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- /**************************************************************************/
- /* editor_utils_jni.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "editor_utils_jni.h"
- #include "jni_utils.h"
- #ifdef TOOLS_ENABLED
- #include "editor/debugger/editor_debugger_node.h"
- #include "editor/debugger/script_editor_debugger.h"
- #include "editor/run/editor_run_bar.h"
- #include "main/main.h"
- #endif
- extern "C" {
- JNIEXPORT void JNICALL Java_org_godotengine_godot_editor_utils_EditorUtils_runScene(JNIEnv *p_env, jclass, jstring p_scene, jobjectArray p_scene_args) {
- #ifdef TOOLS_ENABLED
- Vector<String> scene_args;
- jint length = p_env->GetArrayLength(p_scene_args);
- for (jint i = 0; i < length; ++i) {
- jstring j_arg = (jstring)p_env->GetObjectArrayElement(p_scene_args, i);
- String arg = jstring_to_string(j_arg, p_env);
- scene_args.push_back(arg);
- p_env->DeleteLocalRef(j_arg);
- }
- String scene = jstring_to_string(p_scene, p_env);
- EditorRunBar *editor_run_bar = EditorRunBar::get_singleton();
- if (editor_run_bar != nullptr) {
- editor_run_bar->stop_playing();
- // Ensure that all ScriptEditorDebugger instances are explicitly stopped.
- // If not, a closing instance from the previous run session will trigger `_stop_and_notify()`, in turn causing
- // the closure of the ScriptEditorDebugger instances of the run session we're about to launch.
- EditorDebuggerNode *dbg_node = EditorDebuggerNode::get_singleton();
- if (dbg_node != nullptr) {
- for (int i = 0; ScriptEditorDebugger *dbg = dbg_node->get_debugger(i); i++) {
- dbg->stop();
- }
- }
- if (scene.is_empty()) {
- editor_run_bar->play_main_scene(false);
- } else {
- editor_run_bar->play_custom_scene(scene, scene_args);
- }
- } else {
- List<String> args;
- for (const String &a : Main::get_forwardable_cli_arguments(Main::CLI_SCOPE_PROJECT)) {
- args.push_back(a);
- }
- for (const String &arg : scene_args) {
- args.push_back(arg);
- }
- if (!scene.is_empty()) {
- args.push_back("--scene");
- args.push_back(scene);
- }
- Error err = OS::get_singleton()->create_instance(args);
- ERR_FAIL_COND(err);
- }
- #endif
- }
- }
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