socket_server.cpp 3.5 KB

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  1. /**************************************************************************/
  2. /* socket_server.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "socket_server.h"
  31. void SocketServer::_bind_methods() {
  32. ClassDB::bind_method(D_METHOD("is_connection_available"), &SocketServer::is_connection_available);
  33. ClassDB::bind_method(D_METHOD("is_listening"), &SocketServer::is_listening);
  34. ClassDB::bind_method(D_METHOD("stop"), &SocketServer::stop);
  35. ClassDB::bind_method(D_METHOD("take_socket_connection"), &SocketServer::take_socket_connection);
  36. }
  37. Error SocketServer::_listen(const NetSocket::Address &p_addr) {
  38. DEV_ASSERT(_sock.is_valid());
  39. DEV_ASSERT(_sock->is_open());
  40. _sock->set_blocking_enabled(false);
  41. Error err = _sock->bind(p_addr);
  42. if (err != OK) {
  43. _sock->close();
  44. return ERR_ALREADY_IN_USE;
  45. }
  46. err = _sock->listen(MAX_PENDING_CONNECTIONS);
  47. if (err != OK) {
  48. _sock->close();
  49. return FAILED;
  50. }
  51. return OK;
  52. }
  53. bool SocketServer::is_listening() const {
  54. ERR_FAIL_COND_V(_sock.is_null(), false);
  55. return _sock->is_open();
  56. }
  57. bool SocketServer::is_connection_available() const {
  58. ERR_FAIL_COND_V(_sock.is_null(), false);
  59. if (!_sock->is_open()) {
  60. return false;
  61. }
  62. Error err = _sock->poll(NetSocket::POLL_TYPE_IN, 0);
  63. return (err == OK);
  64. }
  65. void SocketServer::stop() {
  66. if (_sock.is_valid()) {
  67. _sock->close();
  68. }
  69. }
  70. SocketServer::SocketServer() :
  71. _sock(NetSocket::create()) {
  72. }
  73. SocketServer::~SocketServer() {
  74. stop();
  75. }