editor_preview_plugins.cpp 32 KB

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  1. /**************************************************************************/
  2. /* editor_preview_plugins.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "editor_preview_plugins.h"
  31. #include "core/config/project_settings.h"
  32. #include "core/io/image.h"
  33. #include "core/io/resource_loader.h"
  34. #include "core/object/script_language.h"
  35. #include "editor/file_system/editor_paths.h"
  36. #include "editor/settings/editor_settings.h"
  37. #include "editor/themes/editor_scale.h"
  38. #include "scene/resources/atlas_texture.h"
  39. #include "scene/resources/bit_map.h"
  40. #include "scene/resources/font.h"
  41. #include "scene/resources/gradient_texture.h"
  42. #include "scene/resources/image_texture.h"
  43. #include "scene/resources/material.h"
  44. #include "scene/resources/mesh.h"
  45. #include "servers/audio/audio_stream.h"
  46. void post_process_preview(Ref<Image> p_image) {
  47. if (p_image->get_format() != Image::FORMAT_RGBA8) {
  48. p_image->convert(Image::FORMAT_RGBA8);
  49. }
  50. const int w = p_image->get_width();
  51. const int h = p_image->get_height();
  52. const int r = MIN(w, h) / 32;
  53. const int r2 = r * r;
  54. Color transparent = Color(0, 0, 0, 0);
  55. for (int i = 0; i < r; i++) {
  56. for (int j = 0; j < r; j++) {
  57. int dx = i - r;
  58. int dy = j - r;
  59. if (dx * dx + dy * dy > r2) {
  60. p_image->set_pixel(i, j, transparent);
  61. p_image->set_pixel(w - 1 - i, j, transparent);
  62. p_image->set_pixel(w - 1 - i, h - 1 - j, transparent);
  63. p_image->set_pixel(i, h - 1 - j, transparent);
  64. } else {
  65. break;
  66. }
  67. }
  68. }
  69. }
  70. bool EditorTexturePreviewPlugin::handles(const String &p_type) const {
  71. return ClassDB::is_parent_class(p_type, "Texture");
  72. }
  73. bool EditorTexturePreviewPlugin::generate_small_preview_automatically() const {
  74. return true;
  75. }
  76. Ref<Texture2D> EditorTexturePreviewPlugin::generate(const Ref<Resource> &p_from, const Size2 &p_size, Dictionary &p_metadata) const {
  77. Ref<Image> img;
  78. Ref<AtlasTexture> tex_atlas = p_from;
  79. Ref<Texture3D> tex_3d = p_from;
  80. Ref<TextureLayered> tex_lyr = p_from;
  81. if (tex_atlas.is_valid()) {
  82. Ref<Texture2D> tex = tex_atlas->get_atlas();
  83. if (tex.is_null()) {
  84. return Ref<Texture2D>();
  85. }
  86. Ref<Image> atlas = tex->get_image();
  87. if (atlas.is_null()) {
  88. return Ref<Texture2D>();
  89. }
  90. if (atlas->is_compressed()) {
  91. atlas = atlas->duplicate();
  92. if (atlas->decompress() != OK) {
  93. return Ref<Texture2D>();
  94. }
  95. }
  96. if (!tex_atlas->get_region().has_area()) {
  97. return Ref<Texture2D>();
  98. }
  99. img = atlas->get_region(tex_atlas->get_region());
  100. } else if (tex_3d.is_valid()) {
  101. if (tex_3d->get_depth() == 0) {
  102. return Ref<Texture2D>();
  103. }
  104. Vector<Ref<Image>> data = tex_3d->get_data();
  105. if (data.size() != tex_3d->get_depth()) {
  106. return Ref<Texture2D>();
  107. }
  108. // Use the middle slice for the thumbnail.
  109. const int mid_depth = (tex_3d->get_depth() - 1) / 2;
  110. if (!data.is_empty() && data[mid_depth].is_valid()) {
  111. img = data[mid_depth]->duplicate();
  112. }
  113. } else if (tex_lyr.is_valid()) {
  114. if (tex_lyr->get_layers() == 0) {
  115. return Ref<Texture2D>();
  116. }
  117. // Use the middle slice for the thumbnail.
  118. const int mid_layer = (tex_lyr->get_layers() - 1) / 2;
  119. Ref<Image> data = tex_lyr->get_layer_data(mid_layer);
  120. if (data.is_valid()) {
  121. img = data->duplicate();
  122. }
  123. } else {
  124. Ref<Texture2D> tex = p_from;
  125. if (tex.is_valid()) {
  126. img = tex->get_image();
  127. if (img.is_valid()) {
  128. img = img->duplicate();
  129. }
  130. }
  131. }
  132. if (img.is_null() || img->is_empty()) {
  133. return Ref<Texture2D>();
  134. }
  135. p_metadata["dimensions"] = img->get_size();
  136. img->clear_mipmaps();
  137. if (img->is_compressed()) {
  138. if (img->decompress() != OK) {
  139. return Ref<Texture2D>();
  140. }
  141. } else if (img->get_format() != Image::FORMAT_RGB8 && img->get_format() != Image::FORMAT_RGBA8) {
  142. img->convert(Image::FORMAT_RGBA8);
  143. }
  144. Vector2 new_size = img->get_size();
  145. if (new_size.x > p_size.x) {
  146. new_size = Vector2(p_size.x, new_size.y * p_size.x / new_size.x);
  147. }
  148. if (new_size.y > p_size.y) {
  149. new_size = Vector2(new_size.x * p_size.y / new_size.y, p_size.y);
  150. }
  151. Vector2i new_size_i = Vector2i(new_size).maxi(1);
  152. img->resize(new_size_i.x, new_size_i.y, Image::INTERPOLATE_CUBIC);
  153. post_process_preview(img);
  154. return ImageTexture::create_from_image(img);
  155. }
  156. ////////////////////////////////////////////////////////////////////////////
  157. bool EditorImagePreviewPlugin::handles(const String &p_type) const {
  158. return p_type == "Image";
  159. }
  160. Ref<Texture2D> EditorImagePreviewPlugin::generate(const Ref<Resource> &p_from, const Size2 &p_size, Dictionary &p_metadata) const {
  161. Ref<Image> img = p_from;
  162. if (img.is_null() || img->is_empty()) {
  163. return Ref<Texture2D>();
  164. }
  165. img = img->duplicate();
  166. img->clear_mipmaps();
  167. if (img->is_compressed()) {
  168. if (img->decompress() != OK) {
  169. return Ref<Texture2D>();
  170. }
  171. } else if (img->get_format() != Image::FORMAT_RGB8 && img->get_format() != Image::FORMAT_RGBA8) {
  172. img->convert(Image::FORMAT_RGBA8);
  173. }
  174. Vector2 new_size = img->get_size();
  175. if (new_size.x > p_size.x) {
  176. new_size = Vector2(p_size.x, new_size.y * p_size.x / new_size.x);
  177. }
  178. if (new_size.y > p_size.y) {
  179. new_size = Vector2(new_size.x * p_size.y / new_size.y, p_size.y);
  180. }
  181. img->resize(new_size.x, new_size.y, Image::INTERPOLATE_CUBIC);
  182. post_process_preview(img);
  183. return ImageTexture::create_from_image(img);
  184. }
  185. bool EditorImagePreviewPlugin::generate_small_preview_automatically() const {
  186. return true;
  187. }
  188. ////////////////////////////////////////////////////////////////////////////
  189. bool EditorBitmapPreviewPlugin::handles(const String &p_type) const {
  190. return ClassDB::is_parent_class(p_type, "BitMap");
  191. }
  192. Ref<Texture2D> EditorBitmapPreviewPlugin::generate(const Ref<Resource> &p_from, const Size2 &p_size, Dictionary &p_metadata) const {
  193. Ref<BitMap> bm = p_from;
  194. if (bm.is_null()) {
  195. return Ref<Texture2D>();
  196. }
  197. if (bm->get_size() == Size2()) {
  198. return Ref<Texture2D>();
  199. }
  200. Vector<uint8_t> data;
  201. data.resize(bm->get_size().width * bm->get_size().height);
  202. {
  203. uint8_t *w = data.ptrw();
  204. for (int i = 0; i < bm->get_size().width; i++) {
  205. for (int j = 0; j < bm->get_size().height; j++) {
  206. if (bm->get_bit(i, j)) {
  207. w[j * (int)bm->get_size().width + i] = 255;
  208. } else {
  209. w[j * (int)bm->get_size().width + i] = 0;
  210. }
  211. }
  212. }
  213. }
  214. Ref<Image> img = Image::create_from_data(bm->get_size().width, bm->get_size().height, false, Image::FORMAT_L8, data);
  215. if (img->is_compressed()) {
  216. if (img->decompress() != OK) {
  217. return Ref<Texture2D>();
  218. }
  219. } else if (img->get_format() != Image::FORMAT_RGB8 && img->get_format() != Image::FORMAT_RGBA8) {
  220. img->convert(Image::FORMAT_RGBA8);
  221. }
  222. Vector2 new_size = img->get_size();
  223. if (new_size.x > p_size.x) {
  224. new_size = Vector2(p_size.x, new_size.y * p_size.x / new_size.x);
  225. }
  226. if (new_size.y > p_size.y) {
  227. new_size = Vector2(new_size.x * p_size.y / new_size.y, p_size.y);
  228. }
  229. img->resize(new_size.x, new_size.y, Image::INTERPOLATE_CUBIC);
  230. post_process_preview(img);
  231. return ImageTexture::create_from_image(img);
  232. }
  233. bool EditorBitmapPreviewPlugin::generate_small_preview_automatically() const {
  234. return true;
  235. }
  236. ///////////////////////////////////////////////////////////////////////////
  237. bool EditorPackedScenePreviewPlugin::handles(const String &p_type) const {
  238. return ClassDB::is_parent_class(p_type, "PackedScene");
  239. }
  240. Ref<Texture2D> EditorPackedScenePreviewPlugin::generate(const Ref<Resource> &p_from, const Size2 &p_size, Dictionary &p_metadata) const {
  241. return generate_from_path(p_from->get_path(), p_size, p_metadata);
  242. }
  243. Ref<Texture2D> EditorPackedScenePreviewPlugin::generate_from_path(const String &p_path, const Size2 &p_size, Dictionary &p_metadata) const {
  244. String temp_path = EditorPaths::get_singleton()->get_cache_dir();
  245. String cache_base = ProjectSettings::get_singleton()->globalize_path(p_path).md5_text();
  246. cache_base = temp_path.path_join("resthumb-" + cache_base);
  247. //does not have it, try to load a cached thumbnail
  248. String path = cache_base + ".png";
  249. if (!FileAccess::exists(path)) {
  250. return Ref<Texture2D>();
  251. }
  252. Ref<Image> img;
  253. img.instantiate();
  254. Error err = img->load(path);
  255. if (err == OK) {
  256. post_process_preview(img);
  257. return ImageTexture::create_from_image(img);
  258. } else {
  259. return Ref<Texture2D>();
  260. }
  261. }
  262. //////////////////////////////////////////////////////////////////
  263. void EditorMaterialPreviewPlugin::abort() {
  264. draw_requester.abort();
  265. }
  266. bool EditorMaterialPreviewPlugin::handles(const String &p_type) const {
  267. return ClassDB::is_parent_class(p_type, "Material"); // Any material.
  268. }
  269. bool EditorMaterialPreviewPlugin::generate_small_preview_automatically() const {
  270. return true;
  271. }
  272. Ref<Texture2D> EditorMaterialPreviewPlugin::generate(const Ref<Resource> &p_from, const Size2 &p_size, Dictionary &p_metadata) const {
  273. Ref<Material> material = p_from;
  274. ERR_FAIL_COND_V(material.is_null(), Ref<Texture2D>());
  275. if (material->get_shader_mode() == Shader::MODE_SPATIAL) {
  276. RS::get_singleton()->mesh_surface_set_material(sphere, 0, material->get_rid());
  277. draw_requester.request_and_wait(viewport);
  278. Ref<Image> img = RS::get_singleton()->texture_2d_get(viewport_texture);
  279. RS::get_singleton()->mesh_surface_set_material(sphere, 0, RID());
  280. ERR_FAIL_COND_V(img.is_null(), Ref<ImageTexture>());
  281. img->convert(Image::FORMAT_RGBA8);
  282. int thumbnail_size = MAX(p_size.x, p_size.y);
  283. img->resize(thumbnail_size, thumbnail_size, Image::INTERPOLATE_CUBIC);
  284. post_process_preview(img);
  285. return ImageTexture::create_from_image(img);
  286. }
  287. return Ref<Texture2D>();
  288. }
  289. EditorMaterialPreviewPlugin::EditorMaterialPreviewPlugin() {
  290. scenario = RS::get_singleton()->scenario_create();
  291. viewport = RS::get_singleton()->viewport_create();
  292. RS::get_singleton()->viewport_set_update_mode(viewport, RS::VIEWPORT_UPDATE_DISABLED);
  293. RS::get_singleton()->viewport_set_scenario(viewport, scenario);
  294. RS::get_singleton()->viewport_set_size(viewport, 128, 128);
  295. RS::get_singleton()->viewport_set_transparent_background(viewport, true);
  296. RS::get_singleton()->viewport_set_active(viewport, true);
  297. viewport_texture = RS::get_singleton()->viewport_get_texture(viewport);
  298. camera = RS::get_singleton()->camera_create();
  299. RS::get_singleton()->viewport_attach_camera(viewport, camera);
  300. RS::get_singleton()->camera_set_transform(camera, Transform3D(Basis(), Vector3(0, 0, 3)));
  301. RS::get_singleton()->camera_set_perspective(camera, 45, 0.1, 10);
  302. if (GLOBAL_GET("rendering/lights_and_shadows/use_physical_light_units")) {
  303. camera_attributes = RS::get_singleton()->camera_attributes_create();
  304. RS::get_singleton()->camera_attributes_set_exposure(camera_attributes, 1.0, 0.000032552); // Matches default CameraAttributesPhysical to work well with default DirectionalLight3Ds.
  305. RS::get_singleton()->camera_set_camera_attributes(camera, camera_attributes);
  306. }
  307. light = RS::get_singleton()->directional_light_create();
  308. light_instance = RS::get_singleton()->instance_create2(light, scenario);
  309. RS::get_singleton()->instance_set_transform(light_instance, Transform3D().looking_at(Vector3(-1, -1, -1), Vector3(0, 1, 0)));
  310. light2 = RS::get_singleton()->directional_light_create();
  311. RS::get_singleton()->light_set_color(light2, Color(0.7, 0.7, 0.7));
  312. //RS::get_singleton()->light_set_color(light2, Color(0.7, 0.7, 0.7));
  313. light_instance2 = RS::get_singleton()->instance_create2(light2, scenario);
  314. RS::get_singleton()->instance_set_transform(light_instance2, Transform3D().looking_at(Vector3(0, 1, 0), Vector3(0, 0, 1)));
  315. sphere = RS::get_singleton()->mesh_create();
  316. sphere_instance = RS::get_singleton()->instance_create2(sphere, scenario);
  317. int lats = 32;
  318. int lons = 32;
  319. const double lat_step = Math::PI / lats;
  320. const double lon_step = Math::TAU / lons;
  321. real_t radius = 1.0;
  322. Vector<Vector3> vertices;
  323. Vector<Vector3> normals;
  324. Vector<Vector2> uvs;
  325. Vector<real_t> tangents;
  326. Basis tt = Basis(Vector3(0, 1, 0), Math::PI * 0.5);
  327. for (int i = 1; i <= lats; i++) {
  328. double lat0 = lat_step * (i - 1) - Math::TAU / 4;
  329. double z0 = Math::sin(lat0);
  330. double zr0 = Math::cos(lat0);
  331. double lat1 = lat_step * i - Math::TAU / 4;
  332. double z1 = Math::sin(lat1);
  333. double zr1 = Math::cos(lat1);
  334. for (int j = lons; j >= 1; j--) {
  335. double lng0 = lon_step * (j - 1);
  336. double x0 = Math::cos(lng0);
  337. double y0 = Math::sin(lng0);
  338. double lng1 = lon_step * j;
  339. double x1 = Math::cos(lng1);
  340. double y1 = Math::sin(lng1);
  341. Vector3 v[4] = {
  342. Vector3(x1 * zr0, z0, y1 * zr0),
  343. Vector3(x1 * zr1, z1, y1 * zr1),
  344. Vector3(x0 * zr1, z1, y0 * zr1),
  345. Vector3(x0 * zr0, z0, y0 * zr0)
  346. };
  347. #define ADD_POINT(m_idx) \
  348. normals.push_back(v[m_idx]); \
  349. vertices.push_back(v[m_idx] * radius); \
  350. { \
  351. Vector2 uv; \
  352. if (j >= lons / 2) { \
  353. uv = Vector2(Math::atan2(-v[m_idx].x, -v[m_idx].z), Math::atan2(v[m_idx].y, -v[m_idx].z)); \
  354. } else { \
  355. uv = Vector2(Math::atan2(v[m_idx].x, v[m_idx].z), Math::atan2(-v[m_idx].y, v[m_idx].z)); \
  356. } \
  357. uv /= Math::PI; \
  358. uv *= 4.0; \
  359. uv = uv * 0.5 + Vector2(0.5, 0.5); \
  360. uvs.push_back(uv); \
  361. } \
  362. { \
  363. Vector3 t = tt.xform(v[m_idx]); \
  364. tangents.push_back(t.x); \
  365. tangents.push_back(t.y); \
  366. tangents.push_back(t.z); \
  367. tangents.push_back(1.0); \
  368. }
  369. ADD_POINT(0);
  370. ADD_POINT(1);
  371. ADD_POINT(2);
  372. ADD_POINT(2);
  373. ADD_POINT(3);
  374. ADD_POINT(0);
  375. }
  376. }
  377. Array arr;
  378. arr.resize(RS::ARRAY_MAX);
  379. arr[RS::ARRAY_VERTEX] = vertices;
  380. arr[RS::ARRAY_NORMAL] = normals;
  381. arr[RS::ARRAY_TANGENT] = tangents;
  382. arr[RS::ARRAY_TEX_UV] = uvs;
  383. RS::get_singleton()->mesh_add_surface_from_arrays(sphere, RS::PRIMITIVE_TRIANGLES, arr);
  384. }
  385. EditorMaterialPreviewPlugin::~EditorMaterialPreviewPlugin() {
  386. ERR_FAIL_NULL(RenderingServer::get_singleton());
  387. RS::get_singleton()->free_rid(sphere);
  388. RS::get_singleton()->free_rid(sphere_instance);
  389. RS::get_singleton()->free_rid(viewport);
  390. RS::get_singleton()->free_rid(light);
  391. RS::get_singleton()->free_rid(light_instance);
  392. RS::get_singleton()->free_rid(light2);
  393. RS::get_singleton()->free_rid(light_instance2);
  394. RS::get_singleton()->free_rid(camera);
  395. RS::get_singleton()->free_rid(camera_attributes);
  396. RS::get_singleton()->free_rid(scenario);
  397. }
  398. ///////////////////////////////////////////////////////////////////////////
  399. bool EditorScriptPreviewPlugin::handles(const String &p_type) const {
  400. return ClassDB::is_parent_class(p_type, "Script");
  401. }
  402. Ref<Texture2D> EditorScriptPreviewPlugin::generate_from_path(const String &p_path, const Size2 &p_size, Dictionary &p_metadata) const {
  403. Error err;
  404. String code = FileAccess::get_file_as_string(p_path, &err);
  405. if (err != OK) {
  406. return Ref<Texture2D>();
  407. }
  408. ScriptLanguage *lang = ScriptServer::get_language_for_extension(p_path.get_extension());
  409. return _generate_from_source_code(lang, code, p_size, p_metadata);
  410. }
  411. Ref<Texture2D> EditorScriptPreviewPlugin::generate(const Ref<Resource> &p_from, const Size2 &p_size, Dictionary &p_metadata) const {
  412. Ref<Script> scr = p_from;
  413. if (scr.is_null()) {
  414. return Ref<Texture2D>();
  415. }
  416. String code = scr->get_source_code().strip_edges();
  417. return _generate_from_source_code(scr->get_language(), code, p_size, p_metadata);
  418. }
  419. Ref<Texture2D> EditorScriptPreviewPlugin::_generate_from_source_code(const ScriptLanguage *p_language, const String &p_source_code, const Size2 &p_size, Dictionary &p_metadata) const {
  420. if (p_source_code.is_empty()) {
  421. return Ref<Texture2D>();
  422. }
  423. HashSet<String> control_flow_keywords;
  424. HashSet<String> keywords;
  425. if (p_language) {
  426. for (const String &keyword : p_language->get_reserved_words()) {
  427. if (p_language->is_control_flow_keyword(keyword)) {
  428. control_flow_keywords.insert(keyword);
  429. } else {
  430. keywords.insert(keyword);
  431. }
  432. }
  433. }
  434. int line = 0;
  435. int col = 0;
  436. int thumbnail_size = MAX(p_size.x, p_size.y);
  437. Ref<Image> img = Image::create_empty(thumbnail_size, thumbnail_size, false, Image::FORMAT_RGBA8);
  438. Color bg_color = EDITOR_GET("text_editor/theme/highlighting/background_color");
  439. Color keyword_color = EDITOR_GET("text_editor/theme/highlighting/keyword_color");
  440. Color control_flow_keyword_color = EDITOR_GET("text_editor/theme/highlighting/control_flow_keyword_color");
  441. Color text_color = EDITOR_GET("text_editor/theme/highlighting/text_color");
  442. Color symbol_color = EDITOR_GET("text_editor/theme/highlighting/symbol_color");
  443. Color comment_color = EDITOR_GET("text_editor/theme/highlighting/comment_color");
  444. Color doc_comment_color = EDITOR_GET("text_editor/theme/highlighting/doc_comment_color");
  445. if (bg_color.a == 0) {
  446. bg_color = Color(0, 0, 0, 0);
  447. }
  448. bg_color.a = MAX(bg_color.a, 0.2); // Ensure we have some background, regardless of the text editor setting.
  449. img->fill(bg_color);
  450. const int x0 = thumbnail_size / 8;
  451. const int y0 = thumbnail_size / 8;
  452. const int available_height = thumbnail_size - 2 * y0;
  453. col = x0;
  454. bool prev_is_text = false;
  455. bool in_control_flow_keyword = false;
  456. bool in_keyword = false;
  457. bool in_comment = false;
  458. bool in_doc_comment = false;
  459. for (int i = 0; i < p_source_code.length(); i++) {
  460. char32_t c = p_source_code[i];
  461. if (c > 32) {
  462. if (col < thumbnail_size) {
  463. Color color = text_color;
  464. if (c == '#') {
  465. if (i < p_source_code.length() - 1 && p_source_code[i + 1] == '#') {
  466. in_doc_comment = true;
  467. } else {
  468. in_comment = true;
  469. }
  470. }
  471. if (in_comment) {
  472. color = comment_color;
  473. } else if (in_doc_comment) {
  474. color = doc_comment_color;
  475. } else {
  476. if (is_symbol(c)) {
  477. // Make symbol a little visible.
  478. color = symbol_color;
  479. in_control_flow_keyword = false;
  480. in_keyword = false;
  481. } else if (!prev_is_text && is_ascii_identifier_char(c)) {
  482. int pos = i;
  483. while (is_ascii_identifier_char(p_source_code[pos])) {
  484. pos++;
  485. }
  486. String word = p_source_code.substr(i, pos - i);
  487. if (control_flow_keywords.has(word)) {
  488. in_control_flow_keyword = true;
  489. } else if (keywords.has(word)) {
  490. in_keyword = true;
  491. }
  492. } else if (!is_ascii_identifier_char(c)) {
  493. in_keyword = false;
  494. }
  495. if (in_control_flow_keyword) {
  496. color = control_flow_keyword_color;
  497. } else if (in_keyword) {
  498. color = keyword_color;
  499. }
  500. }
  501. Color ul = color;
  502. ul.a *= 0.5;
  503. img->set_pixel(col, y0 + line * 2, bg_color.blend(ul));
  504. img->set_pixel(col, y0 + line * 2 + 1, color);
  505. prev_is_text = is_ascii_identifier_char(c);
  506. }
  507. col++;
  508. } else {
  509. prev_is_text = false;
  510. in_control_flow_keyword = false;
  511. in_keyword = false;
  512. if (c == '\n') {
  513. in_comment = false;
  514. in_doc_comment = false;
  515. col = x0;
  516. line++;
  517. if (line >= available_height / 2) {
  518. break;
  519. }
  520. } else if (c == '\t') {
  521. col += 3;
  522. } else {
  523. col++;
  524. }
  525. }
  526. }
  527. post_process_preview(img);
  528. return ImageTexture::create_from_image(img);
  529. }
  530. ///////////////////////////////////////////////////////////////////
  531. bool EditorAudioStreamPreviewPlugin::handles(const String &p_type) const {
  532. return ClassDB::is_parent_class(p_type, "AudioStream");
  533. }
  534. Ref<Texture2D> EditorAudioStreamPreviewPlugin::generate(const Ref<Resource> &p_from, const Size2 &p_size, Dictionary &p_metadata) const {
  535. Ref<AudioStream> stream = p_from;
  536. ERR_FAIL_COND_V(stream.is_null(), Ref<Texture2D>());
  537. Vector<uint8_t> img;
  538. int w = p_size.x;
  539. int h = p_size.y;
  540. img.resize(w * h * 3);
  541. uint8_t *imgdata = img.ptrw();
  542. uint8_t *imgw = imgdata;
  543. Ref<AudioStreamPlayback> playback = stream->instantiate_playback();
  544. ERR_FAIL_COND_V(playback.is_null(), Ref<Texture2D>());
  545. real_t len_s = stream->get_length();
  546. if (len_s == 0) {
  547. len_s = 60; //one minute audio if no length specified
  548. }
  549. int frame_length = AudioServer::get_singleton()->get_mix_rate() * len_s;
  550. Vector<AudioFrame> frames;
  551. frames.resize(frame_length);
  552. playback->start();
  553. playback->mix(frames.ptrw(), 1, frames.size());
  554. playback->stop();
  555. for (int i = 0; i < w; i++) {
  556. real_t max = -1000;
  557. real_t min = 1000;
  558. int from = uint64_t(i) * frame_length / w;
  559. int to = (uint64_t(i) + 1) * frame_length / w;
  560. to = MIN(to, frame_length);
  561. from = MIN(from, frame_length - 1);
  562. if (to == from) {
  563. to = from + 1;
  564. }
  565. for (int j = from; j < to; j++) {
  566. max = MAX(max, frames[j].left);
  567. max = MAX(max, frames[j].right);
  568. min = MIN(min, frames[j].left);
  569. min = MIN(min, frames[j].right);
  570. }
  571. int pfrom = CLAMP((min * 0.5 + 0.5) * h / 2, 0, h / 2) + h / 4;
  572. int pto = CLAMP((max * 0.5 + 0.5) * h / 2, 0, h / 2) + h / 4;
  573. for (int j = 0; j < h; j++) {
  574. uint8_t *p = &imgw[(j * w + i) * 3];
  575. if (j < pfrom || j > pto) {
  576. p[0] = 100;
  577. p[1] = 100;
  578. p[2] = 100;
  579. } else {
  580. p[0] = 180;
  581. p[1] = 180;
  582. p[2] = 180;
  583. }
  584. }
  585. }
  586. p_metadata["length"] = stream->get_length();
  587. //post_process_preview(img);
  588. Ref<Image> image = Image::create_from_data(w, h, false, Image::FORMAT_RGB8, img);
  589. return ImageTexture::create_from_image(image);
  590. }
  591. ///////////////////////////////////////////////////////////////////////////
  592. void EditorMeshPreviewPlugin::abort() {
  593. draw_requester.abort();
  594. }
  595. bool EditorMeshPreviewPlugin::handles(const String &p_type) const {
  596. return ClassDB::is_parent_class(p_type, "Mesh"); // Any mesh.
  597. }
  598. Ref<Texture2D> EditorMeshPreviewPlugin::generate(const Ref<Resource> &p_from, const Size2 &p_size, Dictionary &p_metadata) const {
  599. Ref<Mesh> mesh = p_from;
  600. ERR_FAIL_COND_V(mesh.is_null(), Ref<Texture2D>());
  601. RS::get_singleton()->instance_set_base(mesh_instance, mesh->get_rid());
  602. AABB aabb = mesh->get_aabb();
  603. Vector3 ofs = aabb.get_center();
  604. aabb.position -= ofs;
  605. Transform3D xform;
  606. xform.basis = Basis().rotated(Vector3(0, 1, 0), -Math::PI * 0.125);
  607. xform.basis = Basis().rotated(Vector3(1, 0, 0), Math::PI * 0.125) * xform.basis;
  608. AABB rot_aabb = xform.xform(aabb);
  609. real_t m = MAX(rot_aabb.size.x, rot_aabb.size.y) * 0.5;
  610. if (m == 0) {
  611. return Ref<Texture2D>();
  612. }
  613. m = 1.0 / m;
  614. m *= 0.5;
  615. xform.basis.scale(Vector3(m, m, m));
  616. xform.origin = -xform.basis.xform(ofs); //-ofs*m;
  617. xform.origin.z -= rot_aabb.size.z * 2;
  618. RS::get_singleton()->instance_set_transform(mesh_instance, xform);
  619. draw_requester.request_and_wait(viewport);
  620. Ref<Image> img = RS::get_singleton()->texture_2d_get(viewport_texture);
  621. ERR_FAIL_COND_V(img.is_null(), Ref<ImageTexture>());
  622. RS::get_singleton()->instance_set_base(mesh_instance, RID());
  623. img->convert(Image::FORMAT_RGBA8);
  624. Vector2 new_size = img->get_size();
  625. if (new_size.x > p_size.x) {
  626. new_size = Vector2(p_size.x, new_size.y * p_size.x / new_size.x);
  627. }
  628. if (new_size.y > p_size.y) {
  629. new_size = Vector2(new_size.x * p_size.y / new_size.y, p_size.y);
  630. }
  631. img->resize(new_size.x, new_size.y, Image::INTERPOLATE_CUBIC);
  632. post_process_preview(img);
  633. return ImageTexture::create_from_image(img);
  634. }
  635. EditorMeshPreviewPlugin::EditorMeshPreviewPlugin() {
  636. scenario = RS::get_singleton()->scenario_create();
  637. viewport = RS::get_singleton()->viewport_create();
  638. RS::get_singleton()->viewport_set_update_mode(viewport, RS::VIEWPORT_UPDATE_DISABLED);
  639. RS::get_singleton()->viewport_set_scenario(viewport, scenario);
  640. RS::get_singleton()->viewport_set_size(viewport, 128, 128);
  641. RS::get_singleton()->viewport_set_transparent_background(viewport, true);
  642. RS::get_singleton()->viewport_set_active(viewport, true);
  643. viewport_texture = RS::get_singleton()->viewport_get_texture(viewport);
  644. camera = RS::get_singleton()->camera_create();
  645. RS::get_singleton()->viewport_attach_camera(viewport, camera);
  646. RS::get_singleton()->camera_set_transform(camera, Transform3D(Basis(), Vector3(0, 0, 3)));
  647. //RS::get_singleton()->camera_set_perspective(camera,45,0.1,10);
  648. RS::get_singleton()->camera_set_orthogonal(camera, 1.0, 0.01, 1000.0);
  649. if (GLOBAL_GET("rendering/lights_and_shadows/use_physical_light_units")) {
  650. camera_attributes = RS::get_singleton()->camera_attributes_create();
  651. RS::get_singleton()->camera_attributes_set_exposure(camera_attributes, 1.0, 0.000032552); // Matches default CameraAttributesPhysical to work well with default DirectionalLight3Ds.
  652. RS::get_singleton()->camera_set_camera_attributes(camera, camera_attributes);
  653. }
  654. light = RS::get_singleton()->directional_light_create();
  655. light_instance = RS::get_singleton()->instance_create2(light, scenario);
  656. RS::get_singleton()->instance_set_transform(light_instance, Transform3D().looking_at(Vector3(-1, -1, -1), Vector3(0, 1, 0)));
  657. light2 = RS::get_singleton()->directional_light_create();
  658. RS::get_singleton()->light_set_color(light2, Color(0.7, 0.7, 0.7));
  659. //RS::get_singleton()->light_set_color(light2, RS::LIGHT_COLOR_SPECULAR, Color(0.0, 0.0, 0.0));
  660. light_instance2 = RS::get_singleton()->instance_create2(light2, scenario);
  661. RS::get_singleton()->instance_set_transform(light_instance2, Transform3D().looking_at(Vector3(0, 1, 0), Vector3(0, 0, 1)));
  662. //sphere = RS::get_singleton()->mesh_create();
  663. mesh_instance = RS::get_singleton()->instance_create();
  664. RS::get_singleton()->instance_set_scenario(mesh_instance, scenario);
  665. }
  666. EditorMeshPreviewPlugin::~EditorMeshPreviewPlugin() {
  667. ERR_FAIL_NULL(RenderingServer::get_singleton());
  668. //RS::get_singleton()->free(sphere);
  669. RS::get_singleton()->free_rid(mesh_instance);
  670. RS::get_singleton()->free_rid(viewport);
  671. RS::get_singleton()->free_rid(light);
  672. RS::get_singleton()->free_rid(light_instance);
  673. RS::get_singleton()->free_rid(light2);
  674. RS::get_singleton()->free_rid(light_instance2);
  675. RS::get_singleton()->free_rid(camera);
  676. RS::get_singleton()->free_rid(camera_attributes);
  677. RS::get_singleton()->free_rid(scenario);
  678. }
  679. ///////////////////////////////////////////////////////////////////////////
  680. void EditorFontPreviewPlugin::abort() {
  681. draw_requester.abort();
  682. }
  683. bool EditorFontPreviewPlugin::handles(const String &p_type) const {
  684. return ClassDB::is_parent_class(p_type, "Font");
  685. }
  686. Ref<Texture2D> EditorFontPreviewPlugin::generate_from_path(const String &p_path, const Size2 &p_size, Dictionary &p_metadata) const {
  687. Ref<Font> sampled_font = ResourceLoader::load(p_path);
  688. ERR_FAIL_COND_V(sampled_font.is_null(), Ref<Texture2D>());
  689. String sample;
  690. static const String sample_base = U"12漢字ԱբΑαАбΑαאבابܐܒހށआআਆઆଆஆఆಆആආกิກິༀကႠა한글ሀᎣᐁᚁᚠᜀᜠᝀᝠកᠠᤁᥐAb😀";
  691. for (int i = 0; i < sample_base.length(); i++) {
  692. if (sampled_font->has_char(sample_base[i])) {
  693. sample += sample_base[i];
  694. }
  695. }
  696. if (sample.is_empty()) {
  697. sample = sampled_font->get_supported_chars().substr(0, 6);
  698. }
  699. Vector2 size = sampled_font->get_string_size(sample, HORIZONTAL_ALIGNMENT_LEFT, -1, 50);
  700. Vector2 pos;
  701. pos.x = 64 - size.x / 2;
  702. pos.y = 80;
  703. const Color c = GLOBAL_GET("rendering/environment/defaults/default_clear_color");
  704. const float fg = c.get_luminance() < 0.5 ? 1.0 : 0.0;
  705. sampled_font->draw_string(canvas_item, pos, sample, HORIZONTAL_ALIGNMENT_LEFT, -1.f, 50, Color(fg, fg, fg));
  706. draw_requester.request_and_wait(viewport);
  707. RS::get_singleton()->canvas_item_clear(canvas_item);
  708. Ref<Image> img = RS::get_singleton()->texture_2d_get(viewport_texture);
  709. ERR_FAIL_COND_V(img.is_null(), Ref<ImageTexture>());
  710. img->convert(Image::FORMAT_RGBA8);
  711. Vector2 new_size = img->get_size();
  712. if (new_size.x > p_size.x) {
  713. new_size = Vector2(p_size.x, new_size.y * p_size.x / new_size.x);
  714. }
  715. if (new_size.y > p_size.y) {
  716. new_size = Vector2(new_size.x * p_size.y / new_size.y, p_size.y);
  717. }
  718. img->resize(new_size.x, new_size.y, Image::INTERPOLATE_CUBIC);
  719. post_process_preview(img);
  720. return ImageTexture::create_from_image(img);
  721. }
  722. Ref<Texture2D> EditorFontPreviewPlugin::generate(const Ref<Resource> &p_from, const Size2 &p_size, Dictionary &p_metadata) const {
  723. String path = p_from->get_path();
  724. if (!FileAccess::exists(path)) {
  725. return Ref<Texture2D>();
  726. }
  727. return generate_from_path(path, p_size, p_metadata);
  728. }
  729. EditorFontPreviewPlugin::EditorFontPreviewPlugin() {
  730. viewport = RS::get_singleton()->viewport_create();
  731. RS::get_singleton()->viewport_set_update_mode(viewport, RS::VIEWPORT_UPDATE_DISABLED);
  732. RS::get_singleton()->viewport_set_size(viewport, 128, 128);
  733. RS::get_singleton()->viewport_set_active(viewport, true);
  734. viewport_texture = RS::get_singleton()->viewport_get_texture(viewport);
  735. canvas = RS::get_singleton()->canvas_create();
  736. canvas_item = RS::get_singleton()->canvas_item_create();
  737. RS::get_singleton()->viewport_attach_canvas(viewport, canvas);
  738. RS::get_singleton()->canvas_item_set_parent(canvas_item, canvas);
  739. }
  740. EditorFontPreviewPlugin::~EditorFontPreviewPlugin() {
  741. ERR_FAIL_NULL(RenderingServer::get_singleton());
  742. RS::get_singleton()->free_rid(canvas_item);
  743. RS::get_singleton()->free_rid(canvas);
  744. RS::get_singleton()->free_rid(viewport);
  745. }
  746. ////////////////////////////////////////////////////////////////////////////
  747. static const real_t GRADIENT_PREVIEW_TEXTURE_SCALE_FACTOR = 4.0;
  748. bool EditorGradientPreviewPlugin::handles(const String &p_type) const {
  749. return ClassDB::is_parent_class(p_type, "Gradient");
  750. }
  751. bool EditorGradientPreviewPlugin::generate_small_preview_automatically() const {
  752. return true;
  753. }
  754. Ref<Texture2D> EditorGradientPreviewPlugin::generate(const Ref<Resource> &p_from, const Size2 &p_size, Dictionary &p_metadata) const {
  755. Ref<Gradient> gradient = p_from;
  756. if (gradient.is_valid()) {
  757. Ref<GradientTexture1D> ptex;
  758. ptex.instantiate();
  759. ptex->set_width(p_size.width * GRADIENT_PREVIEW_TEXTURE_SCALE_FACTOR * EDSCALE);
  760. ptex->set_gradient(gradient);
  761. return ImageTexture::create_from_image(ptex->get_image());
  762. }
  763. return Ref<Texture2D>();
  764. }