kobewi 8b400edb92 Don't force list icon size in EditorFileDialog 4 days ago
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2d 5a275eae38 Preserve winding order for transformed tiles' navigation polygons 2 weeks ago
3d 9e066453fa Tweak IKModifier3D docs and comment 5 days ago
animation 4cd3e5a76e Allow ONE_SHOT_REQUEST_FIRE to override abort 1 week ago
audio 46e07a8b01 Audio: Check if on tree before calling can_process() 1 week ago
debugger 38dd2e69d0 Make Godot compile with 3D physics disabled again. 4 weeks ago
gui 8b400edb92 Don't force list icon size in EditorFileDialog 4 days ago
main 9cb9c28c3c Make HTTPRequest 301 and 302 Redirects Standards-Compliant 2 weeks ago
resources ff89f649fa Restore period in loaded node paths 1 week ago
theme 6f0bd2efb9 Improve spacing in trees showing table data in modern theme 2 weeks ago
SCsub 9f9ee0c813 SCons: Add unobtrusive type hints in SCons files 1 year ago
property_list_helper.cpp 646ac8494b Allow to customize TabContainer tabs in editor 2 months ago
property_list_helper.h 646ac8494b Allow to customize TabContainer tabs in editor 2 months ago
property_utils.cpp 33689d7beb Remove transitive `mesh.h`, `rendering_server.h` and `shader.h` includes from `node.h`. 3 months ago
property_utils.h 324512e11c Style: Replace header guards with `#pragma once` 10 months ago
register_scene_types.cpp 6ff3833c33 Add BoneTwistDisperser3D to propagate IK target's twist 1 month ago
register_scene_types.h 324512e11c Style: Replace header guards with `#pragma once` 10 months ago
scene_string_names.h 101fbbbd1f [Window] Add unfiltered input handler signal for custom decorations. 3 months ago