multiplayer_editor_plugin.h 3.4 KB

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  1. /**************************************************************************/
  2. /* multiplayer_editor_plugin.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #pragma once
  31. #include "editor/debugger/editor_debugger_plugin.h"
  32. #include "editor/plugins/editor_plugin.h"
  33. class EditorNetworkProfiler;
  34. class MultiplayerEditorDebugger : public EditorDebuggerPlugin {
  35. GDCLASS(MultiplayerEditorDebugger, EditorDebuggerPlugin);
  36. private:
  37. HashMap<int, EditorNetworkProfiler *> profilers;
  38. void _open_request(const String &p_path);
  39. void _profiler_activate(bool p_enable, int p_session_id);
  40. protected:
  41. static void _bind_methods();
  42. public:
  43. virtual bool has_capture(const String &p_capture) const override;
  44. virtual bool capture(const String &p_message, const Array &p_data, int p_index) override;
  45. virtual void setup_session(int p_session_id) override;
  46. };
  47. class ReplicationEditor;
  48. class MultiplayerEditorPlugin : public EditorPlugin {
  49. GDCLASS(MultiplayerEditorPlugin, EditorPlugin);
  50. private:
  51. Button *button = nullptr;
  52. ReplicationEditor *repl_editor = nullptr;
  53. Ref<MultiplayerEditorDebugger> debugger;
  54. void _open_request(const String &p_path);
  55. void _node_removed(Node *p_node);
  56. void _pinned();
  57. protected:
  58. void _notification(int p_what);
  59. public:
  60. virtual void edit(Object *p_object) override;
  61. virtual bool handles(Object *p_object) const override;
  62. virtual void make_visible(bool p_visible) override;
  63. MultiplayerEditorPlugin();
  64. };