| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151 |
- /**************************************************************************/
- /* hashfuncs.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "hashfuncs.h"
- uint32_t hash_murmur3_one_float(float p_in, uint32_t p_seed) {
- union {
- float f;
- uint32_t i;
- } u;
- // Normalize +/- 0.0 and NaN values so they hash the same.
- if (p_in == 0.0f) {
- u.f = 0.0;
- } else if (Math::is_nan(p_in)) {
- u.f = Math::NaN;
- } else {
- u.f = p_in;
- }
- return hash_murmur3_one_32(u.i, p_seed);
- }
- uint32_t hash_murmur3_one_double(double p_in, uint32_t p_seed) {
- union {
- double d;
- uint64_t i;
- } u;
- // Normalize +/- 0.0 and NaN values so they hash the same.
- if (p_in == 0.0f) {
- u.d = 0.0;
- } else if (Math::is_nan(p_in)) {
- u.d = Math::NaN;
- } else {
- u.d = p_in;
- }
- return hash_murmur3_one_64(u.i, p_seed);
- }
- uint32_t hash_murmur3_buffer(const void *key, int length, const uint32_t seed) {
- // Although not required, this is a random prime number.
- const uint8_t *data = (const uint8_t *)key;
- const int nblocks = length / 4;
- uint32_t h1 = seed;
- const uint32_t c1 = 0xcc9e2d51;
- const uint32_t c2 = 0x1b873593;
- const uint32_t *blocks = (const uint32_t *)(data + nblocks * 4);
- for (int i = -nblocks; i; i++) {
- uint32_t k1 = blocks[i];
- k1 *= c1;
- k1 = hash_rotl32(k1, 15);
- k1 *= c2;
- h1 ^= k1;
- h1 = hash_rotl32(h1, 13);
- h1 = h1 * 5 + 0xe6546b64;
- }
- const uint8_t *tail = (const uint8_t *)(data + nblocks * 4);
- uint32_t k1 = 0;
- switch (length & 3) {
- case 3:
- k1 ^= tail[2] << 16;
- [[fallthrough]];
- case 2:
- k1 ^= tail[1] << 8;
- [[fallthrough]];
- case 1:
- k1 ^= tail[0];
- k1 *= c1;
- k1 = hash_rotl32(k1, 15);
- k1 *= c2;
- h1 ^= k1;
- };
- // Finalize with additional bit mixing.
- h1 ^= length;
- return hash_fmix32(h1);
- }
- uint32_t hash_djb2_one_float(double p_in, uint32_t p_prev) {
- union {
- double d;
- uint64_t i;
- } u;
- // Normalize +/- 0.0 and NaN values so they hash the same.
- if (p_in == 0.0f) {
- u.d = 0.0;
- } else if (Math::is_nan(p_in)) {
- u.d = Math::NaN;
- } else {
- u.d = p_in;
- }
- return ((p_prev << 5) + p_prev) + hash_one_uint64(u.i);
- }
- uint64_t hash_djb2_one_float_64(double p_in, uint64_t p_prev) {
- union {
- double d;
- uint64_t i;
- } u;
- // Normalize +/- 0.0 and NaN values so they hash the same.
- if (p_in == 0.0f) {
- u.d = 0.0;
- } else if (Math::is_nan(p_in)) {
- u.d = Math::NaN;
- } else {
- u.d = p_in;
- }
- return ((p_prev << 5) + p_prev) + u.i;
- }
|