socket_server.h 3.0 KB

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  1. /**************************************************************************/
  2. /* socket_server.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #pragma once
  31. #include "core/io/net_socket.h"
  32. #include "core/io/stream_peer_socket.h"
  33. class SocketServer : public RefCounted {
  34. GDCLASS(SocketServer, RefCounted);
  35. protected:
  36. enum {
  37. MAX_PENDING_CONNECTIONS = 8,
  38. };
  39. Ref<NetSocket> _sock;
  40. static void _bind_methods();
  41. Error _listen(const NetSocket::Address &p_addr);
  42. template <typename T>
  43. Ref<T> _take_connection() {
  44. Ref<T> conn;
  45. if (!is_connection_available()) {
  46. return conn;
  47. }
  48. Ref<NetSocket> ns;
  49. NetSocket::Address addr;
  50. ns = _sock->accept(addr);
  51. if (ns.is_null()) {
  52. return conn;
  53. }
  54. conn.instantiate();
  55. conn->accept_socket(ns, addr);
  56. return conn;
  57. }
  58. public:
  59. bool is_listening() const;
  60. bool is_connection_available() const;
  61. virtual Ref<StreamPeerSocket> take_socket_connection() = 0;
  62. void stop(); // Stop listening
  63. SocketServer();
  64. ~SocketServer();
  65. };