scene_tree_editor.cpp 79 KB

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  1. /**************************************************************************/
  2. /* scene_tree_editor.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "scene_tree_editor.h"
  31. #include "core/config/project_settings.h"
  32. #include "core/object/script_language.h"
  33. #include "editor/animation/animation_player_editor_plugin.h"
  34. #include "editor/docks/editor_dock_manager.h"
  35. #include "editor/docks/groups_dock.h"
  36. #include "editor/docks/signals_dock.h"
  37. #include "editor/editor_node.h"
  38. #include "editor/editor_string_names.h"
  39. #include "editor/editor_undo_redo_manager.h"
  40. #include "editor/file_system/editor_file_system.h"
  41. #include "editor/scene/canvas_item_editor_plugin.h"
  42. #include "editor/script/script_editor_plugin.h"
  43. #include "editor/settings/editor_settings.h"
  44. #include "editor/themes/editor_scale.h"
  45. #include "scene/2d/node_2d.h"
  46. #include "scene/gui/flow_container.h"
  47. #include "scene/gui/label.h"
  48. #include "scene/gui/texture_rect.h"
  49. #include "scene/main/window.h"
  50. #include "scene/resources/packed_scene.h"
  51. Node *SceneTreeEditor::get_scene_node() const {
  52. ERR_FAIL_COND_V(!is_inside_tree(), nullptr);
  53. return get_tree()->get_edited_scene_root();
  54. }
  55. PackedStringArray SceneTreeEditor::_get_node_configuration_warnings(Node *p_node) {
  56. PackedStringArray warnings = p_node->get_configuration_warnings();
  57. if (p_node == get_scene_node()) {
  58. Node2D *node_2d = Object::cast_to<Node2D>(p_node);
  59. if (node_2d) {
  60. // Note: Warn for Node2D but not all CanvasItems, don't warn for Control nodes.
  61. // Control nodes may have reasons to use a transformed root node like anchors.
  62. if (!node_2d->get_position().is_zero_approx()) {
  63. warnings.append(TTR("The root node of a scene is recommended to not be transformed, since instances of the scene will usually override this. Reset the transform and reload the scene to remove this warning."));
  64. }
  65. }
  66. Node3D *node_3d = Object::cast_to<Node3D>(p_node);
  67. if (node_3d) {
  68. if (!node_3d->get_position().is_zero_approx()) {
  69. warnings.append(TTR("The root node of a scene is recommended to not be transformed, since instances of the scene will usually override this. Reset the transform and reload the scene to remove this warning."));
  70. }
  71. }
  72. }
  73. return warnings;
  74. }
  75. PackedStringArray SceneTreeEditor::_get_node_accessibility_configuration_warnings(Node *p_node) {
  76. PackedStringArray warnings = p_node->get_accessibility_configuration_warnings();
  77. return warnings;
  78. }
  79. void SceneTreeEditor::_cell_button_pressed(Object *p_item, int p_column, int p_id, MouseButton p_button) {
  80. if (p_button != MouseButton::LEFT) {
  81. return;
  82. }
  83. if (connect_to_script_mode) {
  84. return; // Don't do anything in this mode.
  85. }
  86. TreeItem *item = Object::cast_to<TreeItem>(p_item);
  87. ERR_FAIL_NULL(item);
  88. NodePath np = item->get_metadata(0);
  89. Node *n = get_node(np);
  90. ERR_FAIL_NULL(n);
  91. EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
  92. if (p_id == BUTTON_SUBSCENE) {
  93. if (n == get_scene_node()) {
  94. if (n && n->get_scene_inherited_state().is_valid()) {
  95. emit_signal(SNAME("open"), n->get_scene_inherited_state()->get_path());
  96. }
  97. } else {
  98. emit_signal(SNAME("open"), n->get_scene_file_path());
  99. }
  100. } else if (p_id == BUTTON_SCRIPT) {
  101. Ref<Script> script_typed = n->get_script();
  102. if (script_typed.is_valid()) {
  103. emit_signal(SNAME("open_script"), script_typed);
  104. }
  105. } else if (p_id == BUTTON_VISIBILITY) {
  106. undo_redo->create_action(TTR("Toggle Visible"));
  107. _toggle_visible(n);
  108. List<Node *> selection = editor_selection->get_top_selected_node_list();
  109. if (selection.size() > 1 && selection.find(n) != nullptr) {
  110. for (Node *nv : selection) {
  111. ERR_FAIL_NULL(nv);
  112. if (nv == n) {
  113. continue;
  114. }
  115. _toggle_visible(nv);
  116. }
  117. }
  118. undo_redo->commit_action();
  119. } else if (p_id == BUTTON_LOCK) {
  120. undo_redo->create_action(TTR("Unlock Node"));
  121. undo_redo->add_do_method(n, "remove_meta", "_edit_lock_");
  122. undo_redo->add_undo_method(n, "set_meta", "_edit_lock_", true);
  123. undo_redo->add_do_method(this, "emit_signal", "node_changed");
  124. undo_redo->add_undo_method(this, "emit_signal", "node_changed");
  125. undo_redo->add_do_method(CanvasItemEditor::get_singleton(), "emit_signal", "item_lock_status_changed");
  126. undo_redo->add_undo_method(CanvasItemEditor::get_singleton(), "emit_signal", "item_lock_status_changed");
  127. undo_redo->commit_action();
  128. } else if (p_id == BUTTON_PIN) {
  129. if (n->is_class("AnimationMixer")) {
  130. AnimationPlayerEditor::get_singleton()->unpin();
  131. _update_tree();
  132. }
  133. } else if (p_id == BUTTON_GROUP) {
  134. undo_redo->create_action(TTR("Ungroup Children"));
  135. if (n->is_class("CanvasItem") || n->is_class("Node3D")) {
  136. undo_redo->add_do_method(n, "remove_meta", "_edit_group_");
  137. undo_redo->add_undo_method(n, "set_meta", "_edit_group_", true);
  138. undo_redo->add_do_method(this, "emit_signal", "node_changed");
  139. undo_redo->add_undo_method(this, "emit_signal", "node_changed");
  140. undo_redo->add_do_method(CanvasItemEditor::get_singleton(), "emit_signal", "item_lock_status_changed");
  141. undo_redo->add_undo_method(CanvasItemEditor::get_singleton(), "emit_signal", "item_lock_status_changed");
  142. }
  143. undo_redo->commit_action();
  144. } else if (p_id == BUTTON_WARNING) {
  145. PackedStringArray warnings = _get_node_configuration_warnings(n);
  146. if (accessibility_warnings) {
  147. warnings.append_array(_get_node_accessibility_configuration_warnings(n));
  148. }
  149. if (warnings.is_empty()) {
  150. return;
  151. }
  152. // Improve looks on tooltip, extra spacing on non-bullet point newlines.
  153. const String bullet_point = U"• ";
  154. String all_warnings;
  155. for (const String &w : warnings) {
  156. all_warnings += "\n" + bullet_point + w;
  157. }
  158. // Limit the line width while keeping some padding.
  159. // It is not efficient, but it does not have to be.
  160. const PackedInt32Array boundaries = TS->string_get_word_breaks(all_warnings, "", 80);
  161. PackedStringArray lines;
  162. for (int i = 0; i < boundaries.size(); i += 2) {
  163. const int start = boundaries[i];
  164. const int end = boundaries[i + 1];
  165. const String line = all_warnings.substr(start, end - start);
  166. lines.append(line);
  167. }
  168. // We don't want the first two newlines.
  169. all_warnings = String("\n").join(lines).indent(" ").replace(U" •", U"\n•").substr(2);
  170. warning->set_text(all_warnings);
  171. warning->popup_centered();
  172. } else if (p_id == BUTTON_SIGNALS) {
  173. editor_selection->clear();
  174. editor_selection->add_node(n);
  175. set_selected(n);
  176. EditorDockManager::get_singleton()->focus_dock(SignalsDock::get_singleton());
  177. } else if (p_id == BUTTON_GROUPS) {
  178. editor_selection->clear();
  179. editor_selection->add_node(n);
  180. set_selected(n);
  181. EditorDockManager::get_singleton()->focus_dock(GroupsDock::get_singleton());
  182. } else if (p_id == BUTTON_UNIQUE) {
  183. bool ask_before_revoking_unique_name = EDITOR_GET("docks/scene_tree/ask_before_revoking_unique_name");
  184. revoke_node = n;
  185. if (ask_before_revoking_unique_name) {
  186. String msg = vformat(TTR("Revoke unique name for node \"%s\"?"), n->get_name());
  187. ask_before_revoke_checkbox->set_pressed(false);
  188. revoke_dialog_label->set_text(msg);
  189. revoke_dialog->reset_size();
  190. revoke_dialog->popup_centered();
  191. } else {
  192. _revoke_unique_name();
  193. }
  194. }
  195. }
  196. void SceneTreeEditor::_update_ask_before_revoking_unique_name() {
  197. if (ask_before_revoke_checkbox->is_pressed()) {
  198. EditorSettings::get_singleton()->set("docks/scene_tree/ask_before_revoking_unique_name", false);
  199. ask_before_revoke_checkbox->set_pressed(false);
  200. }
  201. _revoke_unique_name();
  202. }
  203. void SceneTreeEditor::_revoke_unique_name() {
  204. EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
  205. undo_redo->create_action(TTR("Disable Scene Unique Name"));
  206. undo_redo->add_do_method(revoke_node, "set_unique_name_in_owner", false);
  207. undo_redo->add_undo_method(revoke_node, "set_unique_name_in_owner", true);
  208. undo_redo->add_do_method(this, "_update_tree");
  209. undo_redo->add_undo_method(this, "_update_tree");
  210. undo_redo->commit_action();
  211. }
  212. void SceneTreeEditor::_toggle_visible(Node *p_node) {
  213. if (p_node->has_method("is_visible") && p_node->has_method("set_visible")) {
  214. bool v = bool(p_node->call("is_visible"));
  215. EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
  216. undo_redo->add_do_method(p_node, "set_visible", !v);
  217. undo_redo->add_undo_method(p_node, "set_visible", v);
  218. }
  219. }
  220. void SceneTreeEditor::_update_node_path(Node *p_node, bool p_recursive) {
  221. if (!p_node) {
  222. return;
  223. }
  224. HashMap<Node *, CachedNode>::Iterator I = node_cache.get(p_node);
  225. if (!I) {
  226. return;
  227. }
  228. I->value.item->set_metadata(0, p_node->get_path());
  229. if (!p_recursive) {
  230. return;
  231. }
  232. int cc = p_node->get_child_count(false);
  233. for (int i = 0; i < cc; i++) {
  234. Node *c = p_node->get_child(i, false);
  235. _update_node_path(c, p_recursive);
  236. }
  237. }
  238. void SceneTreeEditor::_update_node_subtree(Node *p_node, TreeItem *p_parent, bool p_force) {
  239. if (!p_node) {
  240. return;
  241. }
  242. // Only owned nodes are editable, since nodes can create their own (manually owned) child nodes,
  243. // which the editor needs not to know about.
  244. bool part_of_subscene = false;
  245. if (!display_foreign && p_node->get_owner() != get_scene_node() && p_node != get_scene_node()) {
  246. if ((show_enabled_subscene || can_open_instance) && p_node->get_owner() && (get_scene_node()->is_editable_instance(p_node->get_owner()))) {
  247. part_of_subscene = true;
  248. // Allow.
  249. } else {
  250. // Stale node, remove recursively.
  251. node_cache.remove(p_node, true);
  252. return;
  253. }
  254. } else {
  255. part_of_subscene = p_node != get_scene_node() && get_scene_node()->get_scene_inherited_state().is_valid() && get_scene_node()->get_scene_inherited_state()->find_node_by_path(get_scene_node()->get_path_to(p_node)) >= 0;
  256. }
  257. HashMap<Node *, CachedNode>::Iterator I = node_cache.get(p_node);
  258. TreeItem *item = nullptr;
  259. bool is_new = false;
  260. if (I) {
  261. item = I->value.item;
  262. TreeItem *current_parent = item->get_parent();
  263. // Our parent might be re-created because of a changed type.
  264. if (p_parent && p_parent != current_parent) {
  265. if (current_parent) {
  266. current_parent->remove_child(item);
  267. }
  268. p_parent->add_child(item);
  269. I->value.removed = false;
  270. _move_node_item(p_parent, I);
  271. }
  272. if (I->value.has_moved_children) {
  273. _move_node_children(I);
  274. }
  275. } else {
  276. int index = -1;
  277. // Check to see if there is a root node for us to reuse.
  278. if (!p_parent) {
  279. item = tree->get_root();
  280. if (!item) {
  281. item = tree->create_item(nullptr);
  282. }
  283. index = 0;
  284. } else {
  285. index = p_node->get_index(false);
  286. item = tree->create_item(p_parent, index);
  287. }
  288. I = node_cache.add(p_node, item);
  289. I->value.index = index;
  290. is_new = true;
  291. }
  292. EditorNode::get_singleton()->update_resource_count(p_node);
  293. if (!(p_force || I->value.dirty)) {
  294. // Nothing to do.
  295. return;
  296. }
  297. _update_node(p_node, item, part_of_subscene);
  298. I->value.dirty = false;
  299. I->value.can_process = p_node->can_process();
  300. // Force update all our children if we are new or if we were forced to update.
  301. bool force_update_children = p_force || is_new;
  302. // Update all our children.
  303. for (int i = 0; i < p_node->get_child_count(false); i++) {
  304. _update_node_subtree(p_node->get_child(i, false), item, force_update_children);
  305. }
  306. if (valid_types.size()) {
  307. bool valid = false;
  308. for (const StringName &E : valid_types) {
  309. if (p_node->is_class(E) ||
  310. EditorNode::get_singleton()->is_object_of_custom_type(p_node, E)) {
  311. valid = true;
  312. break;
  313. } else {
  314. Ref<Script> node_script = p_node->get_script();
  315. while (node_script.is_valid()) {
  316. if (node_script->get_path() == E) {
  317. valid = true;
  318. break;
  319. }
  320. node_script = node_script->get_base_script();
  321. }
  322. if (valid) {
  323. break;
  324. }
  325. }
  326. }
  327. if (!valid) {
  328. _set_item_custom_color(item, get_theme_color(SNAME("font_disabled_color"), EditorStringName(Editor)));
  329. item->set_selectable(0, false);
  330. item->deselect(0);
  331. if (selected == p_node) {
  332. selected = nullptr;
  333. }
  334. }
  335. }
  336. }
  337. void SceneTreeEditor::_update_node(Node *p_node, TreeItem *p_item, bool p_part_of_subscene) {
  338. // Reset item properties that are not explicitly set in the default case.
  339. p_item->clear_buttons();
  340. p_item->remove_meta(SNAME("custom_color"));
  341. p_item->clear_custom_color(0);
  342. p_item->set_selectable(0, true);
  343. p_item->set_text(0, p_node->get_name());
  344. p_item->set_text_overrun_behavior(0, TextServer::OVERRUN_NO_TRIMMING);
  345. if (can_rename && !p_part_of_subscene) {
  346. p_item->set_editable(0, true);
  347. }
  348. if (can_rename) {
  349. bool collapsed = p_node->is_displayed_folded();
  350. if (collapsed) {
  351. p_item->set_collapsed(true);
  352. }
  353. }
  354. Ref<Texture2D> icon = EditorNode::get_singleton()->get_object_icon(p_node);
  355. p_item->set_icon(0, icon);
  356. p_item->set_metadata(0, p_node->get_path());
  357. if (!p_node->is_connected("child_order_changed", callable_mp(this, &SceneTreeEditor::_node_child_order_changed))) {
  358. p_node->connect("child_order_changed", callable_mp(this, &SceneTreeEditor::_node_child_order_changed).bind(p_node));
  359. }
  360. if (!p_node->is_connected("editor_state_changed", callable_mp(this, &SceneTreeEditor::_node_editor_state_changed))) {
  361. p_node->connect("editor_state_changed", callable_mp(this, &SceneTreeEditor::_node_editor_state_changed).bind(p_node));
  362. }
  363. if (connecting_signal || (can_open_instance && is_scene_tree_dock)) {
  364. if (!p_node->is_connected(CoreStringName(script_changed), callable_mp(this, &SceneTreeEditor::_node_script_changed))) {
  365. p_node->connect(CoreStringName(script_changed), callable_mp(this, &SceneTreeEditor::_node_script_changed).bind(p_node));
  366. }
  367. }
  368. if (connecting_signal) {
  369. // Add script icons for all scripted nodes.
  370. Ref<Script> scr = p_node->get_script();
  371. if (scr.is_valid()) {
  372. p_item->add_button(0, get_editor_theme_icon(SNAME("Script")), BUTTON_SCRIPT);
  373. if (EditorNode::get_singleton()->get_object_custom_type_base(p_node) == scr) {
  374. // Disable button on custom scripts (pure visual cue).
  375. p_item->set_button_disabled(0, p_item->get_button_count(0) - 1, true);
  376. }
  377. }
  378. }
  379. if (connect_to_script_mode) {
  380. Color accent = get_theme_color(SNAME("accent_color"), EditorStringName(Editor));
  381. Ref<Script> scr = p_node->get_script();
  382. bool has_custom_script = scr.is_valid() && EditorNode::get_singleton()->get_object_custom_type_base(p_node) == scr;
  383. if (scr.is_null() || has_custom_script) {
  384. _set_item_custom_color(p_item, get_theme_color(SNAME("font_disabled_color"), EditorStringName(Editor)));
  385. p_item->set_selectable(0, false);
  386. accent.a *= 0.7;
  387. }
  388. if (marked.has(p_node)) {
  389. String node_name = p_node->get_name();
  390. if (connecting_signal) {
  391. node_name += " " + TTR("(Connecting From)");
  392. }
  393. p_item->set_text(0, node_name);
  394. _set_item_custom_color(p_item, accent);
  395. }
  396. } else if (p_part_of_subscene) {
  397. if (valid_types.is_empty()) {
  398. _set_item_custom_color(p_item, get_theme_color(SNAME("warning_color"), EditorStringName(Editor)));
  399. }
  400. } else if (marked.has(p_node)) {
  401. String node_name = p_node->get_name();
  402. if (connecting_signal) {
  403. node_name += " " + TTR("(Connecting From)");
  404. }
  405. p_item->set_text(0, node_name);
  406. p_item->set_selectable(0, marked_selectable);
  407. _set_item_custom_color(p_item, get_theme_color(SNAME("accent_color"), EditorStringName(Editor)));
  408. } else if (!p_node->can_process()) {
  409. _set_item_custom_color(p_item, get_theme_color(SNAME("font_disabled_color"), EditorStringName(Editor)));
  410. } else if (!marked_selectable && !marked_children_selectable) {
  411. Node *node = p_node;
  412. while (node) {
  413. if (marked.has(node)) {
  414. p_item->set_selectable(0, false);
  415. _set_item_custom_color(p_item, get_theme_color(SNAME("error_color"), EditorStringName(Editor)));
  416. break;
  417. }
  418. node = node->get_parent();
  419. }
  420. }
  421. if (can_rename) { // TODO Should be can edit..
  422. PackedStringArray warnings = _get_node_configuration_warnings(p_node);
  423. if (accessibility_warnings) {
  424. warnings.append_array(_get_node_accessibility_configuration_warnings(p_node));
  425. }
  426. const int num_warnings = warnings.size();
  427. if (num_warnings > 0) {
  428. StringName warning_icon;
  429. if (num_warnings == 1) {
  430. warning_icon = SNAME("NodeWarning");
  431. } else if (num_warnings <= 3) {
  432. warning_icon = vformat("NodeWarnings%d", num_warnings);
  433. } else {
  434. warning_icon = SNAME("NodeWarnings4Plus");
  435. }
  436. // Improve looks on tooltip, extra spacing on non-bullet point newlines.
  437. const String bullet_point = U"• ";
  438. String all_warnings;
  439. for (const String &w : warnings) {
  440. all_warnings += "\n\n" + bullet_point + w.replace("\n", "\n ");
  441. }
  442. if (num_warnings == 1) {
  443. all_warnings.remove_at(0); // With only one warning, two newlines do not look great.
  444. }
  445. p_item->add_button(0, get_editor_theme_icon(warning_icon), BUTTON_WARNING, false, TTR("Node configuration warning:") + all_warnings);
  446. }
  447. if (p_node->is_unique_name_in_owner()) {
  448. const bool disabled = p_node->get_owner() != EditorNode::get_singleton()->get_edited_scene();
  449. String button_text = vformat(TTR("This node can be accessed from anywhere within the scene it belongs to by using the '%s' prefix in the node path."), UNIQUE_NODE_PREFIX);
  450. if (!disabled) {
  451. button_text += "\n" + TTR("Click to disable this.");
  452. }
  453. p_item->add_button(0, get_editor_theme_icon(SNAME("SceneUniqueName")), BUTTON_UNIQUE, disabled, button_text);
  454. }
  455. int num_connections = p_node->get_persistent_signal_connection_count();
  456. int num_groups = p_node->get_persistent_group_count();
  457. String msg_temp;
  458. if (num_connections >= 1) {
  459. Array arr = { num_connections };
  460. msg_temp += TTRN("Node has one connection.", "Node has {num} connections.", num_connections).format(arr, "{num}");
  461. if (num_groups >= 1) {
  462. msg_temp += "\n";
  463. }
  464. }
  465. if (num_groups >= 1) {
  466. msg_temp += TTRN("Node is in this group:", "Node is in the following groups:", num_groups) + "\n";
  467. List<GroupInfo> groups;
  468. p_node->get_groups(&groups);
  469. for (const GroupInfo &E : groups) {
  470. if (E.persistent) {
  471. msg_temp += String::utf8("• ") + String(E.name) + "\n";
  472. }
  473. }
  474. } else {
  475. msg_temp += "\n";
  476. }
  477. Ref<Texture2D> icon_temp;
  478. SceneTreeEditorButton signal_temp = BUTTON_SIGNALS;
  479. String msg_temp_end = TTR("Click to show signals dock.");
  480. if (num_connections >= 1 && num_groups >= 1) {
  481. icon_temp = get_editor_theme_icon(SNAME("SignalsAndGroups"));
  482. } else if (num_connections >= 1) {
  483. icon_temp = get_editor_theme_icon(SNAME("Signals"));
  484. } else if (num_groups >= 1) {
  485. icon_temp = get_editor_theme_icon(SNAME("Groups"));
  486. signal_temp = BUTTON_GROUPS;
  487. msg_temp_end = TTR("Click to show groups dock.");
  488. }
  489. if (num_connections >= 1 || num_groups >= 1) {
  490. msg_temp += msg_temp_end;
  491. p_item->add_button(0, icon_temp, signal_temp, false, msg_temp);
  492. }
  493. }
  494. {
  495. _update_node_tooltip(p_node, p_item);
  496. Callable delay_update_tooltip = callable_mp(this, &SceneTreeEditor::_queue_update_node_tooltip);
  497. if (p_node->is_connected("editor_description_changed", delay_update_tooltip)) {
  498. p_node->disconnect("editor_description_changed", delay_update_tooltip);
  499. }
  500. p_node->connect("editor_description_changed", delay_update_tooltip.bind(p_item));
  501. }
  502. // Show buttons only when necessary (SceneTreeDock) to avoid crashes.
  503. if (can_open_instance && is_scene_tree_dock) {
  504. Ref<Script> scr = p_node->get_script();
  505. if (scr.is_valid()) {
  506. String additional_notes;
  507. Color button_color = Color(1, 1, 1);
  508. // Can't set tooltip after adding button, need to do it before.
  509. if (scr->is_tool()) {
  510. if (Engine::get_singleton()->is_recovery_mode_hint()) {
  511. additional_notes += "\n" + TTR("This script can run in the editor.\nIt is currently disabled due to recovery mode.");
  512. button_color = get_theme_color(SNAME("warning_color"), EditorStringName(Editor));
  513. } else {
  514. additional_notes += "\n" + TTR("This script is currently running in the editor.");
  515. button_color = get_theme_color(SNAME("accent_color"), EditorStringName(Editor));
  516. }
  517. }
  518. if (EditorNode::get_singleton()->get_object_custom_type_base(p_node) == scr) {
  519. additional_notes += "\n" + TTR("This script is a custom type.");
  520. button_color.a = 0.5;
  521. }
  522. p_item->add_button(0, get_editor_theme_icon(SNAME("Script")), BUTTON_SCRIPT, false, TTR("Open Script:") + " " + scr->get_path() + additional_notes);
  523. p_item->set_button_color(0, p_item->get_button_count(0) - 1, button_color);
  524. }
  525. if (p_node->has_meta("_edit_lock_")) {
  526. p_item->add_button(0, get_editor_theme_icon(SNAME("Lock")), BUTTON_LOCK, false, TTR("Node is locked.\nClick to unlock it."));
  527. }
  528. if (p_node->has_meta("_edit_group_")) {
  529. p_item->add_button(0, get_editor_theme_icon(SNAME("Group")), BUTTON_GROUP, false, TTR("Children are not selectable.\nClick to make them selectable."));
  530. }
  531. if (p_node->has_method("is_visible") && p_node->has_method("set_visible") && p_node->has_signal(SceneStringName(visibility_changed))) {
  532. bool is_visible = p_node->call("is_visible");
  533. if (is_visible) {
  534. p_item->add_button(0, get_editor_theme_icon(SNAME("GuiVisibilityVisible")), BUTTON_VISIBILITY, false, TTR("Toggle Visibility"));
  535. } else {
  536. p_item->add_button(0, get_editor_theme_icon(SNAME("GuiVisibilityHidden")), BUTTON_VISIBILITY, false, TTR("Toggle Visibility"));
  537. }
  538. const Callable vis_changed = callable_mp(this, &SceneTreeEditor::_node_visibility_changed);
  539. if (!p_node->is_connected(SceneStringName(visibility_changed), vis_changed)) {
  540. p_node->connect(SceneStringName(visibility_changed), vis_changed.bind(p_node));
  541. }
  542. _update_visibility_color(p_node, p_item);
  543. }
  544. if (p_node->is_class("AnimationMixer")) {
  545. bool is_pinned = AnimationPlayerEditor::get_singleton()->get_editing_node() == p_node && AnimationPlayerEditor::get_singleton()->is_pinned();
  546. if (is_pinned) {
  547. p_item->add_button(0, get_editor_theme_icon(SNAME("Pin")), BUTTON_PIN, false, TTR("AnimationPlayer is pinned.\nClick to unpin."));
  548. }
  549. }
  550. }
  551. if (editor_selection) {
  552. if (editor_selection->is_selected(p_node)) {
  553. p_item->select(0);
  554. }
  555. }
  556. if (selected == p_node) {
  557. if (!editor_selection) {
  558. p_item->select(0);
  559. }
  560. p_item->set_as_cursor(0);
  561. }
  562. }
  563. void SceneTreeEditor::_update_if_clean() {
  564. if (tree_dirty) {
  565. return;
  566. }
  567. callable_mp(this, &SceneTreeEditor::_update_tree).call_deferred(false);
  568. tree_dirty = true;
  569. }
  570. void SceneTreeEditor::_queue_update_node_tooltip(Node *p_node, TreeItem *p_item) {
  571. Callable update_tooltip = callable_mp(this, &SceneTreeEditor::_update_node_tooltip);
  572. if (update_node_tooltip_delay->is_connected("timeout", update_tooltip)) {
  573. update_node_tooltip_delay->disconnect("timeout", update_tooltip);
  574. }
  575. update_node_tooltip_delay->connect("timeout", update_tooltip.bind(p_node, p_item));
  576. update_node_tooltip_delay->start();
  577. }
  578. void SceneTreeEditor::_update_node_tooltip(Node *p_node, TreeItem *p_item) {
  579. // Display the node name in all tooltips so that long node names can be previewed
  580. // without having to rename them.
  581. String tooltip = p_node->get_name();
  582. if (p_node == get_scene_node() && p_node->get_scene_inherited_state().is_valid()) {
  583. if (p_item->get_button_by_id(0, BUTTON_SUBSCENE) == -1) {
  584. p_item->add_button(0, get_editor_theme_icon(SNAME("InstanceOptions")), BUTTON_SUBSCENE, false, TTR("Open in Editor"));
  585. }
  586. tooltip += String("\n" + TTR("Inherits:") + " " + p_node->get_scene_inherited_state()->get_path());
  587. } else if (p_node != get_scene_node() && p_node->is_instance() && can_open_instance) {
  588. if (p_item->get_button_by_id(0, BUTTON_SUBSCENE) == -1) {
  589. p_item->add_button(0, get_editor_theme_icon(SNAME("InstanceOptions")), BUTTON_SUBSCENE, false, TTR("Open in Editor"));
  590. }
  591. tooltip += String("\n" + TTR("Instance:") + " " + p_node->get_scene_file_path());
  592. }
  593. StringName custom_type = EditorNode::get_singleton()->get_object_custom_type_name(p_node);
  594. tooltip += "\n" + TTR("Type:") + " " + (custom_type != StringName() ? String(custom_type) : p_node->get_class());
  595. if (!p_node->get_editor_description().is_empty()) {
  596. const PackedInt32Array boundaries = TS->string_get_word_breaks(p_node->get_editor_description(), "", 80);
  597. tooltip += "\n";
  598. for (int i = 0; i < boundaries.size(); i += 2) {
  599. const int start = boundaries[i];
  600. const int end = boundaries[i + 1];
  601. tooltip += "\n" + p_node->get_editor_description().substr(start, end - start + 1).rstrip("\n");
  602. }
  603. }
  604. p_item->set_tooltip_text(0, tooltip);
  605. }
  606. void SceneTreeEditor::_node_visibility_changed(Node *p_node) {
  607. HashMap<Node *, CachedNode>::Iterator I = node_cache.get(p_node, false);
  608. if (!I) {
  609. // We leave these signals connected when switching tabs.
  610. // If the node is not in cache it was for a different tab.
  611. return;
  612. }
  613. if (!p_node || (p_node != get_scene_node() && !p_node->get_owner())) {
  614. return;
  615. }
  616. TreeItem *item;
  617. if (I->value.item && I->value.item->get_metadata(0) == p_node->get_path()) {
  618. item = I->value.item;
  619. } else {
  620. item = _find(tree->get_root(), p_node->get_path());
  621. }
  622. if (!item) {
  623. return;
  624. }
  625. int idx = item->get_button_by_id(0, BUTTON_VISIBILITY);
  626. ERR_FAIL_COND(idx == -1);
  627. bool node_visible = false;
  628. if (p_node->has_method("is_visible")) {
  629. node_visible = p_node->call("is_visible");
  630. if (p_node->is_class("CanvasItem") || p_node->is_class("CanvasLayer") || p_node->is_class("Window")) {
  631. CanvasItemEditor::get_singleton()->get_viewport_control()->queue_redraw();
  632. }
  633. }
  634. if (node_visible) {
  635. item->set_button(0, idx, get_editor_theme_icon(SNAME("GuiVisibilityVisible")));
  636. } else {
  637. item->set_button(0, idx, get_editor_theme_icon(SNAME("GuiVisibilityHidden")));
  638. }
  639. _update_visibility_color(p_node, item);
  640. }
  641. void SceneTreeEditor::_update_visibility_color(Node *p_node, TreeItem *p_item) {
  642. if (p_node->has_method("is_visible_in_tree")) {
  643. Color color(1, 1, 1, 1);
  644. bool visible_on_screen = p_node->call("is_visible_in_tree");
  645. if (!visible_on_screen) {
  646. color.a = 0.6;
  647. }
  648. int idx = p_item->get_button_by_id(0, BUTTON_VISIBILITY);
  649. p_item->set_button_color(0, idx, color);
  650. }
  651. }
  652. void SceneTreeEditor::_set_item_custom_color(TreeItem *p_item, Color p_color) {
  653. p_item->set_custom_color(0, p_color);
  654. p_item->set_meta(SNAME("custom_color"), p_color);
  655. }
  656. void SceneTreeEditor::_node_script_changed(Node *p_node) {
  657. HashMap<Node *, CachedNode>::Iterator I = node_cache.get(p_node, false);
  658. if (!I) {
  659. // We leave these signals connected when switching tabs.
  660. // If the node is not in cache it was for a different tab.
  661. return;
  662. }
  663. node_cache.mark_dirty(p_node);
  664. _update_if_clean();
  665. }
  666. void SceneTreeEditor::_move_node_children(HashMap<Node *, CachedNode>::Iterator &p_I) {
  667. TreeItem *item = p_I->value.item;
  668. TreeItem *previous_item = nullptr;
  669. Node *node = p_I->key;
  670. int cc = node->get_child_count(false);
  671. for (int i = 0; i < cc; i++) {
  672. HashMap<Node *, CachedNode>::Iterator CI = node_cache.get(node->get_child(i, false));
  673. if (CI) {
  674. _move_node_item(item, CI, previous_item);
  675. previous_item = CI->value.item;
  676. } else {
  677. previous_item = nullptr;
  678. }
  679. }
  680. p_I->value.has_moved_children = false;
  681. }
  682. void SceneTreeEditor::_move_node_item(TreeItem *p_parent, HashMap<Node *, CachedNode>::Iterator &p_I, TreeItem *p_correct_prev) {
  683. if (!p_parent) {
  684. return;
  685. }
  686. Node *node = p_I->key;
  687. int current_node_index = node->get_index(false);
  688. int current_item_index = -1;
  689. TreeItem *item = p_I->value.item;
  690. if (item->get_parent() != p_parent) {
  691. TreeItem *p = item->get_parent();
  692. if (p) {
  693. item->get_parent()->remove_child(item);
  694. }
  695. p_parent->add_child(item);
  696. p_I->value.removed = false;
  697. current_item_index = p_parent->get_child_count() - 1;
  698. p_I->value.index = current_item_index;
  699. }
  700. if (p_I->value.index != current_node_index) {
  701. bool already_in_correct_location;
  702. if (current_item_index >= 0) {
  703. // If we just re-parented we know our index.
  704. already_in_correct_location = current_item_index == current_node_index;
  705. } else if (p_correct_prev) {
  706. // It's cheaper to check if we're set up correctly by checking via correct_prev if we can
  707. already_in_correct_location = item->get_prev() == p_correct_prev;
  708. } else {
  709. already_in_correct_location = item->get_index() == current_node_index;
  710. }
  711. // Are we already in the right place?
  712. if (already_in_correct_location) {
  713. p_I->value.index = current_node_index;
  714. return;
  715. }
  716. // Are we the first node?
  717. if (current_node_index == 0) {
  718. // There has to be at least 1 other node, otherwise we would not have gotten here.
  719. TreeItem *neighbor_item = p_parent->get_first_child();
  720. item->move_before(neighbor_item);
  721. } else {
  722. TreeItem *prev_item = p_correct_prev;
  723. if (!prev_item) {
  724. prev_item = p_parent->get_child(CLAMP(current_node_index - 1, 0, p_parent->get_child_count() - 1));
  725. }
  726. item->move_after(prev_item);
  727. }
  728. p_I->value.index = current_node_index;
  729. }
  730. }
  731. void SceneTreeEditor::_node_child_order_changed(Node *p_node) {
  732. // Do not try to change children on nodes currently marked for removal.
  733. HashMap<Node *, CachedNode>::Iterator I = node_cache.get(p_node, false);
  734. if (I) {
  735. node_cache.mark_dirty(I->key);
  736. I->value.has_moved_children = true;
  737. }
  738. _update_if_clean();
  739. }
  740. void SceneTreeEditor::_node_editor_state_changed(Node *p_node) {
  741. node_cache.mark_dirty(p_node);
  742. HashMap<Node *, CachedNode>::Iterator I = node_cache.get(p_node, false);
  743. if (I) {
  744. if (p_node->is_inside_tree() && p_node->can_process() != I->value.can_process) {
  745. // All our children also change process mode.
  746. node_cache.mark_children_dirty(p_node, true);
  747. }
  748. }
  749. _update_if_clean();
  750. }
  751. void SceneTreeEditor::_node_added(Node *p_node) {
  752. if (!get_scene_node()) {
  753. return;
  754. }
  755. if (p_node != get_scene_node() && !get_scene_node()->is_ancestor_of(p_node)) {
  756. return;
  757. }
  758. node_cache.mark_dirty(p_node);
  759. _update_if_clean();
  760. }
  761. void SceneTreeEditor::_node_removed(Node *p_node) {
  762. if (EditorNode::get_singleton()->is_exiting()) {
  763. return; // Speed up exit.
  764. }
  765. if (EditorNode::get_singleton()->is_changing_scene()) {
  766. return; // Switching tabs we will be destroying node cache anyway.
  767. }
  768. if (!get_scene_node()) {
  769. return;
  770. }
  771. if (p_node != get_scene_node() && !get_scene_node()->is_ancestor_of(p_node)) {
  772. return;
  773. }
  774. node_cache.remove(p_node);
  775. _update_if_clean();
  776. }
  777. void SceneTreeEditor::_node_renamed(Node *p_node) {
  778. if (!get_scene_node()) {
  779. return;
  780. }
  781. if (p_node != get_scene_node() && !get_scene_node()->is_ancestor_of(p_node)) {
  782. return;
  783. }
  784. node_cache.mark_dirty(p_node);
  785. // Recursively update child node paths.
  786. _update_node_path(p_node, true);
  787. emit_signal(SNAME("node_renamed"));
  788. _update_if_clean();
  789. }
  790. void SceneTreeEditor::_update_tree(bool p_scroll_to_selected) {
  791. if (!is_inside_tree()) {
  792. tree_dirty = false;
  793. return;
  794. }
  795. if (!update_when_invisible && !is_visible_in_tree()) {
  796. return;
  797. }
  798. Node *scene_node = get_scene_node();
  799. const ObjectID scene_id = scene_node ? scene_node->get_instance_id() : ObjectID();
  800. if (node_cache.current_scene_id != scene_id) {
  801. _reset();
  802. marked.clear();
  803. node_cache.current_scene_id = scene_id;
  804. node_cache.force_update = true;
  805. }
  806. if (tree->is_editing()) {
  807. return;
  808. }
  809. updating_tree = true;
  810. last_hash = hash_djb2_one_64(0);
  811. if (node_cache.current_scene_id.is_valid()) {
  812. // Handle pinning/unpinning the animation player only do this once per iteration.
  813. Node *pinned_node = AnimationPlayerEditor::get_singleton()->get_editing_node();
  814. // If pinned state changed, update the currently pinned node.
  815. if (AnimationPlayerEditor::get_singleton()->is_pinned() != node_cache.current_has_pin) {
  816. node_cache.current_has_pin = AnimationPlayerEditor::get_singleton()->is_pinned();
  817. if (node_cache.has(pinned_node)) {
  818. node_cache.mark_dirty(pinned_node);
  819. }
  820. }
  821. // If the current pinned node changed update both the old and new node.
  822. if (node_cache.current_pinned_node != pinned_node) {
  823. // get_editing_node() will return deleted nodes. If the nodes are not in cache don't try to mark them.
  824. if (node_cache.has(pinned_node)) {
  825. node_cache.mark_dirty(pinned_node);
  826. }
  827. if (node_cache.has(node_cache.current_pinned_node)) {
  828. node_cache.mark_dirty(node_cache.current_pinned_node);
  829. }
  830. node_cache.current_pinned_node = pinned_node;
  831. }
  832. _update_node_subtree(get_scene_node(), nullptr, node_cache.force_update);
  833. _compute_hash(get_scene_node(), last_hash);
  834. node_cache.delete_pending();
  835. }
  836. updating_tree = false;
  837. tree_dirty = false;
  838. node_cache.force_update = false;
  839. if (!filter.strip_edges().is_empty() || !show_all_nodes) {
  840. _update_filter(nullptr, p_scroll_to_selected);
  841. }
  842. }
  843. bool SceneTreeEditor::_update_filter(TreeItem *p_parent, bool p_scroll_to_selected) {
  844. if (!p_parent) {
  845. p_parent = tree->get_root();
  846. filter_term_warning.clear();
  847. }
  848. if (!p_parent) {
  849. // Tree is empty, nothing to do here.
  850. return false;
  851. }
  852. // Now find other reasons to keep this Node, too.
  853. PackedStringArray terms = filter.to_lower().split_spaces();
  854. bool keep = _item_matches_all_terms(p_parent, terms);
  855. bool selectable = keep;
  856. bool is_root = p_parent == tree->get_root();
  857. if (keep) {
  858. Node *n = get_node(p_parent->get_metadata(0));
  859. if (!p_parent->is_visible() || (is_root && tree->is_root_hidden())) {
  860. // Place back moved out children from when this item has hidden.
  861. HashMap<Node *, CachedNode>::Iterator I = node_cache.get(n, false);
  862. if (I && I->value.has_moved_children) {
  863. _update_node_subtree(I->value.node, nullptr, true);
  864. }
  865. }
  866. if (!valid_types.is_empty()) {
  867. selectable = false;
  868. for (const StringName &E : valid_types) {
  869. if (n->is_class(E) ||
  870. EditorNode::get_singleton()->is_object_of_custom_type(n, E)) {
  871. selectable = true;
  872. break;
  873. } else {
  874. Ref<Script> node_script = n->get_script();
  875. while (node_script.is_valid()) {
  876. if (node_script->get_path() == E) {
  877. selectable = true;
  878. break;
  879. }
  880. node_script = node_script->get_base_script();
  881. }
  882. if (selectable) {
  883. break;
  884. }
  885. }
  886. }
  887. }
  888. }
  889. bool keep_for_children = false;
  890. for (TreeItem *child = p_parent->get_first_child(); child; child = child->get_next()) {
  891. // Always keep if at least one of the children are kept.
  892. keep_for_children = _update_filter(child, p_scroll_to_selected) || keep_for_children;
  893. }
  894. if (!is_root) {
  895. if (show_all_nodes) {
  896. p_parent->set_visible(keep_for_children || keep);
  897. } else {
  898. // Show only selectable nodes, or parents of selectable.
  899. p_parent->set_visible(keep_for_children || selectable);
  900. }
  901. }
  902. if (selectable) {
  903. Color custom_color = p_parent->get_meta(SNAME("custom_color"), Color(0, 0, 0, 0));
  904. if (custom_color == Color(0, 0, 0, 0)) {
  905. p_parent->clear_custom_color(0);
  906. } else {
  907. p_parent->set_custom_color(0, custom_color);
  908. }
  909. p_parent->set_selectable(0, true);
  910. } else if (keep_for_children) {
  911. p_parent->set_visible(!hide_filtered_out_parents || is_root);
  912. if (!p_parent->is_visible()) {
  913. TreeItem *filtered_parent = p_parent->get_parent();
  914. while (filtered_parent) {
  915. if (filtered_parent == tree->get_root() || (filtered_parent->is_selectable(0) && filtered_parent->is_visible())) {
  916. break;
  917. }
  918. filtered_parent = filtered_parent->get_parent();
  919. }
  920. if (filtered_parent) {
  921. for (Variant &item : p_parent->get_children()) {
  922. TreeItem *ti = Object::cast_to<TreeItem>(item);
  923. bool is_selected = ti->is_selected(0);
  924. p_parent->remove_child(ti);
  925. filtered_parent->add_child(ti);
  926. TreeItem *prev = p_parent->get_prev();
  927. if (prev) {
  928. ti->move_after(prev);
  929. }
  930. if (is_selected) {
  931. ti->select(0);
  932. }
  933. HashMap<Node *, CachedNode>::Iterator I = node_cache.get(get_node(p_parent->get_metadata(0)), false);
  934. if (I) {
  935. I->value.has_moved_children = true;
  936. }
  937. }
  938. return false;
  939. }
  940. } else {
  941. p_parent->set_custom_color(0, get_theme_color(SNAME("font_disabled_color"), EditorStringName(Editor)));
  942. p_parent->set_selectable(0, false);
  943. }
  944. }
  945. if (is_root) {
  946. tree->set_hide_root(hide_filtered_out_parents && !selectable);
  947. if (tree->is_root_hidden()) {
  948. p_parent->set_collapsed(false);
  949. }
  950. }
  951. if (editor_selection) {
  952. Node *n = get_node(p_parent->get_metadata(0));
  953. if (selectable) {
  954. if (p_scroll_to_selected && n && editor_selection->is_selected(n)) {
  955. // Needs to be deferred to account for possible root visibility change.
  956. callable_mp(tree, &Tree::scroll_to_item).call_deferred(p_parent, false);
  957. }
  958. }
  959. }
  960. return p_parent->is_visible();
  961. }
  962. bool SceneTreeEditor::_node_matches_class_term(const Node *p_item_node, const String &p_term) {
  963. if (p_term.is_empty()) {
  964. // Defend against https://github.com/godotengine/godot/issues/82473
  965. return true;
  966. }
  967. Ref<Script> item_script = p_item_node->get_script();
  968. while (item_script.is_valid()) {
  969. String global_name = item_script->get_global_name();
  970. if (global_name.to_lower().contains(p_term)) {
  971. return true;
  972. }
  973. item_script = item_script->get_base_script();
  974. }
  975. String type = p_item_node->get_class();
  976. // Every Node is a Node, duh!
  977. while (type != "Node") {
  978. if (type.to_lower().contains(p_term)) {
  979. return true;
  980. }
  981. type = ClassDB::get_parent_class(type);
  982. }
  983. return false;
  984. }
  985. bool SceneTreeEditor::_item_matches_all_terms(TreeItem *p_item, const PackedStringArray &p_terms) {
  986. if (p_terms.is_empty()) {
  987. return true;
  988. }
  989. for (int i = 0; i < p_terms.size(); i++) {
  990. const String &term = p_terms[i];
  991. // Recognize special filter.
  992. if (term.contains_char(':') && !term.get_slicec(':', 0).is_empty()) {
  993. String parameter = term.get_slicec(':', 0);
  994. String argument = term.get_slicec(':', 1);
  995. if (parameter == "type" || parameter == "t") {
  996. // Filter by Type.
  997. Node *item_node = get_node(p_item->get_metadata(0));
  998. if (!_node_matches_class_term(item_node, argument)) {
  999. return false;
  1000. }
  1001. } else if (parameter == "group" || parameter == "g") {
  1002. // Filter by Group.
  1003. Node *node = get_node(p_item->get_metadata(0));
  1004. if (argument.is_empty()) {
  1005. // When argument is empty, match all Nodes belonging to any exposed group.
  1006. if (node->get_persistent_group_count() == 0) {
  1007. return false;
  1008. }
  1009. } else {
  1010. List<Node::GroupInfo> group_info_list;
  1011. node->get_groups(&group_info_list);
  1012. bool term_in_groups = false;
  1013. for (const Node::GroupInfo &group_info : group_info_list) {
  1014. if (!group_info.persistent) {
  1015. continue; // Ignore internal groups.
  1016. }
  1017. if (String(group_info.name).to_lower().contains(argument)) {
  1018. term_in_groups = true;
  1019. break;
  1020. }
  1021. }
  1022. if (!term_in_groups) {
  1023. return false;
  1024. }
  1025. }
  1026. } else if (filter_term_warning.is_empty()) {
  1027. filter_term_warning = vformat(TTR("\"%s\" is not a known filter."), parameter);
  1028. continue;
  1029. }
  1030. } else {
  1031. // Default.
  1032. if (!p_item->get_text(0).to_lower().contains(term)) {
  1033. return false;
  1034. }
  1035. }
  1036. }
  1037. return true;
  1038. }
  1039. void SceneTreeEditor::_compute_hash(Node *p_node, uint64_t &hash) {
  1040. // Nodes are added and removed by Node* pointers.
  1041. hash = hash_djb2_one_64((ptrdiff_t)p_node, hash);
  1042. // This hash is non-commutative: if the node order changes so will the hash.
  1043. for (int i = 0; i < p_node->get_child_count(); i++) {
  1044. _compute_hash(p_node->get_child(i), hash);
  1045. }
  1046. }
  1047. void SceneTreeEditor::_reset() {
  1048. // Stop any waiting change to tooltip.
  1049. update_node_tooltip_delay->stop();
  1050. tree->clear();
  1051. node_cache.clear();
  1052. }
  1053. void SceneTreeEditor::_test_update_tree() {
  1054. pending_test_update = false;
  1055. if (!is_inside_tree()) {
  1056. return;
  1057. }
  1058. if (tree_dirty) {
  1059. return; // Don't even bother.
  1060. }
  1061. uint64_t hash = hash_djb2_one_64(0);
  1062. if (get_scene_node()) {
  1063. _compute_hash(get_scene_node(), hash);
  1064. }
  1065. // Test hash.
  1066. if (hash == last_hash) {
  1067. return; // Did not change.
  1068. }
  1069. _update_if_clean();
  1070. }
  1071. void SceneTreeEditor::_tree_process_mode_changed() {
  1072. callable_mp(this, &SceneTreeEditor::_update_tree).call_deferred(false);
  1073. tree_dirty = true;
  1074. }
  1075. void SceneTreeEditor::_tree_changed() {
  1076. if (EditorNode::get_singleton()->is_exiting()) {
  1077. return; // Speed up exit.
  1078. }
  1079. if (pending_test_update) {
  1080. return;
  1081. }
  1082. if (tree_dirty) {
  1083. return;
  1084. }
  1085. callable_mp(this, &SceneTreeEditor::_test_update_tree).call_deferred();
  1086. pending_test_update = true;
  1087. }
  1088. void SceneTreeEditor::_selected_changed() {
  1089. TreeItem *s = tree->get_selected();
  1090. ERR_FAIL_NULL(s);
  1091. NodePath np = s->get_metadata(0);
  1092. Node *n = get_node(np);
  1093. if (n == selected) {
  1094. return;
  1095. }
  1096. selected = n;
  1097. blocked++;
  1098. emit_signal(SNAME("node_selected"));
  1099. blocked--;
  1100. }
  1101. void SceneTreeEditor::_deselect_items() {
  1102. // Clear currently selected items in scene tree dock.
  1103. if (editor_selection) {
  1104. editor_selection->clear();
  1105. emit_signal(SNAME("node_changed"));
  1106. }
  1107. }
  1108. void SceneTreeEditor::_cell_multi_selected(Object *p_object, int p_cell, bool p_selected) {
  1109. TreeItem *item = Object::cast_to<TreeItem>(p_object);
  1110. ERR_FAIL_NULL(item);
  1111. if (!item->is_visible()) {
  1112. return;
  1113. }
  1114. NodePath np = item->get_metadata(0);
  1115. Node *n = get_node(np);
  1116. if (!n) {
  1117. return;
  1118. }
  1119. if (!editor_selection) {
  1120. return;
  1121. }
  1122. if (p_selected) {
  1123. editor_selection->add_node(n);
  1124. } else {
  1125. editor_selection->remove_node(n);
  1126. }
  1127. // Emitted "selected" in _selected_changed() when select single node, so select multiple node emit "changed".
  1128. if (editor_selection->get_selection().size() > 1 && !pending_selection_update) {
  1129. pending_selection_update = true;
  1130. callable_mp(this, &SceneTreeEditor::_process_selection_update).call_deferred();
  1131. }
  1132. }
  1133. void SceneTreeEditor::_process_selection_update() {
  1134. pending_selection_update = false;
  1135. emit_signal(SNAME("node_changed"));
  1136. }
  1137. void SceneTreeEditor::_tree_scroll_to_item(ObjectID p_item_id) {
  1138. ERR_FAIL_NULL(tree);
  1139. TreeItem *item = ObjectDB::get_instance<TreeItem>(p_item_id);
  1140. if (item) {
  1141. tree->scroll_to_item(item, true);
  1142. }
  1143. }
  1144. void SceneTreeEditor::_notification(int p_what) {
  1145. switch (p_what) {
  1146. case NOTIFICATION_ENTER_TREE: {
  1147. get_tree()->connect("tree_changed", callable_mp(this, &SceneTreeEditor::_tree_changed));
  1148. get_tree()->connect("tree_process_mode_changed", callable_mp(this, &SceneTreeEditor::_tree_process_mode_changed));
  1149. get_tree()->connect("node_added", callable_mp(this, &SceneTreeEditor::_node_added));
  1150. get_tree()->connect("node_removed", callable_mp(this, &SceneTreeEditor::_node_removed));
  1151. get_tree()->connect("node_renamed", callable_mp(this, &SceneTreeEditor::_node_renamed));
  1152. get_tree()->connect(SceneStringName(node_configuration_warning_changed), callable_mp(this, &SceneTreeEditor::_warning_changed));
  1153. tree->connect("item_collapsed", callable_mp(this, &SceneTreeEditor::_cell_collapsed));
  1154. _update_tree();
  1155. } break;
  1156. case NOTIFICATION_EXIT_TREE: {
  1157. get_tree()->disconnect("tree_changed", callable_mp(this, &SceneTreeEditor::_tree_changed));
  1158. get_tree()->disconnect("tree_process_mode_changed", callable_mp(this, &SceneTreeEditor::_tree_process_mode_changed));
  1159. get_tree()->disconnect("node_added", callable_mp(this, &SceneTreeEditor::_node_added));
  1160. get_tree()->disconnect("node_removed", callable_mp(this, &SceneTreeEditor::_node_removed));
  1161. get_tree()->disconnect("node_renamed", callable_mp(this, &SceneTreeEditor::_node_renamed));
  1162. tree->disconnect("item_collapsed", callable_mp(this, &SceneTreeEditor::_cell_collapsed));
  1163. get_tree()->disconnect(SceneStringName(node_configuration_warning_changed), callable_mp(this, &SceneTreeEditor::_warning_changed));
  1164. } break;
  1165. case NOTIFICATION_THEME_CHANGED: {
  1166. // Wait for the node to be inspected before triggering the unfolding.
  1167. tree->add_theme_constant_override("dragging_unfold_wait_msec", (float)EDITOR_GET("interface/editor/dragging_hover_wait_seconds") * 1000 * 2);
  1168. tree->add_theme_constant_override("icon_max_width", get_theme_constant(SNAME("class_icon_size"), EditorStringName(Editor)));
  1169. [[fallthrough]];
  1170. }
  1171. case NOTIFICATION_TRANSLATION_CHANGED: {
  1172. // When we change theme or translation we need to re-do everything.
  1173. _reset();
  1174. _update_tree();
  1175. } break;
  1176. case NOTIFICATION_VISIBILITY_CHANGED: {
  1177. if (is_visible()) {
  1178. TreeItem *item = nullptr;
  1179. if (selected) {
  1180. // Scroll to selected node.
  1181. item = _find(tree->get_root(), selected->get_path());
  1182. } else if (marked.size() == 1) {
  1183. // Scroll to a single marked node.
  1184. Node *marked_node = *marked.begin();
  1185. if (marked_node) {
  1186. item = _find(tree->get_root(), marked_node->get_path());
  1187. }
  1188. }
  1189. bool has_item = item;
  1190. if (update_when_invisible) {
  1191. if (has_item) {
  1192. ObjectID item_id = item->get_instance_id();
  1193. callable_mp(this, &SceneTreeEditor::_tree_scroll_to_item).call_deferred(item_id);
  1194. }
  1195. } else {
  1196. callable_mp(this, &SceneTreeEditor::_update_tree).call_deferred(has_item);
  1197. }
  1198. }
  1199. } break;
  1200. }
  1201. }
  1202. TreeItem *SceneTreeEditor::_find(TreeItem *p_node, const NodePath &p_path) {
  1203. if (!p_node) {
  1204. return nullptr;
  1205. }
  1206. NodePath np = p_node->get_metadata(0);
  1207. if (np == p_path) {
  1208. return p_node;
  1209. }
  1210. TreeItem *children = p_node->get_first_child();
  1211. while (children) {
  1212. TreeItem *n = _find(children, p_path);
  1213. if (n) {
  1214. return n;
  1215. }
  1216. children = children->get_next();
  1217. }
  1218. return nullptr;
  1219. }
  1220. void SceneTreeEditor::set_selected(Node *p_node, bool p_emit_selected) {
  1221. ERR_FAIL_COND(blocked > 0);
  1222. if (pending_test_update) {
  1223. _test_update_tree();
  1224. }
  1225. if (tree_dirty) {
  1226. _update_tree();
  1227. }
  1228. if (selected == p_node) {
  1229. return;
  1230. }
  1231. TreeItem *item = p_node ? _find(tree->get_root(), p_node->get_path()) : nullptr;
  1232. if (item) {
  1233. selected = p_node;
  1234. if (auto_expand_selected) {
  1235. // Make visible when it's collapsed.
  1236. TreeItem *node = item->get_parent();
  1237. while (node) {
  1238. node->set_collapsed(false);
  1239. node = node->get_parent();
  1240. }
  1241. item->select(0);
  1242. item->set_as_cursor(0);
  1243. tree->ensure_cursor_is_visible();
  1244. } else {
  1245. // Ensure the node is selected and visible for the user if the node
  1246. // is not collapsed.
  1247. bool collapsed = false;
  1248. TreeItem *node = item;
  1249. while (node && node != tree->get_root()) {
  1250. if (node->is_collapsed()) {
  1251. collapsed = true;
  1252. break;
  1253. }
  1254. node = node->get_parent();
  1255. }
  1256. if (!collapsed) {
  1257. item->select(0);
  1258. item->set_as_cursor(0);
  1259. tree->ensure_cursor_is_visible();
  1260. }
  1261. }
  1262. } else {
  1263. if (!p_node) {
  1264. selected = nullptr;
  1265. }
  1266. selected = p_node;
  1267. }
  1268. if (p_emit_selected) {
  1269. emit_signal(SNAME("node_selected"));
  1270. }
  1271. }
  1272. void SceneTreeEditor::rename_node(Node *p_node, const String &p_name, TreeItem *p_item) {
  1273. TreeItem *item;
  1274. if (p_item) {
  1275. item = p_item; // During batch rename the paths may change, so using _find() is unreliable.
  1276. } else {
  1277. item = _find(tree->get_root(), p_node->get_path());
  1278. }
  1279. ERR_FAIL_NULL(item);
  1280. bool check_for_unique_name_token = !p_name.is_empty() && p_name[0] == '%';
  1281. String substr_name = p_name;
  1282. if (check_for_unique_name_token) {
  1283. substr_name = p_name.substr(1);
  1284. // No need to do anything else with this if already unique.
  1285. if (p_node->is_unique_name_in_owner()) {
  1286. check_for_unique_name_token = false;
  1287. // Do not set scene root as unique.
  1288. } else if (get_tree()->get_edited_scene_root() == p_node) {
  1289. check_for_unique_name_token = false;
  1290. String text = TTR("Root nodes cannot be accessed as unique names in their own scene. Instantiate in another scene and set as unique name there.");
  1291. if (error->is_visible()) {
  1292. error->set_text(error->get_text() + "\n\n" + text);
  1293. } else {
  1294. error->set_text(text);
  1295. error->popup_centered();
  1296. }
  1297. }
  1298. }
  1299. String new_name = substr_name.validate_node_name();
  1300. // If p_name only has "%" at the beginning and no other invalid characters, do not error.
  1301. if (new_name != substr_name) {
  1302. String text = TTR("Invalid node name, the following characters are not allowed:") + "\n" + String::get_invalid_node_name_characters();
  1303. if (error->is_visible()) {
  1304. if (!error->get_meta("invalid_character", false)) {
  1305. error->set_text(error->get_text() + "\n\n" + text);
  1306. error->set_meta("invalid_character", true);
  1307. }
  1308. } else {
  1309. error->set_text(text);
  1310. error->set_meta("invalid_character", true);
  1311. error->set_meta("same_unique_name", false);
  1312. error->popup_centered();
  1313. }
  1314. }
  1315. // Trim leading/trailing whitespace to prevent node names from containing accidental whitespace,
  1316. // which would make it more difficult to get the node via `get_node()`.
  1317. new_name = new_name.strip_edges();
  1318. if (new_name.is_empty() && p_node->get_owner() != nullptr && p_node->is_instance()) {
  1319. // If name is empty and node is root of an instance, revert to the original name.
  1320. const Ref<PackedScene> node_scene = ResourceLoader::load(p_node->get_scene_file_path());
  1321. if (node_scene.is_valid()) {
  1322. const Ref<SceneState> &state = node_scene->get_state();
  1323. if (state->get_node_count() > 0) {
  1324. new_name = state->get_node_name(0); // Root's name.
  1325. }
  1326. }
  1327. }
  1328. if (new_name.is_empty()) {
  1329. // If name is still empty, fallback to class name.
  1330. if (GLOBAL_GET("editor/naming/node_name_casing").operator int() != NAME_CASING_PASCAL_CASE) {
  1331. new_name = Node::adjust_name_casing(p_node->get_class());
  1332. } else {
  1333. new_name = p_node->get_class();
  1334. }
  1335. }
  1336. new_name = p_node->get_parent()->prevalidate_child_name(p_node, new_name);
  1337. if (new_name == p_node->get_name()) {
  1338. item->set_text(0, new_name);
  1339. // If setting name as unique, check for existing unique node below first.
  1340. if (!check_for_unique_name_token) {
  1341. return;
  1342. }
  1343. }
  1344. // We previously made sure name is not the same as current name
  1345. // so that it won't complain about already used unique name when not changing name.
  1346. if ((check_for_unique_name_token || p_node->is_unique_name_in_owner()) && get_tree()->get_edited_scene_root()->get_node_or_null("%" + new_name)) {
  1347. check_for_unique_name_token = false;
  1348. String text = vformat(TTR("A node with the unique name %s already exists in this scene."), new_name);
  1349. if (error->is_visible()) {
  1350. if (!error->get_meta("same_unique_name", false)) {
  1351. error->set_text(error->get_text() + "\n\n" + text);
  1352. error->set_meta("same_unique_name", true);
  1353. }
  1354. } else {
  1355. error->set_text(text);
  1356. error->set_meta("same_unique_name", true);
  1357. error->set_meta("invalid_character", false);
  1358. error->popup_centered();
  1359. }
  1360. item->set_text(0, p_node->get_name());
  1361. if (p_node->is_unique_name_in_owner()) {
  1362. return;
  1363. }
  1364. }
  1365. // If same name and check_for_unique_name_token is still true, now set as unique.
  1366. // This is separate from final action so "Rename Node" is not added to undo history.
  1367. if (new_name == p_node->get_name()) {
  1368. if (check_for_unique_name_token) {
  1369. if (!is_scene_tree_dock) {
  1370. p_node->set_unique_name_in_owner(true);
  1371. } else {
  1372. EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
  1373. undo_redo->create_action(TTR("Enable Scene Unique Name(s)"));
  1374. undo_redo->add_undo_method(p_node, "set_unique_name_in_owner", false);
  1375. undo_redo->add_do_method(p_node, "set_unique_name_in_owner", true);
  1376. undo_redo->commit_action();
  1377. }
  1378. }
  1379. return;
  1380. }
  1381. if (!is_scene_tree_dock) {
  1382. p_node->set_name(new_name);
  1383. if (check_for_unique_name_token) {
  1384. p_node->set_unique_name_in_owner(true);
  1385. }
  1386. item->set_metadata(0, p_node->get_path());
  1387. emit_signal(SNAME("node_renamed"));
  1388. } else {
  1389. EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
  1390. undo_redo->create_action(TTR("Rename Node"), UndoRedo::MERGE_DISABLE, p_node);
  1391. if (check_for_unique_name_token) {
  1392. undo_redo->add_undo_method(p_node, "set_unique_name_in_owner", false);
  1393. }
  1394. emit_signal(SNAME("node_prerename"), p_node, new_name);
  1395. undo_redo->add_undo_method(p_node, "set_name", p_node->get_name());
  1396. undo_redo->add_undo_method(item, "set_metadata", 0, p_node->get_path());
  1397. undo_redo->add_undo_method(item, "set_text", 0, p_node->get_name());
  1398. undo_redo->add_do_method(p_node, "set_name", new_name);
  1399. undo_redo->add_do_method(item, "set_metadata", 0, p_node->get_path());
  1400. undo_redo->add_do_method(item, "set_text", 0, new_name);
  1401. if (check_for_unique_name_token) {
  1402. undo_redo->add_do_method(p_node, "set_unique_name_in_owner", true);
  1403. }
  1404. undo_redo->commit_action();
  1405. }
  1406. }
  1407. void SceneTreeEditor::_edited() {
  1408. TreeItem *which = tree->get_next_selected(nullptr);
  1409. ERR_FAIL_NULL(which);
  1410. TreeItem *edited = tree->get_edited();
  1411. ERR_FAIL_NULL(edited);
  1412. if (is_scene_tree_dock && tree->get_next_selected(which)) {
  1413. List<Node *> nodes_to_rename;
  1414. for (TreeItem *item = which; item; item = tree->get_next_selected(item)) {
  1415. Node *n = get_node(item->get_metadata(0));
  1416. ERR_FAIL_NULL(n);
  1417. nodes_to_rename.push_back(n);
  1418. }
  1419. ERR_FAIL_COND(nodes_to_rename.is_empty());
  1420. EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
  1421. undo_redo->create_action(TTR("Rename Nodes"), UndoRedo::MERGE_DISABLE, nodes_to_rename.front()->get(), true);
  1422. TreeItem *item = which;
  1423. String new_name = edited->get_text(0);
  1424. for (Node *n : nodes_to_rename) {
  1425. rename_node(n, new_name, item);
  1426. item = tree->get_next_selected(item);
  1427. }
  1428. undo_redo->commit_action();
  1429. } else {
  1430. Node *n = get_node(which->get_metadata(0));
  1431. ERR_FAIL_NULL(n);
  1432. rename_node(n, which->get_text(0));
  1433. }
  1434. }
  1435. Node *SceneTreeEditor::get_selected() {
  1436. return selected;
  1437. }
  1438. void SceneTreeEditor::_update_marking_list(const HashSet<Node *> &p_marked) {
  1439. for (Node *N : p_marked) {
  1440. HashMap<Node *, CachedNode>::Iterator I = node_cache.get(N);
  1441. if (I) {
  1442. node_cache.mark_dirty(N);
  1443. node_cache.mark_children_dirty(N, true);
  1444. }
  1445. }
  1446. }
  1447. void SceneTreeEditor::set_marked(const HashSet<Node *> &p_marked, bool p_selectable, bool p_children_selectable) {
  1448. _update_if_clean();
  1449. _update_marking_list(marked);
  1450. _update_marking_list(p_marked);
  1451. marked = p_marked;
  1452. marked_selectable = p_selectable;
  1453. marked_children_selectable = p_children_selectable;
  1454. _update_tree();
  1455. }
  1456. void SceneTreeEditor::set_marked(Node *p_marked, bool p_selectable, bool p_children_selectable) {
  1457. HashSet<Node *> s;
  1458. if (p_marked) {
  1459. s.insert(p_marked);
  1460. }
  1461. set_marked(s, p_selectable, p_children_selectable);
  1462. }
  1463. void SceneTreeEditor::set_filter(const String &p_filter) {
  1464. filter = p_filter;
  1465. _update_filter(nullptr, true);
  1466. }
  1467. String SceneTreeEditor::get_filter() const {
  1468. return filter;
  1469. }
  1470. String SceneTreeEditor::get_filter_term_warning() {
  1471. return filter_term_warning;
  1472. }
  1473. void SceneTreeEditor::set_show_all_nodes(bool p_show_all_nodes) {
  1474. show_all_nodes = p_show_all_nodes;
  1475. _update_filter(nullptr, true);
  1476. }
  1477. void SceneTreeEditor::set_as_scene_tree_dock() {
  1478. is_scene_tree_dock = true;
  1479. }
  1480. void SceneTreeEditor::set_display_foreign_nodes(bool p_display) {
  1481. display_foreign = p_display;
  1482. _update_tree();
  1483. }
  1484. void SceneTreeEditor::clear_cache() {
  1485. node_cache.force_update = true;
  1486. callable_mp(this, &SceneTreeEditor::_update_tree).call_deferred(false);
  1487. tree_dirty = true;
  1488. }
  1489. void SceneTreeEditor::set_valid_types(const Vector<StringName> &p_valid) {
  1490. valid_types = p_valid;
  1491. clear_cache();
  1492. }
  1493. void SceneTreeEditor::set_editor_selection(EditorSelection *p_selection) {
  1494. editor_selection = p_selection;
  1495. tree->set_select_mode(Tree::SELECT_MULTI);
  1496. tree->set_cursor_can_exit_tree(false);
  1497. editor_selection->connect("selection_changed", callable_mp(this, &SceneTreeEditor::_selection_changed));
  1498. }
  1499. void SceneTreeEditor::_update_selection(TreeItem *item) {
  1500. ERR_FAIL_NULL(item);
  1501. NodePath np = item->get_metadata(0);
  1502. if (!has_node(np)) {
  1503. return;
  1504. }
  1505. Node *n = get_node(np);
  1506. if (!n) {
  1507. return;
  1508. }
  1509. if (editor_selection->is_selected(n)) {
  1510. if (!item->is_selected(0)) {
  1511. item->select(0);
  1512. }
  1513. } else {
  1514. if (item->is_selected(0)) {
  1515. TreeItem *previous_cursor_item = tree->get_selected();
  1516. item->deselect(0);
  1517. if (previous_cursor_item) {
  1518. previous_cursor_item->set_as_cursor(0);
  1519. }
  1520. }
  1521. }
  1522. TreeItem *c = item->get_first_child();
  1523. while (c) {
  1524. _update_selection(c);
  1525. c = c->get_next();
  1526. }
  1527. }
  1528. void SceneTreeEditor::_selection_changed() {
  1529. if (!editor_selection) {
  1530. return;
  1531. }
  1532. TreeItem *root = tree->get_root();
  1533. if (!root) {
  1534. return;
  1535. }
  1536. _update_selection(root);
  1537. }
  1538. void SceneTreeEditor::_cell_collapsed(Object *p_obj) {
  1539. if (updating_tree) {
  1540. return;
  1541. }
  1542. if (!can_rename) {
  1543. return;
  1544. }
  1545. TreeItem *ti = Object::cast_to<TreeItem>(p_obj);
  1546. if (!ti) {
  1547. return;
  1548. }
  1549. bool collapsed = ti->is_collapsed();
  1550. NodePath np = ti->get_metadata(0);
  1551. Node *n = get_node(np);
  1552. ERR_FAIL_NULL(n);
  1553. n->set_display_folded(collapsed);
  1554. }
  1555. Variant SceneTreeEditor::get_drag_data_fw(const Point2 &p_point, Control *p_from) {
  1556. if (!can_rename) {
  1557. return Variant(); // Not editable tree.
  1558. }
  1559. if (tree->get_button_id_at_position(p_point) != -1) {
  1560. return Variant(); // Dragging from button.
  1561. }
  1562. Vector<Node *> selected_nodes;
  1563. Vector<Ref<Texture2D>> icons;
  1564. TreeItem *next = tree->get_next_selected(nullptr);
  1565. while (next) {
  1566. NodePath np = next->get_metadata(0);
  1567. Node *n = get_node(np);
  1568. if (n) {
  1569. selected_nodes.push_back(n);
  1570. icons.push_back(next->get_icon(0));
  1571. }
  1572. next = tree->get_next_selected(next);
  1573. }
  1574. if (selected_nodes.is_empty()) {
  1575. return Variant();
  1576. }
  1577. VBoxContainer *vb = memnew(VBoxContainer);
  1578. Array objs;
  1579. int list_max = 10;
  1580. float opacity_step = 1.0f / list_max;
  1581. float opacity_item = 1.0f;
  1582. for (int i = 0; i < selected_nodes.size(); i++) {
  1583. if (i < list_max) {
  1584. HBoxContainer *hb = memnew(HBoxContainer);
  1585. TextureRect *tf = memnew(TextureRect);
  1586. int icon_size = get_theme_constant(SNAME("class_icon_size"), EditorStringName(Editor));
  1587. tf->set_custom_minimum_size(Size2(icon_size, icon_size));
  1588. tf->set_stretch_mode(TextureRect::STRETCH_KEEP_ASPECT_CENTERED);
  1589. tf->set_expand_mode(TextureRect::EXPAND_IGNORE_SIZE);
  1590. tf->set_texture(icons[i]);
  1591. hb->add_child(tf);
  1592. Label *label = memnew(Label(selected_nodes[i]->get_name()));
  1593. label->set_auto_translate_mode(AUTO_TRANSLATE_MODE_DISABLED);
  1594. hb->add_child(label);
  1595. vb->add_child(hb);
  1596. hb->set_modulate(Color(1, 1, 1, opacity_item));
  1597. opacity_item -= opacity_step;
  1598. }
  1599. NodePath p = selected_nodes[i]->get_path();
  1600. objs.push_back(p);
  1601. }
  1602. set_drag_preview(vb);
  1603. Dictionary drag_data;
  1604. drag_data["type"] = "nodes";
  1605. drag_data["nodes"] = objs;
  1606. drag_data["scene_root"] = get_tree()->get_edited_scene_root();
  1607. tree->set_drop_mode_flags(Tree::DROP_MODE_INBETWEEN | Tree::DROP_MODE_ON_ITEM);
  1608. emit_signal(SNAME("nodes_dragged"));
  1609. return drag_data;
  1610. }
  1611. bool SceneTreeEditor::_is_script_type(const StringName &p_type) const {
  1612. return (script_types->has(p_type));
  1613. }
  1614. bool SceneTreeEditor::can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const {
  1615. if (!can_rename) {
  1616. return false; // Not editable tree.
  1617. }
  1618. Dictionary d = p_data;
  1619. if (!d.has("type")) {
  1620. return false;
  1621. }
  1622. Object *data_root = d.get("scene_root", (Object *)nullptr);
  1623. if (data_root && get_tree()->get_edited_scene_root() != data_root) {
  1624. return false;
  1625. }
  1626. TreeItem *item = (p_point == Vector2(Math::INF, Math::INF)) ? tree->get_selected() : tree->get_item_at_position(p_point);
  1627. if (!item) {
  1628. return false;
  1629. }
  1630. int section = (p_point == Vector2(Math::INF, Math::INF)) ? tree->get_drop_section_at_position(tree->get_item_rect(item).position) : tree->get_drop_section_at_position(p_point);
  1631. if (section < -1 || (section == -1 && !item->get_parent())) {
  1632. return false;
  1633. }
  1634. if (String(d["type"]) == "files") {
  1635. Vector<String> files = d["files"];
  1636. if (files.is_empty()) {
  1637. return false; // TODO Weird?
  1638. }
  1639. if (_is_script_type(EditorFileSystem::get_singleton()->get_file_type(files[0]))) {
  1640. tree->set_drop_mode_flags(Tree::DROP_MODE_ON_ITEM);
  1641. return true;
  1642. }
  1643. bool scene_drop = true;
  1644. bool audio_drop = true;
  1645. for (int i = 0; i < files.size(); i++) {
  1646. String ftype = EditorFileSystem::get_singleton()->get_file_type(files[i]);
  1647. if (ftype != "PackedScene") {
  1648. scene_drop = false;
  1649. }
  1650. if (audio_drop && !ClassDB::is_parent_class(ftype, "AudioStream")) {
  1651. audio_drop = false;
  1652. }
  1653. }
  1654. if (scene_drop) {
  1655. tree->set_drop_mode_flags(Tree::DROP_MODE_INBETWEEN | Tree::DROP_MODE_ON_ITEM);
  1656. return true;
  1657. }
  1658. if (audio_drop) {
  1659. if (files.size() > 1) {
  1660. tree->set_drop_mode_flags(Tree::DROP_MODE_INBETWEEN);
  1661. } else {
  1662. tree->set_drop_mode_flags(Tree::DROP_MODE_INBETWEEN | Tree::DROP_MODE_ON_ITEM);
  1663. }
  1664. return true;
  1665. }
  1666. if (files.size() > 1) {
  1667. return false;
  1668. }
  1669. tree->set_drop_mode_flags(Tree::DROP_MODE_ON_ITEM);
  1670. return true;
  1671. }
  1672. if (String(d["type"]) == "script_list_element") {
  1673. ScriptEditorBase *se = Object::cast_to<ScriptEditorBase>(d["script_list_element"]);
  1674. if (se) {
  1675. String sp = se->get_edited_resource()->get_path();
  1676. if (_is_script_type(EditorFileSystem::get_singleton()->get_file_type(sp))) {
  1677. tree->set_drop_mode_flags(Tree::DROP_MODE_ON_ITEM);
  1678. return true;
  1679. }
  1680. }
  1681. }
  1682. if (filter.is_empty() && String(d["type"]) == "nodes") {
  1683. Array nodes = d["nodes"];
  1684. for (int i = 0; i < nodes.size(); i++) {
  1685. Node *n = get_node(nodes[i]);
  1686. // Nodes from an instantiated scene can't be rearranged.
  1687. if (n && n->get_owner() && n->get_owner() != get_scene_node() && n->get_owner()->is_instance()) {
  1688. return false;
  1689. }
  1690. }
  1691. return true;
  1692. }
  1693. return false;
  1694. }
  1695. void SceneTreeEditor::drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) {
  1696. if (!can_drop_data_fw(p_point, p_data, p_from)) {
  1697. return;
  1698. }
  1699. TreeItem *item = (p_point == Vector2(Math::INF, Math::INF)) ? tree->get_selected() : tree->get_item_at_position(p_point);
  1700. if (!item) {
  1701. return;
  1702. }
  1703. int section = (p_point == Vector2(Math::INF, Math::INF)) ? tree->get_drop_section_at_position(tree->get_item_rect(item).position) : tree->get_drop_section_at_position(p_point);
  1704. if (section < -1) {
  1705. return;
  1706. }
  1707. NodePath np = item->get_metadata(0);
  1708. Node *n = get_node(np);
  1709. if (!n) {
  1710. return;
  1711. }
  1712. Dictionary d = p_data;
  1713. if (String(d["type"]) == "nodes") {
  1714. Array nodes = d["nodes"];
  1715. emit_signal(SNAME("nodes_rearranged"), nodes, np, section);
  1716. }
  1717. if (String(d["type"]) == "files") {
  1718. Vector<String> files = d["files"];
  1719. String ftype = EditorFileSystem::get_singleton()->get_file_type(files[0]);
  1720. if (_is_script_type(ftype)) {
  1721. emit_signal(SNAME("script_dropped"), files[0], np);
  1722. } else {
  1723. emit_signal(SNAME("files_dropped"), files, np, section);
  1724. }
  1725. }
  1726. if (String(d["type"]) == "script_list_element") {
  1727. ScriptEditorBase *se = Object::cast_to<ScriptEditorBase>(d["script_list_element"]);
  1728. if (se) {
  1729. String sp = se->get_edited_resource()->get_path();
  1730. if (_is_script_type(EditorFileSystem::get_singleton()->get_file_type(sp))) {
  1731. emit_signal(SNAME("script_dropped"), sp, np);
  1732. }
  1733. }
  1734. }
  1735. }
  1736. void SceneTreeEditor::_empty_clicked(const Vector2 &p_pos, MouseButton p_button) {
  1737. if (p_button != MouseButton::RIGHT) {
  1738. return;
  1739. }
  1740. _rmb_select(p_pos);
  1741. }
  1742. void SceneTreeEditor::_rmb_select(const Vector2 &p_pos, MouseButton p_button) {
  1743. if (p_button != MouseButton::RIGHT) {
  1744. return;
  1745. }
  1746. emit_signal(SNAME("rmb_pressed"), tree->get_screen_position() + p_pos);
  1747. }
  1748. void SceneTreeEditor::update_warning() {
  1749. _warning_changed(nullptr);
  1750. }
  1751. void SceneTreeEditor::_warning_changed(Node *p_for_node) {
  1752. node_cache.mark_dirty(p_for_node);
  1753. // Should use a timer.
  1754. update_timer->start();
  1755. }
  1756. void SceneTreeEditor::set_auto_expand_selected(bool p_auto, bool p_update_settings) {
  1757. if (p_update_settings) {
  1758. EditorSettings::get_singleton()->set("docks/scene_tree/auto_expand_to_selected", p_auto);
  1759. }
  1760. auto_expand_selected = p_auto;
  1761. }
  1762. void SceneTreeEditor::set_hide_filtered_out_parents(bool p_hide, bool p_update_settings) {
  1763. if (p_hide == hide_filtered_out_parents) {
  1764. return;
  1765. }
  1766. if (p_update_settings) {
  1767. EditorSettings::get_singleton()->set("docks/scene_tree/hide_filtered_out_parents", p_hide);
  1768. }
  1769. hide_filtered_out_parents = p_hide;
  1770. if (hide_filtered_out_parents) {
  1771. _update_filter();
  1772. } else {
  1773. node_cache.force_update = true;
  1774. _update_tree();
  1775. }
  1776. }
  1777. void SceneTreeEditor::set_accessibility_warnings(bool p_enable, bool p_update_settings) {
  1778. if (p_update_settings) {
  1779. EditorSettings::get_singleton()->set("docks/scene_tree/accessibility_warnings", p_enable);
  1780. }
  1781. accessibility_warnings = p_enable;
  1782. }
  1783. void SceneTreeEditor::set_connect_to_script_mode(bool p_enable) {
  1784. connect_to_script_mode = p_enable;
  1785. _update_tree();
  1786. }
  1787. void SceneTreeEditor::set_connecting_signal(bool p_enable) {
  1788. connecting_signal = p_enable;
  1789. _update_tree();
  1790. }
  1791. void SceneTreeEditor::set_update_when_invisible(bool p_enable) {
  1792. update_when_invisible = p_enable;
  1793. _update_tree();
  1794. }
  1795. void SceneTreeEditor::_bind_methods() {
  1796. ClassDB::bind_method(D_METHOD("_update_tree"), &SceneTreeEditor::_update_tree, DEFVAL(false)); // Still used by UndoRedo.
  1797. ClassDB::bind_method(D_METHOD("update_tree"), &SceneTreeEditor::update_tree);
  1798. ADD_SIGNAL(MethodInfo("node_selected"));
  1799. ADD_SIGNAL(MethodInfo("node_renamed"));
  1800. ADD_SIGNAL(MethodInfo("node_prerename"));
  1801. ADD_SIGNAL(MethodInfo("node_changed"));
  1802. ADD_SIGNAL(MethodInfo("nodes_dragged"));
  1803. ADD_SIGNAL(MethodInfo("nodes_rearranged", PropertyInfo(Variant::ARRAY, "paths"), PropertyInfo(Variant::NODE_PATH, "to_path"), PropertyInfo(Variant::INT, "type")));
  1804. ADD_SIGNAL(MethodInfo("files_dropped", PropertyInfo(Variant::PACKED_STRING_ARRAY, "files"), PropertyInfo(Variant::NODE_PATH, "to_path"), PropertyInfo(Variant::INT, "type")));
  1805. ADD_SIGNAL(MethodInfo("script_dropped", PropertyInfo(Variant::STRING, "file"), PropertyInfo(Variant::NODE_PATH, "to_path")));
  1806. ADD_SIGNAL(MethodInfo("rmb_pressed", PropertyInfo(Variant::VECTOR2, "position")));
  1807. ADD_SIGNAL(MethodInfo("open"));
  1808. ADD_SIGNAL(MethodInfo("open_script"));
  1809. }
  1810. SceneTreeEditor::SceneTreeEditor(bool p_label, bool p_can_rename, bool p_can_open_instance) :
  1811. node_cache(this) {
  1812. selected = nullptr;
  1813. can_rename = p_can_rename;
  1814. can_open_instance = p_can_open_instance;
  1815. editor_selection = nullptr;
  1816. if (p_label) {
  1817. Label *label = memnew(Label);
  1818. label->set_theme_type_variation("HeaderSmall");
  1819. label->set_position(Point2(10, 0));
  1820. label->set_text(TTR("Scene Tree (Nodes):"));
  1821. add_child(label);
  1822. }
  1823. tree = memnew(Tree);
  1824. tree->set_auto_translate_mode(AUTO_TRANSLATE_MODE_DISABLED);
  1825. tree->set_anchor(SIDE_RIGHT, ANCHOR_END);
  1826. tree->set_anchor(SIDE_BOTTOM, ANCHOR_END);
  1827. tree->set_begin(Point2(0, p_label ? 18 : 0));
  1828. tree->set_end(Point2(0, 0));
  1829. tree->set_allow_reselect(true);
  1830. tree->add_theme_constant_override("button_margin", 0);
  1831. add_child(tree);
  1832. SET_DRAG_FORWARDING_GCD(tree, SceneTreeEditor);
  1833. if (p_can_rename) {
  1834. tree->set_allow_rmb_select(true);
  1835. tree->connect("item_mouse_selected", callable_mp(this, &SceneTreeEditor::_rmb_select));
  1836. tree->connect("empty_clicked", callable_mp(this, &SceneTreeEditor::_empty_clicked));
  1837. }
  1838. tree->connect("cell_selected", callable_mp(this, &SceneTreeEditor::_selected_changed));
  1839. tree->connect("item_edited", callable_mp(this, &SceneTreeEditor::_edited));
  1840. tree->connect("multi_selected", callable_mp(this, &SceneTreeEditor::_cell_multi_selected));
  1841. tree->connect("button_clicked", callable_mp(this, &SceneTreeEditor::_cell_button_pressed));
  1842. tree->connect("nothing_selected", callable_mp(this, &SceneTreeEditor::_deselect_items));
  1843. error = memnew(AcceptDialog);
  1844. add_child(error);
  1845. warning = memnew(AcceptDialog);
  1846. add_child(warning);
  1847. warning->set_title(TTR("Node Configuration Warning!"));
  1848. warning->set_flag(Window::FLAG_POPUP, true);
  1849. last_hash = 0;
  1850. blocked = 0;
  1851. update_timer = memnew(Timer);
  1852. update_timer->connect("timeout", callable_mp(this, &SceneTreeEditor::_update_tree).bind(false));
  1853. update_timer->set_one_shot(true);
  1854. update_timer->set_wait_time(0.5);
  1855. add_child(update_timer);
  1856. update_node_tooltip_delay = memnew(Timer);
  1857. update_node_tooltip_delay->set_wait_time(0.5);
  1858. update_node_tooltip_delay->set_one_shot(true);
  1859. add_child(update_node_tooltip_delay);
  1860. revoke_dialog = memnew(ConfirmationDialog);
  1861. revoke_dialog->set_ok_button_text(TTR("Revoke"));
  1862. add_child(revoke_dialog);
  1863. revoke_dialog->connect(SceneStringName(confirmed), callable_mp(this, &SceneTreeEditor::_update_ask_before_revoking_unique_name));
  1864. VBoxContainer *vb = memnew(VBoxContainer);
  1865. revoke_dialog->add_child(vb);
  1866. revoke_dialog_label = memnew(Label);
  1867. revoke_dialog_label->set_focus_mode(Control::FOCUS_ACCESSIBILITY);
  1868. vb->add_child(revoke_dialog_label);
  1869. ask_before_revoke_checkbox = memnew(CheckBox(TTR("Don't Ask Again")));
  1870. ask_before_revoke_checkbox->set_tooltip_text(TTR("This dialog can also be enabled/disabled in the Editor Settings: Docks > Scene Tree > Ask Before Revoking Unique Name."));
  1871. vb->add_child(ask_before_revoke_checkbox);
  1872. script_types = memnew(LocalVector<StringName>);
  1873. ClassDB::get_inheriters_from_class("Script", *script_types);
  1874. }
  1875. SceneTreeEditor::~SceneTreeEditor() {
  1876. memdelete(script_types);
  1877. }
  1878. /******** DIALOG *********/
  1879. void SceneTreeDialog::popup_scenetree_dialog(Node *p_selected_node, Node *p_marked_node, bool p_marked_node_selectable, bool p_marked_node_children_selectable) {
  1880. get_scene_tree()->set_marked(p_marked_node, p_marked_node_selectable, p_marked_node_children_selectable);
  1881. get_scene_tree()->set_selected(p_selected_node);
  1882. popup_centered_clamped(Size2(350, 700) * EDSCALE);
  1883. }
  1884. void SceneTreeDialog::_show_all_nodes_changed(bool p_button_pressed) {
  1885. EditorSettings::get_singleton()->set_project_metadata("editor_metadata", "show_all_nodes_for_node_selection", p_button_pressed);
  1886. tree->set_show_all_nodes(p_button_pressed);
  1887. }
  1888. void SceneTreeDialog::set_valid_types(const Vector<StringName> &p_valid) {
  1889. if (allowed_types_hbox) {
  1890. allowed_types_hbox->queue_free();
  1891. allowed_types_hbox = nullptr;
  1892. valid_type_icons.clear();
  1893. }
  1894. tree->set_valid_types(p_valid);
  1895. if (p_valid.is_empty()) {
  1896. return;
  1897. }
  1898. allowed_types_hbox = memnew(HBoxContainer);
  1899. content->add_child(allowed_types_hbox);
  1900. content->move_child(allowed_types_hbox, 0);
  1901. {
  1902. Label *label = memnew(Label(TTRC("Allowed:")));
  1903. allowed_types_hbox->add_child(label);
  1904. }
  1905. HFlowContainer *hflow = memnew(HFlowContainer);
  1906. allowed_types_hbox->add_child(hflow);
  1907. hflow->set_h_size_flags(Control::SIZE_EXPAND_FILL);
  1908. for (const StringName &type : p_valid) {
  1909. HBoxContainer *hb = memnew(HBoxContainer);
  1910. hflow->add_child(hb);
  1911. // Attempt to get the correct name and icon for script path types.
  1912. String name = type;
  1913. Ref<Texture2D> icon = EditorNode::get_singleton()->get_class_icon(type);
  1914. // If we can't find a global class icon, try to find one for the script.
  1915. if (icon.is_null() && ResourceLoader::exists(type, "Script")) {
  1916. Ref<Script> node_script = ResourceLoader::load(type);
  1917. if (node_script.is_valid()) {
  1918. name = name.get_file();
  1919. icon = EditorNode::get_singleton()->get_object_icon(node_script.ptr());
  1920. }
  1921. }
  1922. TextureRect *trect = memnew(TextureRect);
  1923. hb->add_child(trect);
  1924. trect->set_expand_mode(TextureRect::EXPAND_IGNORE_SIZE);
  1925. trect->set_stretch_mode(TextureRect::STRETCH_KEEP_ASPECT_CENTERED);
  1926. trect->set_meta("icon", icon);
  1927. valid_type_icons.push_back(trect);
  1928. Label *label = memnew(Label);
  1929. hb->add_child(label);
  1930. label->set_focus_mode(Control::FOCUS_ACCESSIBILITY);
  1931. label->set_text(name);
  1932. label->set_auto_translate_mode(AUTO_TRANSLATE_MODE_DISABLED);
  1933. }
  1934. show_all_nodes->show();
  1935. if (is_inside_tree()) {
  1936. _update_valid_type_icons();
  1937. }
  1938. }
  1939. void SceneTreeDialog::_notification(int p_what) {
  1940. switch (p_what) {
  1941. case NOTIFICATION_VISIBILITY_CHANGED: {
  1942. if (is_visible()) {
  1943. tree->update_tree();
  1944. // Select the search bar by default.
  1945. callable_mp((Control *)filter, &Control::grab_focus).call_deferred(false);
  1946. }
  1947. } break;
  1948. case NOTIFICATION_ENTER_TREE: {
  1949. connect(SceneStringName(confirmed), callable_mp(this, &SceneTreeDialog::_select));
  1950. } break;
  1951. case NOTIFICATION_THEME_CHANGED: {
  1952. _update_valid_type_icons();
  1953. } break;
  1954. case NOTIFICATION_EXIT_TREE: {
  1955. disconnect(SceneStringName(confirmed), callable_mp(this, &SceneTreeDialog::_select));
  1956. } break;
  1957. }
  1958. }
  1959. void SceneTreeDialog::_update_valid_type_icons() {
  1960. filter->set_right_icon(get_editor_theme_icon(SNAME("Search")));
  1961. for (TextureRect *trect : valid_type_icons) {
  1962. trect->set_custom_minimum_size(Vector2(get_theme_constant(SNAME("class_icon_size"), EditorStringName(Editor)), 0));
  1963. trect->set_texture(trect->get_meta("icon"));
  1964. }
  1965. }
  1966. void SceneTreeDialog::_cancel() {
  1967. hide();
  1968. }
  1969. void SceneTreeDialog::_select() {
  1970. if (tree->get_selected()) {
  1971. // The signal may cause another dialog to be displayed, so be sure to hide this one first.
  1972. hide();
  1973. emit_signal(SNAME("selected"), tree->get_selected()->get_path());
  1974. }
  1975. }
  1976. void SceneTreeDialog::_selected_changed() {
  1977. get_ok_button()->set_disabled(!tree->get_selected());
  1978. }
  1979. void SceneTreeDialog::_filter_changed(const String &p_filter) {
  1980. tree->set_filter(p_filter);
  1981. }
  1982. void SceneTreeDialog::_on_filter_gui_input(const Ref<InputEvent> &p_event) {
  1983. // Redirect navigational key events to the tree.
  1984. Ref<InputEventKey> key = p_event;
  1985. if (key.is_valid()) {
  1986. if (key->is_action("ui_up", true) || key->is_action("ui_down", true) || key->is_action("ui_page_up") || key->is_action("ui_page_down")) {
  1987. tree->get_scene_tree()->gui_input(key);
  1988. filter->accept_event();
  1989. }
  1990. }
  1991. }
  1992. void SceneTreeDialog::_bind_methods() {
  1993. ClassDB::bind_method("_cancel", &SceneTreeDialog::_cancel);
  1994. ADD_SIGNAL(MethodInfo("selected", PropertyInfo(Variant::NODE_PATH, "path")));
  1995. }
  1996. SceneTreeDialog::SceneTreeDialog() {
  1997. set_title(TTRC("Select a Node"));
  1998. content = memnew(VBoxContainer);
  1999. add_child(content);
  2000. HBoxContainer *filter_hbc = memnew(HBoxContainer);
  2001. content->add_child(filter_hbc);
  2002. filter = memnew(LineEdit);
  2003. filter->set_h_size_flags(Control::SIZE_EXPAND_FILL);
  2004. filter->set_placeholder(TTRC("Filter Nodes"));
  2005. filter->set_clear_button_enabled(true);
  2006. filter->add_theme_constant_override("minimum_character_width", 0);
  2007. filter->connect(SceneStringName(text_changed), callable_mp(this, &SceneTreeDialog::_filter_changed));
  2008. filter->connect(SceneStringName(gui_input), callable_mp(this, &SceneTreeDialog::_on_filter_gui_input));
  2009. register_text_enter(filter);
  2010. filter_hbc->add_child(filter);
  2011. // Add 'Show All' button to HBoxContainer next to the filter, visible only when valid_types is defined.
  2012. show_all_nodes = memnew(CheckButton);
  2013. show_all_nodes->set_text(TTRC("Show All"));
  2014. show_all_nodes->connect(SceneStringName(toggled), callable_mp(this, &SceneTreeDialog::_show_all_nodes_changed));
  2015. show_all_nodes->set_h_size_flags(Control::SIZE_SHRINK_BEGIN);
  2016. show_all_nodes->hide();
  2017. filter_hbc->add_child(show_all_nodes);
  2018. MarginContainer *mc = memnew(MarginContainer);
  2019. mc->set_v_size_flags(Control::SIZE_EXPAND_FILL);
  2020. mc->set_theme_type_variation("NoBorderHorizontalWindow");
  2021. content->add_child(mc);
  2022. tree = memnew(SceneTreeEditor(false, false, true));
  2023. tree->set_update_when_invisible(false);
  2024. tree->get_scene_tree()->set_scroll_hint_mode(Tree::SCROLL_HINT_MODE_BOTH);
  2025. tree->get_scene_tree()->connect("item_activated", callable_mp(this, &SceneTreeDialog::_select));
  2026. // Initialize button state, must be done after the tree has been created to update its 'show_all_nodes' flag.
  2027. // This is also done before adding the tree to the content to avoid triggering unnecessary tree filtering.
  2028. show_all_nodes->set_pressed(EditorSettings::get_singleton()->get_project_metadata("editor_metadata", "show_all_nodes_for_node_selection", false));
  2029. mc->add_child(tree);
  2030. // Disable the OK button when no node is selected.
  2031. get_ok_button()->set_disabled(!tree->get_selected());
  2032. tree->connect("node_selected", callable_mp(this, &SceneTreeDialog::_selected_changed));
  2033. }
  2034. /******** CACHE *********/
  2035. HashMap<Node *, SceneTreeEditor::CachedNode>::Iterator SceneTreeEditor::NodeCache::add(Node *p_node, TreeItem *p_item) {
  2036. if (!p_node) {
  2037. return HashMap<Node *, CachedNode>::Iterator();
  2038. }
  2039. return cache.insert(p_node, CachedNode(p_node, p_item));
  2040. }
  2041. HashMap<Node *, SceneTreeEditor::CachedNode>::Iterator SceneTreeEditor::NodeCache::get(Node *p_node, bool p_deleted_ok) {
  2042. if (!p_node) {
  2043. return HashMap<Node *, CachedNode>::Iterator();
  2044. }
  2045. HashMap<Node *, CachedNode>::Iterator I = cache.find(p_node);
  2046. if (I) {
  2047. if (I->value.delete_serial != UINT16_MAX) {
  2048. // Don't give us a node marked for deletion.
  2049. if (!p_deleted_ok) {
  2050. return HashMap<Node *, CachedNode>::Iterator();
  2051. }
  2052. to_delete.erase(&I->value);
  2053. I->value.delete_serial = UINT16_MAX;
  2054. // If we were resurrected from near-death we might have been renamed.
  2055. // Make sure that we are updated properly.
  2056. mark_dirty(p_node);
  2057. mark_children_dirty(p_node, true);
  2058. }
  2059. }
  2060. return I;
  2061. }
  2062. bool SceneTreeEditor::NodeCache::has(Node *p_node) {
  2063. return get(p_node, false).operator bool();
  2064. }
  2065. void SceneTreeEditor::NodeCache::remove(Node *p_node, bool p_recursive) {
  2066. if (!p_node) {
  2067. return;
  2068. }
  2069. if (p_node == editor->selected) {
  2070. editor->selected = nullptr;
  2071. }
  2072. if (p_node == current_pinned_node) {
  2073. current_pinned_node = nullptr;
  2074. current_has_pin = false;
  2075. }
  2076. editor->marked.erase(p_node);
  2077. HashMap<Node *, CachedNode>::Iterator I = cache.find(p_node);
  2078. if (I) {
  2079. if (editor->is_scene_tree_dock) {
  2080. EditorNode::get_singleton()->update_resource_count(I->key, true);
  2081. }
  2082. if (p_recursive) {
  2083. int cc = p_node->get_child_count(false);
  2084. for (int i = 0; i < cc; i++) {
  2085. remove(p_node->get_child(i, false), p_recursive);
  2086. }
  2087. }
  2088. if (current_scene_id != p_node->get_instance_id()) {
  2089. // Do not remove from the Tree control here. See delete_pending below.
  2090. I->value.item->deselect(0);
  2091. I->value.delete_serial = delete_serial;
  2092. I->value.index = -1;
  2093. I->value.cache_iterator = I;
  2094. to_delete.insert(&I->value);
  2095. } else {
  2096. // If it is the root node, we leave the TreeItem and reuse it later.
  2097. cache.remove(I);
  2098. }
  2099. }
  2100. }
  2101. void SceneTreeEditor::NodeCache::mark_dirty(Node *p_node, bool p_parents) {
  2102. Node *node = p_node;
  2103. while (node) {
  2104. HashMap<Node *, CachedNode>::Iterator I = cache.find(node);
  2105. if (I) {
  2106. I->value.dirty = true;
  2107. }
  2108. if (!p_parents) {
  2109. break;
  2110. }
  2111. node = node->get_parent();
  2112. }
  2113. }
  2114. void SceneTreeEditor::NodeCache::mark_children_dirty(Node *p_node, bool p_recursive) {
  2115. if (!p_node) {
  2116. return;
  2117. }
  2118. int cc = p_node->get_child_count(false);
  2119. for (int i = 0; i < cc; i++) {
  2120. Node *c = p_node->get_child(i, false);
  2121. HashMap<Node *, CachedNode>::Iterator IC = cache.find(c);
  2122. if (IC) {
  2123. IC->value.dirty = true;
  2124. if (p_recursive) {
  2125. mark_children_dirty(c, p_recursive);
  2126. }
  2127. }
  2128. }
  2129. }
  2130. void SceneTreeEditor::NodeCache::delete_pending() {
  2131. HashSet<CachedNode *>::Iterator I = to_delete.begin();
  2132. while (I) {
  2133. // We want to keep TreeItems around just long enough for a Node removal,
  2134. // and immediate reinsertion. This is what happens with moves and
  2135. // type changes.
  2136. if (Math::abs((*I)->delete_serial - delete_serial) >= 2) {
  2137. memdelete((*I)->item);
  2138. cache.remove((*I)->cache_iterator);
  2139. to_delete.remove(I);
  2140. } else if (!(*I)->removed) {
  2141. // We don't remove from the tree until now because if the node got
  2142. // deleted from a @tool script the SceneTreeEditor might have had it
  2143. // marked or selected before the node was removed. If we immediately
  2144. // remove from the Tree control then we end up trying to scroll to an
  2145. // Item without a parent.
  2146. //
  2147. // We might already be removed (and thus not have a parent) by rapid
  2148. // undo/redo.
  2149. if (!(*I)->removed) {
  2150. TreeItem *parent = (*I)->item->get_parent();
  2151. parent->remove_child((*I)->item);
  2152. }
  2153. (*I)->removed = true;
  2154. }
  2155. ++I;
  2156. }
  2157. ++delete_serial;
  2158. }
  2159. void SceneTreeEditor::NodeCache::clear() {
  2160. for (CachedNode *E : to_delete) {
  2161. // Only removed entries won't be automatically cleaned up by Tree::clear().
  2162. if (E->removed) {
  2163. memdelete(E->item);
  2164. }
  2165. }
  2166. cache.clear();
  2167. to_delete.clear();
  2168. current_pinned_node = nullptr;
  2169. current_has_pin = false;
  2170. }