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- // This file is part of meshoptimizer library; see meshoptimizer.h for version/license details
- #include "meshoptimizer.h"
- #include <assert.h>
- #include <string.h>
- meshopt_VertexCacheStatistics meshopt_analyzeVertexCache(const unsigned int* indices, size_t index_count, size_t vertex_count, unsigned int cache_size, unsigned int warp_size, unsigned int primgroup_size)
- {
- assert(index_count % 3 == 0);
- assert(cache_size >= 3);
- assert(warp_size == 0 || warp_size >= 3);
- meshopt_Allocator allocator;
- meshopt_VertexCacheStatistics result = {};
- unsigned int warp_offset = 0;
- unsigned int primgroup_offset = 0;
- unsigned int* cache_timestamps = allocator.allocate<unsigned int>(vertex_count);
- memset(cache_timestamps, 0, vertex_count * sizeof(unsigned int));
- unsigned int timestamp = cache_size + 1;
- for (size_t i = 0; i < index_count; i += 3)
- {
- unsigned int a = indices[i + 0], b = indices[i + 1], c = indices[i + 2];
- assert(a < vertex_count && b < vertex_count && c < vertex_count);
- bool ac = (timestamp - cache_timestamps[a]) > cache_size;
- bool bc = (timestamp - cache_timestamps[b]) > cache_size;
- bool cc = (timestamp - cache_timestamps[c]) > cache_size;
- // flush cache if triangle doesn't fit into warp or into the primitive buffer
- if ((primgroup_size && primgroup_offset == primgroup_size) || (warp_size && warp_offset + ac + bc + cc > warp_size))
- {
- result.warps_executed += warp_offset > 0;
- warp_offset = 0;
- primgroup_offset = 0;
- // reset cache
- timestamp += cache_size + 1;
- }
- // update cache and add vertices to warp
- for (int j = 0; j < 3; ++j)
- {
- unsigned int index = indices[i + j];
- if (timestamp - cache_timestamps[index] > cache_size)
- {
- cache_timestamps[index] = timestamp++;
- result.vertices_transformed++;
- warp_offset++;
- }
- }
- primgroup_offset++;
- }
- size_t unique_vertex_count = 0;
- for (size_t i = 0; i < vertex_count; ++i)
- unique_vertex_count += cache_timestamps[i] > 0;
- result.warps_executed += warp_offset > 0;
- result.acmr = index_count == 0 ? 0 : float(result.vertices_transformed) / float(index_count / 3);
- result.atvr = unique_vertex_count == 0 ? 0 : float(result.vertices_transformed) / float(unique_vertex_count);
- return result;
- }
- meshopt_VertexFetchStatistics meshopt_analyzeVertexFetch(const unsigned int* indices, size_t index_count, size_t vertex_count, size_t vertex_size)
- {
- assert(index_count % 3 == 0);
- assert(vertex_size > 0 && vertex_size <= 256);
- meshopt_Allocator allocator;
- meshopt_VertexFetchStatistics result = {};
- unsigned char* vertex_visited = allocator.allocate<unsigned char>(vertex_count);
- memset(vertex_visited, 0, vertex_count);
- const size_t kCacheLine = 64;
- const size_t kCacheSize = 128 * 1024;
- // simple direct mapped cache; on typical mesh data this is close to 4-way cache, and this model is a gross approximation anyway
- size_t cache[kCacheSize / kCacheLine] = {};
- for (size_t i = 0; i < index_count; ++i)
- {
- unsigned int index = indices[i];
- assert(index < vertex_count);
- vertex_visited[index] = 1;
- size_t start_address = index * vertex_size;
- size_t end_address = start_address + vertex_size;
- size_t start_tag = start_address / kCacheLine;
- size_t end_tag = (end_address + kCacheLine - 1) / kCacheLine;
- assert(start_tag < end_tag);
- for (size_t tag = start_tag; tag < end_tag; ++tag)
- {
- size_t line = tag % (sizeof(cache) / sizeof(cache[0]));
- // we store +1 since cache is filled with 0 by default
- result.bytes_fetched += (cache[line] != tag + 1) * kCacheLine;
- cache[line] = tag + 1;
- }
- }
- size_t unique_vertex_count = 0;
- for (size_t i = 0; i < vertex_count; ++i)
- unique_vertex_count += vertex_visited[i];
- result.overfetch = unique_vertex_count == 0 ? 0 : float(result.bytes_fetched) / float(unique_vertex_count * vertex_size);
- return result;
- }
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