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- /**************************************************************************/
- /* credits_roll.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "credits_roll.h"
- #include "core/authors.gen.h"
- #include "core/donors.gen.h"
- #include "core/input/input.h"
- #include "core/license.gen.h"
- #include "core/string/string_builder.h"
- #include "editor/editor_node.h"
- #include "editor/editor_string_names.h"
- #include "editor/themes/editor_scale.h"
- #include "scene/gui/box_container.h"
- #include "scene/gui/color_rect.h"
- #include "scene/gui/label.h"
- #include "scene/gui/texture_rect.h"
- #include "scene/main/window.h"
- Label *CreditsRoll::_create_label(const String &p_with_text, LabelSize p_size) {
- Label *label = memnew(Label);
- label->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER);
- label->set_h_size_flags(Control::SIZE_SHRINK_CENTER);
- label->set_text(p_with_text);
- switch (p_size) {
- case LabelSize::NORMAL: {
- label->add_theme_font_size_override(SceneStringName(font_size), font_size_normal);
- label->set_auto_translate_mode(AUTO_TRANSLATE_MODE_DISABLED);
- } break;
- case LabelSize::HEADER: {
- label->add_theme_font_size_override(SceneStringName(font_size), font_size_header);
- label->add_theme_font_override(SceneStringName(font), bold_font);
- } break;
- case LabelSize::BIG_HEADER: {
- label->add_theme_font_size_override(SceneStringName(font_size), font_size_big_header);
- label->add_theme_font_override(SceneStringName(font), bold_font);
- } break;
- }
- content->add_child(label);
- return label;
- }
- void CreditsRoll::_create_nothing(int p_size) {
- if (p_size == -1) {
- p_size = 30 * EDSCALE;
- }
- Control *c = memnew(Control);
- c->set_custom_minimum_size(Vector2(0, p_size));
- content->add_child(c);
- }
- String CreditsRoll::_build_string(const char *const *p_from) const {
- StringBuilder sb;
- while (*p_from) {
- sb.append(String::utf8(*p_from));
- sb.append("\n");
- p_from++;
- }
- return sb.as_string();
- }
- void CreditsRoll::_visibility_changed() {
- if (!is_visible()) {
- mouse_enabled = false;
- set_process_internal(false);
- set_process_input(false);
- }
- }
- void CreditsRoll::input(const Ref<InputEvent> &p_event) {
- // Block inputs from going elsewhere while the credits roll.
- get_tree()->get_root()->set_input_as_handled();
- }
- void CreditsRoll::_notification(int p_what) {
- switch (p_what) {
- case NOTIFICATION_POSTINITIALIZE: {
- connect("visibility_changed", callable_mp(this, &CreditsRoll::_visibility_changed));
- } break;
- case NOTIFICATION_TRANSLATION_CHANGED: {
- if (project_manager) {
- project_manager->set_text(TTR("Project Manager", "Job Title"));
- }
- } break;
- case NOTIFICATION_INTERNAL_PROCESS: {
- const Vector2 pos = content->get_position();
- if (pos.y < -content->get_size().y - 30) {
- hide(); // No more credits left, show's over.
- break;
- }
- if (Input::get_singleton()->is_mouse_button_pressed(MouseButton::RIGHT) || Input::get_singleton()->is_action_pressed(SNAME("ui_cancel"))) {
- hide();
- break;
- }
- bool lmb = Input::get_singleton()->is_mouse_button_pressed(MouseButton::LEFT);
- if (!mouse_enabled && !lmb) {
- // Makes sure that the initial double click does not speed up text.
- mouse_enabled = true;
- }
- if ((mouse_enabled && lmb) || Input::get_singleton()->is_action_pressed(SNAME("ui_accept"))) {
- content->set_position(Vector2(pos.x, pos.y - 2000 * get_process_delta_time()));
- } else {
- content->set_position(Vector2(pos.x, pos.y - 100 * get_process_delta_time()));
- }
- } break;
- }
- }
- void CreditsRoll::roll_credits() {
- if (!project_manager) {
- font_size_normal = EditorNode::get_singleton()->get_editor_theme()->get_font_size("main_size", EditorStringName(EditorFonts)) * 2;
- font_size_header = font_size_normal + 10 * EDSCALE;
- font_size_big_header = font_size_header + 20 * EDSCALE;
- bold_font = EditorNode::get_singleton()->get_editor_theme()->get_font("bold", EditorStringName(EditorFonts));
- {
- const Ref<Texture2D> logo_texture = EditorNode::get_singleton()->get_editor_theme()->get_icon("Logo", EditorStringName(EditorIcons));
- TextureRect *logo = memnew(TextureRect);
- logo->set_custom_minimum_size(Vector2(0, logo_texture->get_height() * 3));
- logo->set_stretch_mode(TextureRect::STRETCH_KEEP_ASPECT_CENTERED);
- logo->set_texture(logo_texture);
- content->add_child(logo);
- }
- _create_label(TTRC("Credits"), LabelSize::BIG_HEADER);
- _create_nothing();
- _create_label(TTRC("Project Founders"), LabelSize::HEADER);
- _create_label(_build_string(AUTHORS_FOUNDERS));
- _create_nothing();
- _create_label(TTRC("Lead Developer"), LabelSize::HEADER);
- _create_label(_build_string(AUTHORS_LEAD_DEVELOPERS));
- _create_nothing();
- project_manager = _create_label(TTR("Project Manager", "Job Title"), LabelSize::HEADER);
- project_manager->set_auto_translate_mode(AUTO_TRANSLATE_MODE_DISABLED);
- _create_label(_build_string(AUTHORS_PROJECT_MANAGERS));
- _create_nothing();
- _create_label(TTRC("Developers"), LabelSize::HEADER);
- _create_label(_build_string(AUTHORS_DEVELOPERS));
- _create_nothing();
- _create_label(TTRC("Patrons"), LabelSize::HEADER);
- _create_label(_build_string(DONORS_PATRONS));
- _create_nothing();
- _create_label(TTRC("Platinum Sponsors"), LabelSize::HEADER);
- _create_label(_build_string(DONORS_SPONSORS_PLATINUM));
- _create_nothing();
- _create_label(TTRC("Gold Sponsors"), LabelSize::HEADER);
- _create_label(_build_string(DONORS_SPONSORS_GOLD));
- _create_nothing();
- _create_label(TTRC("Silver Sponsors"), LabelSize::HEADER);
- _create_label(_build_string(DONORS_SPONSORS_SILVER));
- _create_nothing();
- _create_label(TTRC("Diamond Members"), LabelSize::HEADER);
- _create_label(_build_string(DONORS_MEMBERS_DIAMOND));
- _create_nothing();
- _create_label(TTRC("Titanium Members"), LabelSize::HEADER);
- _create_label(_build_string(DONORS_MEMBERS_TITANIUM));
- _create_nothing();
- _create_label(TTRC("Platinum Members"), LabelSize::HEADER);
- _create_label(_build_string(DONORS_MEMBERS_PLATINUM));
- _create_nothing();
- _create_label(TTRC("Gold Members"), LabelSize::HEADER);
- _create_label(_build_string(DONORS_MEMBERS_GOLD));
- _create_nothing();
- _create_label(String::utf8(GODOT_LICENSE_TEXT));
- _create_nothing(400 * EDSCALE);
- _create_label(TTRC("Thank you for choosing Godot Engine!"), LabelSize::BIG_HEADER);
- }
- // Needs to be set here, so it stays centered even if the window is resized.
- content->set_anchors_and_offsets_preset(Control::PRESET_VCENTER_WIDE);
- Window *root = get_tree()->get_root();
- content->set_position(Vector2(content->get_position().x, root->get_size().y + 30));
- set_process_internal(true);
- set_process_input(true);
- }
- CreditsRoll::CreditsRoll() {
- ColorRect *background = memnew(ColorRect);
- background->set_color(Color(0, 0, 0, 1));
- background->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT);
- add_child(background);
- content = memnew(VBoxContainer);
- add_child(content);
- }
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