Clay John c5d21df245 Increase precision of ninepatch source rect to ensure pixel perfect alignment 1 неделя назад
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effects 4db916dac6 Merge pull request #114908 from clayjohn/RD-env-roughness 2 недель назад
environment 24c2c452de Fix downsampled radiance map generation. 2 недель назад
forward_clustered c1d7c097b1 Pass consistent viewport and screen sizes to fix point size emulation. 1 месяц назад
forward_mobile 87217e50ef Use luminance multiplier for sky background when using mobile renderer with HDR2D 2 недель назад
shaders c5d21df245 Increase precision of ninepatch source rect to ensure pixel perfect alignment 1 неделя назад
spirv-reflect 9f9ee0c813 SCons: Add unobtrusive type hints in SCons files 1 год назад
storage_rd 05a46f3654 Merge pull request #114194 from blueskythlikesclouds/consistent-screen-and-viewport-sizes 3 недель назад
SCsub 9f9ee0c813 SCons: Add unobtrusive type hints in SCons files 1 год назад
cluster_builder_rd.cpp 9fbf5808a0 Rename server "free" functions to "free_rid" to match exposed API 4 месяцев назад
cluster_builder_rd.h 87e91f7c7a [macOS] Selectively bake "no image atomics" shader variants. 6 месяцев назад
framebuffer_cache_rd.cpp 5a98845655 Implement hooks into renderer 1 год назад
framebuffer_cache_rd.h 21ffbecfa9 Resolve depth buffer in pass if supported by driver 2 месяцев назад
pipeline_cache_rd.cpp 4cd65e081d Ensure that all spec constants are given a value in the mobile post process shader so that re-spirv can pick up on them and optimize them out of the final shader 1 месяц назад
pipeline_cache_rd.h 324512e11c Style: Replace header guards with `#pragma once` 10 месяцев назад
pipeline_deferred_rd.h 8d1277fdb1 Free octmap pipelines before freeing shaders and check pipeline validity before freeing pipelines in PipelineDeferredRD 1 месяц назад
pipeline_hash_map_rd.h 3d1c9fd5de Move server files into their subfolders 4 месяцев назад
renderer_canvas_render_rd.cpp c5d21df245 Increase precision of ninepatch source rect to ensure pixel perfect alignment 1 неделя назад
renderer_canvas_render_rd.h 90c0e6acca 2D: Switch to VBOs for instance data 2 месяцев назад
renderer_compositor_rd.cpp f37edd524f Fix clear color being incorrect in `Environment` background with HDR 2D. 2 месяцев назад
renderer_compositor_rd.h b6b3e1ef9e Add Stretch Modes for Splash Screen 3 месяцев назад
renderer_scene_render_rd.cpp 205d9814f1 Fall back to octmap raster path on certain devices & fix issues with the shaders. 1 месяц назад
renderer_scene_render_rd.h c78c3ba894 Rewrite Radiance and Reflection probes to use Octahedral maps. 1 месяц назад
shader_rd.cpp 230adb7511 Add Persistent Buffers 3 месяцев назад
shader_rd.h 230adb7511 Add Persistent Buffers 3 месяцев назад
uniform_set_cache_rd.cpp d9ef826c54 Optimize RenderForwardClustered::_setup_render_pass_uniform_set by reducing Vector allocations during push_back operations 1 год назад
uniform_set_cache_rd.h df7dab4946 Use idiomatic templating vargs in a few places to reduce code. 7 месяцев назад