libgodot_windows.cpp 3.3 KB

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  1. /**************************************************************************/
  2. /* libgodot_windows.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "core/extension/libgodot.h"
  31. #include "core/extension/godot_instance.h"
  32. #include "main/main.h"
  33. #include "os_windows.h"
  34. static OS_Windows *os = nullptr;
  35. static GodotInstance *instance = nullptr;
  36. GDExtensionObjectPtr libgodot_create_godot_instance(int p_argc, char *p_argv[], GDExtensionInitializationFunction p_init_func) {
  37. ERR_FAIL_COND_V_MSG(instance != nullptr, nullptr, "Only one Godot Instance may be created at a time.");
  38. os = new OS_Windows(GetModuleHandle(nullptr));
  39. Error err = Main::setup(p_argv[0], p_argc - 1, &p_argv[1], false);
  40. if (err != OK) {
  41. return nullptr;
  42. }
  43. instance = memnew(GodotInstance);
  44. if (!instance->initialize(p_init_func)) {
  45. memdelete(instance);
  46. instance = nullptr;
  47. return nullptr;
  48. }
  49. return (GDExtensionObjectPtr)instance;
  50. }
  51. void libgodot_destroy_godot_instance(GDExtensionObjectPtr p_godot_instance) {
  52. GodotInstance *godot_instance = (GodotInstance *)p_godot_instance;
  53. if (instance == godot_instance) {
  54. godot_instance->stop();
  55. memdelete(godot_instance);
  56. // Note: When Godot Engine supports reinitialization, clear the instance pointer here.
  57. //instance = nullptr;
  58. Main::cleanup();
  59. }
  60. }