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- /**************************************************************************/
- /* net_socket.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #pragma once
- #include "core/io/ip.h"
- #include "core/object/ref_counted.h"
- class NetSocket : public RefCounted {
- GDSOFTCLASS(NetSocket, RefCounted);
- protected:
- static NetSocket *(*_create)();
- public:
- static NetSocket *create();
- enum PollType : int32_t {
- POLL_TYPE_IN,
- POLL_TYPE_OUT,
- POLL_TYPE_IN_OUT
- };
- enum Type : int32_t {
- TYPE_NONE,
- TYPE_TCP,
- TYPE_UDP,
- };
- enum class Family {
- NONE,
- INET,
- UNIX,
- };
- class Address {
- Family _family = Family::NONE;
- CharString _path;
- IPAddress _ip;
- uint16_t _port = 0;
- public:
- _FORCE_INLINE_ Family get_family() const { return _family; }
- _FORCE_INLINE_ bool is_inet() const { return _family == Family::INET; }
- _FORCE_INLINE_ bool is_unix() const { return _family == Family::UNIX; }
- _FORCE_INLINE_ bool is_valid() const { return is_inet() || is_unix(); }
- _FORCE_INLINE_ const IPAddress &ip() const { return _ip; }
- _FORCE_INLINE_ const uint16_t &port() const { return _port; }
- _FORCE_INLINE_ const CharString &get_path() const { return _path; }
- Address() {}
- Address(const IPAddress &p_addr, uint16_t p_port) :
- _family(Family::INET) {
- _ip = p_addr;
- _port = p_port;
- }
- Address(const String &p_path) :
- _family(Family::UNIX), _path(p_path.utf8()) {
- }
- Address(const CharString &p_path) :
- _family(Family::UNIX), _path(p_path) {
- }
- };
- virtual Error open(Family p_family, Type p_type, IP::Type &r_ip_type) = 0;
- virtual void close() = 0;
- virtual Error bind(Address p_addr) = 0;
- virtual Error listen(int p_max_pending) = 0;
- virtual Error connect_to_host(Address p_addr) = 0;
- virtual Error poll(PollType p_type, int timeout) const = 0;
- virtual Error recv(uint8_t *p_buffer, int p_len, int &r_read) = 0;
- virtual Error recvfrom(uint8_t *p_buffer, int p_len, int &r_read, IPAddress &r_ip, uint16_t &r_port, bool p_peek = false) = 0;
- virtual Error send(const uint8_t *p_buffer, int p_len, int &r_sent) = 0;
- virtual Error sendto(const uint8_t *p_buffer, int p_len, int &r_sent, IPAddress p_ip, uint16_t p_port) = 0;
- virtual Ref<NetSocket> accept(Address &r_addr) = 0;
- virtual bool is_open() const = 0;
- virtual int get_available_bytes() const = 0;
- virtual Error get_socket_address(Address *r_addr) const = 0;
- virtual Error set_broadcasting_enabled(bool p_enabled) = 0; // Returns OK if the socket option has been set successfully.
- virtual void set_blocking_enabled(bool p_enabled) = 0;
- virtual void set_ipv6_only_enabled(bool p_enabled) = 0;
- virtual void set_tcp_no_delay_enabled(bool p_enabled) = 0;
- virtual void set_reuse_address_enabled(bool p_enabled) = 0;
- virtual Error join_multicast_group(const IPAddress &p_multi_address, const String &p_if_name) = 0;
- virtual Error leave_multicast_group(const IPAddress &p_multi_address, const String &p_if_name) = 0;
- virtual ~NetSocket() {}
- };
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