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- name: 🐧 Linux Builds
- on:
- workflow_call:
- workflow_dispatch:
- # Global Settings
- env:
- SCONS_FLAGS: >-
- dev_mode=yes
- module_text_server_fb_enabled=yes
- "accesskit_sdk_path=${{ github.workspace }}/accesskit-c-0.18.0/"
- GODOT_CPP_BRANCH: 4.5
- DOTNET_NOLOGO: true
- DOTNET_CLI_TELEMETRY_OPTOUT: true
- ASAN_OPTIONS: color=always:print_suppressions=1:suppressions=${{ github.workspace }}/misc/error_suppressions/asan.txt
- LSAN_OPTIONS: color=always:print_suppressions=1:suppressions=${{ github.workspace }}/misc/error_suppressions/lsan.txt
- TSAN_OPTIONS: color=always:print_suppressions=1:suppressions=${{ github.workspace }}/misc/error_suppressions/tsan.txt
- UBSAN_OPTIONS: color=always:print_suppressions=1:suppressions=${{ github.workspace }}/misc/error_suppressions/ubsan.txt
- jobs:
- build-linux:
- # Stay one LTS before latest to increase portability of Linux artifacts.
- runs-on: ubuntu-22.04
- name: ${{ matrix.name }}
- timeout-minutes: 120
- strategy:
- fail-fast: false
- matrix:
- include:
- - name: Editor w/ Mono (target=editor)
- cache-name: linux-editor-mono
- target: editor
- scons-flags: module_mono_enabled=yes
- bin: ./bin/godot.linuxbsd.editor.x86_64.mono
- build-mono: true
- doc-test: true
- proj-conv: true
- api-compat: true
- artifact: true
- # Validate godot-cpp compatibility on one arbitrary editor build.
- godot-cpp: true
- - name: Editor with doubles and GCC sanitizers (target=editor, dev_build=yes, scu_build=yes, precision=double, use_asan=yes, use_ubsan=yes, linker=mold)
- cache-name: linux-editor-double-sanitizers
- target: editor
- # Debug symbols disabled as they're huge on this build and we hit the 14 GB limit for runners.
- scons-flags: >-
- dev_build=yes
- scu_build=yes
- debug_symbols=no
- precision=double
- use_asan=yes
- use_ubsan=yes
- linker=mold
- bin: ./bin/godot.linuxbsd.editor.dev.double.x86_64.san
- proj-test: true
- - name: Editor with clang sanitizers (target=editor, dev_build=yes, use_asan=yes, use_ubsan=yes, use_llvm=yes, linker=lld)
- cache-name: linux-editor-llvm-sanitizers
- target: editor
- scons-flags: >-
- dev_build=yes
- use_asan=yes
- use_ubsan=yes
- use_llvm=yes
- linker=lld
- bin: ./bin/godot.linuxbsd.editor.dev.x86_64.llvm.san
- # Test our oldest supported SCons/Python versions on one arbitrary editor build.
- legacy-scons: true
- - name: Editor with ThreadSanitizer (target=editor, dev_build=yes, use_tsan=yes, use_llvm=yes, linker=lld)
- cache-name: linux-editor-thread-sanitizer
- target: editor
- scons-flags: >-
- dev_build=yes
- use_tsan=yes
- use_llvm=yes
- linker=lld
- bin: ./bin/godot.linuxbsd.editor.dev.x86_64.llvm.san
- - name: Template w/ Mono, release (target=template_release)
- cache-name: linux-template-mono
- target: template_release
- scons-flags: module_mono_enabled=yes
- bin: ./bin/godot.linuxbsd.template_release.x86_64.mono
- artifact: true
- - name: Template w/ Mono, debug (target=template_debug)
- cache-name: linux-template-mono-debug
- target: template_debug
- scons-flags: module_mono_enabled=yes
- bin: ./bin/godot.linuxbsd.template_debug.x86_64.mono
- artifact: true
- - name: Minimal template (target=template_release, everything disabled)
- cache-name: linux-template-minimal
- target: template_release
- scons-flags: >-
- modules_enabled_by_default=no
- module_text_server_fb_enabled=no
- disable_3d=yes
- disable_advanced_gui=yes
- disable_physics_2d=yes
- disable_physics_3d=yes
- deprecated=no
- minizip=no
- brotli=no
- bin: ./bin/godot.linuxbsd.template_release.x86_64
- artifact: true
- steps:
- - name: Checkout
- uses: actions/checkout@v4
- with:
- submodules: recursive
- - name: Setup dependencies
- run: |
- sudo apt-get update
- sudo apt-get install libwayland-bin # TODO: Figure out somehow how to embed this one.
- if [ "${{ matrix.proj-test }}" == "true" ]; then
- sudo apt-get install mesa-vulkan-drivers
- fi
- - name: Free disk space on runner
- run: |
- echo "Disk usage before:" && df -h
- sudo rm -rf /usr/local/lib/android
- echo "Disk usage after:" && df -h
- - name: Restore Godot build cache
- uses: ./.github/actions/godot-cache-restore
- with:
- cache-name: ${{ matrix.cache-name }}
- continue-on-error: true
- - name: Setup Python and SCons
- if: "!matrix.legacy-scons"
- uses: ./.github/actions/godot-deps
- - name: Setup Python and SCons (legacy versions)
- if: matrix.legacy-scons
- uses: ./.github/actions/godot-deps
- with:
- # Sync with Ensure*Version in SConstruct.
- python-version: 3.8
- scons-version: 4.0
- - name: Force remove preinstalled .NET SDKs
- if: matrix.build-mono
- run: |
- sudo rm -rf /usr/share/dotnet/sdk/*
- - name: Setup older .NET SDK as baseline
- if: matrix.build-mono
- uses: actions/setup-dotnet@v4
- with:
- # Targeting the oldest version we want to support to ensure it still builds.
- dotnet-version: 8.0.100
- - name: Download pre-built AccessKit
- uses: dsaltares/[email protected]
- with:
- repo: AccessKit/accesskit-c
- version: tags/0.18.0
- file: accesskit-c-0.18.0.zip
- target: accesskit-c-0.18.0/accesskit_c.zip
- - name: Extract pre-built AccessKit
- run: unzip -o accesskit-c-0.18.0/accesskit_c.zip
- - name: Install mold linker
- if: matrix.proj-test
- uses: rui314/setup-mold@v1
- - name: Compilation
- uses: ./.github/actions/godot-build
- with:
- scons-flags: ${{ env.SCONS_FLAGS }} ${{ matrix.scons-flags }}
- platform: linuxbsd
- target: ${{ matrix.target }}
- - name: Compilation (godot-cpp)
- uses: ./.github/actions/godot-cpp-build
- if: matrix.godot-cpp
- with:
- bin: ${{ matrix.bin }}
- scons-flags: target=template_debug dev_build=yes verbose=yes
- godot-cpp-branch: ${{ env.GODOT_CPP_BRANCH }}
- - name: Save Godot build cache
- uses: ./.github/actions/godot-cache-save
- with:
- cache-name: ${{ matrix.cache-name }}
- continue-on-error: true
- - name: Generate C# glue
- if: matrix.build-mono
- run: |
- ${{ matrix.bin }} --headless --generate-mono-glue ./modules/mono/glue
- - name: Build .NET solutions
- if: matrix.build-mono
- run: |
- dotnet --info
- ./modules/mono/build_scripts/build_assemblies.py --godot-output-dir=./bin --godot-platform=linuxbsd --werror
- - name: Prepare artifact
- if: matrix.artifact
- run: |
- strip bin/godot.*
- chmod +x bin/godot.*
- - name: Upload artifact
- uses: ./.github/actions/upload-artifact
- if: matrix.artifact
- with:
- name: ${{ matrix.cache-name }}
- - name: Unit tests
- run: |
- ${{ matrix.bin }} --version
- ${{ matrix.bin }} --help
- ${{ matrix.bin }} --headless --test --force-colors
- - name: .NET source generators tests
- if: matrix.build-mono
- run: |
- dotnet test modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests
- # Check class reference
- - name: Check for class reference updates
- if: matrix.doc-test
- run: |
- echo "Running --doctool to see if this changes the public API without updating the documentation."
- echo -e "If a diff is shown, it means that your code/doc changes are incomplete and you should update the class reference with --doctool.\n\n"
- ${{ matrix.bin }} --doctool --headless 2>&1 > /dev/null || true
- git diff --color --exit-code && ! git ls-files --others --exclude-standard | sed -e 's/^/New doc file missing in PR: /' | grep 'xml$'
- # Check API backwards compatibility
- - name: Check for GDExtension compatibility
- if: matrix.api-compat
- run: |
- ./misc/scripts/validate_extension_api.sh "${{ matrix.bin }}"
- # Download and run the test project
- - name: Test Godot project
- uses: ./.github/actions/godot-project-test
- if: matrix.proj-test
- with:
- bin: ${{ matrix.bin }}
- # Test the project converter
- - name: Test project converter
- uses: ./.github/actions/godot-converter-test
- if: matrix.proj-conv
- with:
- bin: ${{ matrix.bin }}
|