Rémi Verschelde 2b8be909ed Merge pull request #114645 from blueskythlikesclouds/fix-dxil-view-instancing-workaround 3 settimane fa
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SCsub 2c68c80b19 Add Mesa version check. 1 mese fa
d3d12_godot_nir_bridge.h 62335d1ac7 Make each SPIR-V -> DXIL conversion thread allocate from its own heap. 1 mese fa
d3d12_hooks.cpp e3c215fc13 Add support for Direct3D 12 OpenXR backend. 9 mesi fa
d3d12_hooks.h e3c215fc13 Add support for Direct3D 12 OpenXR backend. 9 mesi fa
dxil_hash.cpp a44f691fc7 CI: Add MinGW/GCC build to Windows GHA 1 anno fa
dxil_hash.h 324512e11c Style: Replace header guards with `#pragma once` 10 mesi fa
rendering_context_driver_d3d12.cpp 5c69e70f16 Fix D3D12 device not getting created with Agility SDK. 1 mese fa
rendering_context_driver_d3d12.h b93d82a2b3 SCons: Cleanup hardcoded D3D12 driver workarounds 1 mese fa
rendering_device_driver_d3d12.cpp 4757542c31 Merge pull request #114146 from blueskythlikesclouds/d3d12-discard-state-fix 3 settimane fa
rendering_device_driver_d3d12.h 83af078761 Clear depth stencil textures on first use if the RDD requires it. 1 mese fa
rendering_shader_container_d3d12.cpp 33475724e5 Fix DXIL view instancing workaround not getting applied correctly. 3 settimane fa
rendering_shader_container_d3d12.h a8d3ecec13 Refactor descriptor heaps in D3D12 driver. 1 mese fa