rendering_device_driver.cpp 3.1 KB

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  1. /**************************************************************************/
  2. /* rendering_device_driver.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "rendering_device_driver.h"
  31. /**************/
  32. /**** MISC ****/
  33. /**************/
  34. uint64_t RenderingDeviceDriver::api_trait_get(ApiTrait p_trait) {
  35. // Sensible canonical defaults.
  36. switch (p_trait) {
  37. case API_TRAIT_HONORS_PIPELINE_BARRIERS:
  38. return 1;
  39. case API_TRAIT_SHADER_CHANGE_INVALIDATION:
  40. return SHADER_CHANGE_INVALIDATION_ALL_BOUND_UNIFORM_SETS;
  41. case API_TRAIT_TEXTURE_TRANSFER_ALIGNMENT:
  42. return 1;
  43. case API_TRAIT_TEXTURE_DATA_ROW_PITCH_STEP:
  44. return 1;
  45. case API_TRAIT_SECONDARY_VIEWPORT_SCISSOR:
  46. return 1;
  47. case API_TRAIT_CLEARS_WITH_COPY_ENGINE:
  48. return true;
  49. case API_TRAIT_USE_GENERAL_IN_COPY_QUEUES:
  50. return false;
  51. case API_TRAIT_BUFFERS_REQUIRE_TRANSITIONS:
  52. return false;
  53. case API_TRAIT_TEXTURE_OUTPUTS_REQUIRE_CLEARS:
  54. return false;
  55. default:
  56. ERR_FAIL_V(0);
  57. }
  58. }
  59. /******************/
  60. RenderingDeviceDriver::~RenderingDeviceDriver() {}