scene_rpc_interface.cpp 21 KB

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  1. /**************************************************************************/
  2. /* scene_rpc_interface.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "scene_rpc_interface.h"
  31. #include "scene_multiplayer.h"
  32. #include "core/debugger/engine_debugger.h"
  33. #include "core/io/marshalls.h"
  34. #include "scene/main/multiplayer_api.h"
  35. #include "scene/main/node.h"
  36. #include "scene/main/window.h"
  37. // The RPC meta is composed by a single byte that contains (starting from the least significant bit):
  38. // - `NetworkCommands` in the first four bits.
  39. // - `NetworkNodeIdCompression` in the next 2 bits.
  40. // - `NetworkNameIdCompression` in the next 1 bit.
  41. // - `byte_only_or_no_args` in the next 1 bit.
  42. #define NODE_ID_COMPRESSION_SHIFT SceneMultiplayer::CMD_FLAG_0_SHIFT
  43. #define NAME_ID_COMPRESSION_SHIFT SceneMultiplayer::CMD_FLAG_2_SHIFT
  44. #define BYTE_ONLY_OR_NO_ARGS_SHIFT SceneMultiplayer::CMD_FLAG_3_SHIFT
  45. #define NODE_ID_COMPRESSION_FLAG ((1 << NODE_ID_COMPRESSION_SHIFT) | (1 << (NODE_ID_COMPRESSION_SHIFT + 1)))
  46. #define NAME_ID_COMPRESSION_FLAG (1 << NAME_ID_COMPRESSION_SHIFT)
  47. #define BYTE_ONLY_OR_NO_ARGS_FLAG (1 << BYTE_ONLY_OR_NO_ARGS_SHIFT)
  48. #ifdef DEBUG_ENABLED
  49. _FORCE_INLINE_ void SceneRPCInterface::_profile_node_data(const String &p_what, ObjectID p_id, int p_size) {
  50. if (EngineDebugger::is_profiling("multiplayer:rpc")) {
  51. Array values = { p_what, p_id, p_size };
  52. EngineDebugger::profiler_add_frame_data("multiplayer:rpc", values);
  53. }
  54. }
  55. #endif
  56. // Returns the packet size stripping the node path added when the node is not yet cached.
  57. int get_packet_len(uint32_t p_node_target, int p_packet_len) {
  58. if (p_node_target & 0x80000000) {
  59. int ofs = p_node_target & 0x7FFFFFFF;
  60. return p_packet_len - (p_packet_len - ofs);
  61. } else {
  62. return p_packet_len;
  63. }
  64. }
  65. void SceneRPCInterface::_parse_rpc_config(const Variant &p_config, bool p_for_node, RPCConfigCache &r_cache) {
  66. if (p_config.get_type() == Variant::NIL) {
  67. return;
  68. }
  69. ERR_FAIL_COND(p_config.get_type() != Variant::DICTIONARY);
  70. const Dictionary config = p_config;
  71. Array names = config.keys();
  72. names.sort_custom(callable_mp_static(&StringLikeVariantOrder::compare)); // Ensure ID order
  73. for (int i = 0; i < names.size(); i++) {
  74. ERR_CONTINUE(!names[i].is_string());
  75. String name = names[i].operator String();
  76. ERR_CONTINUE(config[name].get_type() != Variant::DICTIONARY);
  77. ERR_CONTINUE(!config[name].operator Dictionary().has("rpc_mode"));
  78. Dictionary dict = config[name];
  79. // Default values should match GDScript `@rpc` annotation registration and `rpc_annotation()`.
  80. RPCConfig cfg;
  81. cfg.name = name;
  82. cfg.rpc_mode = ((MultiplayerAPI::RPCMode)dict.get("rpc_mode", MultiplayerAPI::RPC_MODE_AUTHORITY).operator int());
  83. cfg.transfer_mode = ((MultiplayerPeer::TransferMode)dict.get("transfer_mode", MultiplayerPeer::TRANSFER_MODE_RELIABLE).operator int());
  84. cfg.call_local = dict.get("call_local", false).operator bool();
  85. cfg.channel = dict.get("channel", 0).operator int();
  86. uint16_t id = ((uint16_t)i);
  87. if (p_for_node) {
  88. id |= (1 << 15);
  89. }
  90. r_cache.configs[id] = cfg;
  91. r_cache.ids[name] = id;
  92. }
  93. }
  94. const SceneRPCInterface::RPCConfigCache &SceneRPCInterface::_get_node_config(const Node *p_node) {
  95. const ObjectID oid = p_node->get_instance_id();
  96. if (rpc_cache.has(oid)) {
  97. return rpc_cache[oid];
  98. }
  99. RPCConfigCache cache;
  100. _parse_rpc_config(p_node->get_node_rpc_config(), true, cache);
  101. if (p_node->get_script_instance()) {
  102. _parse_rpc_config(p_node->get_script_instance()->get_rpc_config(), false, cache);
  103. }
  104. rpc_cache[oid] = cache;
  105. return rpc_cache[oid];
  106. }
  107. String SceneRPCInterface::get_rpc_md5(const Object *p_obj) {
  108. const Node *node = Object::cast_to<Node>(p_obj);
  109. ERR_FAIL_NULL_V(node, "");
  110. const RPCConfigCache cache = _get_node_config(node);
  111. String rpc_list;
  112. for (const KeyValue<uint16_t, RPCConfig> &config : cache.configs) {
  113. rpc_list += String(config.value.name);
  114. }
  115. return rpc_list.md5_text();
  116. }
  117. Node *SceneRPCInterface::_process_get_node(int p_from, const uint8_t *p_packet, uint32_t p_node_target, int p_packet_len) {
  118. Node *root_node = SceneTree::get_singleton()->get_root()->get_node(multiplayer->get_root_path());
  119. ERR_FAIL_NULL_V(root_node, nullptr);
  120. Node *node = nullptr;
  121. if (p_node_target & 0x80000000) {
  122. // Use full path (not cached yet).
  123. int ofs = p_node_target & 0x7FFFFFFF;
  124. ERR_FAIL_COND_V_MSG(ofs >= p_packet_len, nullptr, "Invalid packet received. Size smaller than declared.");
  125. String paths = String::utf8((const char *)&p_packet[ofs], p_packet_len - ofs);
  126. NodePath np = paths;
  127. node = root_node->get_node(np);
  128. if (!node) {
  129. ERR_PRINT("Failed to get path from RPC: " + String(np) + ".");
  130. }
  131. return node;
  132. } else {
  133. // Use cached path.
  134. return Object::cast_to<Node>(multiplayer_cache->get_cached_object(p_from, p_node_target));
  135. }
  136. }
  137. void SceneRPCInterface::process_rpc(int p_from, const uint8_t *p_packet, int p_packet_len) {
  138. // Extract packet meta
  139. int packet_min_size = 1;
  140. int name_id_offset = 1;
  141. ERR_FAIL_COND_MSG(p_packet_len < packet_min_size, "Invalid packet received. Size too small.");
  142. // Compute the meta size, which depends on the compression level.
  143. int node_id_compression = (p_packet[0] & NODE_ID_COMPRESSION_FLAG) >> NODE_ID_COMPRESSION_SHIFT;
  144. int name_id_compression = (p_packet[0] & NAME_ID_COMPRESSION_FLAG) >> NAME_ID_COMPRESSION_SHIFT;
  145. switch (node_id_compression) {
  146. case NETWORK_NODE_ID_COMPRESSION_8:
  147. packet_min_size += 1;
  148. name_id_offset += 1;
  149. break;
  150. case NETWORK_NODE_ID_COMPRESSION_16:
  151. packet_min_size += 2;
  152. name_id_offset += 2;
  153. break;
  154. case NETWORK_NODE_ID_COMPRESSION_32:
  155. packet_min_size += 4;
  156. name_id_offset += 4;
  157. break;
  158. default:
  159. ERR_FAIL_MSG("Was not possible to extract the node id compression mode.");
  160. }
  161. switch (name_id_compression) {
  162. case NETWORK_NAME_ID_COMPRESSION_8:
  163. packet_min_size += 1;
  164. break;
  165. case NETWORK_NAME_ID_COMPRESSION_16:
  166. packet_min_size += 2;
  167. break;
  168. default:
  169. ERR_FAIL_MSG("Was not possible to extract the name id compression mode.");
  170. }
  171. ERR_FAIL_COND_MSG(p_packet_len < packet_min_size, "Invalid packet received. Size too small.");
  172. uint32_t node_target = 0;
  173. switch (node_id_compression) {
  174. case NETWORK_NODE_ID_COMPRESSION_8:
  175. node_target = p_packet[1];
  176. break;
  177. case NETWORK_NODE_ID_COMPRESSION_16:
  178. node_target = decode_uint16(p_packet + 1);
  179. break;
  180. case NETWORK_NODE_ID_COMPRESSION_32:
  181. node_target = decode_uint32(p_packet + 1);
  182. break;
  183. default:
  184. // Unreachable, checked before.
  185. CRASH_NOW();
  186. }
  187. Node *node = _process_get_node(p_from, p_packet, node_target, p_packet_len);
  188. ERR_FAIL_NULL_MSG(node, "Invalid packet received. Requested node was not found.");
  189. uint16_t name_id = 0;
  190. switch (name_id_compression) {
  191. case NETWORK_NAME_ID_COMPRESSION_8:
  192. name_id = p_packet[name_id_offset];
  193. break;
  194. case NETWORK_NAME_ID_COMPRESSION_16:
  195. name_id = decode_uint16(p_packet + name_id_offset);
  196. break;
  197. default:
  198. // Unreachable, checked before.
  199. CRASH_NOW();
  200. }
  201. const int packet_len = get_packet_len(node_target, p_packet_len);
  202. _process_rpc(node, name_id, p_from, p_packet, packet_len, packet_min_size);
  203. }
  204. static String _get_rpc_mode_string(MultiplayerAPI::RPCMode p_mode) {
  205. switch (p_mode) {
  206. case MultiplayerAPI::RPC_MODE_DISABLED:
  207. return "disabled";
  208. case MultiplayerAPI::RPC_MODE_ANY_PEER:
  209. return "any_peer";
  210. case MultiplayerAPI::RPC_MODE_AUTHORITY:
  211. return "authority";
  212. }
  213. ERR_FAIL_V_MSG(String(), "Invalid RPC mode.");
  214. }
  215. void SceneRPCInterface::_process_rpc(Node *p_node, const uint16_t p_rpc_method_id, int p_from, const uint8_t *p_packet, int p_packet_len, int p_offset) {
  216. ERR_FAIL_COND_MSG(p_offset > p_packet_len, "Invalid packet received. Size too small.");
  217. // Check that remote can call the RPC on this node.
  218. const RPCConfigCache &cache_config = _get_node_config(p_node);
  219. ERR_FAIL_COND(!cache_config.configs.has(p_rpc_method_id));
  220. const RPCConfig &config = cache_config.configs[p_rpc_method_id];
  221. bool can_call = false;
  222. switch (config.rpc_mode) {
  223. case MultiplayerAPI::RPC_MODE_DISABLED: {
  224. can_call = false;
  225. } break;
  226. case MultiplayerAPI::RPC_MODE_ANY_PEER: {
  227. can_call = true;
  228. } break;
  229. case MultiplayerAPI::RPC_MODE_AUTHORITY: {
  230. can_call = p_from == p_node->get_multiplayer_authority();
  231. } break;
  232. }
  233. ERR_FAIL_COND_MSG(!can_call, "RPC '" + String(config.name) + "' is not allowed on node " + String(p_node->get_path()) + " from: " + itos(p_from) + ". Mode is \"" + _get_rpc_mode_string(config.rpc_mode) + "\", authority is " + itos(p_node->get_multiplayer_authority()) + ".");
  234. int argc = 0;
  235. const bool byte_only_or_no_args = p_packet[0] & BYTE_ONLY_OR_NO_ARGS_FLAG;
  236. if (byte_only_or_no_args) {
  237. if (p_offset < p_packet_len) {
  238. // This packet contains only bytes.
  239. argc = 1;
  240. }
  241. } else {
  242. // Normal variant, takes the argument count from the packet.
  243. ERR_FAIL_COND_MSG(p_offset >= p_packet_len, "Invalid packet received. Size too small.");
  244. argc = p_packet[p_offset];
  245. p_offset += 1;
  246. }
  247. Vector<Variant> args;
  248. Vector<const Variant *> argp;
  249. args.resize(argc);
  250. argp.resize(argc);
  251. #ifdef DEBUG_ENABLED
  252. _profile_node_data("rpc_in", p_node->get_instance_id(), p_packet_len);
  253. #endif
  254. int out;
  255. MultiplayerAPI::decode_and_decompress_variants(args, &p_packet[p_offset], p_packet_len - p_offset, out, byte_only_or_no_args, multiplayer->is_object_decoding_allowed());
  256. for (int i = 0; i < argc; i++) {
  257. argp.write[i] = &args[i];
  258. }
  259. Callable::CallError ce;
  260. p_node->callp(config.name, (const Variant **)argp.ptr(), argc, ce);
  261. if (ce.error != Callable::CallError::CALL_OK) {
  262. String error = Variant::get_call_error_text(p_node, config.name, (const Variant **)argp.ptr(), argc, ce);
  263. error = "RPC - " + error;
  264. ERR_PRINT(error);
  265. }
  266. }
  267. void SceneRPCInterface::_send_rpc(Node *p_node, int p_to, uint16_t p_rpc_id, const RPCConfig &p_config, const StringName &p_name, const Variant **p_arg, int p_argcount) {
  268. Ref<MultiplayerPeer> peer = multiplayer->get_multiplayer_peer();
  269. ERR_FAIL_COND_MSG(peer.is_null(), "Attempt to call RPC without active multiplayer peer.");
  270. ERR_FAIL_COND_MSG(peer->get_connection_status() == MultiplayerPeer::CONNECTION_CONNECTING, "Attempt to call RPC while multiplayer peer is not connected yet.");
  271. ERR_FAIL_COND_MSG(peer->get_connection_status() == MultiplayerPeer::CONNECTION_DISCONNECTED, "Attempt to call RPC while multiplayer peer is disconnected.");
  272. ERR_FAIL_COND_MSG(p_argcount > 255, "Too many arguments (>255).");
  273. if (p_to != 0 && !multiplayer->get_connected_peers().has(Math::abs(p_to))) {
  274. ERR_FAIL_COND_MSG(p_to == multiplayer->get_unique_id(), "Attempt to call RPC on yourself! Peer unique ID: " + itos(multiplayer->get_unique_id()) + ".");
  275. ERR_FAIL_MSG("Attempt to call RPC with unknown peer ID: " + itos(p_to) + ".");
  276. }
  277. // See if all peers have cached path (if so, call can be fast) while building the RPC target list.
  278. HashSet<int> targets;
  279. int psc_id = -1;
  280. bool has_all_peers = true;
  281. const ObjectID oid = p_node->get_instance_id();
  282. if (p_to > 0) {
  283. ERR_FAIL_COND_MSG(!multiplayer_replicator->is_rpc_visible(oid, p_to), "Attempt to call an RPC to a peer that cannot see this node. Peer ID: " + itos(p_to));
  284. targets.insert(p_to);
  285. has_all_peers = multiplayer_cache->send_object_cache(p_node, p_to, psc_id);
  286. } else {
  287. bool restricted = !multiplayer_replicator->is_rpc_visible(oid, 0);
  288. for (const int &P : multiplayer->get_connected_peers()) {
  289. if (p_to < 0 && P == -p_to) {
  290. continue; // Excluded peer.
  291. }
  292. if (restricted && !multiplayer_replicator->is_rpc_visible(oid, P)) {
  293. continue; // Not visible to this peer.
  294. }
  295. targets.insert(P);
  296. bool has_peer = multiplayer_cache->send_object_cache(p_node, P, psc_id);
  297. has_all_peers = has_all_peers && has_peer;
  298. }
  299. }
  300. if (targets.is_empty()) {
  301. return; // No one in sight.
  302. }
  303. // Create base packet, lots of hardcode because it must be tight.
  304. int ofs = 0;
  305. #define MAKE_ROOM(m_amount) \
  306. if (packet_cache.size() < m_amount) \
  307. packet_cache.resize(m_amount);
  308. // Encode meta.
  309. uint8_t command_type = SceneMultiplayer::NETWORK_COMMAND_REMOTE_CALL;
  310. uint8_t node_id_compression = UINT8_MAX;
  311. uint8_t name_id_compression = UINT8_MAX;
  312. bool byte_only_or_no_args = false;
  313. MAKE_ROOM(1);
  314. // The meta is composed along the way, so just set 0 for now.
  315. packet_cache.write[0] = 0;
  316. ofs += 1;
  317. // Encode Node ID.
  318. if (has_all_peers) {
  319. // Compress the node ID only if all the target peers already know it.
  320. if (psc_id >= 0 && psc_id <= 255) {
  321. // We can encode the id in 1 byte
  322. node_id_compression = NETWORK_NODE_ID_COMPRESSION_8;
  323. MAKE_ROOM(ofs + 1);
  324. packet_cache.write[ofs] = static_cast<uint8_t>(psc_id);
  325. ofs += 1;
  326. } else if (psc_id >= 0 && psc_id <= 65535) {
  327. // We can encode the id in 2 bytes
  328. node_id_compression = NETWORK_NODE_ID_COMPRESSION_16;
  329. MAKE_ROOM(ofs + 2);
  330. encode_uint16(static_cast<uint16_t>(psc_id), &(packet_cache.write[ofs]));
  331. ofs += 2;
  332. } else {
  333. // Too big, let's use 4 bytes.
  334. node_id_compression = NETWORK_NODE_ID_COMPRESSION_32;
  335. MAKE_ROOM(ofs + 4);
  336. encode_uint32(psc_id, &(packet_cache.write[ofs]));
  337. ofs += 4;
  338. }
  339. } else {
  340. // The targets don't know the node yet, so we need to use 32 bits int.
  341. node_id_compression = NETWORK_NODE_ID_COMPRESSION_32;
  342. MAKE_ROOM(ofs + 4);
  343. encode_uint32(psc_id, &(packet_cache.write[ofs]));
  344. ofs += 4;
  345. }
  346. // Encode method ID
  347. if (p_rpc_id <= UINT8_MAX) {
  348. // The ID fits in 1 byte
  349. name_id_compression = NETWORK_NAME_ID_COMPRESSION_8;
  350. MAKE_ROOM(ofs + 1);
  351. packet_cache.write[ofs] = static_cast<uint8_t>(p_rpc_id);
  352. ofs += 1;
  353. } else {
  354. // The ID is larger, let's use 2 bytes
  355. name_id_compression = NETWORK_NAME_ID_COMPRESSION_16;
  356. MAKE_ROOM(ofs + 2);
  357. encode_uint16(p_rpc_id, &(packet_cache.write[ofs]));
  358. ofs += 2;
  359. }
  360. int len;
  361. Error err = MultiplayerAPI::encode_and_compress_variants(p_arg, p_argcount, nullptr, len, &byte_only_or_no_args, multiplayer->is_object_decoding_allowed());
  362. ERR_FAIL_COND_MSG(err != OK, "Unable to encode RPC arguments. THIS IS LIKELY A BUG IN THE ENGINE!");
  363. if (byte_only_or_no_args) {
  364. MAKE_ROOM(ofs + len);
  365. } else {
  366. MAKE_ROOM(ofs + 1 + len);
  367. packet_cache.write[ofs] = p_argcount;
  368. ofs += 1;
  369. }
  370. if (len) {
  371. MultiplayerAPI::encode_and_compress_variants(p_arg, p_argcount, &packet_cache.write[ofs], len, &byte_only_or_no_args, multiplayer->is_object_decoding_allowed());
  372. ofs += len;
  373. }
  374. ERR_FAIL_COND(command_type > 7);
  375. ERR_FAIL_COND(node_id_compression > 3);
  376. ERR_FAIL_COND(name_id_compression > 1);
  377. #ifdef DEBUG_ENABLED
  378. _profile_node_data("rpc_out", p_node->get_instance_id(), ofs);
  379. #endif
  380. // We can now set the meta
  381. packet_cache.write[0] = command_type + (node_id_compression << NODE_ID_COMPRESSION_SHIFT) + (name_id_compression << NAME_ID_COMPRESSION_SHIFT) + (byte_only_or_no_args ? BYTE_ONLY_OR_NO_ARGS_FLAG : 0);
  382. // Take chance and set transfer mode, since all send methods will use it.
  383. peer->set_transfer_channel(p_config.channel);
  384. peer->set_transfer_mode(p_config.transfer_mode);
  385. if (has_all_peers) {
  386. for (const int P : targets) {
  387. multiplayer->send_command(P, packet_cache.ptr(), ofs);
  388. }
  389. } else {
  390. // Unreachable because the node ID is never compressed if the peers doesn't know it.
  391. CRASH_COND(node_id_compression != NETWORK_NODE_ID_COMPRESSION_32);
  392. // Not all verified path, so send one by one.
  393. // Append path at the end, since we will need it for some packets.
  394. CharString pname = String(multiplayer->get_root_path().rel_path_to(p_node->get_path())).utf8();
  395. int path_len = encode_cstring(pname.get_data(), nullptr);
  396. MAKE_ROOM(ofs + path_len);
  397. encode_cstring(pname.get_data(), &(packet_cache.write[ofs]));
  398. // Not all verified path, so check which needs the longer packet.
  399. for (const int P : targets) {
  400. bool confirmed = multiplayer_cache->is_cache_confirmed(p_node, P);
  401. if (confirmed) {
  402. // This one confirmed path, so use id.
  403. encode_uint32(psc_id, &(packet_cache.write[1]));
  404. multiplayer->send_command(P, packet_cache.ptr(), ofs);
  405. } else {
  406. // This one did not confirm path yet, so use entire path (sorry!).
  407. encode_uint32(0x80000000 | ofs, &(packet_cache.write[1])); // Offset to path and flag.
  408. multiplayer->send_command(P, packet_cache.ptr(), ofs + path_len);
  409. }
  410. }
  411. }
  412. }
  413. Error SceneRPCInterface::rpcp(Object *p_obj, int p_peer_id, const StringName &p_method, const Variant **p_arg, int p_argcount) {
  414. Ref<MultiplayerPeer> peer = multiplayer->get_multiplayer_peer();
  415. ERR_FAIL_COND_V_MSG(peer.is_null(), ERR_UNCONFIGURED, "Trying to call an RPC while no multiplayer peer is active.");
  416. Node *node = Object::cast_to<Node>(p_obj);
  417. ERR_FAIL_COND_V_MSG(!node || !node->is_inside_tree(), ERR_INVALID_PARAMETER, "The object must be a valid Node inside the SceneTree");
  418. ERR_FAIL_COND_V_MSG(peer->get_connection_status() != MultiplayerPeer::CONNECTION_CONNECTED, ERR_CONNECTION_ERROR, "Trying to call an RPC via a multiplayer peer which is not connected.");
  419. int caller_id = multiplayer->get_unique_id();
  420. bool call_local_native = false;
  421. bool call_local_script = false;
  422. const RPCConfigCache &config_cache = _get_node_config(node);
  423. uint16_t rpc_id = config_cache.ids.has(p_method) ? config_cache.ids[p_method] : UINT16_MAX;
  424. ERR_FAIL_COND_V_MSG(rpc_id == UINT16_MAX, ERR_INVALID_PARAMETER,
  425. vformat("Unable to get the RPC configuration for the function \"%s\" at path: \"%s\". This happens when the method is missing or not marked for RPCs in the local script.", p_method, node->get_path()));
  426. const RPCConfig &config = config_cache.configs[rpc_id];
  427. ERR_FAIL_COND_V_MSG(p_peer_id == caller_id && !config.call_local, ERR_INVALID_PARAMETER, "RPC '" + p_method + "' on yourself is not allowed by selected mode.");
  428. if (p_peer_id == 0 || p_peer_id == caller_id || (p_peer_id < 0 && p_peer_id != -caller_id)) {
  429. if (rpc_id & (1 << 15)) {
  430. call_local_native = config.call_local;
  431. } else {
  432. call_local_script = config.call_local;
  433. }
  434. }
  435. if (p_peer_id != caller_id) {
  436. _send_rpc(node, p_peer_id, rpc_id, config, p_method, p_arg, p_argcount);
  437. }
  438. if (call_local_native) {
  439. Callable::CallError ce;
  440. multiplayer->set_remote_sender_override(multiplayer->get_unique_id());
  441. node->callp(p_method, p_arg, p_argcount, ce);
  442. multiplayer->set_remote_sender_override(0);
  443. if (ce.error != Callable::CallError::CALL_OK) {
  444. String error = Variant::get_call_error_text(node, p_method, p_arg, p_argcount, ce);
  445. error = "rpc() aborted in local call: - " + error + ".";
  446. ERR_PRINT(error);
  447. return FAILED;
  448. }
  449. }
  450. if (call_local_script) {
  451. Callable::CallError ce;
  452. ce.error = Callable::CallError::CALL_OK;
  453. multiplayer->set_remote_sender_override(multiplayer->get_unique_id());
  454. node->get_script_instance()->callp(p_method, p_arg, p_argcount, ce);
  455. multiplayer->set_remote_sender_override(0);
  456. if (ce.error != Callable::CallError::CALL_OK) {
  457. String error = Variant::get_call_error_text(node, p_method, p_arg, p_argcount, ce);
  458. error = "rpc() aborted in script local call: - " + error + ".";
  459. ERR_PRINT(error);
  460. return FAILED;
  461. }
  462. }
  463. return OK;
  464. }