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effects
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4db916dac6
Merge pull request #114908 from clayjohn/RD-env-roughness
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2 недель назад |
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environment
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24c2c452de
Fix downsampled radiance map generation.
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2 недель назад |
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forward_clustered
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c1d7c097b1
Pass consistent viewport and screen sizes to fix point size emulation.
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1 месяц назад |
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forward_mobile
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87217e50ef
Use luminance multiplier for sky background when using mobile renderer with HDR2D
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2 недель назад |
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shaders
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c5d21df245
Increase precision of ninepatch source rect to ensure pixel perfect alignment
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1 неделя назад |
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spirv-reflect
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9f9ee0c813
SCons: Add unobtrusive type hints in SCons files
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1 год назад |
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storage_rd
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05a46f3654
Merge pull request #114194 from blueskythlikesclouds/consistent-screen-and-viewport-sizes
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3 недель назад |
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SCsub
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9f9ee0c813
SCons: Add unobtrusive type hints in SCons files
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1 год назад |
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cluster_builder_rd.cpp
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9fbf5808a0
Rename server "free" functions to "free_rid" to match exposed API
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4 месяцев назад |
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cluster_builder_rd.h
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87e91f7c7a
[macOS] Selectively bake "no image atomics" shader variants.
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6 месяцев назад |
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framebuffer_cache_rd.cpp
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5a98845655
Implement hooks into renderer
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1 год назад |
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framebuffer_cache_rd.h
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21ffbecfa9
Resolve depth buffer in pass if supported by driver
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2 месяцев назад |
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pipeline_cache_rd.cpp
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4cd65e081d
Ensure that all spec constants are given a value in the mobile post process shader so that re-spirv can pick up on them and optimize them out of the final shader
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1 месяц назад |
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pipeline_cache_rd.h
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324512e11c
Style: Replace header guards with `#pragma once`
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10 месяцев назад |
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pipeline_deferred_rd.h
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8d1277fdb1
Free octmap pipelines before freeing shaders and check pipeline validity before freeing pipelines in PipelineDeferredRD
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1 месяц назад |
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pipeline_hash_map_rd.h
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3d1c9fd5de
Move server files into their subfolders
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4 месяцев назад |
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renderer_canvas_render_rd.cpp
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c5d21df245
Increase precision of ninepatch source rect to ensure pixel perfect alignment
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1 неделя назад |
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renderer_canvas_render_rd.h
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90c0e6acca
2D: Switch to VBOs for instance data
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2 месяцев назад |
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renderer_compositor_rd.cpp
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f37edd524f
Fix clear color being incorrect in `Environment` background with HDR 2D.
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2 месяцев назад |
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renderer_compositor_rd.h
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b6b3e1ef9e
Add Stretch Modes for Splash Screen
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3 месяцев назад |
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renderer_scene_render_rd.cpp
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205d9814f1
Fall back to octmap raster path on certain devices & fix issues with the shaders.
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1 месяц назад |
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renderer_scene_render_rd.h
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c78c3ba894
Rewrite Radiance and Reflection probes to use Octahedral maps.
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1 месяц назад |
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shader_rd.cpp
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230adb7511
Add Persistent Buffers
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3 месяцев назад |
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shader_rd.h
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230adb7511
Add Persistent Buffers
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3 месяцев назад |
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uniform_set_cache_rd.cpp
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d9ef826c54
Optimize RenderForwardClustered::_setup_render_pass_uniform_set by reducing Vector allocations during push_back operations
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1 год назад |
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uniform_set_cache_rd.h
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df7dab4946
Use idiomatic templating vargs in a few places to reduce code.
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7 месяцев назад |