D_METHOD("set_title", "title"), &EditorDock::set_title);
- ClassDB::bind_method(D_METHOD("get_title"), &EditorDock::get_title);
- ADD_PROPERTY(PropertyInfo(Variant::STRING, "title"), "set_title", "get_title");
- ClassDB::bind_method(D_METHOD("set_layout_key", "layout_key"), &EditorDock::set_layout_key);
- ClassDB::bind_method(D_METHOD("get_layout_key"), &EditorDock::get_layout_key);
- ADD_PROPERTY(PropertyInfo(Variant::STRING, "layout_key"), "set_layout_key", "get_layout_key");
- ClassDB::bind_method(D_METHOD("set_global", "global"), &EditorDock::set_global);
- ClassDB::bind_method(D_METHOD("is_global"), &EditorDock::is_global);
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "global"), "set_global", "is_global");
- ClassDB::bind_method(D_METHOD("set_transient", "transient"), &EditorDock::set_transient);
- ClassDB::bind_method(D_METHOD("is_transient"), &EditorDock::is_transient);
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "transient"), "set_transient", "is_transient");
- ClassDB::bind_method(D_METHOD("set_closable", "closable"), &EditorDock::set_closable);
- ClassDB::bind_method(D_METHOD("is_closable"), &EditorDock::is_closable);
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "closable"), "set_closable", "is_closable");
- ClassDB::bind_method(D_METHOD("set_icon_name", "icon_name"), &EditorDock::set_icon_name);
- ClassDB::bind_method(D_METHOD("get_icon_name"), &EditorDock::get_icon_name);
- ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "icon_name"), "set_icon_name", "get_icon_name");
- ClassDB::bind_method(D_METHOD("set_dock_icon", "icon"), &EditorDock::set_dock_icon);
- ClassDB::bind_method(D_METHOD("get_dock_icon"), &EditorDock::get_dock_icon);
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "dock_icon", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_dock_icon", "get_dock_icon");
- ClassDB::bind_method(D_METHOD("set_force_show_icon", "force"), &EditorDock::set_force_show_icon);
- ClassDB::bind_method(D_METHOD("get_force_show_icon"), &EditorDock::get_force_show_icon);
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "force_show_icon"), "set_force_show_icon", "get_force_show_icon");
- ClassDB::bind_method(D_METHOD("set_title_color", "color"), &EditorDock::set_title_color);
- ClassDB::bind_method(D_METHOD("get_title_color"), &EditorDock::get_title_color);
- ADD_PROPERTY(PropertyInfo(Variant::COLOR, "title_color"), "set_title_color", "get_title_color");
- ClassDB::bind_method(D_METHOD("set_dock_shortcut", "shortcut"), &EditorDock::set_dock_shortcut);
- ClassDB::bind_method(D_METHOD("get_dock_shortcut"), &EditorDock::get_dock_shortcut);
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "dock_shortcut", PROPERTY_HINT_RESOURCE_TYPE, "Shortcut"), "set_dock_shortcut", "get_dock_shortcut");
- ClassDB::bind_method(D_METHOD("set_default_slot", "slot"), &EditorDock::_set_default_slot_bind);
- ClassDB::bind_method(D_METHOD("get_default_slot"), &EditorDock::_get_default_slot_bind);
- ADD_PROPERTY(PropertyInfo(Variant::INT, "default_slot", PROPERTY_HINT_ENUM, "None:-1,Left Side Upper-Left,Left Side Bottom-Left,Left Side Upper-Right,Left Side Bottom-Right,Right Side Upper-Left,Right Side Bottom-Left,Right Side Upper-Right,Right Side Bottom-Right,Bottom"), "set_default_slot", "get_default_slot");
- ClassDB::bind_method(D_METHOD("set_available_layouts", "layouts"), &EditorDock::set_available_layouts);
- ClassDB::bind_method(D_METHOD("get_available_layouts"), &EditorDock::get_available_layouts);
- ADD_PROPERTY(PropertyInfo(Variant::INT, "available_layouts", PROPERTY_HINT_FLAGS, "Vertical:1,Horizontal:2,Floating:4"), "set_available_layouts", "get_available_layouts");
- ADD_SIGNAL(MethodInfo("closed"));
- ADD_SIGNAL(MethodInfo("_tab_style_changed"));
- BIND_BITFIELD_FLAG(DOCK_LAYOUT_VERTICAL);
- BIND_BITFIELD_FLAG(DOCK_LAYOUT_HORIZONTAL);
- BIND_BITFIELD_FLAG(DOCK_LAYOUT_FLOATING);
- BIND_BITFIELD_FLAG(DOCK_LAYOUT_ALL);
- BIND_ENUM_CONSTANT(DOCK_SLOT_NONE);
- BIND_ENUM_CONSTANT(DOCK_SLOT_LEFT_UL);
- BIND_ENUM_CONSTANT(DOCK_SLOT_LEFT_BL);
- BIND_ENUM_CONSTANT(DOCK_SLOT_LEFT_UR);
- BIND_ENUM_CONSTANT(DOCK_SLOT_LEFT_BR);
- BIND_ENUM_CONSTANT(DOCK_SLOT_RIGHT_UL);
- BIND_ENUM_CONSTANT(DOCK_SLOT_RIGHT_BL);
- BIND_ENUM_CONSTANT(DOCK_SLOT_RIGHT_UR);
- BIND_ENUM_CONSTANT(DOCK_SLOT_RIGHT_BR);
- BIND_ENUM_CONSTANT(DOCK_SLOT_BOTTOM);
- BIND_ENUM_CONSTANT(DOCK_SLOT_MAX);
- GDVIRTUAL_BIND(_update_layout, "layout");
- GDVIRTUAL_BIND(_save_layout_to_config, "config", "section");
- GDVIRTUAL_BIND(_load_layout_from_config, "config", "section");
- }
- void EditorDock::open() {
- if (!is_open) {
- EditorDockManager::get_singleton()->open_dock(this, false);
- }
- }
- void EditorDock::make_visible() {
- EditorDockManager::get_singleton()->open_dock(this, true);
- }
- void EditorDock::close() {
- if (is_open) {
- EditorDockManager::get_singleton()->close_dock(this);
- }
- }
- void EditorDock::set_title(const String &p_title) {
- if (title == p_title) {
- return;
- }
- title = p_title;
- _emit_changed();
- }
- void EditorDock::set_global(bool p_global) {
- if (global == p_global) {
- return;
- }
- global = p_global;
- if (is_inside_tree()) {
- EditorDockManager::get_singleton()->update_docks_menu();
- }
- }
- void EditorDock::set_icon_name(const StringName &p_name) {
- if (icon_name == p_name) {
- return;
- }
- icon_name = p_name;
- _emit_changed();
- }
- void EditorDock::set_dock_icon(const Ref<Texture2D> &p_icon) {
- if (dock_icon == p_icon) {
- return;
- }
- dock_icon = p_icon;
- _emit_changed();
- }
- void EditorDock::set_force_show_icon(bool p_force) {
- if (force_show_icon == p_force) {
- return;
- }
- force_show_icon = p_force;
- _emit_changed();
- }
- void EditorDock::set_title_color(const Color &p_color) {
- if (title_color == p_color) {
- return;
- }
- title_color = p_color;
- _emit_changed();
- }
- void EditorDock::set_dock_shortcut(const Ref<Shortcut> &p_shortcut) {
- if (shortcut == p_shortcut) {
- return;
- }
- const Callable changed_callback = callable_mp(this, &EditorDock::_emit_changed);
- if (shortcut.is_valid()) {
- shortcut->disconnect_changed(changed_callback);
- }
- shortcut = p_shortcut;
- if (shortcut.is_valid()) {
- shortcut->connect_changed(changed_callback);
- }
- _emit_changed();
- }
- void EditorDock::set_default_slot(DockSlot p_slot) {
- ERR_FAIL_INDEX(p_slot, DOCK_SLOT_MAX);
- default_slot = p_slot;
- }
- String EditorDock::get_display_title() const {
- if (!title.is_empty()) {
- return title;
- }
- const String sname = get_name();
- if (sname.contains_char('@')) {
- // Auto-generated name, try to use something better.
- const Node *child = get_child_count() > 0 ? get_child(0) : nullptr;
- if (child) {
- // In user plugins, the child will usually be dock's content and have a proper name.
- return child->get_name();
- }
- }
- return sname;
- }
- String EditorDock::get_effective_layout_key() const {
- return layout_key.is_empty() ? get_display_title() : layout_key;
- }
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