polygon_2d_editor_plugin.cpp 58 KB

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  1. /**************************************************************************/
  2. /* polygon_2d_editor_plugin.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "polygon_2d_editor_plugin.h"
  31. #include "core/input/input_event.h"
  32. #include "core/math/geometry_2d.h"
  33. #include "editor/docks/editor_dock.h"
  34. #include "editor/docks/editor_dock_manager.h"
  35. #include "editor/editor_node.h"
  36. #include "editor/editor_undo_redo_manager.h"
  37. #include "editor/gui/editor_zoom_widget.h"
  38. #include "editor/scene/canvas_item_editor_plugin.h"
  39. #include "editor/settings/editor_command_palette.h"
  40. #include "editor/settings/editor_settings.h"
  41. #include "editor/themes/editor_scale.h"
  42. #include "scene/2d/skeleton_2d.h"
  43. #include "scene/gui/check_box.h"
  44. #include "scene/gui/dialogs.h"
  45. #include "scene/gui/label.h"
  46. #include "scene/gui/menu_button.h"
  47. #include "scene/gui/panel.h"
  48. #include "scene/gui/scroll_container.h"
  49. #include "scene/gui/separator.h"
  50. #include "scene/gui/slider.h"
  51. #include "scene/gui/spin_box.h"
  52. #include "scene/gui/split_container.h"
  53. #include "scene/gui/view_panner.h"
  54. Node2D *Polygon2DEditor::_get_node() const {
  55. return node;
  56. }
  57. void Polygon2DEditor::_set_node(Node *p_polygon) {
  58. CanvasItem *draw = Object::cast_to<CanvasItem>(canvas);
  59. if (node) {
  60. node->disconnect(SceneStringName(draw), callable_mp(draw, &CanvasItem::queue_redraw));
  61. node->disconnect(SceneStringName(draw), callable_mp(this, &Polygon2DEditor::_update_available_modes));
  62. }
  63. node = Object::cast_to<Polygon2D>(p_polygon);
  64. _update_polygon_editing_state();
  65. canvas->queue_redraw();
  66. if (node) {
  67. canvas->set_texture_filter(node->get_texture_filter_in_tree());
  68. _update_bone_list(node);
  69. _update_available_modes();
  70. if (current_mode == MODE_MAX) {
  71. _select_mode(MODE_POINTS); // Initialize when opening the first time.
  72. }
  73. if (previous_node != node) {
  74. _center_view_on_draw();
  75. }
  76. previous_node = node;
  77. // Whenever polygon gets redrawn, there's possible changes for the editor as well.
  78. node->connect(SceneStringName(draw), callable_mp(draw, &CanvasItem::queue_redraw));
  79. node->connect(SceneStringName(draw), callable_mp(this, &Polygon2DEditor::_update_available_modes));
  80. }
  81. }
  82. Vector2 Polygon2DEditor::_get_offset(int p_idx) const {
  83. return node->get_offset();
  84. }
  85. int Polygon2DEditor::_get_polygon_count() const {
  86. if (node->get_internal_vertex_count() > 0) {
  87. return 0; //do not edit if internal vertices exist
  88. } else {
  89. return 1;
  90. }
  91. }
  92. void Polygon2DEditor::_notification(int p_what) {
  93. switch (p_what) {
  94. case EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED: {
  95. if (!EditorSettings::get_singleton()->check_changed_settings_in_group("editors/panning")) {
  96. break;
  97. }
  98. [[fallthrough]];
  99. }
  100. case NOTIFICATION_ENTER_TREE: {
  101. panner->setup((ViewPanner::ControlScheme)EDITOR_GET("editors/panning/sub_editors_panning_scheme").operator int(), ED_GET_SHORTCUT("canvas_item_editor/pan_view"), bool(EDITOR_GET("editors/panning/simple_panning")));
  102. panner->setup_warped_panning(get_viewport(), EDITOR_GET("editors/panning/warped_mouse_panning"));
  103. } break;
  104. case NOTIFICATION_READY: {
  105. action_buttons[ACTION_CREATE]->set_button_icon(get_editor_theme_icon(SNAME("Edit")));
  106. action_buttons[ACTION_CREATE_INTERNAL]->set_button_icon(get_editor_theme_icon(SNAME("EditInternal")));
  107. action_buttons[ACTION_REMOVE_INTERNAL]->set_button_icon(get_editor_theme_icon(SNAME("RemoveInternal")));
  108. action_buttons[ACTION_EDIT_POINT]->set_button_icon(get_editor_theme_icon(SNAME("ToolSelect")));
  109. action_buttons[ACTION_MOVE]->set_button_icon(get_editor_theme_icon(SNAME("ToolMove")));
  110. action_buttons[ACTION_ROTATE]->set_button_icon(get_editor_theme_icon(SNAME("ToolRotate")));
  111. action_buttons[ACTION_SCALE]->set_button_icon(get_editor_theme_icon(SNAME("ToolScale")));
  112. action_buttons[ACTION_ADD_POLYGON]->set_button_icon(get_editor_theme_icon(SNAME("Edit")));
  113. action_buttons[ACTION_REMOVE_POLYGON]->set_button_icon(get_editor_theme_icon(SNAME("Close")));
  114. action_buttons[ACTION_PAINT_WEIGHT]->set_button_icon(get_editor_theme_icon(SNAME("Bucket")));
  115. action_buttons[ACTION_CLEAR_WEIGHT]->set_button_icon(get_editor_theme_icon(SNAME("Clear")));
  116. b_snap_grid->set_button_icon(get_editor_theme_icon(SNAME("Grid")));
  117. b_snap_enable->set_button_icon(get_editor_theme_icon(SNAME("SnapGrid")));
  118. vscroll->set_anchors_and_offsets_preset(PRESET_RIGHT_WIDE);
  119. hscroll->set_anchors_and_offsets_preset(PRESET_BOTTOM_WIDE);
  120. // Avoid scrollbar overlapping.
  121. Size2 hmin = hscroll->get_combined_minimum_size();
  122. Size2 vmin = vscroll->get_combined_minimum_size();
  123. hscroll->set_anchor_and_offset(SIDE_RIGHT, ANCHOR_END, -vmin.width);
  124. vscroll->set_anchor_and_offset(SIDE_BOTTOM, ANCHOR_END, -hmin.height);
  125. [[fallthrough]];
  126. }
  127. case NOTIFICATION_THEME_CHANGED: {
  128. canvas->add_theme_style_override(SceneStringName(panel), get_theme_stylebox(SceneStringName(panel), SNAME("Tree")));
  129. bone_scroll->add_theme_style_override(SceneStringName(panel), get_theme_stylebox(SceneStringName(panel), SNAME("Tree")));
  130. } break;
  131. case NOTIFICATION_VISIBILITY_CHANGED: {
  132. if (is_visible()) {
  133. polygon_edit->make_visible();
  134. } else {
  135. polygon_edit->close();
  136. }
  137. } break;
  138. }
  139. }
  140. void Polygon2DEditor::_sync_bones() {
  141. Skeleton2D *skeleton = nullptr;
  142. if (!node->has_node(node->get_skeleton())) {
  143. error->set_text(TTR("The skeleton property of the Polygon2D does not point to a Skeleton2D node"));
  144. error->popup_centered();
  145. } else {
  146. Node *sn = node->get_node(node->get_skeleton());
  147. skeleton = Object::cast_to<Skeleton2D>(sn);
  148. }
  149. Array prev_bones = node->call("_get_bones");
  150. node->clear_bones();
  151. if (!skeleton) {
  152. error->set_text(TTR("The skeleton property of the Polygon2D does not point to a Skeleton2D node"));
  153. error->popup_centered();
  154. } else {
  155. for (int i = 0; i < skeleton->get_bone_count(); i++) {
  156. NodePath path = skeleton->get_path_to(skeleton->get_bone(i));
  157. Vector<float> weights;
  158. int wc = node->get_polygon().size();
  159. for (int j = 0; j < prev_bones.size(); j += 2) {
  160. NodePath pvp = prev_bones[j];
  161. Vector<float> pv = prev_bones[j + 1];
  162. if (pvp == path && pv.size() == wc) {
  163. weights = pv;
  164. }
  165. }
  166. if (weights.is_empty()) { //create them
  167. weights.resize(wc);
  168. float *w = weights.ptrw();
  169. for (int j = 0; j < wc; j++) {
  170. w[j] = 0.0;
  171. }
  172. }
  173. node->add_bone(path, weights);
  174. }
  175. }
  176. Array new_bones = node->call("_get_bones");
  177. EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
  178. undo_redo->create_action(TTR("Sync Bones"));
  179. undo_redo->add_do_method(node, "_set_bones", new_bones);
  180. undo_redo->add_undo_method(node, "_set_bones", prev_bones);
  181. undo_redo->add_do_method(this, "_update_bone_list", node);
  182. undo_redo->add_undo_method(this, "_update_bone_list", node);
  183. undo_redo->commit_action();
  184. }
  185. void Polygon2DEditor::_update_bone_list(const Polygon2D *p_for_node) {
  186. ERR_FAIL_NULL(p_for_node);
  187. if (p_for_node != node) {
  188. return;
  189. }
  190. NodePath selected;
  191. while (bone_scroll_vb->get_child_count()) {
  192. CheckBox *cb = Object::cast_to<CheckBox>(bone_scroll_vb->get_child(0));
  193. if (cb && cb->is_pressed()) {
  194. selected = cb->get_meta("bone_path");
  195. }
  196. memdelete(bone_scroll_vb->get_child(0));
  197. }
  198. Ref<ButtonGroup> bg;
  199. bg.instantiate();
  200. for (int i = 0; i < node->get_bone_count(); i++) {
  201. CheckBox *cb = memnew(CheckBox);
  202. NodePath np = node->get_bone_path(i);
  203. String name;
  204. if (np.get_name_count()) {
  205. name = np.get_name(np.get_name_count() - 1);
  206. }
  207. if (name.is_empty()) {
  208. name = "Bone " + itos(i);
  209. }
  210. cb->set_text(name);
  211. cb->set_button_group(bg);
  212. cb->set_meta("bone_path", np);
  213. cb->set_focus_mode(FOCUS_NONE);
  214. bone_scroll_vb->add_child(cb);
  215. if (np == selected || bone_scroll_vb->get_child_count() < 2) {
  216. cb->set_pressed(true);
  217. }
  218. cb->connect(SceneStringName(pressed), callable_mp(this, &Polygon2DEditor::_bone_paint_selected).bind(i));
  219. }
  220. canvas->queue_redraw();
  221. }
  222. void Polygon2DEditor::_bone_paint_selected(int p_index) {
  223. canvas->queue_redraw();
  224. }
  225. void Polygon2DEditor::_select_mode(int p_mode) {
  226. current_mode = Mode(p_mode);
  227. mode_buttons[current_mode]->set_pressed(true);
  228. for (int i = 0; i < ACTION_MAX; i++) {
  229. action_buttons[i]->hide();
  230. }
  231. bone_scroll_main_vb->hide();
  232. bone_paint_strength->hide();
  233. bone_paint_radius->hide();
  234. bone_paint_radius_label->hide();
  235. switch (current_mode) {
  236. case MODE_POINTS: {
  237. action_buttons[ACTION_CREATE]->show();
  238. action_buttons[ACTION_CREATE_INTERNAL]->show();
  239. action_buttons[ACTION_REMOVE_INTERNAL]->show();
  240. action_buttons[ACTION_EDIT_POINT]->show();
  241. action_buttons[ACTION_MOVE]->show();
  242. action_buttons[ACTION_ROTATE]->show();
  243. action_buttons[ACTION_SCALE]->show();
  244. if (node->get_polygon().is_empty()) {
  245. _set_action(ACTION_CREATE);
  246. } else {
  247. _set_action(ACTION_EDIT_POINT);
  248. }
  249. } break;
  250. case MODE_POLYGONS: {
  251. action_buttons[ACTION_ADD_POLYGON]->show();
  252. action_buttons[ACTION_REMOVE_POLYGON]->show();
  253. _set_action(ACTION_ADD_POLYGON);
  254. } break;
  255. case MODE_UV: {
  256. if (node->get_uv().size() != node->get_polygon().size()) {
  257. _edit_menu_option(MENU_POLYGON_TO_UV);
  258. }
  259. action_buttons[ACTION_EDIT_POINT]->show();
  260. action_buttons[ACTION_MOVE]->show();
  261. action_buttons[ACTION_ROTATE]->show();
  262. action_buttons[ACTION_SCALE]->show();
  263. _set_action(ACTION_EDIT_POINT);
  264. } break;
  265. case MODE_BONES: {
  266. action_buttons[ACTION_PAINT_WEIGHT]->show();
  267. action_buttons[ACTION_CLEAR_WEIGHT]->show();
  268. _set_action(ACTION_PAINT_WEIGHT);
  269. bone_scroll_main_vb->show();
  270. bone_paint_strength->show();
  271. bone_paint_radius->show();
  272. bone_paint_radius_label->show();
  273. _update_bone_list(node);
  274. bone_paint_pos = Vector2(-100000, -100000); // Send brush away when switching.
  275. } break;
  276. default:
  277. break;
  278. }
  279. canvas->queue_redraw();
  280. }
  281. void Polygon2DEditor::_edit_menu_option(int p_option) {
  282. EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
  283. switch (p_option) {
  284. case MENU_POLYGON_TO_UV: {
  285. Vector<Vector2> points = node->get_polygon();
  286. if (points.is_empty()) {
  287. break;
  288. }
  289. Vector<Vector2> uvs = node->get_uv();
  290. undo_redo->create_action(TTR("Create UV Map"));
  291. undo_redo->add_do_method(node, "set_uv", points);
  292. undo_redo->add_undo_method(node, "set_uv", uvs);
  293. undo_redo->commit_action();
  294. } break;
  295. case MENU_UV_TO_POLYGON: {
  296. Vector<Vector2> points = node->get_polygon();
  297. Vector<Vector2> uvs = node->get_uv();
  298. if (uvs.is_empty()) {
  299. break;
  300. }
  301. undo_redo->create_action(TTR("Create Polygon"));
  302. undo_redo->add_do_method(node, "set_polygon", uvs);
  303. undo_redo->add_undo_method(node, "set_polygon", points);
  304. undo_redo->commit_action();
  305. } break;
  306. case MENU_UV_CLEAR: {
  307. Vector<Vector2> uvs = node->get_uv();
  308. if (uvs.is_empty()) {
  309. break;
  310. }
  311. undo_redo->create_action(TTR("Create UV Map"));
  312. undo_redo->add_do_method(node, "set_uv", Vector<Vector2>());
  313. undo_redo->add_undo_method(node, "set_uv", uvs);
  314. undo_redo->commit_action();
  315. } break;
  316. case MENU_GRID_SETTINGS: {
  317. grid_settings->popup_centered();
  318. } break;
  319. }
  320. }
  321. void Polygon2DEditor::_cancel_editing() {
  322. if (is_creating) {
  323. is_dragging = false;
  324. is_creating = false;
  325. node->set_uv(previous_uv);
  326. node->set_polygon(previous_polygon);
  327. node->set_internal_vertex_count(previous_internal_vertices);
  328. node->set_vertex_colors(previous_colors);
  329. node->call("_set_bones", previous_bones);
  330. node->set_polygons(previous_polygons);
  331. _update_polygon_editing_state();
  332. _update_available_modes();
  333. } else if (is_dragging) {
  334. is_dragging = false;
  335. if (current_mode == MODE_UV) {
  336. node->set_uv(editing_points);
  337. } else if (current_mode == MODE_POINTS) {
  338. node->set_polygon(editing_points);
  339. }
  340. }
  341. polygon_create.clear();
  342. }
  343. void Polygon2DEditor::_update_polygon_editing_state() {
  344. if (!_get_node()) {
  345. return;
  346. }
  347. if (node->get_internal_vertex_count() > 0) {
  348. disable_polygon_editing(true, TTR("Polygon 2D has internal vertices, so it can no longer be edited in the viewport."));
  349. } else {
  350. disable_polygon_editing(false, String());
  351. }
  352. }
  353. void Polygon2DEditor::_commit_action() {
  354. // Makes that undo/redoing actions made outside of the UV editor still affect its polygon.
  355. EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
  356. undo_redo->add_do_method(CanvasItemEditor::get_singleton(), "update_viewport");
  357. undo_redo->add_undo_method(CanvasItemEditor::get_singleton(), "update_viewport");
  358. undo_redo->commit_action();
  359. }
  360. void Polygon2DEditor::_set_use_snap(bool p_use) {
  361. use_snap = p_use;
  362. EditorSettings::get_singleton()->set_project_metadata("polygon_2d_uv_editor", "snap_enabled", p_use);
  363. }
  364. void Polygon2DEditor::_set_show_grid(bool p_show) {
  365. snap_show_grid = p_show;
  366. EditorSettings::get_singleton()->set_project_metadata("polygon_2d_uv_editor", "show_grid", p_show);
  367. canvas->queue_redraw();
  368. }
  369. void Polygon2DEditor::_set_snap_off_x(real_t p_val) {
  370. snap_offset.x = p_val;
  371. EditorSettings::get_singleton()->set_project_metadata("polygon_2d_uv_editor", "snap_offset", snap_offset);
  372. canvas->queue_redraw();
  373. }
  374. void Polygon2DEditor::_set_snap_off_y(real_t p_val) {
  375. snap_offset.y = p_val;
  376. EditorSettings::get_singleton()->set_project_metadata("polygon_2d_uv_editor", "snap_offset", snap_offset);
  377. canvas->queue_redraw();
  378. }
  379. void Polygon2DEditor::_set_snap_step_x(real_t p_val) {
  380. snap_step.x = p_val;
  381. EditorSettings::get_singleton()->set_project_metadata("polygon_2d_uv_editor", "snap_step", snap_step);
  382. canvas->queue_redraw();
  383. }
  384. void Polygon2DEditor::_set_snap_step_y(real_t p_val) {
  385. snap_step.y = p_val;
  386. EditorSettings::get_singleton()->set_project_metadata("polygon_2d_uv_editor", "snap_step", snap_step);
  387. canvas->queue_redraw();
  388. }
  389. void Polygon2DEditor::_set_action(int p_action) {
  390. polygon_create.clear();
  391. is_dragging = false;
  392. is_creating = false;
  393. selected_action = Action(p_action);
  394. for (int i = 0; i < ACTION_MAX; i++) {
  395. action_buttons[i]->set_pressed(p_action == i);
  396. }
  397. canvas->queue_redraw();
  398. }
  399. void Polygon2DEditor::_canvas_input(const Ref<InputEvent> &p_input) {
  400. if (!_get_node()) {
  401. return;
  402. }
  403. if (panner->gui_input(p_input, canvas->get_global_rect())) {
  404. accept_event();
  405. return;
  406. }
  407. Transform2D mtx;
  408. mtx.columns[2] = -draw_offset * draw_zoom;
  409. mtx.scale_basis(Vector2(draw_zoom, draw_zoom));
  410. EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
  411. Ref<InputEventMouseButton> mb = p_input;
  412. if (mb.is_valid()) {
  413. if (mb->get_button_index() == MouseButton::LEFT) {
  414. if (mb->is_pressed()) {
  415. drag_from = snap_point(mb->get_position());
  416. is_dragging = true;
  417. if (current_mode == MODE_UV) {
  418. editing_points = node->get_uv();
  419. } else {
  420. editing_points = node->get_polygon();
  421. }
  422. current_action = selected_action;
  423. if (current_action == ACTION_CREATE) {
  424. if (!is_creating) {
  425. editing_points.clear();
  426. Vector2 tuv = mtx.affine_inverse().xform(snap_point(mb->get_position()));
  427. editing_points.push_back(tuv);
  428. create_to = tuv;
  429. point_drag_index = 0;
  430. drag_from = tuv;
  431. is_dragging = true;
  432. is_creating = true;
  433. previous_uv = node->get_uv();
  434. previous_polygon = node->get_polygon();
  435. previous_internal_vertices = node->get_internal_vertex_count();
  436. previous_colors = node->get_vertex_colors();
  437. previous_bones = node->call("_get_bones");
  438. previous_polygons = node->get_polygons();
  439. disable_polygon_editing(false, String());
  440. node->set_polygon(editing_points);
  441. node->set_uv(editing_points);
  442. node->set_internal_vertex_count(0);
  443. canvas->queue_redraw();
  444. } else {
  445. Vector2 tuv = mtx.affine_inverse().xform(snap_point(mb->get_position()));
  446. // Close the polygon if selected point is near start. Threshold for closing scaled by zoom level
  447. if (editing_points.size() > 2 && tuv.distance_to(editing_points[0]) < (8 / draw_zoom)) {
  448. undo_redo->create_action(TTR("Create Polygon & UV"));
  449. undo_redo->add_do_method(node, "set_uv", node->get_uv());
  450. undo_redo->add_undo_method(node, "set_uv", previous_uv);
  451. undo_redo->add_do_method(node, "set_polygon", node->get_polygon());
  452. undo_redo->add_undo_method(node, "set_polygon", previous_polygon);
  453. undo_redo->add_do_method(node, "set_internal_vertex_count", 0);
  454. undo_redo->add_undo_method(node, "set_internal_vertex_count", previous_internal_vertices);
  455. undo_redo->add_do_method(node, "set_vertex_colors", Vector<Color>());
  456. undo_redo->add_undo_method(node, "set_vertex_colors", previous_colors);
  457. undo_redo->add_do_method(node, "clear_bones");
  458. undo_redo->add_undo_method(node, "_set_bones", previous_bones);
  459. undo_redo->add_do_method(this, "_update_polygon_editing_state");
  460. undo_redo->add_undo_method(this, "_update_polygon_editing_state");
  461. undo_redo->commit_action();
  462. is_dragging = false;
  463. is_creating = false;
  464. _update_available_modes();
  465. _set_action(ACTION_EDIT_POINT);
  466. _menu_option(MODE_EDIT);
  467. } else {
  468. editing_points.push_back(tuv);
  469. point_drag_index = editing_points.size() - 1;
  470. drag_from = tuv;
  471. }
  472. node->set_polygon(editing_points);
  473. node->set_uv(editing_points);
  474. }
  475. CanvasItemEditor::get_singleton()->update_viewport();
  476. }
  477. if (current_action == ACTION_CREATE_INTERNAL) {
  478. previous_uv = node->get_uv();
  479. previous_polygon = node->get_polygon();
  480. previous_colors = node->get_vertex_colors();
  481. previous_bones = node->call("_get_bones");
  482. int internal_vertices = node->get_internal_vertex_count();
  483. Vector2 pos = mtx.affine_inverse().xform(snap_point(mb->get_position()));
  484. previous_polygon.push_back(pos);
  485. previous_uv.push_back(pos);
  486. if (previous_colors.size()) {
  487. previous_colors.push_back(Color(1, 1, 1));
  488. }
  489. undo_redo->create_action(TTR("Create Internal Vertex"));
  490. undo_redo->add_do_method(node, "set_uv", previous_uv);
  491. undo_redo->add_undo_method(node, "set_uv", node->get_uv());
  492. undo_redo->add_do_method(node, "set_polygon", previous_polygon);
  493. undo_redo->add_undo_method(node, "set_polygon", node->get_polygon());
  494. undo_redo->add_do_method(node, "set_vertex_colors", previous_colors);
  495. undo_redo->add_undo_method(node, "set_vertex_colors", node->get_vertex_colors());
  496. for (int i = 0; i < node->get_bone_count(); i++) {
  497. Vector<float> bonew = node->get_bone_weights(i);
  498. bonew.push_back(0);
  499. undo_redo->add_do_method(node, "set_bone_weights", i, bonew);
  500. undo_redo->add_undo_method(node, "set_bone_weights", i, node->get_bone_weights(i));
  501. }
  502. undo_redo->add_do_method(node, "set_internal_vertex_count", internal_vertices + 1);
  503. undo_redo->add_undo_method(node, "set_internal_vertex_count", internal_vertices);
  504. undo_redo->add_do_method(this, "_update_polygon_editing_state");
  505. undo_redo->add_undo_method(this, "_update_polygon_editing_state");
  506. undo_redo->commit_action();
  507. }
  508. if (current_action == ACTION_REMOVE_INTERNAL) {
  509. previous_uv = node->get_uv();
  510. previous_polygon = node->get_polygon();
  511. previous_colors = node->get_vertex_colors();
  512. previous_bones = node->call("_get_bones");
  513. int internal_vertices = node->get_internal_vertex_count();
  514. if (internal_vertices <= 0) {
  515. return;
  516. }
  517. const real_t grab_threshold = EDITOR_GET("editors/polygon_editor/point_grab_radius");
  518. int closest = -1;
  519. real_t closest_dist = Math::INF;
  520. for (int i = editing_points.size() - 1; i >= editing_points.size() - internal_vertices && closest_dist >= 8; i--) {
  521. Vector2 tuv = mtx.xform(previous_polygon[i]);
  522. const real_t dist = tuv.distance_to(mb->get_position());
  523. if (dist < grab_threshold && dist < closest_dist) {
  524. closest = i;
  525. closest_dist = dist;
  526. }
  527. }
  528. if (closest == -1) {
  529. return;
  530. }
  531. if (closest == hovered_point) {
  532. hovered_point = -1;
  533. }
  534. previous_polygon.remove_at(closest);
  535. previous_uv.remove_at(closest);
  536. if (previous_colors.size()) {
  537. previous_colors.remove_at(closest);
  538. }
  539. undo_redo->create_action(TTR("Remove Internal Vertex"));
  540. undo_redo->add_do_method(node, "set_uv", previous_uv);
  541. undo_redo->add_undo_method(node, "set_uv", node->get_uv());
  542. undo_redo->add_do_method(node, "set_polygon", previous_polygon);
  543. undo_redo->add_undo_method(node, "set_polygon", node->get_polygon());
  544. undo_redo->add_do_method(node, "set_vertex_colors", previous_colors);
  545. undo_redo->add_undo_method(node, "set_vertex_colors", node->get_vertex_colors());
  546. for (int i = 0; i < node->get_bone_count(); i++) {
  547. Vector<float> bonew = node->get_bone_weights(i);
  548. bonew.remove_at(closest);
  549. undo_redo->add_do_method(node, "set_bone_weights", i, bonew);
  550. undo_redo->add_undo_method(node, "set_bone_weights", i, node->get_bone_weights(i));
  551. }
  552. undo_redo->add_do_method(node, "set_internal_vertex_count", internal_vertices - 1);
  553. undo_redo->add_undo_method(node, "set_internal_vertex_count", internal_vertices);
  554. undo_redo->add_do_method(this, "_update_polygon_editing_state");
  555. undo_redo->add_undo_method(this, "_update_polygon_editing_state");
  556. undo_redo->commit_action();
  557. }
  558. if (current_action == ACTION_EDIT_POINT) {
  559. if (mb->is_shift_pressed() && mb->is_command_or_control_pressed()) {
  560. current_action = ACTION_SCALE;
  561. } else if (mb->is_shift_pressed()) {
  562. current_action = ACTION_MOVE;
  563. } else if (mb->is_command_or_control_pressed()) {
  564. current_action = ACTION_ROTATE;
  565. }
  566. }
  567. if (current_action == ACTION_EDIT_POINT) {
  568. const real_t grab_threshold = EDITOR_GET("editors/polygon_editor/point_grab_radius");
  569. point_drag_index = -1;
  570. real_t closest_dist = Math::INF;
  571. for (int i = editing_points.size() - 1; i >= 0 && closest_dist >= 8; i--) {
  572. const real_t dist = mtx.xform(editing_points[i]).distance_to(mb->get_position());
  573. if (dist < grab_threshold && dist < closest_dist) {
  574. drag_from = mb->get_position();
  575. point_drag_index = i;
  576. closest_dist = dist;
  577. }
  578. }
  579. if (point_drag_index == -1) {
  580. is_dragging = false;
  581. }
  582. }
  583. if (current_action == ACTION_ADD_POLYGON) {
  584. const real_t grab_threshold = EDITOR_GET("editors/polygon_editor/point_grab_radius");
  585. int closest = -1;
  586. real_t closest_dist = Math::INF;
  587. for (int i = editing_points.size() - 1; i >= 0 && closest_dist >= 8; i--) {
  588. Vector2 tuv = mtx.xform(editing_points[i]);
  589. const real_t dist = tuv.distance_to(mb->get_position());
  590. if (dist < grab_threshold && dist < closest_dist) {
  591. closest = i;
  592. closest_dist = dist;
  593. }
  594. }
  595. if (closest != -1) {
  596. if (polygon_create.size() && closest == polygon_create[0]) {
  597. //close
  598. if (polygon_create.size() < 3) {
  599. error->set_text(TTR("Invalid Polygon (need 3 different vertices)"));
  600. error->popup_centered();
  601. } else {
  602. Array polygons = node->get_polygons();
  603. polygons = polygons.duplicate(); //copy because its a reference
  604. //todo, could check whether it already exists?
  605. polygons.push_back(polygon_create);
  606. undo_redo->create_action(TTR("Add Custom Polygon"));
  607. undo_redo->add_do_method(node, "set_polygons", polygons);
  608. undo_redo->add_undo_method(node, "set_polygons", node->get_polygons());
  609. undo_redo->commit_action();
  610. }
  611. polygon_create.clear();
  612. } else if (!polygon_create.has(closest)) {
  613. //add temporarily if not exists
  614. polygon_create.push_back(closest);
  615. }
  616. }
  617. }
  618. if (current_action == ACTION_REMOVE_POLYGON) {
  619. Array polygons = node->get_polygons();
  620. polygons = polygons.duplicate(); //copy because its a reference
  621. int erase_index = -1;
  622. for (int i = polygons.size() - 1; i >= 0; i--) {
  623. Vector<int> points = polygons[i];
  624. Vector<Vector2> polys;
  625. polys.resize(points.size());
  626. for (int j = 0; j < polys.size(); j++) {
  627. int idx = points[j];
  628. if (idx < 0 || idx >= editing_points.size()) {
  629. continue;
  630. }
  631. polys.write[j] = mtx.xform(editing_points[idx]);
  632. }
  633. if (Geometry2D::is_point_in_polygon(mb->get_position(), polys)) {
  634. erase_index = i;
  635. break;
  636. }
  637. }
  638. if (erase_index != -1) {
  639. polygons.remove_at(erase_index);
  640. undo_redo->create_action(TTR("Remove Custom Polygon"));
  641. undo_redo->add_do_method(node, "set_polygons", polygons);
  642. undo_redo->add_undo_method(node, "set_polygons", node->get_polygons());
  643. undo_redo->commit_action();
  644. }
  645. }
  646. if (current_action == ACTION_PAINT_WEIGHT || current_action == ACTION_CLEAR_WEIGHT) {
  647. int bone_selected = -1;
  648. for (int i = 0; i < bone_scroll_vb->get_child_count(); i++) {
  649. CheckBox *c = Object::cast_to<CheckBox>(bone_scroll_vb->get_child(i));
  650. if (c && c->is_pressed()) {
  651. bone_selected = i;
  652. break;
  653. }
  654. }
  655. if (bone_selected != -1 && node->get_bone_weights(bone_selected).size() == editing_points.size()) {
  656. prev_weights = node->get_bone_weights(bone_selected);
  657. bone_painting = true;
  658. bone_painting_bone = bone_selected;
  659. }
  660. }
  661. } else {
  662. if (is_dragging && !is_creating) {
  663. if (current_mode == MODE_UV) {
  664. undo_redo->create_action(TTR("Transform UV Map"));
  665. undo_redo->add_do_method(node, "set_uv", node->get_uv());
  666. undo_redo->add_undo_method(node, "set_uv", editing_points);
  667. undo_redo->commit_action();
  668. } else if (current_mode == MODE_POINTS) {
  669. switch (current_action) {
  670. case ACTION_EDIT_POINT:
  671. case ACTION_MOVE:
  672. case ACTION_ROTATE:
  673. case ACTION_SCALE: {
  674. undo_redo->create_action(TTR("Transform Polygon"));
  675. undo_redo->add_do_method(node, "set_polygon", node->get_polygon());
  676. undo_redo->add_undo_method(node, "set_polygon", editing_points);
  677. undo_redo->commit_action();
  678. } break;
  679. default: {
  680. } break;
  681. }
  682. }
  683. is_dragging = false;
  684. }
  685. if (bone_painting) {
  686. undo_redo->create_action(TTR("Paint Bone Weights"));
  687. undo_redo->add_do_method(node, "set_bone_weights", bone_painting_bone, node->get_bone_weights(bone_painting_bone));
  688. undo_redo->add_undo_method(node, "set_bone_weights", bone_painting_bone, prev_weights);
  689. undo_redo->commit_action();
  690. bone_painting = false;
  691. }
  692. }
  693. } else if (mb->get_button_index() == MouseButton::RIGHT && mb->is_pressed()) {
  694. _cancel_editing();
  695. if (bone_painting) {
  696. node->set_bone_weights(bone_painting_bone, prev_weights);
  697. }
  698. canvas->queue_redraw();
  699. }
  700. }
  701. Ref<InputEventMouseMotion> mm = p_input;
  702. if (mm.is_valid()) {
  703. // Highlight a point near the cursor.
  704. if (is_creating) {
  705. if (editing_points.size() > 2 && mtx.affine_inverse().xform(mm->get_position()).distance_to(node->get_polygon()[0]) < (8 / draw_zoom)) {
  706. if (hovered_point != 0) {
  707. hovered_point = 0;
  708. canvas->queue_redraw();
  709. }
  710. } else if (hovered_point == 0) {
  711. hovered_point = -1;
  712. canvas->queue_redraw();
  713. }
  714. }
  715. if (selected_action == ACTION_REMOVE_INTERNAL || selected_action == ACTION_EDIT_POINT || selected_action == ACTION_ADD_POLYGON) {
  716. Vector<Vector2> points;
  717. if (current_mode == MODE_POINTS || current_mode == MODE_POLYGONS) {
  718. points = node->get_polygon();
  719. } else {
  720. points = node->get_uv();
  721. }
  722. int i = points.size() - 1;
  723. for (; i >= 0; i--) {
  724. if (mtx.affine_inverse().xform(mm->get_position()).distance_to(points[i]) < (8 / draw_zoom)) {
  725. if (hovered_point != i) {
  726. hovered_point = i;
  727. canvas->queue_redraw();
  728. }
  729. break;
  730. }
  731. }
  732. if (i == -1 && hovered_point >= 0) {
  733. hovered_point = -1;
  734. canvas->queue_redraw();
  735. }
  736. }
  737. if (is_dragging) {
  738. Vector2 uv_drag_to = mm->get_position();
  739. uv_drag_to = snap_point(uv_drag_to);
  740. Vector2 drag = mtx.affine_inverse().basis_xform(uv_drag_to - drag_from);
  741. switch (current_action) {
  742. case ACTION_CREATE: {
  743. if (is_creating) {
  744. create_to = mtx.affine_inverse().xform(snap_point(mm->get_position()));
  745. }
  746. } break;
  747. case ACTION_EDIT_POINT: {
  748. Vector<Vector2> uv_new = editing_points;
  749. uv_new.set(point_drag_index, mtx.affine_inverse().xform(snap_point(mm->get_position())));
  750. if (current_mode == MODE_UV) {
  751. node->set_uv(uv_new);
  752. } else if (current_mode == MODE_POINTS) {
  753. node->set_polygon(uv_new);
  754. }
  755. } break;
  756. case ACTION_MOVE: {
  757. Vector<Vector2> uv_new = editing_points;
  758. for (int i = 0; i < uv_new.size(); i++) {
  759. uv_new.set(i, uv_new[i] + drag);
  760. }
  761. if (current_mode == MODE_UV) {
  762. node->set_uv(uv_new);
  763. } else if (current_mode == MODE_POINTS) {
  764. node->set_polygon(uv_new);
  765. }
  766. } break;
  767. case ACTION_ROTATE: {
  768. Vector2 center;
  769. Vector<Vector2> uv_new = editing_points;
  770. for (int i = 0; i < uv_new.size(); i++) {
  771. center += editing_points[i];
  772. }
  773. center /= uv_new.size();
  774. real_t angle = (drag_from - mtx.xform(center)).normalized().angle_to((uv_drag_to - mtx.xform(center)).normalized());
  775. for (int i = 0; i < uv_new.size(); i++) {
  776. Vector2 rel = editing_points[i] - center;
  777. rel = rel.rotated(angle);
  778. uv_new.set(i, center + rel);
  779. }
  780. if (current_mode == MODE_UV) {
  781. node->set_uv(uv_new);
  782. } else if (current_mode == MODE_POINTS) {
  783. node->set_polygon(uv_new);
  784. }
  785. } break;
  786. case ACTION_SCALE: {
  787. Vector2 center;
  788. Vector<Vector2> uv_new = editing_points;
  789. for (int i = 0; i < uv_new.size(); i++) {
  790. center += editing_points[i];
  791. }
  792. center /= uv_new.size();
  793. real_t from_dist = drag_from.distance_to(mtx.xform(center));
  794. real_t to_dist = uv_drag_to.distance_to(mtx.xform(center));
  795. if (from_dist < 2) {
  796. break;
  797. }
  798. real_t scale = to_dist / from_dist;
  799. for (int i = 0; i < uv_new.size(); i++) {
  800. Vector2 rel = editing_points[i] - center;
  801. rel = rel * scale;
  802. uv_new.set(i, center + rel);
  803. }
  804. if (current_mode == MODE_UV) {
  805. node->set_uv(uv_new);
  806. } else if (current_mode == MODE_POINTS) {
  807. node->set_polygon(uv_new);
  808. }
  809. } break;
  810. case ACTION_PAINT_WEIGHT:
  811. case ACTION_CLEAR_WEIGHT: {
  812. bone_paint_pos = mm->get_position();
  813. } break;
  814. default: {
  815. }
  816. }
  817. if (bone_painting) {
  818. Vector<float> painted_weights = node->get_bone_weights(bone_painting_bone);
  819. {
  820. int pc = painted_weights.size();
  821. real_t amount = bone_paint_strength->get_value();
  822. real_t radius = bone_paint_radius->get_value() * EDSCALE;
  823. if (selected_action == ACTION_CLEAR_WEIGHT) {
  824. amount = -amount;
  825. }
  826. float *w = painted_weights.ptrw();
  827. const float *r = prev_weights.ptr();
  828. const Vector2 *rv = editing_points.ptr();
  829. for (int i = 0; i < pc; i++) {
  830. if (mtx.xform(rv[i]).distance_to(bone_paint_pos) < radius) {
  831. w[i] = CLAMP(r[i] + amount, 0, 1);
  832. }
  833. }
  834. }
  835. node->set_bone_weights(bone_painting_bone, painted_weights);
  836. }
  837. canvas->queue_redraw();
  838. CanvasItemEditor::get_singleton()->update_viewport();
  839. } else if (polygon_create.size()) {
  840. create_to = mtx.affine_inverse().xform(mm->get_position());
  841. canvas->queue_redraw();
  842. } else if (selected_action == ACTION_PAINT_WEIGHT || selected_action == ACTION_CLEAR_WEIGHT) {
  843. bone_paint_pos = mm->get_position();
  844. canvas->queue_redraw();
  845. }
  846. }
  847. }
  848. void Polygon2DEditor::_update_available_modes() {
  849. // Force point editing mode if there's no polygon yet.
  850. if (node->get_polygon().is_empty()) {
  851. if (current_mode != MODE_POINTS) {
  852. _select_mode(MODE_POINTS);
  853. }
  854. mode_buttons[MODE_UV]->set_disabled(true);
  855. mode_buttons[MODE_POLYGONS]->set_disabled(true);
  856. mode_buttons[MODE_BONES]->set_disabled(true);
  857. } else {
  858. mode_buttons[MODE_UV]->set_disabled(false);
  859. mode_buttons[MODE_POLYGONS]->set_disabled(false);
  860. mode_buttons[MODE_BONES]->set_disabled(false);
  861. }
  862. }
  863. void Polygon2DEditor::_center_view() {
  864. Size2 texture_size;
  865. if (node->get_texture().is_valid()) {
  866. texture_size = node->get_texture()->get_size();
  867. Vector2 zoom_factor = (canvas->get_size() - Vector2(1, 1) * 50 * EDSCALE) / texture_size;
  868. zoom_widget->set_zoom(MIN(zoom_factor.x, zoom_factor.y));
  869. } else {
  870. zoom_widget->set_zoom(EDSCALE);
  871. }
  872. // Recalculate scroll limits.
  873. _update_zoom_and_pan(false);
  874. Size2 offset = (texture_size - canvas->get_size() / draw_zoom) / 2;
  875. hscroll->set_value_no_signal(offset.x);
  876. vscroll->set_value_no_signal(offset.y);
  877. _update_zoom_and_pan(false);
  878. }
  879. void Polygon2DEditor::_pan_callback(Vector2 p_scroll_vec, Ref<InputEvent> p_event) {
  880. hscroll->set_value_no_signal(hscroll->get_value() - p_scroll_vec.x / draw_zoom);
  881. vscroll->set_value_no_signal(vscroll->get_value() - p_scroll_vec.y / draw_zoom);
  882. _update_zoom_and_pan(false);
  883. }
  884. void Polygon2DEditor::_zoom_callback(float p_zoom_factor, Vector2 p_origin, Ref<InputEvent> p_event) {
  885. zoom_widget->set_zoom(draw_zoom * p_zoom_factor);
  886. draw_offset += p_origin / draw_zoom - p_origin / zoom_widget->get_zoom();
  887. hscroll->set_value_no_signal(draw_offset.x);
  888. vscroll->set_value_no_signal(draw_offset.y);
  889. _update_zoom_and_pan(false);
  890. }
  891. void Polygon2DEditor::_update_zoom_and_pan(bool p_zoom_at_center) {
  892. draw_offset = Vector2(hscroll->get_value(), vscroll->get_value());
  893. real_t previous_zoom = draw_zoom;
  894. draw_zoom = zoom_widget->get_zoom();
  895. if (p_zoom_at_center) {
  896. Vector2 center = canvas->get_size() / 2;
  897. draw_offset += center / previous_zoom - center / draw_zoom;
  898. }
  899. Point2 min_corner;
  900. Point2 max_corner;
  901. if (node->get_texture().is_valid()) {
  902. max_corner += node->get_texture()->get_size();
  903. }
  904. Vector<Vector2> points = current_mode == MODE_UV ? node->get_uv() : node->get_polygon();
  905. for (int i = 0; i < points.size(); i++) {
  906. min_corner = min_corner.min(points[i]);
  907. max_corner = max_corner.max(points[i]);
  908. }
  909. Size2 page_size = canvas->get_size() / draw_zoom;
  910. Vector2 margin = Vector2(50, 50) * EDSCALE / draw_zoom;
  911. min_corner -= page_size - margin;
  912. max_corner += page_size - margin;
  913. hscroll->set_block_signals(true);
  914. hscroll->set_min(min_corner.x);
  915. hscroll->set_max(max_corner.x);
  916. hscroll->set_page(page_size.x);
  917. hscroll->set_value(draw_offset.x);
  918. hscroll->set_block_signals(false);
  919. vscroll->set_block_signals(true);
  920. vscroll->set_min(min_corner.y);
  921. vscroll->set_max(max_corner.y);
  922. vscroll->set_page(page_size.y);
  923. vscroll->set_value(draw_offset.y);
  924. vscroll->set_block_signals(false);
  925. canvas->queue_redraw();
  926. }
  927. void Polygon2DEditor::_center_view_on_draw(bool p_enabled) {
  928. if (center_view_on_draw == p_enabled) {
  929. return;
  930. }
  931. center_view_on_draw = p_enabled;
  932. if (center_view_on_draw) {
  933. // Ensure that the view is centered even if the canvas is redrawn multiple times in the frame.
  934. get_tree()->connect("process_frame", callable_mp(this, &Polygon2DEditor::_center_view_on_draw).bind(false), CONNECT_ONE_SHOT);
  935. }
  936. }
  937. void Polygon2DEditor::_canvas_draw() {
  938. if (!polygon_edit->is_visible() || !_get_node()) {
  939. return;
  940. }
  941. if (center_view_on_draw) {
  942. _center_view();
  943. }
  944. Ref<Texture2D> base_tex = node->get_texture();
  945. String warning;
  946. Transform2D mtx;
  947. mtx.columns[2] = -draw_offset * draw_zoom;
  948. mtx.scale_basis(Vector2(draw_zoom, draw_zoom));
  949. // Draw texture as a background if editing uvs or no uv mapping exist.
  950. if (current_mode == MODE_UV || selected_action == ACTION_CREATE || node->get_polygon().is_empty() || node->get_uv().size() != node->get_polygon().size()) {
  951. if (base_tex.is_valid()) {
  952. Transform2D texture_transform = Transform2D(node->get_texture_rotation(), node->get_texture_offset());
  953. texture_transform.scale(node->get_texture_scale());
  954. texture_transform.affine_invert();
  955. RS::get_singleton()->canvas_item_add_set_transform(canvas->get_canvas_item(), mtx * texture_transform);
  956. canvas->draw_texture(base_tex, Point2());
  957. RS::get_singleton()->canvas_item_add_set_transform(canvas->get_canvas_item(), Transform2D());
  958. }
  959. preview_polygon->hide();
  960. } else {
  961. preview_polygon->set_transform(mtx);
  962. // Keep in sync with newly added Polygon2D properties (when relevant).
  963. preview_polygon->set_texture(node->get_texture());
  964. preview_polygon->set_texture_offset(node->get_texture_offset());
  965. preview_polygon->set_texture_rotation(node->get_texture_rotation());
  966. preview_polygon->set_texture_scale(node->get_texture_scale());
  967. preview_polygon->set_texture_filter(node->get_texture_filter_in_tree());
  968. preview_polygon->set_texture_repeat(node->get_texture_repeat_in_tree());
  969. preview_polygon->set_polygon(node->get_polygon());
  970. preview_polygon->set_uv(node->get_uv());
  971. preview_polygon->set_invert(node->get_invert());
  972. preview_polygon->set_invert_border(node->get_invert_border());
  973. preview_polygon->set_internal_vertex_count(node->get_internal_vertex_count());
  974. if (selected_action == ACTION_ADD_POLYGON) {
  975. preview_polygon->set_polygons(Array());
  976. } else {
  977. preview_polygon->set_polygons(node->get_polygons());
  978. }
  979. preview_polygon->show();
  980. }
  981. if (snap_show_grid) {
  982. Color grid_color = Color(1.0, 1.0, 1.0, 0.15);
  983. Size2 s = canvas->get_size();
  984. int last_cell = 0;
  985. if (snap_step.x != 0) {
  986. for (int i = 0; i < s.width; i++) {
  987. int cell = Math::fast_ftoi(Math::floor((mtx.affine_inverse().xform(Vector2(i, 0)).x - snap_offset.x) / snap_step.x));
  988. if (i == 0) {
  989. last_cell = cell;
  990. }
  991. if (last_cell != cell) {
  992. canvas->draw_line(Point2(i, 0), Point2(i, s.height), grid_color, Math::round(EDSCALE));
  993. }
  994. last_cell = cell;
  995. }
  996. }
  997. if (snap_step.y != 0) {
  998. for (int i = 0; i < s.height; i++) {
  999. int cell = Math::fast_ftoi(Math::floor((mtx.affine_inverse().xform(Vector2(0, i)).y - snap_offset.y) / snap_step.y));
  1000. if (i == 0) {
  1001. last_cell = cell;
  1002. }
  1003. if (last_cell != cell) {
  1004. canvas->draw_line(Point2(0, i), Point2(s.width, i), grid_color, Math::round(EDSCALE));
  1005. }
  1006. last_cell = cell;
  1007. }
  1008. }
  1009. }
  1010. Array polygons = node->get_polygons();
  1011. Vector<Vector2> uvs;
  1012. if (current_mode == MODE_UV) {
  1013. uvs = node->get_uv();
  1014. } else {
  1015. uvs = node->get_polygon();
  1016. }
  1017. const float *weight_r = nullptr;
  1018. if (current_mode == MODE_BONES) {
  1019. int bone_selected = -1;
  1020. for (int i = 0; i < bone_scroll_vb->get_child_count(); i++) {
  1021. CheckBox *c = Object::cast_to<CheckBox>(bone_scroll_vb->get_child(i));
  1022. if (c && c->is_pressed()) {
  1023. bone_selected = i;
  1024. break;
  1025. }
  1026. }
  1027. if (bone_selected != -1 && node->get_bone_weights(bone_selected).size() == uvs.size()) {
  1028. weight_r = node->get_bone_weights(bone_selected).ptr();
  1029. }
  1030. }
  1031. // All UV points are sharp, so use the sharp handle icon
  1032. Ref<Texture2D> handle = get_editor_theme_icon(SNAME("EditorPathSharpHandle"));
  1033. Color poly_line_color = Color(0.9, 0.5, 0.5);
  1034. if (polygons.size() || polygon_create.size()) {
  1035. poly_line_color.a *= 0.25;
  1036. }
  1037. Color polygon_line_color = Color(0.5, 0.5, 0.9);
  1038. Color polygon_fill_color = polygon_line_color;
  1039. polygon_fill_color.a *= 0.5;
  1040. Color prev_color = Color(0.5, 0.5, 0.5);
  1041. int uv_draw_max = uvs.size();
  1042. uv_draw_max -= node->get_internal_vertex_count();
  1043. if (uv_draw_max < 0) {
  1044. uv_draw_max = 0;
  1045. }
  1046. for (int i = 0; i < uvs.size(); i++) {
  1047. int next = uv_draw_max > 0 ? (i + 1) % uv_draw_max : 0;
  1048. if (i < uv_draw_max && is_dragging && current_action == ACTION_EDIT_POINT && EDITOR_GET("editors/polygon_editor/show_previous_outline")) {
  1049. canvas->draw_line(mtx.xform(editing_points[i]), mtx.xform(editing_points[next]), prev_color, Math::round(EDSCALE));
  1050. }
  1051. Vector2 next_point = uvs[next];
  1052. if (is_creating && i == uvs.size() - 1) {
  1053. next_point = create_to;
  1054. }
  1055. if (i < uv_draw_max) { // If using or creating polygons, do not show outline (will show polygons instead).
  1056. canvas->draw_line(mtx.xform(uvs[i]), mtx.xform(next_point), poly_line_color, Math::round(EDSCALE));
  1057. }
  1058. }
  1059. for (int i = 0; i < polygons.size(); i++) {
  1060. Vector<int> points = polygons[i];
  1061. Vector<Vector2> polypoints;
  1062. for (int j = 0; j < points.size(); j++) {
  1063. int next = (j + 1) % points.size();
  1064. int idx = points[j];
  1065. int idx_next = points[next];
  1066. if (idx < 0 || idx >= uvs.size()) {
  1067. continue;
  1068. }
  1069. polypoints.push_back(mtx.xform(uvs[idx]));
  1070. if (idx_next < 0 || idx_next >= uvs.size()) {
  1071. continue;
  1072. }
  1073. canvas->draw_line(mtx.xform(uvs[idx]), mtx.xform(uvs[idx_next]), polygon_line_color, Math::round(EDSCALE));
  1074. }
  1075. if (points.size() >= 3) {
  1076. canvas->draw_colored_polygon(polypoints, polygon_fill_color);
  1077. }
  1078. }
  1079. if (weight_r) {
  1080. for (int i = 0; i < uvs.size(); i++) {
  1081. Vector2 draw_pos = mtx.xform(uvs[i]);
  1082. float weight = weight_r[i];
  1083. canvas->draw_rect(Rect2(draw_pos - Vector2(2, 2) * EDSCALE, Vector2(5, 5) * EDSCALE), Color(weight, weight, weight, 1.0), Math::round(EDSCALE));
  1084. }
  1085. } else {
  1086. Vector2 texture_size_half = handle->get_size() * 0.5;
  1087. Color mod(1, 1, 1);
  1088. Color hovered_mod(0.65, 0.65, 0.65);
  1089. for (int i = 0; i < uv_draw_max; i++) {
  1090. if (i == hovered_point && selected_action != ACTION_REMOVE_INTERNAL) {
  1091. canvas->draw_texture(handle, mtx.xform(uvs[i]) - texture_size_half, hovered_mod);
  1092. } else {
  1093. canvas->draw_texture(handle, mtx.xform(uvs[i]) - texture_size_half, mod);
  1094. }
  1095. }
  1096. // Internal vertices.
  1097. mod = Color(0.6, 0.8, 1);
  1098. hovered_mod = Color(0.35, 0.55, 0.75);
  1099. for (int i = uv_draw_max; i < uvs.size(); i++) {
  1100. if (i == hovered_point) {
  1101. canvas->draw_texture(handle, mtx.xform(uvs[i]) - texture_size_half, hovered_mod);
  1102. } else {
  1103. canvas->draw_texture(handle, mtx.xform(uvs[i]) - texture_size_half, mod);
  1104. }
  1105. }
  1106. }
  1107. if (polygon_create.size()) {
  1108. for (int i = 0; i < polygon_create.size(); i++) {
  1109. Vector2 from = uvs[polygon_create[i]];
  1110. Vector2 to = (i + 1) < polygon_create.size() ? uvs[polygon_create[i + 1]] : create_to;
  1111. canvas->draw_line(mtx.xform(from), mtx.xform(to), polygon_line_color, Math::round(EDSCALE));
  1112. }
  1113. }
  1114. if (selected_action == ACTION_PAINT_WEIGHT || selected_action == ACTION_CLEAR_WEIGHT) {
  1115. NodePath bone_path;
  1116. for (int i = 0; i < bone_scroll_vb->get_child_count(); i++) {
  1117. CheckBox *c = Object::cast_to<CheckBox>(bone_scroll_vb->get_child(i));
  1118. if (c && c->is_pressed()) {
  1119. bone_path = node->get_bone_path(i);
  1120. break;
  1121. }
  1122. }
  1123. //draw skeleton
  1124. NodePath skeleton_path = node->get_skeleton();
  1125. Skeleton2D *skeleton = Object::cast_to<Skeleton2D>(node->get_node_or_null(skeleton_path));
  1126. if (skeleton) {
  1127. Transform2D skeleton_xform = node->get_global_transform().affine_inverse().translated(-node->get_offset()) * skeleton->get_global_transform();
  1128. for (int i = 0; i < skeleton->get_bone_count(); i++) {
  1129. Bone2D *bone = skeleton->get_bone(i);
  1130. if (bone->get_rest() == Transform2D(0, 0, 0, 0, 0, 0)) {
  1131. continue; //not set
  1132. }
  1133. bool current = bone_path == skeleton->get_path_to(bone);
  1134. bool found_child = false;
  1135. for (int j = 0; j < bone->get_child_count(); j++) {
  1136. Bone2D *n = Object::cast_to<Bone2D>(bone->get_child(j));
  1137. if (!n) {
  1138. continue;
  1139. }
  1140. found_child = true;
  1141. Transform2D bone_xform = skeleton_xform * bone->get_skeleton_rest();
  1142. Transform2D endpoint_xform = bone_xform * n->get_transform();
  1143. Color color = current ? Color(1, 1, 1) : Color(0.5, 0.5, 0.5);
  1144. canvas->draw_line(mtx.xform(bone_xform.get_origin()), mtx.xform(endpoint_xform.get_origin()), Color(0, 0, 0), Math::round((current ? 5 : 4) * EDSCALE));
  1145. canvas->draw_line(mtx.xform(bone_xform.get_origin()), mtx.xform(endpoint_xform.get_origin()), color, Math::round((current ? 3 : 2) * EDSCALE));
  1146. }
  1147. if (!found_child) {
  1148. //draw normally
  1149. Transform2D bone_xform = skeleton_xform * bone->get_skeleton_rest();
  1150. Transform2D endpoint_xform = bone_xform * Transform2D(0, Vector2(bone->get_length(), 0)).rotated(bone->get_bone_angle());
  1151. Color color = current ? Color(1, 1, 1) : Color(0.5, 0.5, 0.5);
  1152. canvas->draw_line(mtx.xform(bone_xform.get_origin()), mtx.xform(endpoint_xform.get_origin()), Color(0, 0, 0), Math::round((current ? 5 : 4) * EDSCALE));
  1153. canvas->draw_line(mtx.xform(bone_xform.get_origin()), mtx.xform(endpoint_xform.get_origin()), color, Math::round((current ? 3 : 2) * EDSCALE));
  1154. }
  1155. }
  1156. }
  1157. //draw paint circle
  1158. canvas->draw_circle(bone_paint_pos, bone_paint_radius->get_value() * EDSCALE, Color(1, 1, 1, 0.1));
  1159. }
  1160. }
  1161. void Polygon2DEditor::_bind_methods() {
  1162. ClassDB::bind_method(D_METHOD("_update_bone_list", "for_node"), &Polygon2DEditor::_update_bone_list);
  1163. ClassDB::bind_method(D_METHOD("_update_polygon_editing_state"), &Polygon2DEditor::_update_polygon_editing_state);
  1164. }
  1165. Vector2 Polygon2DEditor::snap_point(Vector2 p_target) const {
  1166. if (use_snap) {
  1167. p_target.x = Math::snap_scalar((snap_offset.x - draw_offset.x) * draw_zoom, snap_step.x * draw_zoom, p_target.x);
  1168. p_target.y = Math::snap_scalar((snap_offset.y - draw_offset.y) * draw_zoom, snap_step.y * draw_zoom, p_target.y);
  1169. }
  1170. return p_target;
  1171. }
  1172. Polygon2DEditor::Polygon2DEditor() {
  1173. snap_offset = EditorSettings::get_singleton()->get_project_metadata("polygon_2d_uv_editor", "snap_offset", Vector2());
  1174. // A power-of-two value works better as a default grid size.
  1175. snap_step = EditorSettings::get_singleton()->get_project_metadata("polygon_2d_uv_editor", "snap_step", Vector2(8, 8));
  1176. use_snap = EditorSettings::get_singleton()->get_project_metadata("polygon_2d_uv_editor", "snap_enabled", false);
  1177. snap_show_grid = EditorSettings::get_singleton()->get_project_metadata("polygon_2d_uv_editor", "show_grid", false);
  1178. selected_action = ACTION_EDIT_POINT;
  1179. polygon_edit = memnew(EditorDock);
  1180. polygon_edit->set_name(TTRC("Polygon"));
  1181. polygon_edit->set_icon_name("PolygonDock");
  1182. polygon_edit->set_dock_shortcut(ED_SHORTCUT_AND_COMMAND("bottom_panels/toggle_polygon_2d_bottom_panel", TTRC("Toggle Polygon Dock")));
  1183. polygon_edit->set_default_slot(EditorDock::DOCK_SLOT_BOTTOM);
  1184. polygon_edit->set_available_layouts(EditorDock::DOCK_LAYOUT_HORIZONTAL | EditorDock::DOCK_LAYOUT_FLOATING);
  1185. polygon_edit->set_global(false);
  1186. polygon_edit->set_transient(true);
  1187. EditorDockManager::get_singleton()->add_dock(polygon_edit);
  1188. polygon_edit->close();
  1189. VBoxContainer *edit_vbox = memnew(VBoxContainer);
  1190. polygon_edit->add_child(edit_vbox);
  1191. HBoxContainer *toolbar = memnew(HBoxContainer);
  1192. Ref<ButtonGroup> mode_button_group;
  1193. mode_button_group.instantiate();
  1194. for (int i = 0; i < MODE_MAX; i++) {
  1195. mode_buttons[i] = memnew(Button);
  1196. toolbar->add_child(mode_buttons[i]);
  1197. mode_buttons[i]->set_toggle_mode(true);
  1198. mode_buttons[i]->set_button_group(mode_button_group);
  1199. mode_buttons[i]->connect(SceneStringName(pressed), callable_mp(this, &Polygon2DEditor::_select_mode).bind(i));
  1200. }
  1201. mode_buttons[MODE_POINTS]->set_text(TTR("Points"));
  1202. mode_buttons[MODE_POLYGONS]->set_text(TTR("Polygons"));
  1203. mode_buttons[MODE_UV]->set_text(TTR("UV"));
  1204. mode_buttons[MODE_BONES]->set_text(TTR("Bones"));
  1205. toolbar->add_child(memnew(VSeparator));
  1206. edit_vbox->add_child(toolbar);
  1207. for (int i = 0; i < ACTION_MAX; i++) {
  1208. action_buttons[i] = memnew(Button);
  1209. action_buttons[i]->set_theme_type_variation(SceneStringName(FlatButton));
  1210. action_buttons[i]->set_toggle_mode(true);
  1211. toolbar->add_child(action_buttons[i]);
  1212. action_buttons[i]->connect(SceneStringName(pressed), callable_mp(this, &Polygon2DEditor::_set_action).bind(i));
  1213. action_buttons[i]->set_focus_mode(FOCUS_ACCESSIBILITY);
  1214. }
  1215. action_buttons[ACTION_CREATE]->set_tooltip_text(TTR("Create Polygon"));
  1216. action_buttons[ACTION_CREATE_INTERNAL]->set_tooltip_text(TTR("Create Internal Vertex"));
  1217. action_buttons[ACTION_REMOVE_INTERNAL]->set_tooltip_text(TTR("Remove Internal Vertex"));
  1218. Key key = OS::prefer_meta_over_ctrl() ? Key::META : Key::CTRL;
  1219. // TRANSLATORS: %s is Control or Command key name.
  1220. action_buttons[ACTION_EDIT_POINT]->set_tooltip_text(TTR("Move Points") + "\n" + vformat(TTR("%s: Rotate"), find_keycode_name(key)) + "\n" + TTR("Shift: Move All") + "\n" + vformat(TTR("%s + Shift: Scale"), find_keycode_name(key)));
  1221. action_buttons[ACTION_MOVE]->set_tooltip_text(TTR("Move Polygon"));
  1222. action_buttons[ACTION_ROTATE]->set_tooltip_text(TTR("Rotate Polygon"));
  1223. action_buttons[ACTION_SCALE]->set_tooltip_text(TTR("Scale Polygon"));
  1224. action_buttons[ACTION_ADD_POLYGON]->set_tooltip_text(TTR("Create a custom polygon. Enables custom polygon rendering."));
  1225. action_buttons[ACTION_REMOVE_POLYGON]->set_tooltip_text(TTR("Remove a custom polygon. If none remain, custom polygon rendering is disabled."));
  1226. action_buttons[ACTION_PAINT_WEIGHT]->set_tooltip_text(TTR("Paint weights with specified intensity."));
  1227. action_buttons[ACTION_CLEAR_WEIGHT]->set_tooltip_text(TTR("Unpaint weights with specified intensity."));
  1228. action_buttons[ACTION_CREATE]->set_accessibility_name(TTRC("Create Polygon"));
  1229. action_buttons[ACTION_CREATE_INTERNAL]->set_accessibility_name(TTRC("Create Internal Vertex"));
  1230. action_buttons[ACTION_REMOVE_INTERNAL]->set_accessibility_name(TTRC("Remove Internal Vertex"));
  1231. action_buttons[ACTION_EDIT_POINT]->set_accessibility_name(TTRC("Move Points"));
  1232. action_buttons[ACTION_MOVE]->set_accessibility_name(TTRC("Move Polygon"));
  1233. action_buttons[ACTION_ROTATE]->set_accessibility_name(TTRC("Rotate Polygon"));
  1234. action_buttons[ACTION_SCALE]->set_accessibility_name(TTRC("Scale Polygon"));
  1235. action_buttons[ACTION_ADD_POLYGON]->set_accessibility_name(TTRC("Create a custom polygon. Enables custom polygon rendering."));
  1236. action_buttons[ACTION_REMOVE_POLYGON]->set_accessibility_name(TTRC("Remove a custom polygon. If none remain, custom polygon rendering is disabled."));
  1237. action_buttons[ACTION_PAINT_WEIGHT]->set_accessibility_name(TTRC("Paint weights with specified intensity."));
  1238. action_buttons[ACTION_CLEAR_WEIGHT]->set_accessibility_name(TTRC("Unpaint weights with specified intensity."));
  1239. bone_paint_strength = memnew(HSlider);
  1240. toolbar->add_child(bone_paint_strength);
  1241. bone_paint_strength->set_custom_minimum_size(Size2(75 * EDSCALE, 0));
  1242. bone_paint_strength->set_v_size_flags(SIZE_SHRINK_CENTER);
  1243. bone_paint_strength->set_min(0);
  1244. bone_paint_strength->set_max(1);
  1245. bone_paint_strength->set_step(0.01);
  1246. bone_paint_strength->set_value(0.5);
  1247. bone_paint_strength->set_accessibility_name(TTRC("Strength"));
  1248. bone_paint_radius_label = memnew(Label(TTR("Radius:")));
  1249. toolbar->add_child(bone_paint_radius_label);
  1250. bone_paint_radius = memnew(SpinBox);
  1251. toolbar->add_child(bone_paint_radius);
  1252. bone_paint_radius->set_min(1);
  1253. bone_paint_radius->set_max(100);
  1254. bone_paint_radius->set_step(1);
  1255. bone_paint_radius->set_value(32);
  1256. bone_paint_radius->set_accessibility_name(TTRC("Radius:"));
  1257. HSplitContainer *uv_main_hsc = memnew(HSplitContainer);
  1258. edit_vbox->add_child(uv_main_hsc);
  1259. uv_main_hsc->set_v_size_flags(SIZE_EXPAND_FILL);
  1260. canvas_background = memnew(Panel);
  1261. uv_main_hsc->add_child(canvas_background);
  1262. canvas_background->set_h_size_flags(SIZE_EXPAND_FILL);
  1263. canvas_background->set_custom_minimum_size(Size2(200, 200) * EDSCALE);
  1264. canvas_background->set_clip_contents(true);
  1265. preview_polygon = memnew(Polygon2D);
  1266. canvas_background->add_child(preview_polygon);
  1267. canvas = memnew(Control);
  1268. canvas_background->add_child(canvas);
  1269. canvas->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT);
  1270. Control *space = memnew(Control);
  1271. toolbar->add_child(space);
  1272. space->set_h_size_flags(SIZE_EXPAND_FILL);
  1273. edit_menu = memnew(MenuButton);
  1274. toolbar->add_child(edit_menu);
  1275. edit_menu->set_flat(false);
  1276. edit_menu->set_theme_type_variation("FlatMenuButton");
  1277. edit_menu->set_text(TTR("Edit"));
  1278. edit_menu->get_popup()->add_item(TTR("Copy Polygon to UV"), MENU_POLYGON_TO_UV);
  1279. edit_menu->get_popup()->add_item(TTR("Copy UV to Polygon"), MENU_UV_TO_POLYGON);
  1280. edit_menu->get_popup()->add_separator();
  1281. edit_menu->get_popup()->add_item(TTR("Clear UV"), MENU_UV_CLEAR);
  1282. edit_menu->get_popup()->add_separator();
  1283. edit_menu->get_popup()->add_item(TTR("Grid Settings"), MENU_GRID_SETTINGS);
  1284. edit_menu->get_popup()->connect(SceneStringName(id_pressed), callable_mp(this, &Polygon2DEditor::_edit_menu_option));
  1285. toolbar->add_child(memnew(VSeparator));
  1286. b_snap_enable = memnew(Button);
  1287. b_snap_enable->set_theme_type_variation(SceneStringName(FlatButton));
  1288. toolbar->add_child(b_snap_enable);
  1289. b_snap_enable->set_text(TTR("Snap"));
  1290. b_snap_enable->set_focus_mode(FOCUS_ACCESSIBILITY);
  1291. b_snap_enable->set_toggle_mode(true);
  1292. b_snap_enable->set_pressed(use_snap);
  1293. b_snap_enable->set_tooltip_text(TTR("Enable Snap"));
  1294. b_snap_enable->connect(SceneStringName(toggled), callable_mp(this, &Polygon2DEditor::_set_use_snap));
  1295. b_snap_grid = memnew(Button);
  1296. b_snap_grid->set_theme_type_variation(SceneStringName(FlatButton));
  1297. toolbar->add_child(b_snap_grid);
  1298. b_snap_grid->set_text(TTR("Grid"));
  1299. b_snap_grid->set_focus_mode(FOCUS_ACCESSIBILITY);
  1300. b_snap_grid->set_toggle_mode(true);
  1301. b_snap_grid->set_pressed(snap_show_grid);
  1302. b_snap_grid->set_tooltip_text(TTR("Show Grid"));
  1303. b_snap_grid->connect(SceneStringName(toggled), callable_mp(this, &Polygon2DEditor::_set_show_grid));
  1304. grid_settings = memnew(AcceptDialog);
  1305. grid_settings->set_title(TTR("Configure Grid:"));
  1306. polygon_edit->add_child(grid_settings);
  1307. VBoxContainer *grid_settings_vb = memnew(VBoxContainer);
  1308. grid_settings->add_child(grid_settings_vb);
  1309. SpinBox *sb_off_x = memnew(SpinBox);
  1310. sb_off_x->set_min(-256);
  1311. sb_off_x->set_max(256);
  1312. sb_off_x->set_step(1);
  1313. sb_off_x->set_value(snap_offset.x);
  1314. sb_off_x->set_suffix("px");
  1315. sb_off_x->connect(SceneStringName(value_changed), callable_mp(this, &Polygon2DEditor::_set_snap_off_x));
  1316. sb_off_x->set_accessibility_name(TTRC("Grid Offset X:"));
  1317. grid_settings_vb->add_margin_child(TTR("Grid Offset X:"), sb_off_x);
  1318. SpinBox *sb_off_y = memnew(SpinBox);
  1319. sb_off_y->set_min(-256);
  1320. sb_off_y->set_max(256);
  1321. sb_off_y->set_step(1);
  1322. sb_off_y->set_value(snap_offset.y);
  1323. sb_off_y->set_suffix("px");
  1324. sb_off_y->connect(SceneStringName(value_changed), callable_mp(this, &Polygon2DEditor::_set_snap_off_y));
  1325. sb_off_y->set_accessibility_name(TTRC("Grid Offset Y:"));
  1326. grid_settings_vb->add_margin_child(TTR("Grid Offset Y:"), sb_off_y);
  1327. SpinBox *sb_step_x = memnew(SpinBox);
  1328. sb_step_x->set_min(-256);
  1329. sb_step_x->set_max(256);
  1330. sb_step_x->set_step(1);
  1331. sb_step_x->set_value(snap_step.x);
  1332. sb_step_x->set_suffix("px");
  1333. sb_step_x->connect(SceneStringName(value_changed), callable_mp(this, &Polygon2DEditor::_set_snap_step_x));
  1334. sb_step_x->set_accessibility_name(TTRC("Grid Step X:"));
  1335. grid_settings_vb->add_margin_child(TTR("Grid Step X:"), sb_step_x);
  1336. SpinBox *sb_step_y = memnew(SpinBox);
  1337. sb_step_y->set_min(-256);
  1338. sb_step_y->set_max(256);
  1339. sb_step_y->set_step(1);
  1340. sb_step_y->set_value(snap_step.y);
  1341. sb_step_y->set_suffix("px");
  1342. sb_step_y->connect(SceneStringName(value_changed), callable_mp(this, &Polygon2DEditor::_set_snap_step_y));
  1343. sb_step_y->set_accessibility_name(TTRC("Grid Step Y:"));
  1344. grid_settings_vb->add_margin_child(TTR("Grid Step Y:"), sb_step_y);
  1345. zoom_widget = memnew(EditorZoomWidget);
  1346. canvas->add_child(zoom_widget);
  1347. zoom_widget->set_anchors_and_offsets_preset(Control::PRESET_TOP_LEFT, Control::PRESET_MODE_MINSIZE, 2 * EDSCALE);
  1348. zoom_widget->connect("zoom_changed", callable_mp(this, &Polygon2DEditor::_update_zoom_and_pan).unbind(1).bind(true));
  1349. zoom_widget->set_shortcut_context(nullptr);
  1350. vscroll = memnew(VScrollBar);
  1351. vscroll->set_step(0.001);
  1352. canvas->add_child(vscroll);
  1353. vscroll->connect(SceneStringName(value_changed), callable_mp(this, &Polygon2DEditor::_update_zoom_and_pan).unbind(1).bind(false));
  1354. hscroll = memnew(HScrollBar);
  1355. hscroll->set_step(0.001);
  1356. canvas->add_child(hscroll);
  1357. hscroll->connect(SceneStringName(value_changed), callable_mp(this, &Polygon2DEditor::_update_zoom_and_pan).unbind(1).bind(false));
  1358. bone_scroll_main_vb = memnew(VBoxContainer);
  1359. bone_scroll_main_vb->set_custom_minimum_size(Size2(150 * EDSCALE, 0));
  1360. sync_bones = memnew(Button(TTR("Sync Bones to Polygon")));
  1361. bone_scroll_main_vb->add_child(sync_bones);
  1362. sync_bones->set_h_size_flags(0);
  1363. sync_bones->connect(SceneStringName(pressed), callable_mp(this, &Polygon2DEditor::_sync_bones));
  1364. uv_main_hsc->add_child(bone_scroll_main_vb);
  1365. bone_scroll = memnew(ScrollContainer);
  1366. bone_scroll->set_v_scroll(true);
  1367. bone_scroll->set_h_scroll(false);
  1368. bone_scroll_main_vb->add_child(bone_scroll);
  1369. bone_scroll->set_v_size_flags(SIZE_EXPAND_FILL);
  1370. bone_scroll_vb = memnew(VBoxContainer);
  1371. bone_scroll->add_child(bone_scroll_vb);
  1372. panner.instantiate();
  1373. panner->set_callbacks(callable_mp(this, &Polygon2DEditor::_pan_callback), callable_mp(this, &Polygon2DEditor::_zoom_callback));
  1374. canvas->connect(SceneStringName(draw), callable_mp(this, &Polygon2DEditor::_canvas_draw));
  1375. canvas->connect(SceneStringName(gui_input), callable_mp(this, &Polygon2DEditor::_canvas_input));
  1376. canvas->connect(SceneStringName(focus_exited), callable_mp(panner.ptr(), &ViewPanner::release_pan_key));
  1377. canvas->set_focus_mode(FOCUS_CLICK);
  1378. error = memnew(AcceptDialog);
  1379. add_child(error);
  1380. }
  1381. Polygon2DEditorPlugin::Polygon2DEditorPlugin() :
  1382. AbstractPolygon2DEditorPlugin(memnew(Polygon2DEditor), "Polygon2D") {
  1383. }