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2d
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5a275eae38
Preserve winding order for transformed tiles' navigation polygons
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2 weeks ago |
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3d
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9e066453fa
Tweak IKModifier3D docs and comment
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5 days ago |
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animation
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4cd3e5a76e
Allow ONE_SHOT_REQUEST_FIRE to override abort
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1 week ago |
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audio
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46e07a8b01
Audio: Check if on tree before calling can_process()
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1 week ago |
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debugger
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38dd2e69d0
Make Godot compile with 3D physics disabled again.
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4 weeks ago |
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gui
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8b400edb92
Don't force list icon size in EditorFileDialog
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4 days ago |
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main
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9cb9c28c3c
Make HTTPRequest 301 and 302 Redirects Standards-Compliant
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2 weeks ago |
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resources
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ff89f649fa
Restore period in loaded node paths
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1 week ago |
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theme
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6f0bd2efb9
Improve spacing in trees showing table data in modern theme
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2 weeks ago |
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SCsub
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9f9ee0c813
SCons: Add unobtrusive type hints in SCons files
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1 year ago |
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property_list_helper.cpp
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646ac8494b
Allow to customize TabContainer tabs in editor
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2 months ago |
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property_list_helper.h
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646ac8494b
Allow to customize TabContainer tabs in editor
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2 months ago |
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property_utils.cpp
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33689d7beb
Remove transitive `mesh.h`, `rendering_server.h` and `shader.h` includes from `node.h`.
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3 months ago |
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property_utils.h
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324512e11c
Style: Replace header guards with `#pragma once`
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10 months ago |
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register_scene_types.cpp
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6ff3833c33
Add BoneTwistDisperser3D to propagate IK target's twist
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1 month ago |
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register_scene_types.h
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324512e11c
Style: Replace header guards with `#pragma once`
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10 months ago |
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scene_string_names.h
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101fbbbd1f
[Window] Add unfiltered input handler signal for custom decorations.
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3 months ago |