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SCsub
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2c68c80b19
Add Mesa version check.
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1 mese fa |
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d3d12_godot_nir_bridge.h
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62335d1ac7
Make each SPIR-V -> DXIL conversion thread allocate from its own heap.
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1 mese fa |
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d3d12_hooks.cpp
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e3c215fc13
Add support for Direct3D 12 OpenXR backend.
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9 mesi fa |
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d3d12_hooks.h
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e3c215fc13
Add support for Direct3D 12 OpenXR backend.
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9 mesi fa |
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dxil_hash.cpp
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a44f691fc7
CI: Add MinGW/GCC build to Windows GHA
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1 anno fa |
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dxil_hash.h
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324512e11c
Style: Replace header guards with `#pragma once`
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10 mesi fa |
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rendering_context_driver_d3d12.cpp
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5c69e70f16
Fix D3D12 device not getting created with Agility SDK.
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1 mese fa |
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rendering_context_driver_d3d12.h
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b93d82a2b3
SCons: Cleanup hardcoded D3D12 driver workarounds
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1 mese fa |
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rendering_device_driver_d3d12.cpp
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4757542c31
Merge pull request #114146 from blueskythlikesclouds/d3d12-discard-state-fix
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3 settimane fa |
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rendering_device_driver_d3d12.h
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83af078761
Clear depth stencil textures on first use if the RDD requires it.
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1 mese fa |
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rendering_shader_container_d3d12.cpp
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33475724e5
Fix DXIL view instancing workaround not getting applied correctly.
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3 settimane fa |
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rendering_shader_container_d3d12.h
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a8d3ecec13
Refactor descriptor heaps in D3D12 driver.
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1 mese fa |