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- /**************************************************************************/
- /* register_types.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "register_types.h"
- #include "core/config/engine.h"
- #include "core/os/os.h"
- #include "shader_compile.h"
- GODOT_GCC_WARNING_PUSH_AND_IGNORE("-Wshadow")
- #include <glslang/Public/ResourceLimits.h>
- #include <glslang/Public/ShaderLang.h>
- #include <glslang/SPIRV/GlslangToSpv.h>
- GODOT_GCC_WARNING_POP
- Vector<uint8_t> compile_glslang_shader(RenderingDeviceCommons::ShaderStage p_stage, const String &p_source_code, RenderingDeviceCommons::ShaderLanguageVersion p_language_version, RenderingDeviceCommons::ShaderSpirvVersion p_spirv_version, String *r_error) {
- Vector<uint8_t> ret;
- EShLanguage stages[RenderingDeviceCommons::SHADER_STAGE_MAX] = {
- EShLangVertex,
- EShLangFragment,
- EShLangTessControl,
- EShLangTessEvaluation,
- EShLangCompute
- };
- int ClientInputSemanticsVersion = 100; // maps to, say, #define VULKAN 100
- // The enum values can be converted directly.
- glslang::EShTargetClientVersion ClientVersion = (glslang::EShTargetClientVersion)p_language_version;
- glslang::EShTargetLanguageVersion TargetVersion = (glslang::EShTargetLanguageVersion)p_spirv_version;
- glslang::TShader shader(stages[p_stage]);
- CharString cs = p_source_code.utf8();
- const char *cs_strings = cs.get_data();
- std::string preamble = "";
- shader.setStrings(&cs_strings, 1);
- shader.setEnvInput(glslang::EShSourceGlsl, stages[p_stage], glslang::EShClientVulkan, ClientInputSemanticsVersion);
- shader.setEnvClient(glslang::EShClientVulkan, ClientVersion);
- shader.setEnvTarget(glslang::EShTargetSpv, TargetVersion);
- if (!preamble.empty()) {
- shader.setPreamble(preamble.c_str());
- }
- bool generate_spirv_debug_info = Engine::get_singleton()->is_generate_spirv_debug_info_enabled();
- #ifdef D3D12_ENABLED
- if (OS::get_singleton()->get_current_rendering_driver_name() == "d3d12") {
- // SPIRV to DXIL conversion does not support debug info.
- generate_spirv_debug_info = false;
- }
- #endif
- EShMessages messages = (EShMessages)(EShMsgSpvRules | EShMsgVulkanRules);
- if (generate_spirv_debug_info) {
- messages = (EShMessages)(messages | EShMsgDebugInfo);
- }
- const int DefaultVersion = 100;
- //parse
- if (!shader.parse(GetDefaultResources(), DefaultVersion, false, messages)) {
- if (r_error) {
- (*r_error) = "Failed parse:\n";
- (*r_error) += shader.getInfoLog();
- (*r_error) += "\n";
- (*r_error) += shader.getInfoDebugLog();
- }
- return ret;
- }
- //link
- glslang::TProgram program;
- program.addShader(&shader);
- if (!program.link(messages)) {
- if (r_error) {
- (*r_error) = "Failed link:\n";
- (*r_error) += program.getInfoLog();
- (*r_error) += "\n";
- (*r_error) += program.getInfoDebugLog();
- }
- return ret;
- }
- std::vector<uint32_t> SpirV;
- spv::SpvBuildLogger logger;
- glslang::SpvOptions spvOptions;
- if (generate_spirv_debug_info) {
- spvOptions.generateDebugInfo = true;
- spvOptions.emitNonSemanticShaderDebugInfo = true;
- spvOptions.emitNonSemanticShaderDebugSource = true;
- }
- glslang::GlslangToSpv(*program.getIntermediate(stages[p_stage]), SpirV, &logger, &spvOptions);
- ret.resize(SpirV.size() * sizeof(uint32_t));
- {
- uint8_t *w = ret.ptrw();
- memcpy(w, &SpirV[0], SpirV.size() * sizeof(uint32_t));
- }
- return ret;
- }
- void initialize_glslang_module(ModuleInitializationLevel p_level) {
- if (p_level != MODULE_INITIALIZATION_LEVEL_CORE) {
- return;
- }
- // Initialize in case it's not initialized. This is done once per thread
- // and it's safe to call multiple times.
- glslang::InitializeProcess();
- }
- void uninitialize_glslang_module(ModuleInitializationLevel p_level) {
- if (p_level != MODULE_INITIALIZATION_LEVEL_CORE) {
- return;
- }
- glslang::FinalizeProcess();
- }
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