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- /**************************************************************************/
- /* register_types.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "register_types.h"
- #include "../gltf/extensions/gltf_document_extension_convert_importer_mesh.h"
- #include "fbx_document.h"
- #ifdef TOOLS_ENABLED
- #include "editor/editor_scene_importer_fbx2gltf.h"
- #include "editor/editor_scene_importer_ufbx.h"
- #include "core/config/project_settings.h"
- #include "editor/editor_node.h"
- static void _editor_init() {
- Ref<EditorSceneFormatImporterUFBX> import_fbx;
- import_fbx.instantiate();
- ResourceImporterScene::add_scene_importer(import_fbx);
- bool fbx2gltf_enabled = GLOBAL_GET("filesystem/import/fbx2gltf/enabled");
- if (fbx2gltf_enabled) {
- Ref<EditorSceneFormatImporterFBX2GLTF> importer;
- importer.instantiate();
- ResourceImporterScene::add_scene_importer(importer);
- }
- }
- #endif // TOOLS_ENABLED
- #define FBX_REGISTER_DOCUMENT_EXTENSION(m_doc_ext_class) \
- Ref<m_doc_ext_class> extension_##m_doc_ext_class; \
- extension_##m_doc_ext_class.instantiate(); \
- FBXDocument::register_gltf_document_extension(extension_##m_doc_ext_class);
- void initialize_fbx_module(ModuleInitializationLevel p_level) {
- if (p_level == MODULE_INITIALIZATION_LEVEL_SCENE) {
- GDREGISTER_CLASS(FBXDocument);
- GDREGISTER_CLASS(FBXState);
- bool is_editor = Engine::get_singleton()->is_editor_hint();
- if (!is_editor) {
- FBX_REGISTER_DOCUMENT_EXTENSION(GLTFDocumentExtensionConvertImporterMesh);
- }
- }
- #ifdef TOOLS_ENABLED
- if (p_level == MODULE_INITIALIZATION_LEVEL_EDITOR) {
- GDREGISTER_CLASS(EditorSceneFormatImporterUFBX);
- GLOBAL_DEF_RST_BASIC("filesystem/import/fbx2gltf/enabled", true);
- GDREGISTER_CLASS(EditorSceneFormatImporterFBX2GLTF);
- GLOBAL_DEF_RST("filesystem/import/fbx2gltf/enabled.android", false);
- GLOBAL_DEF_RST("filesystem/import/fbx2gltf/enabled.web", false);
- EditorNode::add_init_callback(_editor_init);
- }
- #endif // TOOLS_ENABLED
- }
- void uninitialize_fbx_module(ModuleInitializationLevel p_level) {
- if (p_level != MODULE_INITIALIZATION_LEVEL_SCENE) {
- return;
- }
- FBXDocument::unregister_all_gltf_document_extensions();
- }
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