renderer_canvas_cull.cpp 98 KB

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  1. /**************************************************************************/
  2. /* renderer_canvas_cull.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "renderer_canvas_cull.h"
  31. #include "core/config/project_settings.h"
  32. #include "core/math/geometry_2d.h"
  33. #include "core/math/transform_interpolator.h"
  34. #include "renderer_viewport.h"
  35. #include "rendering_server_default.h"
  36. #include "rendering_server_globals.h"
  37. #include "servers/rendering/storage/texture_storage.h"
  38. // Use the same antialiasing feather size as StyleBoxFlat's default
  39. // (but doubled, as it's specified for both sides here).
  40. // This value is empirically determined to provide good antialiasing quality
  41. // while not making lines appear too soft.
  42. const static float FEATHER_SIZE = 1.25f;
  43. static RendererCanvasCull *_canvas_cull_singleton = nullptr;
  44. void RendererCanvasCull::_dependency_changed(Dependency::DependencyChangedNotification p_notification, DependencyTracker *p_tracker) {
  45. Item *item = (Item *)p_tracker->userdata;
  46. switch (p_notification) {
  47. case Dependency::DEPENDENCY_CHANGED_MATERIAL: {
  48. _canvas_cull_singleton->_item_queue_update(item, true);
  49. } break;
  50. default: {
  51. } break;
  52. }
  53. }
  54. void RendererCanvasCull::_dependency_deleted(const RID &p_dependency, DependencyTracker *p_tracker) {
  55. Item *item = (Item *)p_tracker->userdata;
  56. if (p_dependency == item->material) {
  57. _canvas_cull_singleton->canvas_item_set_material(item->self, RID());
  58. }
  59. _canvas_cull_singleton->_item_queue_update(item, true);
  60. }
  61. void RendererCanvasCull::_render_canvas_item_tree(RID p_to_render_target, Canvas::ChildItem *p_child_items, int p_child_item_count, const Transform2D &p_transform, const Rect2 &p_clip_rect, const Color &p_modulate, RendererCanvasRender::Light *p_lights, RendererCanvasRender::Light *p_directional_lights, RenderingServer::CanvasItemTextureFilter p_default_filter, RenderingServer::CanvasItemTextureRepeat p_default_repeat, bool p_snap_2d_vertices_to_pixel, uint32_t p_canvas_cull_mask, RenderingMethod::RenderInfo *r_render_info) {
  62. RENDER_TIMESTAMP("Cull CanvasItem Tree");
  63. // This is used to avoid passing the camera transform down the rendering
  64. // function calls, as it won't be used in 99% of cases, because the camera
  65. // transform is normally concatenated with the item global transform.
  66. _current_camera_transform = p_transform;
  67. memset(z_list, 0, z_range * sizeof(RendererCanvasRender::Item *));
  68. memset(z_last_list, 0, z_range * sizeof(RendererCanvasRender::Item *));
  69. for (int i = 0; i < p_child_item_count; i++) {
  70. _cull_canvas_item(p_child_items[i].item, p_transform, p_clip_rect, Color(1, 1, 1, 1), 0, z_list, z_last_list, nullptr, nullptr, false, p_canvas_cull_mask, Point2(), 1, nullptr);
  71. }
  72. RendererCanvasRender::Item *list = nullptr;
  73. RendererCanvasRender::Item *list_end = nullptr;
  74. for (int i = 0; i < z_range; i++) {
  75. if (!z_list[i]) {
  76. continue;
  77. }
  78. if (!list) {
  79. list = z_list[i];
  80. list_end = z_last_list[i];
  81. } else {
  82. list_end->next = z_list[i];
  83. list_end = z_last_list[i];
  84. }
  85. }
  86. RENDER_TIMESTAMP("Render CanvasItems");
  87. bool sdf_flag;
  88. RSG::canvas_render->canvas_render_items(p_to_render_target, list, p_modulate, p_lights, p_directional_lights, p_transform, p_default_filter, p_default_repeat, p_snap_2d_vertices_to_pixel, sdf_flag, r_render_info);
  89. if (sdf_flag) {
  90. sdf_used = true;
  91. }
  92. }
  93. void RendererCanvasCull::_collect_ysort_children(RendererCanvasCull::Item *p_canvas_item, RendererCanvasCull::Item *p_material_owner, const Color &p_modulate, RendererCanvasCull::Item **r_items, int &r_index, int &r_ysort_children_count, int p_z, uint32_t p_canvas_cull_mask) {
  94. int child_item_count = p_canvas_item->child_items.size();
  95. RendererCanvasCull::Item **child_items = p_canvas_item->child_items.ptrw();
  96. for (int i = 0; i < child_item_count; i++) {
  97. if (child_items[i]->visible) {
  98. if (child_items[i]->visibility_layer & p_canvas_cull_mask) {
  99. // To y-sort according to the item's final position, physics interpolation
  100. // and transform snapping need to be applied before y-sorting.
  101. Transform2D child_xform;
  102. if (!_interpolation_data.interpolation_enabled || !child_items[i]->interpolated || !child_items[i]->on_interpolate_transform_list) {
  103. child_xform = child_items[i]->xform_curr;
  104. } else {
  105. real_t f = Engine::get_singleton()->get_physics_interpolation_fraction();
  106. TransformInterpolator::interpolate_transform_2d(child_items[i]->xform_prev, child_items[i]->xform_curr, child_xform, f);
  107. }
  108. if (snapping_2d_transforms_to_pixel) {
  109. child_xform.columns[2] = (child_xform.columns[2] + Point2(0.5, 0.5)).floor();
  110. }
  111. r_items[r_index] = child_items[i];
  112. child_items[i]->ysort_xform = p_canvas_item->ysort_xform * child_xform;
  113. child_items[i]->material_owner = child_items[i]->use_parent_material ? p_material_owner : nullptr;
  114. child_items[i]->ysort_modulate = p_modulate;
  115. child_items[i]->ysort_index = r_index;
  116. child_items[i]->ysort_parent_abs_z_index = p_z;
  117. if (!child_items[i]->repeat_source) {
  118. child_items[i]->repeat_size = p_canvas_item->repeat_size;
  119. child_items[i]->repeat_times = p_canvas_item->repeat_times;
  120. child_items[i]->repeat_source_item = p_canvas_item->repeat_source_item;
  121. }
  122. // Y sorted canvas items are flattened into r_items. Calculate their absolute z index to use when rendering r_items.
  123. int abs_z = 0;
  124. if (child_items[i]->z_relative) {
  125. abs_z = CLAMP(p_z + child_items[i]->z_index, RS::CANVAS_ITEM_Z_MIN, RS::CANVAS_ITEM_Z_MAX);
  126. } else {
  127. abs_z = child_items[i]->z_index;
  128. }
  129. r_index++;
  130. if (child_items[i]->sort_y) {
  131. _collect_ysort_children(child_items[i], child_items[i]->use_parent_material ? p_material_owner : child_items[i], p_modulate * child_items[i]->modulate, r_items, r_index, r_ysort_children_count, abs_z, p_canvas_cull_mask);
  132. }
  133. } else {
  134. r_ysort_children_count--;
  135. if (child_items[i]->sort_y) {
  136. r_ysort_children_count -= child_items[i]->ysort_children_count;
  137. }
  138. }
  139. }
  140. }
  141. }
  142. int RendererCanvasCull::_count_ysort_children(RendererCanvasCull::Item *p_canvas_item) {
  143. int ysort_children_count = 0;
  144. int child_item_count = p_canvas_item->child_items.size();
  145. RendererCanvasCull::Item *const *child_items = p_canvas_item->child_items.ptr();
  146. for (int i = 0; i < child_item_count; i++) {
  147. if (child_items[i]->visible) {
  148. ysort_children_count++;
  149. if (child_items[i]->sort_y) {
  150. if (child_items[i]->ysort_children_count == -1) {
  151. child_items[i]->ysort_children_count = _count_ysort_children(child_items[i]);
  152. }
  153. ysort_children_count += child_items[i]->ysort_children_count;
  154. }
  155. }
  156. }
  157. return ysort_children_count;
  158. }
  159. void RendererCanvasCull::_mark_ysort_dirty(RendererCanvasCull::Item *ysort_owner) {
  160. do {
  161. ysort_owner->ysort_children_count = -1;
  162. ysort_owner = canvas_item_owner.owns(ysort_owner->parent) ? canvas_item_owner.get_or_null(ysort_owner->parent) : nullptr;
  163. } while (ysort_owner && ysort_owner->sort_y);
  164. }
  165. void RendererCanvasCull::_attach_canvas_item_for_draw(RendererCanvasCull::Item *ci, RendererCanvasCull::Item *p_canvas_clip, RendererCanvasRender::Item **r_z_list, RendererCanvasRender::Item **r_z_last_list, const Transform2D &p_transform, const Rect2 &p_clip_rect, Rect2 p_global_rect, const Color &p_modulate, int p_z, RendererCanvasCull::Item *p_material_owner, bool p_use_canvas_group, RendererCanvasRender::Item *r_canvas_group_from) {
  166. if (ci->copy_back_buffer) {
  167. ci->copy_back_buffer->screen_rect = p_transform.xform(ci->copy_back_buffer->rect).intersection(p_clip_rect);
  168. }
  169. if (p_use_canvas_group) {
  170. int zidx = p_z - RS::CANVAS_ITEM_Z_MIN;
  171. if (r_canvas_group_from == nullptr) {
  172. // no list before processing this item, means must put stuff in group from the beginning of list.
  173. r_canvas_group_from = r_z_list[zidx];
  174. } else {
  175. // there was a list before processing, so begin group from this one.
  176. r_canvas_group_from = r_canvas_group_from->next;
  177. }
  178. if (r_canvas_group_from) {
  179. // Has a place to begin the group from!
  180. //compute a global rect (in global coords) for children in the same z layer
  181. Rect2 rect_accum;
  182. RendererCanvasRender::Item *c = r_canvas_group_from;
  183. while (c) {
  184. if (c == r_canvas_group_from) {
  185. rect_accum = c->global_rect_cache;
  186. } else {
  187. rect_accum = rect_accum.merge(c->global_rect_cache);
  188. }
  189. c = c->next;
  190. }
  191. // We have two choices now, if user has drawn something, we must assume users wants to draw the "mask", so compute the size based on this.
  192. // If nothing has been drawn, we just take it over and draw it ourselves.
  193. if (ci->canvas_group->fit_empty && (ci->commands == nullptr || (ci->commands->next == nullptr && ci->commands->type == RendererCanvasCull::Item::Command::TYPE_RECT && (static_cast<RendererCanvasCull::Item::CommandRect *>(ci->commands)->flags & RendererCanvasRender::CANVAS_RECT_IS_GROUP)))) {
  194. // No commands, or sole command is the one used to draw, so we (re)create the draw command.
  195. ci->clear();
  196. if (rect_accum == Rect2()) {
  197. rect_accum.size = Size2(1, 1);
  198. }
  199. rect_accum = rect_accum.grow(ci->canvas_group->fit_margin);
  200. //draw it?
  201. RendererCanvasRender::Item::CommandRect *crect = ci->alloc_command<RendererCanvasRender::Item::CommandRect>();
  202. crect->flags = RendererCanvasRender::CANVAS_RECT_IS_GROUP; // so we can recognize it later
  203. crect->rect = p_transform.affine_inverse().xform(rect_accum);
  204. crect->modulate = Color(1, 1, 1, 1);
  205. //the global rect is used to do the copying, so update it
  206. p_global_rect = rect_accum.grow(ci->canvas_group->clear_margin); //grow again by clear margin
  207. p_global_rect.position += p_clip_rect.position;
  208. } else {
  209. p_global_rect.position -= p_clip_rect.position;
  210. p_global_rect = p_global_rect.merge(rect_accum); //must use both rects for this
  211. p_global_rect = p_global_rect.grow(ci->canvas_group->clear_margin); //grow by clear margin
  212. p_global_rect.position += p_clip_rect.position;
  213. }
  214. // Very important that this is cleared after used in RendererCanvasRender to avoid
  215. // potential crashes.
  216. r_canvas_group_from->canvas_group_owner = ci;
  217. }
  218. }
  219. if (((ci->commands != nullptr || ci->visibility_notifier) && p_clip_rect.intersects(p_global_rect, true)) || ci->vp_render || ci->copy_back_buffer) {
  220. // Something to draw?
  221. if (ci->update_when_visible) {
  222. RenderingServerDefault::redraw_request();
  223. }
  224. if (ci->commands != nullptr || ci->copy_back_buffer) {
  225. ci->final_transform = !ci->use_identity_transform ? p_transform : _current_camera_transform;
  226. ci->final_modulate = p_modulate * ci->self_modulate;
  227. ci->global_rect_cache = p_global_rect;
  228. ci->global_rect_cache.position -= p_clip_rect.position;
  229. ci->light_masked = false;
  230. int zidx = p_z - RS::CANVAS_ITEM_Z_MIN;
  231. if (r_z_last_list[zidx]) {
  232. r_z_last_list[zidx]->next = ci;
  233. r_z_last_list[zidx] = ci;
  234. } else {
  235. r_z_list[zidx] = ci;
  236. r_z_last_list[zidx] = ci;
  237. }
  238. ci->z_final = p_z;
  239. ci->next = nullptr;
  240. }
  241. if (ci->visibility_notifier) {
  242. if (!ci->visibility_notifier->visible_element.in_list()) {
  243. visibility_notifier_list.add(&ci->visibility_notifier->visible_element);
  244. ci->visibility_notifier->just_visible = true;
  245. }
  246. ci->visibility_notifier->visible_in_frame = RSG::rasterizer->get_frame_number();
  247. }
  248. } else if (ci->repeat_source) {
  249. // If repeat source does not draw itself it still needs transform updated as its child items' repeat offsets are relative to it.
  250. ci->final_transform = p_transform;
  251. }
  252. }
  253. void RendererCanvasCull::_cull_canvas_item(Item *p_canvas_item, const Transform2D &p_parent_xform, const Rect2 &p_clip_rect, const Color &p_modulate, int p_z, RendererCanvasRender::Item **r_z_list, RendererCanvasRender::Item **r_z_last_list, Item *p_canvas_clip, Item *p_material_owner, bool p_is_already_y_sorted, uint32_t p_canvas_cull_mask, const Point2 &p_repeat_size, int p_repeat_times, RendererCanvasRender::Item *p_repeat_source_item) {
  254. Item *ci = p_canvas_item;
  255. if (!ci->visible) {
  256. return;
  257. }
  258. if (!(ci->visibility_layer & p_canvas_cull_mask)) {
  259. return;
  260. }
  261. if (ci->children_order_dirty) {
  262. ci->child_items.sort_custom<ItemIndexSort>();
  263. ci->children_order_dirty = false;
  264. }
  265. if (ci->use_parent_material && p_material_owner) {
  266. ci->material_owner = p_material_owner;
  267. } else {
  268. p_material_owner = ci;
  269. ci->material_owner = nullptr;
  270. }
  271. Color modulate = ci->modulate * p_modulate;
  272. if (modulate.a < 0.007) {
  273. return;
  274. }
  275. Rect2 rect = ci->get_rect();
  276. if (ci->visibility_notifier) {
  277. if (ci->visibility_notifier->area.size != Vector2()) {
  278. rect = rect.merge(ci->visibility_notifier->area);
  279. }
  280. }
  281. // Always calculate final transform as if not using identity xform.
  282. // This is so the expected transform is passed to children.
  283. // However, if use_identity_xform is set,
  284. // we can override the transform for rendering purposes for this item only.
  285. Transform2D self_xform;
  286. Transform2D final_xform;
  287. if (p_is_already_y_sorted) {
  288. // Y-sorted item's final transform is calculated before y-sorting,
  289. // and is passed as `p_parent_xform` afterwards. No need to recalculate.
  290. final_xform = p_parent_xform;
  291. } else {
  292. if (!_interpolation_data.interpolation_enabled || !ci->interpolated || !ci->on_interpolate_transform_list) {
  293. self_xform = ci->xform_curr;
  294. } else {
  295. real_t f = Engine::get_singleton()->get_physics_interpolation_fraction();
  296. TransformInterpolator::interpolate_transform_2d(ci->xform_prev, ci->xform_curr, self_xform, f);
  297. }
  298. Transform2D parent_xform = p_parent_xform;
  299. if (snapping_2d_transforms_to_pixel) {
  300. self_xform.columns[2] = (self_xform.columns[2] + Point2(0.5, 0.5)).floor();
  301. parent_xform.columns[2] = (parent_xform.columns[2] + Point2(0.5, 0.5)).floor();
  302. }
  303. final_xform = parent_xform * self_xform;
  304. }
  305. Point2 repeat_size = p_repeat_size;
  306. int repeat_times = p_repeat_times;
  307. RendererCanvasRender::Item *repeat_source_item = p_repeat_source_item;
  308. if (ci->repeat_source) {
  309. repeat_size = ci->repeat_size;
  310. repeat_times = ci->repeat_times;
  311. repeat_source_item = ci;
  312. } else {
  313. ci->repeat_size = repeat_size;
  314. ci->repeat_times = repeat_times;
  315. ci->repeat_source_item = repeat_source_item;
  316. }
  317. Rect2 global_rect;
  318. if (!p_canvas_item->use_identity_transform) {
  319. global_rect = final_xform.xform(rect);
  320. } else {
  321. global_rect = _current_camera_transform.xform(rect);
  322. }
  323. if (repeat_source_item && (repeat_size.x || repeat_size.y)) {
  324. // Top-left repeated rect.
  325. Rect2 corner_rect = global_rect;
  326. corner_rect.position -= repeat_source_item->final_transform.basis_xform((repeat_times / 2) * repeat_size);
  327. global_rect = corner_rect;
  328. // Plus top-right repeated rect.
  329. Size2 size_x_offset = repeat_source_item->final_transform.basis_xform(repeat_times * Size2(repeat_size.x, 0));
  330. corner_rect.position += size_x_offset;
  331. global_rect = global_rect.merge(corner_rect);
  332. // Plus bottom-right repeated rect.
  333. corner_rect.position += repeat_source_item->final_transform.basis_xform(repeat_times * Size2(0, repeat_size.y));
  334. global_rect = global_rect.merge(corner_rect);
  335. // Plus bottom-left repeated rect.
  336. corner_rect.position -= size_x_offset;
  337. global_rect = global_rect.merge(corner_rect);
  338. }
  339. global_rect.position += p_clip_rect.position;
  340. int child_item_count = ci->child_items.size();
  341. Item **child_items = ci->child_items.ptrw();
  342. if (ci->clip) {
  343. if (p_canvas_clip != nullptr) {
  344. ci->final_clip_rect = p_canvas_clip->final_clip_rect.intersection(global_rect);
  345. } else {
  346. ci->final_clip_rect = p_clip_rect.intersection(global_rect);
  347. }
  348. if (ci->final_clip_rect.size.width < 0.5 || ci->final_clip_rect.size.height < 0.5) {
  349. // The clip rect area is 0, so don't draw the item.
  350. return;
  351. }
  352. ci->final_clip_rect.position = ci->final_clip_rect.position.round();
  353. ci->final_clip_rect.size = ci->final_clip_rect.size.round();
  354. ci->final_clip_owner = ci;
  355. } else {
  356. ci->final_clip_owner = p_canvas_clip;
  357. }
  358. int parent_z = p_z;
  359. if (ci->z_relative) {
  360. p_z = CLAMP(p_z + ci->z_index, RS::CANVAS_ITEM_Z_MIN, RS::CANVAS_ITEM_Z_MAX);
  361. } else {
  362. p_z = ci->z_index;
  363. }
  364. if (ci->sort_y) {
  365. if (!p_is_already_y_sorted) {
  366. if (ci->ysort_children_count == -1) {
  367. ci->ysort_children_count = _count_ysort_children(ci);
  368. }
  369. child_item_count = ci->ysort_children_count + 1;
  370. child_items = (Item **)alloca(child_item_count * sizeof(Item *));
  371. ci->ysort_xform = Transform2D();
  372. ci->ysort_modulate = Color(1, 1, 1, 1) / ci->modulate;
  373. ci->ysort_index = 0;
  374. ci->ysort_parent_abs_z_index = parent_z;
  375. child_items[0] = ci;
  376. int i = 1;
  377. _collect_ysort_children(ci, p_material_owner, Color(1, 1, 1, 1), child_items, i, child_item_count, p_z, p_canvas_cull_mask);
  378. SortArray<Item *, ItemYSort> sorter;
  379. sorter.sort(child_items, child_item_count);
  380. for (i = 0; i < child_item_count; i++) {
  381. _cull_canvas_item(child_items[i], final_xform * child_items[i]->ysort_xform, p_clip_rect, modulate * child_items[i]->ysort_modulate, child_items[i]->ysort_parent_abs_z_index, r_z_list, r_z_last_list, (Item *)ci->final_clip_owner, (Item *)child_items[i]->material_owner, true, p_canvas_cull_mask, child_items[i]->repeat_size, child_items[i]->repeat_times, child_items[i]->repeat_source_item);
  382. }
  383. } else {
  384. RendererCanvasRender::Item *canvas_group_from = nullptr;
  385. bool use_canvas_group = ci->canvas_group != nullptr && (ci->canvas_group->fit_empty || ci->commands != nullptr);
  386. if (use_canvas_group) {
  387. int zidx = p_z - RS::CANVAS_ITEM_Z_MIN;
  388. canvas_group_from = r_z_last_list[zidx];
  389. }
  390. _attach_canvas_item_for_draw(ci, p_canvas_clip, r_z_list, r_z_last_list, final_xform, p_clip_rect, global_rect, modulate, p_z, p_material_owner, use_canvas_group, canvas_group_from);
  391. }
  392. } else {
  393. RendererCanvasRender::Item *canvas_group_from = nullptr;
  394. bool use_canvas_group = ci->canvas_group != nullptr && (ci->canvas_group->fit_empty || ci->commands != nullptr);
  395. if (use_canvas_group) {
  396. int zidx = p_z - RS::CANVAS_ITEM_Z_MIN;
  397. canvas_group_from = r_z_last_list[zidx];
  398. }
  399. for (int i = 0; i < child_item_count; i++) {
  400. if (!child_items[i]->behind && !use_canvas_group) {
  401. continue;
  402. }
  403. _cull_canvas_item(child_items[i], final_xform, p_clip_rect, modulate, p_z, r_z_list, r_z_last_list, (Item *)ci->final_clip_owner, p_material_owner, false, p_canvas_cull_mask, repeat_size, repeat_times, repeat_source_item);
  404. }
  405. _attach_canvas_item_for_draw(ci, p_canvas_clip, r_z_list, r_z_last_list, final_xform, p_clip_rect, global_rect, modulate, p_z, p_material_owner, use_canvas_group, canvas_group_from);
  406. for (int i = 0; i < child_item_count; i++) {
  407. if (child_items[i]->behind || use_canvas_group) {
  408. continue;
  409. }
  410. _cull_canvas_item(child_items[i], final_xform, p_clip_rect, modulate, p_z, r_z_list, r_z_last_list, (Item *)ci->final_clip_owner, p_material_owner, false, p_canvas_cull_mask, repeat_size, repeat_times, repeat_source_item);
  411. }
  412. }
  413. }
  414. void RendererCanvasCull::render_canvas(RID p_render_target, Canvas *p_canvas, const Transform2D &p_transform, RendererCanvasRender::Light *p_lights, RendererCanvasRender::Light *p_directional_lights, const Rect2 &p_clip_rect, RenderingServer::CanvasItemTextureFilter p_default_filter, RenderingServer::CanvasItemTextureRepeat p_default_repeat, bool p_snap_2d_transforms_to_pixel, bool p_snap_2d_vertices_to_pixel, uint32_t canvas_cull_mask, RenderingMethod::RenderInfo *r_render_info) {
  415. RENDER_TIMESTAMP("> Render Canvas");
  416. sdf_used = false;
  417. snapping_2d_transforms_to_pixel = p_snap_2d_transforms_to_pixel;
  418. if (p_canvas->children_order_dirty) {
  419. p_canvas->child_items.sort();
  420. p_canvas->children_order_dirty = false;
  421. }
  422. int l = p_canvas->child_items.size();
  423. Canvas::ChildItem *ci = p_canvas->child_items.ptrw();
  424. _render_canvas_item_tree(p_render_target, ci, l, p_transform, p_clip_rect, p_canvas->modulate, p_lights, p_directional_lights, p_default_filter, p_default_repeat, p_snap_2d_vertices_to_pixel, canvas_cull_mask, r_render_info);
  425. RENDER_TIMESTAMP("< Render Canvas");
  426. }
  427. bool RendererCanvasCull::was_sdf_used() {
  428. return sdf_used;
  429. }
  430. RID RendererCanvasCull::canvas_allocate() {
  431. return canvas_owner.allocate_rid();
  432. }
  433. void RendererCanvasCull::canvas_initialize(RID p_rid) {
  434. canvas_owner.initialize_rid(p_rid);
  435. }
  436. void RendererCanvasCull::canvas_set_item_mirroring(RID p_canvas, RID p_item, const Point2 &p_mirroring) {
  437. Canvas *canvas = canvas_owner.get_or_null(p_canvas);
  438. ERR_FAIL_NULL(canvas);
  439. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  440. ERR_FAIL_NULL(canvas_item);
  441. int idx = canvas->find_item(canvas_item);
  442. ERR_FAIL_COND(idx == -1);
  443. bool is_repeat_source = (p_mirroring.x || p_mirroring.y);
  444. canvas_item->repeat_source = is_repeat_source;
  445. canvas_item->repeat_source_item = is_repeat_source ? canvas_item : nullptr;
  446. canvas_item->repeat_size = p_mirroring;
  447. canvas_item->repeat_times = 1;
  448. }
  449. void RendererCanvasCull::canvas_set_item_repeat(RID p_item, const Point2 &p_repeat_size, int p_repeat_times) {
  450. ERR_FAIL_COND(p_repeat_times < 0);
  451. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  452. ERR_FAIL_NULL(canvas_item);
  453. bool is_repeat_source = (p_repeat_size.x || p_repeat_size.y) && p_repeat_times;
  454. canvas_item->repeat_source = is_repeat_source;
  455. canvas_item->repeat_source_item = is_repeat_source ? canvas_item : nullptr;
  456. canvas_item->repeat_size = p_repeat_size;
  457. canvas_item->repeat_times = p_repeat_times;
  458. }
  459. void RendererCanvasCull::canvas_set_modulate(RID p_canvas, const Color &p_color) {
  460. Canvas *canvas = canvas_owner.get_or_null(p_canvas);
  461. ERR_FAIL_NULL(canvas);
  462. canvas->modulate = p_color;
  463. }
  464. void RendererCanvasCull::canvas_set_disable_scale(bool p_disable) {
  465. disable_scale = p_disable;
  466. }
  467. void RendererCanvasCull::canvas_set_parent(RID p_canvas, RID p_parent, float p_scale) {
  468. Canvas *canvas = canvas_owner.get_or_null(p_canvas);
  469. ERR_FAIL_NULL(canvas);
  470. canvas->parent = p_parent;
  471. canvas->parent_scale = p_scale;
  472. }
  473. RID RendererCanvasCull::canvas_item_allocate() {
  474. return canvas_item_owner.allocate_rid();
  475. }
  476. void RendererCanvasCull::canvas_item_initialize(RID p_rid) {
  477. canvas_item_owner.initialize_rid(p_rid);
  478. Item *instance = canvas_item_owner.get_or_null(p_rid);
  479. instance->self = p_rid;
  480. }
  481. void RendererCanvasCull::canvas_item_set_parent(RID p_item, RID p_parent) {
  482. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  483. ERR_FAIL_NULL(canvas_item);
  484. if (canvas_item->parent.is_valid()) {
  485. if (canvas_owner.owns(canvas_item->parent)) {
  486. Canvas *canvas = canvas_owner.get_or_null(canvas_item->parent);
  487. canvas->erase_item(canvas_item);
  488. } else if (canvas_item_owner.owns(canvas_item->parent)) {
  489. Item *item_owner = canvas_item_owner.get_or_null(canvas_item->parent);
  490. item_owner->child_items.erase(canvas_item);
  491. if (item_owner->sort_y) {
  492. _mark_ysort_dirty(item_owner);
  493. }
  494. }
  495. canvas_item->parent = RID();
  496. }
  497. if (p_parent.is_valid()) {
  498. if (canvas_owner.owns(p_parent)) {
  499. Canvas *canvas = canvas_owner.get_or_null(p_parent);
  500. Canvas::ChildItem ci;
  501. ci.item = canvas_item;
  502. canvas->child_items.push_back(ci);
  503. canvas->children_order_dirty = true;
  504. } else if (canvas_item_owner.owns(p_parent)) {
  505. Item *item_owner = canvas_item_owner.get_or_null(p_parent);
  506. item_owner->child_items.push_back(canvas_item);
  507. item_owner->children_order_dirty = true;
  508. if (item_owner->sort_y) {
  509. _mark_ysort_dirty(item_owner);
  510. }
  511. } else {
  512. ERR_FAIL_MSG("Invalid parent.");
  513. }
  514. }
  515. canvas_item->parent = p_parent;
  516. }
  517. void RendererCanvasCull::canvas_item_set_visible(RID p_item, bool p_visible) {
  518. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  519. ERR_FAIL_NULL(canvas_item);
  520. canvas_item->visible = p_visible;
  521. _mark_ysort_dirty(canvas_item);
  522. }
  523. void RendererCanvasCull::canvas_item_set_light_mask(RID p_item, int p_mask) {
  524. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  525. ERR_FAIL_NULL(canvas_item);
  526. canvas_item->light_mask = p_mask;
  527. }
  528. void RendererCanvasCull::canvas_item_set_transform(RID p_item, const Transform2D &p_transform) {
  529. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  530. ERR_FAIL_NULL(canvas_item);
  531. if (_interpolation_data.interpolation_enabled && canvas_item->interpolated) {
  532. if (!canvas_item->on_interpolate_transform_list) {
  533. _interpolation_data.canvas_item_transform_update_list_curr->push_back(p_item);
  534. canvas_item->on_interpolate_transform_list = true;
  535. } else {
  536. DEV_ASSERT(_interpolation_data.canvas_item_transform_update_list_curr->size() > 0);
  537. }
  538. }
  539. canvas_item->xform_curr = p_transform;
  540. }
  541. void RendererCanvasCull::canvas_item_set_visibility_layer(RID p_item, uint32_t p_visibility_layer) {
  542. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  543. ERR_FAIL_NULL(canvas_item);
  544. canvas_item->visibility_layer = p_visibility_layer;
  545. }
  546. uint32_t RendererCanvasCull::canvas_item_get_visibility_layer(RID p_item) {
  547. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  548. if (!canvas_item) {
  549. return 0;
  550. }
  551. return canvas_item->visibility_layer;
  552. }
  553. void RendererCanvasCull::canvas_item_set_clip(RID p_item, bool p_clip) {
  554. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  555. ERR_FAIL_NULL(canvas_item);
  556. canvas_item->clip = p_clip;
  557. }
  558. void RendererCanvasCull::canvas_item_set_distance_field_mode(RID p_item, bool p_enable) {
  559. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  560. ERR_FAIL_NULL(canvas_item);
  561. canvas_item->distance_field = p_enable;
  562. }
  563. void RendererCanvasCull::canvas_item_set_custom_rect(RID p_item, bool p_custom_rect, const Rect2 &p_rect) {
  564. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  565. ERR_FAIL_NULL(canvas_item);
  566. canvas_item->custom_rect = p_custom_rect;
  567. canvas_item->rect = p_rect;
  568. }
  569. void RendererCanvasCull::canvas_item_set_modulate(RID p_item, const Color &p_color) {
  570. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  571. ERR_FAIL_NULL(canvas_item);
  572. canvas_item->modulate = p_color;
  573. }
  574. void RendererCanvasCull::canvas_item_set_self_modulate(RID p_item, const Color &p_color) {
  575. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  576. ERR_FAIL_NULL(canvas_item);
  577. canvas_item->self_modulate = p_color;
  578. }
  579. void RendererCanvasCull::canvas_item_set_draw_behind_parent(RID p_item, bool p_enable) {
  580. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  581. ERR_FAIL_NULL(canvas_item);
  582. canvas_item->behind = p_enable;
  583. }
  584. void RendererCanvasCull::canvas_item_set_use_identity_transform(RID p_item, bool p_enable) {
  585. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  586. ERR_FAIL_NULL(canvas_item);
  587. canvas_item->use_identity_transform = p_enable;
  588. }
  589. void RendererCanvasCull::canvas_item_set_update_when_visible(RID p_item, bool p_update) {
  590. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  591. ERR_FAIL_NULL(canvas_item);
  592. canvas_item->update_when_visible = p_update;
  593. }
  594. void RendererCanvasCull::canvas_item_add_line(RID p_item, const Point2 &p_from, const Point2 &p_to, const Color &p_color, float p_width, bool p_antialiased) {
  595. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  596. ERR_FAIL_NULL(canvas_item);
  597. Item::CommandPrimitive *line = canvas_item->alloc_command<Item::CommandPrimitive>();
  598. ERR_FAIL_NULL(line);
  599. Vector2 diff = (p_from - p_to);
  600. Vector2 dir = diff.orthogonal().normalized();
  601. Vector2 t = dir * p_width * 0.5;
  602. Vector2 begin_left;
  603. Vector2 begin_right;
  604. Vector2 end_left;
  605. Vector2 end_right;
  606. if (p_width >= 0.0) {
  607. begin_left = p_from + t;
  608. begin_right = p_from - t;
  609. end_left = p_to + t;
  610. end_right = p_to - t;
  611. line->points[0] = begin_left;
  612. line->points[1] = begin_right;
  613. line->points[2] = end_right;
  614. line->points[3] = end_left;
  615. line->point_count = 4;
  616. } else {
  617. begin_left = p_from;
  618. begin_right = p_from;
  619. end_left = p_to;
  620. end_right = p_to;
  621. line->points[0] = p_from;
  622. line->points[1] = p_to;
  623. line->point_count = 2;
  624. }
  625. for (uint32_t i = 0; i < line->point_count; i++) {
  626. line->colors[i] = p_color;
  627. }
  628. if (p_antialiased) {
  629. float border_size = FEATHER_SIZE;
  630. if (0.0f <= p_width && p_width < 1.0f) {
  631. border_size *= p_width;
  632. }
  633. Vector2 dir2 = diff.normalized();
  634. Vector2 border = dir * border_size;
  635. Vector2 border2 = dir2 * border_size;
  636. Color transparent = Color(p_color, 0.0);
  637. {
  638. Item::CommandPrimitive *left_border = canvas_item->alloc_command<Item::CommandPrimitive>();
  639. ERR_FAIL_NULL(left_border);
  640. left_border->points[0] = begin_left;
  641. left_border->points[1] = begin_left + border;
  642. left_border->points[2] = end_left + border;
  643. left_border->points[3] = end_left;
  644. left_border->colors[0] = p_color;
  645. left_border->colors[1] = transparent;
  646. left_border->colors[2] = transparent;
  647. left_border->colors[3] = p_color;
  648. left_border->point_count = 4;
  649. }
  650. {
  651. Item::CommandPrimitive *right_border = canvas_item->alloc_command<Item::CommandPrimitive>();
  652. ERR_FAIL_NULL(right_border);
  653. right_border->points[0] = begin_right;
  654. right_border->points[1] = begin_right - border;
  655. right_border->points[2] = end_right - border;
  656. right_border->points[3] = end_right;
  657. right_border->colors[0] = p_color;
  658. right_border->colors[1] = transparent;
  659. right_border->colors[2] = transparent;
  660. right_border->colors[3] = p_color;
  661. right_border->point_count = 4;
  662. }
  663. {
  664. Item::CommandPrimitive *top_border = canvas_item->alloc_command<Item::CommandPrimitive>();
  665. ERR_FAIL_NULL(top_border);
  666. top_border->points[0] = begin_left;
  667. top_border->points[1] = begin_left + border2;
  668. top_border->points[2] = begin_right + border2;
  669. top_border->points[3] = begin_right;
  670. top_border->colors[0] = p_color;
  671. top_border->colors[1] = transparent;
  672. top_border->colors[2] = transparent;
  673. top_border->colors[3] = p_color;
  674. top_border->point_count = 4;
  675. }
  676. {
  677. Item::CommandPrimitive *bottom_border = canvas_item->alloc_command<Item::CommandPrimitive>();
  678. ERR_FAIL_NULL(bottom_border);
  679. bottom_border->points[0] = end_left;
  680. bottom_border->points[1] = end_left - border2;
  681. bottom_border->points[2] = end_right - border2;
  682. bottom_border->points[3] = end_right;
  683. bottom_border->colors[0] = p_color;
  684. bottom_border->colors[1] = transparent;
  685. bottom_border->colors[2] = transparent;
  686. bottom_border->colors[3] = p_color;
  687. bottom_border->point_count = 4;
  688. }
  689. {
  690. Item::CommandPrimitive *top_left_corner = canvas_item->alloc_command<Item::CommandPrimitive>();
  691. ERR_FAIL_NULL(top_left_corner);
  692. top_left_corner->points[0] = begin_left;
  693. top_left_corner->points[1] = begin_left + border2;
  694. top_left_corner->points[2] = begin_left + border + border2;
  695. top_left_corner->points[3] = begin_left + border;
  696. top_left_corner->colors[0] = p_color;
  697. top_left_corner->colors[1] = transparent;
  698. top_left_corner->colors[2] = transparent;
  699. top_left_corner->colors[3] = transparent;
  700. top_left_corner->point_count = 4;
  701. }
  702. {
  703. Item::CommandPrimitive *top_right_corner = canvas_item->alloc_command<Item::CommandPrimitive>();
  704. ERR_FAIL_NULL(top_right_corner);
  705. top_right_corner->points[0] = begin_right;
  706. top_right_corner->points[1] = begin_right + border2;
  707. top_right_corner->points[2] = begin_right - border + border2;
  708. top_right_corner->points[3] = begin_right - border;
  709. top_right_corner->colors[0] = p_color;
  710. top_right_corner->colors[1] = transparent;
  711. top_right_corner->colors[2] = transparent;
  712. top_right_corner->colors[3] = transparent;
  713. top_right_corner->point_count = 4;
  714. }
  715. {
  716. Item::CommandPrimitive *bottom_left_corner = canvas_item->alloc_command<Item::CommandPrimitive>();
  717. ERR_FAIL_NULL(bottom_left_corner);
  718. bottom_left_corner->points[0] = end_left;
  719. bottom_left_corner->points[1] = end_left - border2;
  720. bottom_left_corner->points[2] = end_left + border - border2;
  721. bottom_left_corner->points[3] = end_left + border;
  722. bottom_left_corner->colors[0] = p_color;
  723. bottom_left_corner->colors[1] = transparent;
  724. bottom_left_corner->colors[2] = transparent;
  725. bottom_left_corner->colors[3] = transparent;
  726. bottom_left_corner->point_count = 4;
  727. }
  728. {
  729. Item::CommandPrimitive *bottom_right_corner = canvas_item->alloc_command<Item::CommandPrimitive>();
  730. ERR_FAIL_NULL(bottom_right_corner);
  731. bottom_right_corner->points[0] = end_right;
  732. bottom_right_corner->points[1] = end_right - border2;
  733. bottom_right_corner->points[2] = end_right - border - border2;
  734. bottom_right_corner->points[3] = end_right - border;
  735. bottom_right_corner->colors[0] = p_color;
  736. bottom_right_corner->colors[1] = transparent;
  737. bottom_right_corner->colors[2] = transparent;
  738. bottom_right_corner->colors[3] = transparent;
  739. bottom_right_corner->point_count = 4;
  740. }
  741. }
  742. }
  743. static Vector2 compute_polyline_segment_dir(const Vector<Point2> &p_points, int p_index, const Vector2 &p_prev_segment_dir) {
  744. int point_count = p_points.size();
  745. bool is_last_point = (p_index == point_count - 1);
  746. Vector2 segment_dir;
  747. if (is_last_point) {
  748. segment_dir = p_prev_segment_dir;
  749. } else {
  750. segment_dir = (p_points[p_index + 1] - p_points[p_index]).normalized();
  751. if (segment_dir.is_zero_approx()) {
  752. segment_dir = p_prev_segment_dir;
  753. }
  754. }
  755. return segment_dir;
  756. }
  757. static Vector2 compute_polyline_edge_offset_clamped(const Vector2 &p_segment_dir, const Vector2 &p_prev_segment_dir) {
  758. Vector2 bisector;
  759. float length = 1.0f;
  760. bisector = (p_prev_segment_dir * p_segment_dir.length() - p_segment_dir * p_prev_segment_dir.length()).normalized();
  761. float angle = std::atan2(bisector.cross(p_prev_segment_dir), bisector.dot(p_prev_segment_dir));
  762. float sin_angle = std::sin(angle);
  763. if (!Math::is_zero_approx(sin_angle) && !p_segment_dir.is_equal_approx(p_prev_segment_dir)) {
  764. length = 1.0f / sin_angle;
  765. length = CLAMP(length, -3.0f, 3.0f);
  766. } else {
  767. bisector = p_segment_dir.orthogonal();
  768. }
  769. if (bisector.is_zero_approx()) {
  770. bisector = p_segment_dir.orthogonal();
  771. }
  772. return bisector * length;
  773. }
  774. void RendererCanvasCull::canvas_item_add_polyline(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width, bool p_antialiased) {
  775. ERR_FAIL_COND(p_points.size() < 2);
  776. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  777. ERR_FAIL_NULL(canvas_item);
  778. Color color = Color(1, 1, 1, 1);
  779. Vector<int> indices;
  780. int point_count = p_points.size();
  781. Item::CommandPolygon *pline = canvas_item->alloc_command<Item::CommandPolygon>();
  782. ERR_FAIL_NULL(pline);
  783. if (p_width < 0) {
  784. if (p_antialiased) {
  785. WARN_PRINT("Antialiasing is not supported for thin polylines drawn using line strips (`p_width < 0`).");
  786. }
  787. pline->primitive = RS::PRIMITIVE_LINE_STRIP;
  788. if (p_colors.size() == 1 || p_colors.size() == point_count) {
  789. pline->polygon.create(indices, p_points, p_colors);
  790. } else {
  791. Vector<Color> colors;
  792. if (p_colors.is_empty()) {
  793. colors.push_back(color);
  794. } else {
  795. colors.resize(point_count);
  796. Color *colors_ptr = colors.ptrw();
  797. for (int i = 0; i < point_count; i++) {
  798. if (i < p_colors.size()) {
  799. color = p_colors[i];
  800. }
  801. colors_ptr[i] = color;
  802. }
  803. }
  804. pline->polygon.create(indices, p_points, colors);
  805. }
  806. return;
  807. }
  808. int polyline_point_count = point_count * 2;
  809. bool loop = p_points[0].is_equal_approx(p_points[point_count - 1]);
  810. Vector2 first_segment_dir;
  811. Vector2 last_segment_dir;
  812. // Search for first non-zero vector between two segments.
  813. for (int i = 1; i < point_count; i++) {
  814. first_segment_dir = (p_points[i] - p_points[i - 1]).normalized();
  815. if (!first_segment_dir.is_zero_approx()) {
  816. break;
  817. }
  818. }
  819. // Search for last non-zero vector between two segments.
  820. for (int i = point_count - 1; i >= 1; i--) {
  821. last_segment_dir = (p_points[i] - p_points[i - 1]).normalized();
  822. if (!last_segment_dir.is_zero_approx()) {
  823. break;
  824. }
  825. }
  826. PackedColorArray colors;
  827. PackedVector2Array points;
  828. // Additional 2+2 vertices to antialias begin+end of the middle triangle strip.
  829. colors.resize(polyline_point_count + ((p_antialiased && !loop) ? 4 : 0));
  830. points.resize(polyline_point_count + ((p_antialiased && !loop) ? 4 : 0));
  831. Vector2 *points_ptr = points.ptrw();
  832. Color *colors_ptr = colors.ptrw();
  833. if (p_antialiased) {
  834. float border_size = FEATHER_SIZE;
  835. if (p_width < 1.0f) {
  836. border_size *= p_width;
  837. }
  838. Color color2 = Color(1, 1, 1, 0);
  839. Item::CommandPolygon *pline_left = canvas_item->alloc_command<Item::CommandPolygon>();
  840. ERR_FAIL_NULL(pline_left);
  841. Item::CommandPolygon *pline_right = canvas_item->alloc_command<Item::CommandPolygon>();
  842. ERR_FAIL_NULL(pline_right);
  843. PackedColorArray colors_left;
  844. PackedVector2Array points_left;
  845. PackedColorArray colors_right;
  846. PackedVector2Array points_right;
  847. // 2+2 additional vertices for begin+end corners.
  848. // 1 additional vertex to swap the orientation of the triangles within the end corner's quad.
  849. colors_left.resize(polyline_point_count + (loop ? 0 : 5));
  850. points_left.resize(polyline_point_count + (loop ? 0 : 5));
  851. colors_right.resize(polyline_point_count + (loop ? 0 : 5));
  852. points_right.resize(polyline_point_count + (loop ? 0 : 5));
  853. Color *colors_left_ptr = colors_left.ptrw();
  854. Vector2 *points_left_ptr = points_left.ptrw();
  855. Vector2 *points_right_ptr = points_right.ptrw();
  856. Color *colors_right_ptr = colors_right.ptrw();
  857. Vector2 prev_segment_dir;
  858. for (int i = 0; i < point_count; i++) {
  859. bool is_first_point = (i == 0);
  860. bool is_last_point = (i == point_count - 1);
  861. Vector2 segment_dir = compute_polyline_segment_dir(p_points, i, prev_segment_dir);
  862. if (is_first_point && loop) {
  863. prev_segment_dir = last_segment_dir;
  864. } else if (is_last_point && loop) {
  865. prev_segment_dir = first_segment_dir;
  866. }
  867. Vector2 base_edge_offset;
  868. if (is_first_point && !loop) {
  869. base_edge_offset = first_segment_dir.orthogonal();
  870. } else if (is_last_point && !loop) {
  871. base_edge_offset = last_segment_dir.orthogonal();
  872. } else {
  873. base_edge_offset = compute_polyline_edge_offset_clamped(segment_dir, prev_segment_dir);
  874. }
  875. Vector2 edge_offset = base_edge_offset * (p_width * 0.5f);
  876. Vector2 border = base_edge_offset * border_size;
  877. Vector2 pos = p_points[i];
  878. int j = i * 2 + (loop ? 0 : 2);
  879. points_ptr[j + 0] = pos + edge_offset;
  880. points_ptr[j + 1] = pos - edge_offset;
  881. points_left_ptr[j + 0] = pos + edge_offset;
  882. points_left_ptr[j + 1] = pos + edge_offset + border;
  883. points_right_ptr[j + 0] = pos - edge_offset;
  884. points_right_ptr[j + 1] = pos - edge_offset - border;
  885. if (i < p_colors.size()) {
  886. color = p_colors[i];
  887. color2 = Color(color.r, color.g, color.b, 0);
  888. }
  889. colors_ptr[j + 0] = color;
  890. colors_ptr[j + 1] = color;
  891. colors_left_ptr[j + 0] = color;
  892. colors_left_ptr[j + 1] = color2;
  893. colors_right_ptr[j + 0] = color;
  894. colors_right_ptr[j + 1] = color2;
  895. if (is_first_point && !loop) {
  896. Vector2 begin_border = -segment_dir * border_size;
  897. points_ptr[0] = pos + edge_offset + begin_border;
  898. points_ptr[1] = pos - edge_offset + begin_border;
  899. colors_ptr[0] = color2;
  900. colors_ptr[1] = color2;
  901. points_left_ptr[0] = pos + edge_offset + begin_border;
  902. points_left_ptr[1] = pos + edge_offset + begin_border + border;
  903. colors_left_ptr[0] = color2;
  904. colors_left_ptr[1] = color2;
  905. points_right_ptr[0] = pos - edge_offset + begin_border;
  906. points_right_ptr[1] = pos - edge_offset + begin_border - border;
  907. colors_right_ptr[0] = color2;
  908. colors_right_ptr[1] = color2;
  909. }
  910. if (is_last_point && !loop) {
  911. Vector2 end_border = prev_segment_dir * border_size;
  912. int end_index = polyline_point_count + 2;
  913. points_ptr[end_index + 0] = pos + edge_offset + end_border;
  914. points_ptr[end_index + 1] = pos - edge_offset + end_border;
  915. colors_ptr[end_index + 0] = color2;
  916. colors_ptr[end_index + 1] = color2;
  917. // Swap orientation of the triangles within both end corner quads so the visual seams
  918. // between triangles goes from the edge corner. Done by going back to the edge corner
  919. // (1 additional vertex / zero-area triangle per left/right corner).
  920. points_left_ptr[end_index + 0] = pos + edge_offset;
  921. points_left_ptr[end_index + 1] = pos + edge_offset + end_border + border;
  922. points_left_ptr[end_index + 2] = pos + edge_offset + end_border;
  923. colors_left_ptr[end_index + 0] = color;
  924. colors_left_ptr[end_index + 1] = color2;
  925. colors_left_ptr[end_index + 2] = color2;
  926. points_right_ptr[end_index + 0] = pos - edge_offset;
  927. points_right_ptr[end_index + 1] = pos - edge_offset + end_border - border;
  928. points_right_ptr[end_index + 2] = pos - edge_offset + end_border;
  929. colors_right_ptr[end_index + 0] = color;
  930. colors_right_ptr[end_index + 1] = color2;
  931. colors_right_ptr[end_index + 2] = color2;
  932. }
  933. prev_segment_dir = segment_dir;
  934. }
  935. pline_left->primitive = RS::PRIMITIVE_TRIANGLE_STRIP;
  936. pline_left->polygon.create(indices, points_left, colors_left);
  937. pline_right->primitive = RS::PRIMITIVE_TRIANGLE_STRIP;
  938. pline_right->polygon.create(indices, points_right, colors_right);
  939. } else {
  940. // Makes a single triangle strip for drawing the line.
  941. Vector2 prev_segment_dir;
  942. for (int i = 0; i < point_count; i++) {
  943. bool is_first_point = (i == 0);
  944. bool is_last_point = (i == point_count - 1);
  945. Vector2 segment_dir = compute_polyline_segment_dir(p_points, i, prev_segment_dir);
  946. if (is_first_point && loop) {
  947. prev_segment_dir = last_segment_dir;
  948. } else if (is_last_point && loop) {
  949. prev_segment_dir = first_segment_dir;
  950. }
  951. Vector2 base_edge_offset;
  952. if (is_first_point && !loop) {
  953. base_edge_offset = first_segment_dir.orthogonal();
  954. } else if (is_last_point && !loop) {
  955. base_edge_offset = last_segment_dir.orthogonal();
  956. } else {
  957. base_edge_offset = compute_polyline_edge_offset_clamped(segment_dir, prev_segment_dir);
  958. }
  959. Vector2 edge_offset = base_edge_offset * (p_width * 0.5f);
  960. Vector2 pos = p_points[i];
  961. points_ptr[i * 2 + 0] = pos + edge_offset;
  962. points_ptr[i * 2 + 1] = pos - edge_offset;
  963. if (i < p_colors.size()) {
  964. color = p_colors[i];
  965. }
  966. colors_ptr[i * 2 + 0] = color;
  967. colors_ptr[i * 2 + 1] = color;
  968. prev_segment_dir = segment_dir;
  969. }
  970. }
  971. pline->primitive = RS::PRIMITIVE_TRIANGLE_STRIP;
  972. pline->polygon.create(indices, points, colors);
  973. }
  974. void RendererCanvasCull::canvas_item_add_multiline(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width, bool p_antialiased) {
  975. ERR_FAIL_COND(p_points.is_empty() || p_points.size() % 2 != 0);
  976. ERR_FAIL_COND(p_colors.size() != 1 && p_colors.size() * 2 != p_points.size());
  977. // TODO: `canvas_item_add_line`(`multiline`, `polyline`) share logic, should factor out.
  978. if (p_width < 0) {
  979. if (p_antialiased) {
  980. WARN_PRINT("Antialiasing is not supported for thin multilines drawn using line strips (`p_width < 0`).");
  981. }
  982. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  983. ERR_FAIL_NULL(canvas_item);
  984. Vector<Color> colors;
  985. if (p_colors.size() == 1) {
  986. colors = p_colors;
  987. } else { //} else if (p_colors.size() << 1 == p_points.size()) {
  988. colors.resize(p_points.size());
  989. Color *colors_ptr = colors.ptrw();
  990. for (int i = 0; i < p_colors.size(); i++) {
  991. Color color = p_colors[i];
  992. colors_ptr[i * 2 + 0] = color;
  993. colors_ptr[i * 2 + 1] = color;
  994. }
  995. }
  996. Item::CommandPolygon *pline = canvas_item->alloc_command<Item::CommandPolygon>();
  997. ERR_FAIL_NULL(pline);
  998. pline->primitive = RS::PRIMITIVE_LINES;
  999. pline->polygon.create(Vector<int>(), p_points, colors);
  1000. } else {
  1001. if (p_colors.size() == 1) {
  1002. Color color = p_colors[0];
  1003. for (int i = 0; i < p_points.size() >> 1; i++) {
  1004. Vector2 from = p_points[i * 2 + 0];
  1005. Vector2 to = p_points[i * 2 + 1];
  1006. canvas_item_add_line(p_item, from, to, color, p_width, p_antialiased);
  1007. }
  1008. } else { //} else if (p_colors.size() << 1 == p_points.size()) {
  1009. for (int i = 0; i < p_colors.size(); i++) {
  1010. Color color = p_colors[i];
  1011. Vector2 from = p_points[i * 2 + 0];
  1012. Vector2 to = p_points[i * 2 + 1];
  1013. canvas_item_add_line(p_item, from, to, color, p_width, p_antialiased);
  1014. }
  1015. }
  1016. }
  1017. }
  1018. void RendererCanvasCull::canvas_item_add_rect(RID p_item, const Rect2 &p_rect, const Color &p_color, bool p_antialiased) {
  1019. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1020. ERR_FAIL_NULL(canvas_item);
  1021. Item::CommandRect *rect = canvas_item->alloc_command<Item::CommandRect>();
  1022. ERR_FAIL_NULL(rect);
  1023. rect->modulate = p_color;
  1024. rect->rect = p_rect;
  1025. // Add feathers.
  1026. if (p_antialiased) {
  1027. float border_size = FEATHER_SIZE;
  1028. const real_t size = MIN(p_rect.size.width, p_rect.size.height);
  1029. if (0.0f <= size && size < 1.0f) {
  1030. border_size *= size;
  1031. }
  1032. const Vector2 vec_down = Vector2(0.0f, p_rect.size.height);
  1033. const Vector2 vec_right = Vector2(p_rect.size.width, 0.0f);
  1034. const Vector2 begin_left = p_rect.position;
  1035. const Vector2 begin_right = p_rect.position + vec_down;
  1036. const Vector2 end_left = p_rect.position + vec_right;
  1037. const Vector2 end_right = p_rect.position + p_rect.size;
  1038. const Vector2 dir = Vector2(0.0f, -1.0f);
  1039. const Vector2 dir2 = Vector2(-1.0f, 0.0f);
  1040. const Vector2 border = dir * border_size;
  1041. const Vector2 border2 = dir2 * border_size;
  1042. Color transparent = Color(p_color, 0.0);
  1043. {
  1044. Item::CommandPrimitive *left_border = canvas_item->alloc_command<Item::CommandPrimitive>();
  1045. ERR_FAIL_NULL(left_border);
  1046. left_border->points[0] = begin_left;
  1047. left_border->points[1] = begin_left + border;
  1048. left_border->points[2] = end_left + border;
  1049. left_border->points[3] = end_left;
  1050. left_border->colors[0] = p_color;
  1051. left_border->colors[1] = transparent;
  1052. left_border->colors[2] = transparent;
  1053. left_border->colors[3] = p_color;
  1054. left_border->point_count = 4;
  1055. }
  1056. {
  1057. Item::CommandPrimitive *right_border = canvas_item->alloc_command<Item::CommandPrimitive>();
  1058. ERR_FAIL_NULL(right_border);
  1059. right_border->points[0] = begin_right;
  1060. right_border->points[1] = begin_right - border;
  1061. right_border->points[2] = end_right - border;
  1062. right_border->points[3] = end_right;
  1063. right_border->colors[0] = p_color;
  1064. right_border->colors[1] = transparent;
  1065. right_border->colors[2] = transparent;
  1066. right_border->colors[3] = p_color;
  1067. right_border->point_count = 4;
  1068. }
  1069. {
  1070. Item::CommandPrimitive *top_border = canvas_item->alloc_command<Item::CommandPrimitive>();
  1071. ERR_FAIL_NULL(top_border);
  1072. top_border->points[0] = begin_left;
  1073. top_border->points[1] = begin_left + border2;
  1074. top_border->points[2] = begin_right + border2;
  1075. top_border->points[3] = begin_right;
  1076. top_border->colors[0] = p_color;
  1077. top_border->colors[1] = transparent;
  1078. top_border->colors[2] = transparent;
  1079. top_border->colors[3] = p_color;
  1080. top_border->point_count = 4;
  1081. }
  1082. {
  1083. Item::CommandPrimitive *bottom_border = canvas_item->alloc_command<Item::CommandPrimitive>();
  1084. ERR_FAIL_NULL(bottom_border);
  1085. bottom_border->points[0] = end_left;
  1086. bottom_border->points[1] = end_left - border2;
  1087. bottom_border->points[2] = end_right - border2;
  1088. bottom_border->points[3] = end_right;
  1089. bottom_border->colors[0] = p_color;
  1090. bottom_border->colors[1] = transparent;
  1091. bottom_border->colors[2] = transparent;
  1092. bottom_border->colors[3] = p_color;
  1093. bottom_border->point_count = 4;
  1094. }
  1095. {
  1096. Item::CommandPrimitive *top_left_corner = canvas_item->alloc_command<Item::CommandPrimitive>();
  1097. ERR_FAIL_NULL(top_left_corner);
  1098. top_left_corner->points[0] = begin_left;
  1099. top_left_corner->points[1] = begin_left + border2;
  1100. top_left_corner->points[2] = begin_left + border + border2;
  1101. top_left_corner->points[3] = begin_left + border;
  1102. top_left_corner->colors[0] = p_color;
  1103. top_left_corner->colors[1] = transparent;
  1104. top_left_corner->colors[2] = transparent;
  1105. top_left_corner->colors[3] = transparent;
  1106. top_left_corner->point_count = 4;
  1107. }
  1108. {
  1109. Item::CommandPrimitive *top_right_corner = canvas_item->alloc_command<Item::CommandPrimitive>();
  1110. ERR_FAIL_NULL(top_right_corner);
  1111. top_right_corner->points[0] = begin_right;
  1112. top_right_corner->points[1] = begin_right + border2;
  1113. top_right_corner->points[2] = begin_right - border + border2;
  1114. top_right_corner->points[3] = begin_right - border;
  1115. top_right_corner->colors[0] = p_color;
  1116. top_right_corner->colors[1] = transparent;
  1117. top_right_corner->colors[2] = transparent;
  1118. top_right_corner->colors[3] = transparent;
  1119. top_right_corner->point_count = 4;
  1120. }
  1121. {
  1122. Item::CommandPrimitive *bottom_left_corner = canvas_item->alloc_command<Item::CommandPrimitive>();
  1123. ERR_FAIL_NULL(bottom_left_corner);
  1124. bottom_left_corner->points[0] = end_left;
  1125. bottom_left_corner->points[1] = end_left - border2;
  1126. bottom_left_corner->points[2] = end_left + border - border2;
  1127. bottom_left_corner->points[3] = end_left + border;
  1128. bottom_left_corner->colors[0] = p_color;
  1129. bottom_left_corner->colors[1] = transparent;
  1130. bottom_left_corner->colors[2] = transparent;
  1131. bottom_left_corner->colors[3] = transparent;
  1132. bottom_left_corner->point_count = 4;
  1133. }
  1134. {
  1135. Item::CommandPrimitive *bottom_right_corner = canvas_item->alloc_command<Item::CommandPrimitive>();
  1136. ERR_FAIL_NULL(bottom_right_corner);
  1137. bottom_right_corner->points[0] = end_right;
  1138. bottom_right_corner->points[1] = end_right - border2;
  1139. bottom_right_corner->points[2] = end_right - border - border2;
  1140. bottom_right_corner->points[3] = end_right - border;
  1141. bottom_right_corner->colors[0] = p_color;
  1142. bottom_right_corner->colors[1] = transparent;
  1143. bottom_right_corner->colors[2] = transparent;
  1144. bottom_right_corner->colors[3] = transparent;
  1145. bottom_right_corner->point_count = 4;
  1146. }
  1147. }
  1148. }
  1149. void RendererCanvasCull::canvas_item_add_ellipse(RID p_item, const Point2 &p_pos, float p_major, float p_minor, const Color &p_color, bool p_antialiased) {
  1150. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1151. ERR_FAIL_NULL(canvas_item);
  1152. static const int ellipse_segments = 64;
  1153. {
  1154. Item::CommandPolygon *ellipse = canvas_item->alloc_command<Item::CommandPolygon>();
  1155. ERR_FAIL_NULL(ellipse);
  1156. ellipse->primitive = RS::PRIMITIVE_TRIANGLES;
  1157. Vector<int> indices;
  1158. Vector<Vector2> points;
  1159. points.resize(ellipse_segments + 2);
  1160. Vector2 *points_ptr = points.ptrw();
  1161. // Store ellipse center in the last point.
  1162. points_ptr[ellipse_segments + 1] = p_pos;
  1163. const real_t ellipse_point_step = Math::TAU / ellipse_segments;
  1164. for (int i = 0; i < ellipse_segments + 1; i++) {
  1165. float angle = i * ellipse_point_step;
  1166. points_ptr[i].x = Math::cos(angle) * p_major;
  1167. points_ptr[i].y = Math::sin(angle) * p_minor;
  1168. points_ptr[i] += p_pos;
  1169. }
  1170. indices.resize(ellipse_segments * 3);
  1171. int *indices_ptr = indices.ptrw();
  1172. for (int i = 0; i < ellipse_segments; i++) {
  1173. indices_ptr[i * 3 + 0] = ellipse_segments + 1;
  1174. indices_ptr[i * 3 + 1] = i;
  1175. indices_ptr[i * 3 + 2] = i + 1;
  1176. }
  1177. Vector<Color> color;
  1178. color.push_back(p_color);
  1179. ellipse->polygon.create(indices, points, color);
  1180. }
  1181. if (p_antialiased) {
  1182. float border_size = FEATHER_SIZE;
  1183. const float max_axis = fmax(p_major, p_minor) * 2.0f;
  1184. if (0.0f <= max_axis && max_axis < 1.0f) {
  1185. border_size *= max_axis * 0.5f;
  1186. }
  1187. Item::CommandPolygon *feather = canvas_item->alloc_command<Item::CommandPolygon>();
  1188. ERR_FAIL_NULL(feather);
  1189. feather->primitive = RS::PRIMITIVE_TRIANGLE_STRIP;
  1190. Color transparent = Color(p_color, 0.0);
  1191. Vector<int> indices;
  1192. Vector<Color> colors;
  1193. Vector<Vector2> points;
  1194. points.resize(2 * ellipse_segments + 2);
  1195. colors.resize(2 * ellipse_segments + 2);
  1196. const real_t ellipse_point_step = Math::TAU / ellipse_segments;
  1197. Vector2 *points_ptr = points.ptrw();
  1198. Color *colors_ptr = colors.ptrw();
  1199. for (int i = 0; i < ellipse_segments + 1; i++) {
  1200. const float angle = i * ellipse_point_step;
  1201. const float c = Math::cos(angle);
  1202. const float s = Math::sin(angle);
  1203. points_ptr[i * 2].x = c * p_major;
  1204. points_ptr[i * 2].y = s * p_minor;
  1205. points_ptr[i * 2] += p_pos;
  1206. points_ptr[i * 2 + 1].x = c * (p_major + border_size);
  1207. points_ptr[i * 2 + 1].y = s * (p_minor + border_size);
  1208. points_ptr[i * 2 + 1] += p_pos;
  1209. colors_ptr[i * 2] = p_color;
  1210. colors_ptr[i * 2 + 1] = transparent;
  1211. }
  1212. feather->polygon.create(indices, points, colors);
  1213. }
  1214. }
  1215. void RendererCanvasCull::canvas_item_add_circle(RID p_item, const Point2 &p_pos, float p_radius, const Color &p_color, bool p_antialiased) {
  1216. canvas_item_add_ellipse(p_item, p_pos, p_radius, p_radius, p_color, p_antialiased);
  1217. }
  1218. void RendererCanvasCull::canvas_item_add_texture_rect(RID p_item, const Rect2 &p_rect, RID p_texture, bool p_tile, const Color &p_modulate, bool p_transpose) {
  1219. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1220. ERR_FAIL_NULL(canvas_item);
  1221. Item::CommandRect *rect = canvas_item->alloc_command<Item::CommandRect>();
  1222. ERR_FAIL_NULL(rect);
  1223. rect->modulate = p_modulate;
  1224. rect->rect = p_rect;
  1225. rect->flags = 0;
  1226. if (p_tile) {
  1227. rect->flags |= RendererCanvasRender::CANVAS_RECT_TILE;
  1228. rect->flags |= RendererCanvasRender::CANVAS_RECT_REGION;
  1229. rect->source = Rect2(0, 0, Math::abs(p_rect.size.width), Math::abs(p_rect.size.height));
  1230. }
  1231. if (p_rect.size.x < 0) {
  1232. rect->flags |= RendererCanvasRender::CANVAS_RECT_FLIP_H;
  1233. rect->rect.size.x = -rect->rect.size.x;
  1234. }
  1235. if (p_rect.size.y < 0) {
  1236. rect->flags |= RendererCanvasRender::CANVAS_RECT_FLIP_V;
  1237. rect->rect.size.y = -rect->rect.size.y;
  1238. }
  1239. if (p_transpose) {
  1240. rect->flags |= RendererCanvasRender::CANVAS_RECT_TRANSPOSE;
  1241. SWAP(rect->rect.size.x, rect->rect.size.y);
  1242. }
  1243. rect->texture = p_texture;
  1244. }
  1245. void RendererCanvasCull::canvas_item_add_msdf_texture_rect_region(RID p_item, const Rect2 &p_rect, RID p_texture, const Rect2 &p_src_rect, const Color &p_modulate, int p_outline_size, float p_px_range, float p_scale) {
  1246. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1247. ERR_FAIL_NULL(canvas_item);
  1248. Item::CommandRect *rect = canvas_item->alloc_command<Item::CommandRect>();
  1249. ERR_FAIL_NULL(rect);
  1250. rect->modulate = p_modulate;
  1251. rect->rect = p_rect;
  1252. rect->texture = p_texture;
  1253. rect->source = p_src_rect;
  1254. rect->flags = RendererCanvasRender::CANVAS_RECT_REGION | RendererCanvasRender::CANVAS_RECT_MSDF;
  1255. if (p_rect.size.x < 0) {
  1256. rect->flags |= RendererCanvasRender::CANVAS_RECT_FLIP_H;
  1257. rect->rect.size.x = -rect->rect.size.x;
  1258. }
  1259. if (p_src_rect.size.x < 0) {
  1260. rect->flags ^= RendererCanvasRender::CANVAS_RECT_FLIP_H;
  1261. rect->source.size.x = -rect->source.size.x;
  1262. }
  1263. if (p_rect.size.y < 0) {
  1264. rect->flags |= RendererCanvasRender::CANVAS_RECT_FLIP_V;
  1265. rect->rect.size.y = -rect->rect.size.y;
  1266. }
  1267. if (p_src_rect.size.y < 0) {
  1268. rect->flags ^= RendererCanvasRender::CANVAS_RECT_FLIP_V;
  1269. rect->source.size.y = -rect->source.size.y;
  1270. }
  1271. rect->outline = (float)p_outline_size / p_scale / 4.0;
  1272. rect->px_range = p_px_range;
  1273. }
  1274. void RendererCanvasCull::canvas_item_add_lcd_texture_rect_region(RID p_item, const Rect2 &p_rect, RID p_texture, const Rect2 &p_src_rect, const Color &p_modulate) {
  1275. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1276. ERR_FAIL_NULL(canvas_item);
  1277. Item::CommandRect *rect = canvas_item->alloc_command<Item::CommandRect>();
  1278. ERR_FAIL_NULL(rect);
  1279. rect->modulate = p_modulate;
  1280. rect->rect = p_rect;
  1281. rect->texture = p_texture;
  1282. rect->source = p_src_rect;
  1283. rect->flags = RendererCanvasRender::CANVAS_RECT_REGION | RendererCanvasRender::CANVAS_RECT_LCD;
  1284. if (p_rect.size.x < 0) {
  1285. rect->flags |= RendererCanvasRender::CANVAS_RECT_FLIP_H;
  1286. rect->rect.size.x = -rect->rect.size.x;
  1287. }
  1288. if (p_src_rect.size.x < 0) {
  1289. rect->flags ^= RendererCanvasRender::CANVAS_RECT_FLIP_H;
  1290. rect->source.size.x = -rect->source.size.x;
  1291. }
  1292. if (p_rect.size.y < 0) {
  1293. rect->flags |= RendererCanvasRender::CANVAS_RECT_FLIP_V;
  1294. rect->rect.size.y = -rect->rect.size.y;
  1295. }
  1296. if (p_src_rect.size.y < 0) {
  1297. rect->flags ^= RendererCanvasRender::CANVAS_RECT_FLIP_V;
  1298. rect->source.size.y = -rect->source.size.y;
  1299. }
  1300. }
  1301. void RendererCanvasCull::canvas_item_add_texture_rect_region(RID p_item, const Rect2 &p_rect, RID p_texture, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, bool p_clip_uv) {
  1302. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1303. ERR_FAIL_NULL(canvas_item);
  1304. Item::CommandRect *rect = canvas_item->alloc_command<Item::CommandRect>();
  1305. ERR_FAIL_NULL(rect);
  1306. rect->modulate = p_modulate;
  1307. rect->rect = p_rect;
  1308. rect->texture = p_texture;
  1309. rect->source = p_src_rect;
  1310. rect->flags = RendererCanvasRender::CANVAS_RECT_REGION;
  1311. if (p_rect.size.x < 0) {
  1312. rect->flags |= RendererCanvasRender::CANVAS_RECT_FLIP_H;
  1313. rect->rect.size.x = -rect->rect.size.x;
  1314. }
  1315. if (p_src_rect.size.x < 0) {
  1316. rect->flags ^= RendererCanvasRender::CANVAS_RECT_FLIP_H;
  1317. rect->source.size.x = -rect->source.size.x;
  1318. }
  1319. if (p_rect.size.y < 0) {
  1320. rect->flags |= RendererCanvasRender::CANVAS_RECT_FLIP_V;
  1321. rect->rect.size.y = -rect->rect.size.y;
  1322. }
  1323. if (p_src_rect.size.y < 0) {
  1324. rect->flags ^= RendererCanvasRender::CANVAS_RECT_FLIP_V;
  1325. rect->source.size.y = -rect->source.size.y;
  1326. }
  1327. if (p_transpose) {
  1328. rect->flags |= RendererCanvasRender::CANVAS_RECT_TRANSPOSE;
  1329. SWAP(rect->rect.size.x, rect->rect.size.y);
  1330. }
  1331. if (p_clip_uv) {
  1332. rect->flags |= RendererCanvasRender::CANVAS_RECT_CLIP_UV;
  1333. }
  1334. }
  1335. void RendererCanvasCull::canvas_item_add_nine_patch(RID p_item, const Rect2 &p_rect, const Rect2 &p_source, RID p_texture, const Vector2 &p_topleft, const Vector2 &p_bottomright, RS::NinePatchAxisMode p_x_axis_mode, RS::NinePatchAxisMode p_y_axis_mode, bool p_draw_center, const Color &p_modulate) {
  1336. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1337. ERR_FAIL_NULL(canvas_item);
  1338. Item::CommandNinePatch *style = canvas_item->alloc_command<Item::CommandNinePatch>();
  1339. ERR_FAIL_NULL(style);
  1340. style->texture = p_texture;
  1341. style->rect = p_rect;
  1342. style->source = p_source;
  1343. style->draw_center = p_draw_center;
  1344. style->color = p_modulate;
  1345. style->margin[SIDE_LEFT] = p_topleft.x;
  1346. style->margin[SIDE_TOP] = p_topleft.y;
  1347. style->margin[SIDE_RIGHT] = p_bottomright.x;
  1348. style->margin[SIDE_BOTTOM] = p_bottomright.y;
  1349. style->axis_x = p_x_axis_mode;
  1350. style->axis_y = p_y_axis_mode;
  1351. }
  1352. void RendererCanvasCull::canvas_item_add_primitive(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, RID p_texture) {
  1353. uint32_t pc = p_points.size();
  1354. ERR_FAIL_COND(pc == 0 || pc > 4);
  1355. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1356. ERR_FAIL_NULL(canvas_item);
  1357. Item::CommandPrimitive *prim = canvas_item->alloc_command<Item::CommandPrimitive>();
  1358. ERR_FAIL_NULL(prim);
  1359. for (int i = 0; i < p_points.size(); i++) {
  1360. prim->points[i] = p_points[i];
  1361. if (i < p_uvs.size()) {
  1362. prim->uvs[i] = p_uvs[i];
  1363. }
  1364. if (i < p_colors.size()) {
  1365. prim->colors[i] = p_colors[i];
  1366. } else if (p_colors.size()) {
  1367. prim->colors[i] = p_colors[0];
  1368. } else {
  1369. prim->colors[i] = Color(1, 1, 1, 1);
  1370. }
  1371. }
  1372. prim->point_count = p_points.size();
  1373. prim->texture = p_texture;
  1374. }
  1375. void RendererCanvasCull::canvas_item_add_polygon(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, RID p_texture) {
  1376. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1377. ERR_FAIL_NULL(canvas_item);
  1378. #ifdef DEBUG_ENABLED
  1379. int pointcount = p_points.size();
  1380. ERR_FAIL_COND(pointcount < 3);
  1381. int color_size = p_colors.size();
  1382. int uv_size = p_uvs.size();
  1383. ERR_FAIL_COND(color_size != 0 && color_size != 1 && color_size != pointcount);
  1384. ERR_FAIL_COND(uv_size != 0 && (uv_size != pointcount));
  1385. #endif
  1386. Vector<int> indices = Geometry2D::triangulate_polygon(p_points);
  1387. ERR_FAIL_COND_MSG(indices.is_empty(), "Invalid polygon data, triangulation failed.");
  1388. Item::CommandPolygon *polygon = canvas_item->alloc_command<Item::CommandPolygon>();
  1389. ERR_FAIL_NULL(polygon);
  1390. polygon->primitive = RS::PRIMITIVE_TRIANGLES;
  1391. polygon->texture = p_texture;
  1392. polygon->polygon.create(indices, p_points, p_colors, p_uvs);
  1393. }
  1394. void RendererCanvasCull::canvas_item_add_triangle_array(RID p_item, const Vector<int> &p_indices, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, const Vector<int> &p_bones, const Vector<float> &p_weights, RID p_texture, int p_count) {
  1395. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1396. ERR_FAIL_NULL(canvas_item);
  1397. int vertex_count = p_points.size();
  1398. ERR_FAIL_COND(vertex_count == 0);
  1399. ERR_FAIL_COND(!p_colors.is_empty() && p_colors.size() != vertex_count && p_colors.size() != 1);
  1400. ERR_FAIL_COND(!p_uvs.is_empty() && p_uvs.size() != vertex_count);
  1401. ERR_FAIL_COND(!p_bones.is_empty() && p_bones.size() != vertex_count * 4);
  1402. ERR_FAIL_COND(!p_weights.is_empty() && p_weights.size() != vertex_count * 4);
  1403. Item::CommandPolygon *polygon = canvas_item->alloc_command<Item::CommandPolygon>();
  1404. ERR_FAIL_NULL(polygon);
  1405. polygon->texture = p_texture;
  1406. polygon->polygon.create(p_indices, p_points, p_colors, p_uvs, p_bones, p_weights, p_count);
  1407. polygon->primitive = RS::PRIMITIVE_TRIANGLES;
  1408. }
  1409. void RendererCanvasCull::canvas_item_add_set_transform(RID p_item, const Transform2D &p_transform) {
  1410. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1411. ERR_FAIL_NULL(canvas_item);
  1412. Item::CommandTransform *tr = canvas_item->alloc_command<Item::CommandTransform>();
  1413. ERR_FAIL_NULL(tr);
  1414. tr->xform = p_transform;
  1415. }
  1416. void RendererCanvasCull::canvas_item_add_mesh(RID p_item, const RID &p_mesh, const Transform2D &p_transform, const Color &p_modulate, RID p_texture) {
  1417. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1418. ERR_FAIL_NULL(canvas_item);
  1419. ERR_FAIL_COND(!p_mesh.is_valid());
  1420. Item::CommandMesh *m = canvas_item->alloc_command<Item::CommandMesh>();
  1421. ERR_FAIL_NULL(m);
  1422. m->mesh = p_mesh;
  1423. if (canvas_item->skeleton.is_valid()) {
  1424. m->mesh_instance = RSG::mesh_storage->mesh_instance_create(p_mesh);
  1425. RSG::mesh_storage->mesh_instance_set_skeleton(m->mesh_instance, canvas_item->skeleton);
  1426. }
  1427. m->texture = p_texture;
  1428. m->transform = p_transform;
  1429. m->modulate = p_modulate;
  1430. }
  1431. void RendererCanvasCull::canvas_item_add_particles(RID p_item, RID p_particles, RID p_texture) {
  1432. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1433. ERR_FAIL_NULL(canvas_item);
  1434. Item::CommandParticles *part = canvas_item->alloc_command<Item::CommandParticles>();
  1435. ERR_FAIL_NULL(part);
  1436. part->particles = p_particles;
  1437. part->texture = p_texture;
  1438. //take the chance and request processing for them, at least once until they become visible again
  1439. RSG::particles_storage->particles_request_process(p_particles);
  1440. }
  1441. void RendererCanvasCull::canvas_item_add_multimesh(RID p_item, RID p_mesh, RID p_texture) {
  1442. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1443. ERR_FAIL_NULL(canvas_item);
  1444. Item::CommandMultiMesh *mm = canvas_item->alloc_command<Item::CommandMultiMesh>();
  1445. ERR_FAIL_NULL(mm);
  1446. mm->multimesh = p_mesh;
  1447. mm->texture = p_texture;
  1448. }
  1449. void RendererCanvasCull::canvas_item_add_clip_ignore(RID p_item, bool p_ignore) {
  1450. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1451. ERR_FAIL_NULL(canvas_item);
  1452. Item::CommandClipIgnore *ci = canvas_item->alloc_command<Item::CommandClipIgnore>();
  1453. ERR_FAIL_NULL(ci);
  1454. ci->ignore = p_ignore;
  1455. }
  1456. void RendererCanvasCull::canvas_item_add_animation_slice(RID p_item, double p_animation_length, double p_slice_begin, double p_slice_end, double p_offset) {
  1457. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1458. ERR_FAIL_NULL(canvas_item);
  1459. Item::CommandAnimationSlice *as = canvas_item->alloc_command<Item::CommandAnimationSlice>();
  1460. ERR_FAIL_NULL(as);
  1461. as->animation_length = p_animation_length;
  1462. as->slice_begin = p_slice_begin;
  1463. as->slice_end = p_slice_end;
  1464. as->offset = p_offset;
  1465. }
  1466. void RendererCanvasCull::canvas_item_set_sort_children_by_y(RID p_item, bool p_enable) {
  1467. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1468. ERR_FAIL_NULL(canvas_item);
  1469. canvas_item->sort_y = p_enable;
  1470. _mark_ysort_dirty(canvas_item);
  1471. }
  1472. void RendererCanvasCull::canvas_item_set_z_index(RID p_item, int p_z) {
  1473. ERR_FAIL_COND(p_z < RS::CANVAS_ITEM_Z_MIN || p_z > RS::CANVAS_ITEM_Z_MAX);
  1474. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1475. ERR_FAIL_NULL(canvas_item);
  1476. canvas_item->z_index = p_z;
  1477. }
  1478. void RendererCanvasCull::canvas_item_set_z_as_relative_to_parent(RID p_item, bool p_enable) {
  1479. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1480. ERR_FAIL_NULL(canvas_item);
  1481. canvas_item->z_relative = p_enable;
  1482. }
  1483. void RendererCanvasCull::canvas_item_attach_skeleton(RID p_item, RID p_skeleton) {
  1484. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1485. ERR_FAIL_NULL(canvas_item);
  1486. if (canvas_item->skeleton == p_skeleton) {
  1487. return;
  1488. }
  1489. canvas_item->skeleton = p_skeleton;
  1490. Item::Command *c = canvas_item->commands;
  1491. while (c) {
  1492. if (c->type == Item::Command::TYPE_MESH) {
  1493. Item::CommandMesh *cm = static_cast<Item::CommandMesh *>(c);
  1494. if (canvas_item->skeleton.is_valid()) {
  1495. if (cm->mesh_instance.is_null()) {
  1496. cm->mesh_instance = RSG::mesh_storage->mesh_instance_create(cm->mesh);
  1497. }
  1498. RSG::mesh_storage->mesh_instance_set_skeleton(cm->mesh_instance, canvas_item->skeleton);
  1499. } else {
  1500. if (cm->mesh_instance.is_valid()) {
  1501. RSG::mesh_storage->mesh_instance_free(cm->mesh_instance);
  1502. cm->mesh_instance = RID();
  1503. }
  1504. }
  1505. }
  1506. c = c->next;
  1507. }
  1508. }
  1509. void RendererCanvasCull::canvas_item_set_copy_to_backbuffer(RID p_item, bool p_enable, const Rect2 &p_rect) {
  1510. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1511. ERR_FAIL_NULL(canvas_item);
  1512. if (p_enable && (canvas_item->copy_back_buffer == nullptr)) {
  1513. canvas_item->copy_back_buffer = memnew(RendererCanvasRender::Item::CopyBackBuffer);
  1514. }
  1515. if (!p_enable && (canvas_item->copy_back_buffer != nullptr)) {
  1516. memdelete(canvas_item->copy_back_buffer);
  1517. canvas_item->copy_back_buffer = nullptr;
  1518. }
  1519. if (p_enable) {
  1520. canvas_item->copy_back_buffer->rect = p_rect;
  1521. canvas_item->copy_back_buffer->full = p_rect == Rect2();
  1522. }
  1523. }
  1524. void RendererCanvasCull::canvas_item_clear(RID p_item) {
  1525. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1526. ERR_FAIL_NULL(canvas_item);
  1527. canvas_item->clear();
  1528. #ifdef DEBUG_ENABLED
  1529. if (debug_redraw) {
  1530. canvas_item->debug_redraw_time = debug_redraw_time;
  1531. }
  1532. #endif
  1533. }
  1534. void RendererCanvasCull::canvas_item_set_draw_index(RID p_item, int p_index) {
  1535. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1536. ERR_FAIL_NULL(canvas_item);
  1537. canvas_item->index = p_index;
  1538. if (canvas_item_owner.owns(canvas_item->parent)) {
  1539. Item *canvas_item_parent = canvas_item_owner.get_or_null(canvas_item->parent);
  1540. canvas_item_parent->children_order_dirty = true;
  1541. return;
  1542. }
  1543. Canvas *canvas = canvas_owner.get_or_null(canvas_item->parent);
  1544. if (canvas) {
  1545. canvas->children_order_dirty = true;
  1546. return;
  1547. }
  1548. }
  1549. void RendererCanvasCull::canvas_item_set_material(RID p_item, RID p_material) {
  1550. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1551. ERR_FAIL_NULL(canvas_item);
  1552. canvas_item->material = p_material;
  1553. _item_queue_update(canvas_item, true);
  1554. }
  1555. void RendererCanvasCull::canvas_item_set_use_parent_material(RID p_item, bool p_enable) {
  1556. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1557. ERR_FAIL_NULL(canvas_item);
  1558. canvas_item->use_parent_material = p_enable;
  1559. _item_queue_update(canvas_item, true);
  1560. }
  1561. void RendererCanvasCull::canvas_item_set_instance_shader_parameter(RID p_item, const StringName &p_parameter, const Variant &p_value) {
  1562. Item *item = canvas_item_owner.get_or_null(p_item);
  1563. ERR_FAIL_NULL(item);
  1564. item->instance_uniforms.set(item->self, p_parameter, p_value);
  1565. }
  1566. Variant RendererCanvasCull::canvas_item_get_instance_shader_parameter(RID p_item, const StringName &p_parameter) const {
  1567. const Item *item = const_cast<RendererCanvasCull *>(this)->canvas_item_owner.get_or_null(p_item);
  1568. ERR_FAIL_NULL_V(item, Variant());
  1569. return item->instance_uniforms.get(p_parameter);
  1570. }
  1571. Variant RendererCanvasCull::canvas_item_get_instance_shader_parameter_default_value(RID p_item, const StringName &p_parameter) const {
  1572. const Item *item = const_cast<RendererCanvasCull *>(this)->canvas_item_owner.get_or_null(p_item);
  1573. ERR_FAIL_NULL_V(item, Variant());
  1574. return item->instance_uniforms.get_default(p_parameter);
  1575. }
  1576. void RendererCanvasCull::canvas_item_get_instance_shader_parameter_list(RID p_item, List<PropertyInfo> *p_parameters) const {
  1577. ERR_FAIL_NULL(p_parameters);
  1578. const Item *item = const_cast<RendererCanvasCull *>(this)->canvas_item_owner.get_or_null(p_item);
  1579. ERR_FAIL_NULL(item);
  1580. const_cast<RendererCanvasCull *>(this)->update_dirty_items();
  1581. item->instance_uniforms.get_property_list(*p_parameters);
  1582. }
  1583. void RendererCanvasCull::canvas_item_set_visibility_notifier(RID p_item, bool p_enable, const Rect2 &p_area, const Callable &p_enter_callable, const Callable &p_exit_callable) {
  1584. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1585. ERR_FAIL_NULL(canvas_item);
  1586. if (p_enable) {
  1587. if (!canvas_item->visibility_notifier) {
  1588. canvas_item->visibility_notifier = visibility_notifier_allocator.alloc();
  1589. }
  1590. canvas_item->visibility_notifier->area = p_area;
  1591. canvas_item->visibility_notifier->enter_callable = p_enter_callable;
  1592. canvas_item->visibility_notifier->exit_callable = p_exit_callable;
  1593. } else {
  1594. if (canvas_item->visibility_notifier) {
  1595. visibility_notifier_allocator.free(canvas_item->visibility_notifier);
  1596. canvas_item->visibility_notifier = nullptr;
  1597. }
  1598. }
  1599. }
  1600. void RendererCanvasCull::canvas_item_set_debug_redraw(bool p_enabled) {
  1601. debug_redraw = p_enabled;
  1602. RSG::canvas_render->set_debug_redraw(p_enabled, debug_redraw_time, debug_redraw_color);
  1603. }
  1604. bool RendererCanvasCull::canvas_item_get_debug_redraw() const {
  1605. return debug_redraw;
  1606. }
  1607. void RendererCanvasCull::canvas_item_set_interpolated(RID p_item, bool p_interpolated) {
  1608. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1609. ERR_FAIL_NULL(canvas_item);
  1610. canvas_item->interpolated = p_interpolated;
  1611. }
  1612. void RendererCanvasCull::canvas_item_reset_physics_interpolation(RID p_item) {
  1613. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1614. ERR_FAIL_NULL(canvas_item);
  1615. canvas_item->xform_prev = canvas_item->xform_curr;
  1616. }
  1617. // Useful especially for origin shifting.
  1618. void RendererCanvasCull::canvas_item_transform_physics_interpolation(RID p_item, const Transform2D &p_transform) {
  1619. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1620. ERR_FAIL_NULL(canvas_item);
  1621. canvas_item->xform_prev = p_transform * canvas_item->xform_prev;
  1622. canvas_item->xform_curr = p_transform * canvas_item->xform_curr;
  1623. }
  1624. void RendererCanvasCull::canvas_item_set_canvas_group_mode(RID p_item, RS::CanvasGroupMode p_mode, float p_clear_margin, bool p_fit_empty, float p_fit_margin, bool p_blur_mipmaps) {
  1625. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  1626. ERR_FAIL_NULL(canvas_item);
  1627. if (p_mode == RS::CANVAS_GROUP_MODE_DISABLED) {
  1628. if (canvas_item->canvas_group != nullptr) {
  1629. memdelete(canvas_item->canvas_group);
  1630. canvas_item->canvas_group = nullptr;
  1631. }
  1632. } else {
  1633. if (canvas_item->canvas_group == nullptr) {
  1634. canvas_item->canvas_group = memnew(RendererCanvasRender::Item::CanvasGroup);
  1635. }
  1636. canvas_item->canvas_group->mode = p_mode;
  1637. canvas_item->canvas_group->fit_empty = p_fit_empty;
  1638. canvas_item->canvas_group->fit_margin = p_fit_margin;
  1639. canvas_item->canvas_group->blur_mipmaps = p_blur_mipmaps;
  1640. canvas_item->canvas_group->clear_margin = p_clear_margin;
  1641. }
  1642. }
  1643. RID RendererCanvasCull::canvas_light_allocate() {
  1644. return canvas_light_owner.allocate_rid();
  1645. }
  1646. void RendererCanvasCull::canvas_light_initialize(RID p_rid) {
  1647. canvas_light_owner.initialize_rid(p_rid);
  1648. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_rid);
  1649. clight->light_internal = RSG::canvas_render->light_create();
  1650. }
  1651. void RendererCanvasCull::canvas_light_set_mode(RID p_light, RS::CanvasLightMode p_mode) {
  1652. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1653. ERR_FAIL_NULL(clight);
  1654. if (clight->mode == p_mode) {
  1655. return;
  1656. }
  1657. RID canvas = clight->canvas;
  1658. if (canvas.is_valid()) {
  1659. canvas_light_attach_to_canvas(p_light, RID());
  1660. }
  1661. clight->mode = p_mode;
  1662. if (canvas.is_valid()) {
  1663. canvas_light_attach_to_canvas(p_light, canvas);
  1664. }
  1665. }
  1666. void RendererCanvasCull::canvas_light_attach_to_canvas(RID p_light, RID p_canvas) {
  1667. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1668. ERR_FAIL_NULL(clight);
  1669. if (clight->canvas.is_valid()) {
  1670. Canvas *canvas = canvas_owner.get_or_null(clight->canvas);
  1671. if (clight->mode == RS::CANVAS_LIGHT_MODE_POINT) {
  1672. canvas->lights.erase(clight);
  1673. } else {
  1674. canvas->directional_lights.erase(clight);
  1675. }
  1676. }
  1677. if (!canvas_owner.owns(p_canvas)) {
  1678. p_canvas = RID();
  1679. }
  1680. clight->canvas = p_canvas;
  1681. if (clight->canvas.is_valid()) {
  1682. Canvas *canvas = canvas_owner.get_or_null(clight->canvas);
  1683. if (clight->mode == RS::CANVAS_LIGHT_MODE_POINT) {
  1684. canvas->lights.insert(clight);
  1685. } else {
  1686. canvas->directional_lights.insert(clight);
  1687. }
  1688. }
  1689. }
  1690. void RendererCanvasCull::canvas_light_set_enabled(RID p_light, bool p_enabled) {
  1691. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1692. ERR_FAIL_NULL(clight);
  1693. clight->enabled = p_enabled;
  1694. }
  1695. void RendererCanvasCull::canvas_light_set_texture_scale(RID p_light, float p_scale) {
  1696. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1697. ERR_FAIL_NULL(clight);
  1698. clight->scale = p_scale;
  1699. }
  1700. void RendererCanvasCull::canvas_light_set_transform(RID p_light, const Transform2D &p_transform) {
  1701. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1702. ERR_FAIL_NULL(clight);
  1703. if (_interpolation_data.interpolation_enabled && clight->interpolated) {
  1704. if (!clight->on_interpolate_transform_list) {
  1705. _interpolation_data.canvas_light_transform_update_list_curr->push_back(p_light);
  1706. clight->on_interpolate_transform_list = true;
  1707. } else {
  1708. DEV_ASSERT(_interpolation_data.canvas_light_transform_update_list_curr->size() > 0);
  1709. }
  1710. }
  1711. clight->xform_curr = p_transform;
  1712. }
  1713. void RendererCanvasCull::canvas_light_set_texture(RID p_light, RID p_texture) {
  1714. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1715. ERR_FAIL_NULL(clight);
  1716. if (clight->texture == p_texture) {
  1717. return;
  1718. }
  1719. clight->texture = p_texture;
  1720. clight->version++;
  1721. RSG::canvas_render->light_set_texture(clight->light_internal, p_texture);
  1722. }
  1723. void RendererCanvasCull::canvas_light_set_texture_offset(RID p_light, const Vector2 &p_offset) {
  1724. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1725. ERR_FAIL_NULL(clight);
  1726. clight->texture_offset = p_offset;
  1727. }
  1728. void RendererCanvasCull::canvas_light_set_color(RID p_light, const Color &p_color) {
  1729. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1730. ERR_FAIL_NULL(clight);
  1731. clight->color = p_color;
  1732. }
  1733. void RendererCanvasCull::canvas_light_set_height(RID p_light, float p_height) {
  1734. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1735. ERR_FAIL_NULL(clight);
  1736. clight->height = p_height;
  1737. }
  1738. void RendererCanvasCull::canvas_light_set_energy(RID p_light, float p_energy) {
  1739. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1740. ERR_FAIL_NULL(clight);
  1741. clight->energy = p_energy;
  1742. }
  1743. void RendererCanvasCull::canvas_light_set_z_range(RID p_light, int p_min_z, int p_max_z) {
  1744. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1745. ERR_FAIL_NULL(clight);
  1746. clight->z_min = p_min_z;
  1747. clight->z_max = p_max_z;
  1748. }
  1749. void RendererCanvasCull::canvas_light_set_layer_range(RID p_light, int p_min_layer, int p_max_layer) {
  1750. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1751. ERR_FAIL_NULL(clight);
  1752. clight->layer_max = p_max_layer;
  1753. clight->layer_min = p_min_layer;
  1754. }
  1755. void RendererCanvasCull::canvas_light_set_item_cull_mask(RID p_light, int p_mask) {
  1756. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1757. ERR_FAIL_NULL(clight);
  1758. clight->item_mask = p_mask;
  1759. }
  1760. void RendererCanvasCull::canvas_light_set_item_shadow_cull_mask(RID p_light, int p_mask) {
  1761. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1762. ERR_FAIL_NULL(clight);
  1763. clight->item_shadow_mask = p_mask;
  1764. }
  1765. void RendererCanvasCull::canvas_light_set_directional_distance(RID p_light, float p_distance) {
  1766. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1767. ERR_FAIL_NULL(clight);
  1768. clight->directional_distance = p_distance;
  1769. }
  1770. void RendererCanvasCull::canvas_light_set_blend_mode(RID p_light, RS::CanvasLightBlendMode p_mode) {
  1771. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1772. ERR_FAIL_NULL(clight);
  1773. clight->blend_mode = p_mode;
  1774. }
  1775. void RendererCanvasCull::canvas_light_set_shadow_enabled(RID p_light, bool p_enabled) {
  1776. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1777. ERR_FAIL_NULL(clight);
  1778. if (clight->use_shadow == p_enabled) {
  1779. return;
  1780. }
  1781. clight->use_shadow = p_enabled;
  1782. clight->version++;
  1783. RSG::canvas_render->light_set_use_shadow(clight->light_internal, clight->use_shadow);
  1784. }
  1785. void RendererCanvasCull::canvas_light_set_shadow_filter(RID p_light, RS::CanvasLightShadowFilter p_filter) {
  1786. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1787. ERR_FAIL_NULL(clight);
  1788. clight->shadow_filter = p_filter;
  1789. }
  1790. void RendererCanvasCull::canvas_light_set_shadow_color(RID p_light, const Color &p_color) {
  1791. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1792. ERR_FAIL_NULL(clight);
  1793. clight->shadow_color = p_color;
  1794. }
  1795. void RendererCanvasCull::canvas_light_set_shadow_smooth(RID p_light, float p_smooth) {
  1796. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1797. ERR_FAIL_NULL(clight);
  1798. clight->shadow_smooth = p_smooth;
  1799. }
  1800. void RendererCanvasCull::canvas_light_set_interpolated(RID p_light, bool p_interpolated) {
  1801. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1802. ERR_FAIL_NULL(clight);
  1803. clight->interpolated = p_interpolated;
  1804. }
  1805. void RendererCanvasCull::canvas_light_reset_physics_interpolation(RID p_light) {
  1806. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1807. ERR_FAIL_NULL(clight);
  1808. clight->xform_prev = clight->xform_curr;
  1809. }
  1810. void RendererCanvasCull::canvas_light_transform_physics_interpolation(RID p_light, const Transform2D &p_transform) {
  1811. RendererCanvasRender::Light *clight = canvas_light_owner.get_or_null(p_light);
  1812. ERR_FAIL_NULL(clight);
  1813. clight->xform_prev = p_transform * clight->xform_prev;
  1814. clight->xform_curr = p_transform * clight->xform_curr;
  1815. }
  1816. RID RendererCanvasCull::canvas_light_occluder_allocate() {
  1817. return canvas_light_occluder_owner.allocate_rid();
  1818. }
  1819. void RendererCanvasCull::canvas_light_occluder_initialize(RID p_rid) {
  1820. return canvas_light_occluder_owner.initialize_rid(p_rid);
  1821. }
  1822. void RendererCanvasCull::canvas_light_occluder_attach_to_canvas(RID p_occluder, RID p_canvas) {
  1823. RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.get_or_null(p_occluder);
  1824. ERR_FAIL_NULL(occluder);
  1825. if (occluder->canvas.is_valid()) {
  1826. Canvas *canvas = canvas_owner.get_or_null(occluder->canvas);
  1827. canvas->occluders.erase(occluder);
  1828. }
  1829. if (!canvas_owner.owns(p_canvas)) {
  1830. p_canvas = RID();
  1831. }
  1832. occluder->canvas = p_canvas;
  1833. if (occluder->canvas.is_valid()) {
  1834. Canvas *canvas = canvas_owner.get_or_null(occluder->canvas);
  1835. canvas->occluders.insert(occluder);
  1836. }
  1837. }
  1838. void RendererCanvasCull::canvas_light_occluder_set_enabled(RID p_occluder, bool p_enabled) {
  1839. RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.get_or_null(p_occluder);
  1840. ERR_FAIL_NULL(occluder);
  1841. occluder->enabled = p_enabled;
  1842. }
  1843. void RendererCanvasCull::canvas_light_occluder_set_polygon(RID p_occluder, RID p_polygon) {
  1844. RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.get_or_null(p_occluder);
  1845. ERR_FAIL_NULL(occluder);
  1846. if (occluder->polygon.is_valid()) {
  1847. LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get_or_null(occluder->polygon);
  1848. if (occluder_poly) {
  1849. occluder_poly->owners.erase(occluder);
  1850. }
  1851. }
  1852. occluder->polygon = p_polygon;
  1853. occluder->occluder = RID();
  1854. if (occluder->polygon.is_valid()) {
  1855. LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get_or_null(p_polygon);
  1856. if (!occluder_poly) {
  1857. occluder->polygon = RID();
  1858. ERR_FAIL_NULL(occluder_poly);
  1859. } else {
  1860. occluder_poly->owners.insert(occluder);
  1861. occluder->occluder = occluder_poly->occluder;
  1862. occluder->aabb_cache = occluder_poly->aabb;
  1863. occluder->cull_cache = occluder_poly->cull_mode;
  1864. }
  1865. }
  1866. }
  1867. void RendererCanvasCull::canvas_light_occluder_set_as_sdf_collision(RID p_occluder, bool p_enable) {
  1868. RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.get_or_null(p_occluder);
  1869. ERR_FAIL_NULL(occluder);
  1870. occluder->sdf_collision = p_enable;
  1871. }
  1872. void RendererCanvasCull::canvas_light_occluder_set_transform(RID p_occluder, const Transform2D &p_xform) {
  1873. RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.get_or_null(p_occluder);
  1874. ERR_FAIL_NULL(occluder);
  1875. if (_interpolation_data.interpolation_enabled && occluder->interpolated) {
  1876. if (!occluder->on_interpolate_transform_list) {
  1877. _interpolation_data.canvas_light_occluder_transform_update_list_curr->push_back(p_occluder);
  1878. occluder->on_interpolate_transform_list = true;
  1879. } else {
  1880. DEV_ASSERT(_interpolation_data.canvas_light_occluder_transform_update_list_curr->size() > 0);
  1881. }
  1882. }
  1883. occluder->xform_curr = p_xform;
  1884. }
  1885. void RendererCanvasCull::canvas_light_occluder_set_light_mask(RID p_occluder, int p_mask) {
  1886. RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.get_or_null(p_occluder);
  1887. ERR_FAIL_NULL(occluder);
  1888. occluder->light_mask = p_mask;
  1889. }
  1890. void RendererCanvasCull::canvas_light_occluder_set_interpolated(RID p_occluder, bool p_interpolated) {
  1891. RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.get_or_null(p_occluder);
  1892. ERR_FAIL_NULL(occluder);
  1893. occluder->interpolated = p_interpolated;
  1894. }
  1895. void RendererCanvasCull::canvas_light_occluder_reset_physics_interpolation(RID p_occluder) {
  1896. RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.get_or_null(p_occluder);
  1897. ERR_FAIL_NULL(occluder);
  1898. occluder->xform_prev = occluder->xform_curr;
  1899. }
  1900. void RendererCanvasCull::canvas_light_occluder_transform_physics_interpolation(RID p_occluder, const Transform2D &p_transform) {
  1901. RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.get_or_null(p_occluder);
  1902. ERR_FAIL_NULL(occluder);
  1903. occluder->xform_prev = p_transform * occluder->xform_prev;
  1904. occluder->xform_curr = p_transform * occluder->xform_curr;
  1905. }
  1906. RID RendererCanvasCull::canvas_occluder_polygon_allocate() {
  1907. return canvas_light_occluder_polygon_owner.allocate_rid();
  1908. }
  1909. void RendererCanvasCull::canvas_occluder_polygon_initialize(RID p_rid) {
  1910. canvas_light_occluder_polygon_owner.initialize_rid(p_rid);
  1911. LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get_or_null(p_rid);
  1912. occluder_poly->occluder = RSG::canvas_render->occluder_polygon_create();
  1913. }
  1914. void RendererCanvasCull::canvas_occluder_polygon_set_shape(RID p_occluder_polygon, const Vector<Vector2> &p_shape, bool p_closed) {
  1915. LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get_or_null(p_occluder_polygon);
  1916. ERR_FAIL_NULL(occluder_poly);
  1917. uint32_t pc = p_shape.size();
  1918. ERR_FAIL_COND(pc < 2);
  1919. occluder_poly->aabb = Rect2();
  1920. const Vector2 *r = p_shape.ptr();
  1921. for (uint32_t i = 0; i < pc; i++) {
  1922. if (i == 0) {
  1923. occluder_poly->aabb.position = r[i];
  1924. } else {
  1925. occluder_poly->aabb.expand_to(r[i]);
  1926. }
  1927. }
  1928. RSG::canvas_render->occluder_polygon_set_shape(occluder_poly->occluder, p_shape, p_closed);
  1929. for (RendererCanvasRender::LightOccluderInstance *E : occluder_poly->owners) {
  1930. E->aabb_cache = occluder_poly->aabb;
  1931. }
  1932. }
  1933. void RendererCanvasCull::canvas_occluder_polygon_set_cull_mode(RID p_occluder_polygon, RS::CanvasOccluderPolygonCullMode p_mode) {
  1934. LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get_or_null(p_occluder_polygon);
  1935. ERR_FAIL_NULL(occluder_poly);
  1936. occluder_poly->cull_mode = p_mode;
  1937. RSG::canvas_render->occluder_polygon_set_cull_mode(occluder_poly->occluder, p_mode);
  1938. for (RendererCanvasRender::LightOccluderInstance *E : occluder_poly->owners) {
  1939. E->cull_cache = p_mode;
  1940. }
  1941. }
  1942. void RendererCanvasCull::canvas_set_shadow_texture_size(int p_size) {
  1943. RSG::canvas_render->set_shadow_texture_size(p_size);
  1944. }
  1945. RID RendererCanvasCull::canvas_texture_allocate() {
  1946. return RSG::texture_storage->canvas_texture_allocate();
  1947. }
  1948. void RendererCanvasCull::canvas_texture_initialize(RID p_rid) {
  1949. RSG::texture_storage->canvas_texture_initialize(p_rid);
  1950. }
  1951. void RendererCanvasCull::canvas_texture_set_channel(RID p_canvas_texture, RS::CanvasTextureChannel p_channel, RID p_texture) {
  1952. RSG::texture_storage->canvas_texture_set_channel(p_canvas_texture, p_channel, p_texture);
  1953. }
  1954. void RendererCanvasCull::canvas_texture_set_shading_parameters(RID p_canvas_texture, const Color &p_base_color, float p_shininess) {
  1955. RSG::texture_storage->canvas_texture_set_shading_parameters(p_canvas_texture, p_base_color, p_shininess);
  1956. }
  1957. void RendererCanvasCull::canvas_texture_set_texture_filter(RID p_canvas_texture, RS::CanvasItemTextureFilter p_filter) {
  1958. RSG::texture_storage->canvas_texture_set_texture_filter(p_canvas_texture, p_filter);
  1959. }
  1960. void RendererCanvasCull::canvas_texture_set_texture_repeat(RID p_canvas_texture, RS::CanvasItemTextureRepeat p_repeat) {
  1961. RSG::texture_storage->canvas_texture_set_texture_repeat(p_canvas_texture, p_repeat);
  1962. }
  1963. void RendererCanvasCull::canvas_item_set_default_texture_filter(RID p_item, RS::CanvasItemTextureFilter p_filter) {
  1964. Item *ci = canvas_item_owner.get_or_null(p_item);
  1965. ERR_FAIL_NULL(ci);
  1966. ci->texture_filter = p_filter;
  1967. }
  1968. void RendererCanvasCull::canvas_item_set_default_texture_repeat(RID p_item, RS::CanvasItemTextureRepeat p_repeat) {
  1969. Item *ci = canvas_item_owner.get_or_null(p_item);
  1970. ERR_FAIL_NULL(ci);
  1971. ci->texture_repeat = p_repeat;
  1972. }
  1973. void RendererCanvasCull::update_visibility_notifiers() {
  1974. SelfList<Item::VisibilityNotifierData> *E = visibility_notifier_list.first();
  1975. while (E) {
  1976. SelfList<Item::VisibilityNotifierData> *N = E->next();
  1977. Item::VisibilityNotifierData *visibility_notifier = E->self();
  1978. if (visibility_notifier->just_visible) {
  1979. visibility_notifier->just_visible = false;
  1980. if (visibility_notifier->enter_callable.is_valid()) {
  1981. if (RSG::threaded) {
  1982. visibility_notifier->enter_callable.call_deferred();
  1983. } else {
  1984. visibility_notifier->enter_callable.call();
  1985. }
  1986. }
  1987. } else {
  1988. if (visibility_notifier->visible_in_frame != RSG::rasterizer->get_frame_number()) {
  1989. visibility_notifier_list.remove(E);
  1990. if (visibility_notifier->exit_callable.is_valid()) {
  1991. if (RSG::threaded) {
  1992. visibility_notifier->exit_callable.call_deferred();
  1993. } else {
  1994. visibility_notifier->exit_callable.call();
  1995. }
  1996. }
  1997. }
  1998. }
  1999. E = N;
  2000. }
  2001. }
  2002. Rect2 RendererCanvasCull::_debug_canvas_item_get_rect(RID p_item) {
  2003. Item *canvas_item = canvas_item_owner.get_or_null(p_item);
  2004. ERR_FAIL_NULL_V(canvas_item, Rect2());
  2005. return canvas_item->get_rect();
  2006. }
  2007. void RendererCanvasCull::_item_queue_update(Item *p_item, bool p_update_dependencies) {
  2008. if (p_update_dependencies) {
  2009. p_item->update_dependencies = true;
  2010. }
  2011. if (!p_item->update_item.in_list()) {
  2012. _item_update_list.add(&p_item->update_item);
  2013. }
  2014. }
  2015. void RendererCanvasCull::update_dirty_items() {
  2016. while (_item_update_list.first()) {
  2017. _update_dirty_item(_item_update_list.first()->self());
  2018. }
  2019. // Instance updates may affect resources.
  2020. RSG::utilities->update_dirty_resources();
  2021. }
  2022. void RendererCanvasCull::_update_dirty_item(Item *p_item) {
  2023. if (p_item->update_dependencies) {
  2024. RID material = p_item->material;
  2025. if (p_item->use_parent_material) {
  2026. Item *parent = canvas_item_owner.get_or_null(p_item->parent);
  2027. while (parent != nullptr) {
  2028. material = parent->material;
  2029. if (!parent->use_parent_material) {
  2030. break;
  2031. }
  2032. parent = canvas_item_owner.get_or_null(parent->parent);
  2033. }
  2034. }
  2035. p_item->dependency_tracker.update_begin();
  2036. p_item->instance_uniforms.materials_start();
  2037. if (material.is_valid()) {
  2038. p_item->instance_uniforms.materials_append(material);
  2039. RSG::material_storage->material_update_dependency(material, &p_item->dependency_tracker);
  2040. }
  2041. if (p_item->instance_uniforms.materials_finish(p_item->self)) {
  2042. p_item->instance_allocated_shader_uniforms_offset = p_item->instance_uniforms.location();
  2043. }
  2044. p_item->dependency_tracker.update_end();
  2045. }
  2046. _item_update_list.remove(&p_item->update_item);
  2047. p_item->update_dependencies = false;
  2048. }
  2049. void RendererCanvasCull::update() {
  2050. update_dirty_items();
  2051. }
  2052. bool RendererCanvasCull::free(RID p_rid) {
  2053. if (canvas_owner.owns(p_rid)) {
  2054. Canvas *canvas = canvas_owner.get_or_null(p_rid);
  2055. ERR_FAIL_NULL_V(canvas, false);
  2056. while (canvas->viewports.size()) {
  2057. RendererViewport::Viewport *vp = RSG::viewport->viewport_owner.get_or_null(*canvas->viewports.begin());
  2058. ERR_FAIL_NULL_V(vp, true);
  2059. HashMap<RID, RendererViewport::Viewport::CanvasData>::Iterator E = vp->canvas_map.find(p_rid);
  2060. ERR_FAIL_COND_V(!E, true);
  2061. vp->canvas_map.erase(p_rid);
  2062. canvas->viewports.erase(*canvas->viewports.begin());
  2063. }
  2064. for (int i = 0; i < canvas->child_items.size(); i++) {
  2065. canvas->child_items[i].item->parent = RID();
  2066. }
  2067. for (RendererCanvasRender::Light *E : canvas->lights) {
  2068. E->canvas = RID();
  2069. }
  2070. for (RendererCanvasRender::LightOccluderInstance *E : canvas->occluders) {
  2071. E->canvas = RID();
  2072. }
  2073. canvas_owner.free(p_rid);
  2074. } else if (canvas_item_owner.owns(p_rid)) {
  2075. Item *canvas_item = canvas_item_owner.get_or_null(p_rid);
  2076. ERR_FAIL_NULL_V(canvas_item, true);
  2077. _interpolation_data.notify_free_canvas_item(p_rid, *canvas_item);
  2078. if (canvas_item->parent.is_valid()) {
  2079. if (canvas_owner.owns(canvas_item->parent)) {
  2080. Canvas *canvas = canvas_owner.get_or_null(canvas_item->parent);
  2081. canvas->erase_item(canvas_item);
  2082. } else if (canvas_item_owner.owns(canvas_item->parent)) {
  2083. Item *item_owner = canvas_item_owner.get_or_null(canvas_item->parent);
  2084. item_owner->child_items.erase(canvas_item);
  2085. if (item_owner->sort_y) {
  2086. _mark_ysort_dirty(item_owner);
  2087. }
  2088. }
  2089. }
  2090. for (int i = 0; i < canvas_item->child_items.size(); i++) {
  2091. canvas_item->child_items[i]->parent = RID();
  2092. }
  2093. if (canvas_item->visibility_notifier != nullptr) {
  2094. visibility_notifier_allocator.free(canvas_item->visibility_notifier);
  2095. }
  2096. canvas_item_set_material(canvas_item->self, RID());
  2097. update_dirty_items();
  2098. canvas_item->instance_uniforms.free(canvas_item->self);
  2099. if (canvas_item->canvas_group != nullptr) {
  2100. memdelete(canvas_item->canvas_group);
  2101. canvas_item->canvas_group = nullptr;
  2102. }
  2103. canvas_item_owner.free(p_rid);
  2104. } else if (canvas_light_owner.owns(p_rid)) {
  2105. RendererCanvasRender::Light *canvas_light = canvas_light_owner.get_or_null(p_rid);
  2106. ERR_FAIL_NULL_V(canvas_light, true);
  2107. _interpolation_data.notify_free_canvas_light(p_rid, *canvas_light);
  2108. if (canvas_light->canvas.is_valid()) {
  2109. Canvas *canvas = canvas_owner.get_or_null(canvas_light->canvas);
  2110. if (canvas) {
  2111. canvas->lights.erase(canvas_light);
  2112. }
  2113. }
  2114. RSG::canvas_render->free(canvas_light->light_internal);
  2115. canvas_light_owner.free(p_rid);
  2116. } else if (canvas_light_occluder_owner.owns(p_rid)) {
  2117. RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.get_or_null(p_rid);
  2118. ERR_FAIL_NULL_V(occluder, true);
  2119. _interpolation_data.notify_free_canvas_light_occluder(p_rid, *occluder);
  2120. if (occluder->polygon.is_valid()) {
  2121. LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get_or_null(occluder->polygon);
  2122. if (occluder_poly) {
  2123. occluder_poly->owners.erase(occluder);
  2124. }
  2125. }
  2126. if (occluder->canvas.is_valid() && canvas_owner.owns(occluder->canvas)) {
  2127. Canvas *canvas = canvas_owner.get_or_null(occluder->canvas);
  2128. canvas->occluders.erase(occluder);
  2129. }
  2130. canvas_light_occluder_owner.free(p_rid);
  2131. } else if (canvas_light_occluder_polygon_owner.owns(p_rid)) {
  2132. LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get_or_null(p_rid);
  2133. ERR_FAIL_NULL_V(occluder_poly, true);
  2134. RSG::canvas_render->free(occluder_poly->occluder);
  2135. while (occluder_poly->owners.size()) {
  2136. (*occluder_poly->owners.begin())->polygon = RID();
  2137. occluder_poly->owners.remove(occluder_poly->owners.begin());
  2138. }
  2139. canvas_light_occluder_polygon_owner.free(p_rid);
  2140. } else {
  2141. return false;
  2142. }
  2143. return true;
  2144. }
  2145. template <typename T>
  2146. void RendererCanvasCull::_free_rids(T &p_owner, const char *p_type) {
  2147. LocalVector<RID> owned = p_owner.get_owned_list();
  2148. if (owned.size()) {
  2149. if (owned.size() == 1) {
  2150. WARN_PRINT(vformat("1 RID of type \"%s\" was leaked.", p_type));
  2151. } else {
  2152. WARN_PRINT(vformat("%d RIDs of type \"%s\" were leaked.", owned.size(), p_type));
  2153. }
  2154. for (const RID &rid : owned) {
  2155. free(rid);
  2156. }
  2157. }
  2158. }
  2159. void RendererCanvasCull::finalize() {
  2160. _free_rids(canvas_owner, "Canvas");
  2161. _free_rids(canvas_item_owner, "CanvasItem");
  2162. _free_rids(canvas_light_owner, "CanvasLight");
  2163. _free_rids(canvas_light_occluder_owner, "CanvasLightOccluder");
  2164. _free_rids(canvas_light_occluder_polygon_owner, "CanvasLightOccluderPolygon");
  2165. }
  2166. void RendererCanvasCull::tick() {
  2167. if (_interpolation_data.interpolation_enabled) {
  2168. update_interpolation_tick(true);
  2169. }
  2170. }
  2171. void RendererCanvasCull::update_interpolation_tick(bool p_process) {
  2172. #define GODOT_UPDATE_INTERPOLATION_TICK(m_list_prev, m_list_curr, m_type, m_owner_list) \
  2173. /* Detect any that were on the previous transform list that are no longer active. */ \
  2174. for (unsigned int n = 0; n < _interpolation_data.m_list_prev->size(); n++) { \
  2175. const RID &rid = (*_interpolation_data.m_list_prev)[n]; \
  2176. m_type *item = m_owner_list.get_or_null(rid); \
  2177. /* no longer active? (either the instance deleted or no longer being transformed) */ \
  2178. if (item && !item->on_interpolate_transform_list) { \
  2179. item->xform_prev = item->xform_curr; \
  2180. } \
  2181. } \
  2182. /* and now for any in the transform list (being actively interpolated), */ \
  2183. /* keep the previous transform value up to date and ready for next tick */ \
  2184. if (p_process) { \
  2185. for (unsigned int n = 0; n < _interpolation_data.m_list_curr->size(); n++) { \
  2186. const RID &rid = (*_interpolation_data.m_list_curr)[n]; \
  2187. m_type *item = m_owner_list.get_or_null(rid); \
  2188. if (item) { \
  2189. item->xform_prev = item->xform_curr; \
  2190. item->on_interpolate_transform_list = false; \
  2191. } \
  2192. } \
  2193. } \
  2194. SWAP(_interpolation_data.m_list_curr, _interpolation_data.m_list_prev); \
  2195. _interpolation_data.m_list_curr->clear();
  2196. GODOT_UPDATE_INTERPOLATION_TICK(canvas_item_transform_update_list_prev, canvas_item_transform_update_list_curr, Item, canvas_item_owner);
  2197. GODOT_UPDATE_INTERPOLATION_TICK(canvas_light_transform_update_list_prev, canvas_light_transform_update_list_curr, RendererCanvasRender::Light, canvas_light_owner);
  2198. GODOT_UPDATE_INTERPOLATION_TICK(canvas_light_occluder_transform_update_list_prev, canvas_light_occluder_transform_update_list_curr, RendererCanvasRender::LightOccluderInstance, canvas_light_occluder_owner);
  2199. #undef GODOT_UPDATE_INTERPOLATION_TICK
  2200. }
  2201. void RendererCanvasCull::InterpolationData::notify_free_canvas_item(RID p_rid, RendererCanvasCull::Item &r_canvas_item) {
  2202. r_canvas_item.on_interpolate_transform_list = false;
  2203. if (!interpolation_enabled) {
  2204. return;
  2205. }
  2206. // If the instance was on any of the lists, remove.
  2207. canvas_item_transform_update_list_curr->erase_multiple_unordered(p_rid);
  2208. canvas_item_transform_update_list_prev->erase_multiple_unordered(p_rid);
  2209. }
  2210. void RendererCanvasCull::InterpolationData::notify_free_canvas_light(RID p_rid, RendererCanvasRender::Light &r_canvas_light) {
  2211. r_canvas_light.on_interpolate_transform_list = false;
  2212. if (!interpolation_enabled) {
  2213. return;
  2214. }
  2215. // If the instance was on any of the lists, remove.
  2216. canvas_light_transform_update_list_curr->erase_multiple_unordered(p_rid);
  2217. canvas_light_transform_update_list_prev->erase_multiple_unordered(p_rid);
  2218. }
  2219. void RendererCanvasCull::InterpolationData::notify_free_canvas_light_occluder(RID p_rid, RendererCanvasRender::LightOccluderInstance &r_canvas_light_occluder) {
  2220. r_canvas_light_occluder.on_interpolate_transform_list = false;
  2221. if (!interpolation_enabled) {
  2222. return;
  2223. }
  2224. // If the instance was on any of the lists, remove.
  2225. canvas_light_occluder_transform_update_list_curr->erase_multiple_unordered(p_rid);
  2226. canvas_light_occluder_transform_update_list_prev->erase_multiple_unordered(p_rid);
  2227. }
  2228. RendererCanvasCull::RendererCanvasCull() {
  2229. _canvas_cull_singleton = this;
  2230. z_list = (RendererCanvasRender::Item **)memalloc(z_range * sizeof(RendererCanvasRender::Item *));
  2231. z_last_list = (RendererCanvasRender::Item **)memalloc(z_range * sizeof(RendererCanvasRender::Item *));
  2232. disable_scale = false;
  2233. debug_redraw_time = GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "debug/canvas_items/debug_redraw_time", PROPERTY_HINT_RANGE, "0.1,2,0.001,or_greater"), 1.0);
  2234. debug_redraw_color = GLOBAL_DEF(PropertyInfo(Variant::COLOR, "debug/canvas_items/debug_redraw_color"), Color(1.0, 0.2, 0.2, 0.5));
  2235. }
  2236. RendererCanvasCull::~RendererCanvasCull() {
  2237. memfree(z_list);
  2238. memfree(z_last_list);
  2239. _canvas_cull_singleton = nullptr;
  2240. }