texture_region_editor_plugin.cpp 49 KB

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  1. /**************************************************************************/
  2. /* texture_region_editor_plugin.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "texture_region_editor_plugin.h"
  31. #include "core/input/input.h"
  32. #include "core/os/keyboard.h"
  33. #include "editor/editor_node.h"
  34. #include "editor/editor_string_names.h"
  35. #include "editor/editor_undo_redo_manager.h"
  36. #include "editor/settings/editor_settings.h"
  37. #include "editor/themes/editor_scale.h"
  38. #include "scene/2d/sprite_2d.h"
  39. #include "scene/3d/sprite_3d.h"
  40. #include "scene/gui/nine_patch_rect.h"
  41. #include "scene/gui/option_button.h"
  42. #include "scene/gui/panel_container.h"
  43. #include "scene/gui/separator.h"
  44. #include "scene/gui/spin_box.h"
  45. #include "scene/gui/view_panner.h"
  46. #include "scene/resources/atlas_texture.h"
  47. #include "scene/resources/style_box_texture.h"
  48. Transform2D TextureRegionEditor::_get_offset_transform() const {
  49. Transform2D mtx;
  50. mtx.columns[2] = -draw_ofs * draw_zoom;
  51. mtx.scale_basis(Vector2(draw_zoom, draw_zoom));
  52. return mtx;
  53. }
  54. void TextureRegionEditor::_texture_preview_draw() {
  55. const Ref<Texture2D> object_texture = _get_edited_object_texture();
  56. if (object_texture.is_null()) {
  57. return;
  58. }
  59. Transform2D mtx = _get_offset_transform();
  60. RS::get_singleton()->canvas_item_add_set_transform(texture_preview->get_canvas_item(), mtx);
  61. texture_preview->draw_rect(Rect2(Point2(), object_texture->get_size()), Color(0.5, 0.5, 0.5, 0.5), false);
  62. texture_preview->draw_texture(object_texture, Point2());
  63. RS::get_singleton()->canvas_item_add_set_transform(texture_preview->get_canvas_item(), Transform2D());
  64. }
  65. void TextureRegionEditor::_texture_overlay_draw() {
  66. const Ref<Texture2D> object_texture = _get_edited_object_texture();
  67. if (object_texture.is_null()) {
  68. return;
  69. }
  70. Transform2D mtx = _get_offset_transform();
  71. const Color color = get_theme_color(SNAME("mono_color"), EditorStringName(Editor));
  72. if (snap_mode == SNAP_GRID) {
  73. const Color grid_color = Color(color.r, color.g, color.b, color.a * 0.15);
  74. Size2 s = texture_overlay->get_size();
  75. int last_cell = 0;
  76. if (snap_step.x != 0) {
  77. if (snap_separation.x == 0) {
  78. for (int i = 0; i < s.width; i++) {
  79. int cell = Math::fast_ftoi(Math::floor((mtx.affine_inverse().xform(Vector2(i, 0)).x - snap_offset.x) / snap_step.x));
  80. if (i == 0) {
  81. last_cell = cell;
  82. }
  83. if (last_cell != cell) {
  84. texture_overlay->draw_line(Point2(i, 0), Point2(i, s.height), grid_color);
  85. }
  86. last_cell = cell;
  87. }
  88. } else {
  89. for (int i = 0; i < s.width + snap_separation.x; i++) {
  90. int cell = Math::fast_ftoi(Math::floor((mtx.affine_inverse().xform(Vector2(i, 0)).x - snap_offset.x) / (snap_step.x + snap_separation.x)));
  91. if (i == 0) {
  92. last_cell = cell;
  93. }
  94. if (last_cell != cell) {
  95. texture_overlay->draw_rect(Rect2(i - snap_separation.x * draw_zoom, 0, snap_separation.x * draw_zoom, s.height), grid_color);
  96. }
  97. last_cell = cell;
  98. }
  99. }
  100. }
  101. if (snap_step.y != 0) {
  102. if (snap_separation.y == 0) {
  103. for (int i = 0; i < s.height; i++) {
  104. int cell = Math::fast_ftoi(Math::floor((mtx.affine_inverse().xform(Vector2(0, i)).y - snap_offset.y) / snap_step.y));
  105. if (i == 0) {
  106. last_cell = cell;
  107. }
  108. if (last_cell != cell) {
  109. texture_overlay->draw_line(Point2(0, i), Point2(s.width, i), grid_color);
  110. }
  111. last_cell = cell;
  112. }
  113. } else {
  114. for (int i = 0; i < s.height + snap_separation.y; i++) {
  115. int cell = Math::fast_ftoi(Math::floor((mtx.affine_inverse().xform(Vector2(0, i)).y - snap_offset.y) / (snap_step.y + snap_separation.y)));
  116. if (i == 0) {
  117. last_cell = cell;
  118. }
  119. if (last_cell != cell) {
  120. texture_overlay->draw_rect(Rect2(0, i - snap_separation.y * draw_zoom, s.width, snap_separation.y * draw_zoom), grid_color);
  121. }
  122. last_cell = cell;
  123. }
  124. }
  125. }
  126. } else if (snap_mode == SNAP_AUTOSLICE) {
  127. for (const Rect2 &r : autoslice_cache) {
  128. const Vector2 endpoints[4] = {
  129. mtx.basis_xform(r.position),
  130. mtx.basis_xform(r.position + Vector2(r.size.x, 0)),
  131. mtx.basis_xform(r.position + r.size),
  132. mtx.basis_xform(r.position + Vector2(0, r.size.y))
  133. };
  134. for (int i = 0; i < 4; i++) {
  135. int next = (i + 1) % 4;
  136. texture_overlay->draw_line(endpoints[i] - draw_ofs * draw_zoom, endpoints[next] - draw_ofs * draw_zoom, Color(0.3, 0.7, 1, 1), 2);
  137. }
  138. }
  139. }
  140. Ref<Texture2D> select_handle = get_editor_theme_icon(SNAME("EditorHandle"));
  141. Rect2 scroll_rect(Point2(), object_texture->get_size());
  142. const Vector2 raw_endpoints[4] = {
  143. rect.position,
  144. rect.position + Vector2(rect.size.x, 0),
  145. rect.position + rect.size,
  146. rect.position + Vector2(0, rect.size.y)
  147. };
  148. const Vector2 endpoints[4] = {
  149. mtx.basis_xform(raw_endpoints[0]),
  150. mtx.basis_xform(raw_endpoints[1]),
  151. mtx.basis_xform(raw_endpoints[2]),
  152. mtx.basis_xform(raw_endpoints[3])
  153. };
  154. for (int i = 0; i < 4; i++) {
  155. int prev = (i + 3) % 4;
  156. int next = (i + 1) % 4;
  157. Vector2 ofs = ((endpoints[i] - endpoints[prev]).normalized() + ((endpoints[i] - endpoints[next]).normalized())).normalized();
  158. ofs *= Math::SQRT2 * (select_handle->get_size().width / 2);
  159. texture_overlay->draw_line(endpoints[i] - draw_ofs * draw_zoom, endpoints[next] - draw_ofs * draw_zoom, color, 2);
  160. if (snap_mode != SNAP_AUTOSLICE) {
  161. texture_overlay->draw_texture(select_handle, (endpoints[i] + ofs - (select_handle->get_size() / 2)).floor() - draw_ofs * draw_zoom);
  162. }
  163. ofs = (endpoints[next] - endpoints[i]) / 2;
  164. ofs += (endpoints[next] - endpoints[i]).orthogonal().normalized() * (select_handle->get_size().width / 2);
  165. if (snap_mode != SNAP_AUTOSLICE) {
  166. texture_overlay->draw_texture(select_handle, (endpoints[i] + ofs - (select_handle->get_size() / 2)).floor() - draw_ofs * draw_zoom);
  167. }
  168. scroll_rect.expand_to(raw_endpoints[i]);
  169. }
  170. const Size2 scroll_margin = texture_overlay->get_size() / draw_zoom;
  171. scroll_rect.position -= scroll_margin;
  172. scroll_rect.size += scroll_margin * 2;
  173. updating_scroll = true;
  174. hscroll->set_min(scroll_rect.position.x);
  175. hscroll->set_max(scroll_rect.position.x + scroll_rect.size.x);
  176. if (Math::abs(scroll_rect.position.x - (scroll_rect.position.x + scroll_rect.size.x)) <= scroll_margin.x) {
  177. hscroll->hide();
  178. } else {
  179. hscroll->show();
  180. hscroll->set_page(scroll_margin.x);
  181. hscroll->set_value(draw_ofs.x);
  182. }
  183. vscroll->set_min(scroll_rect.position.y);
  184. vscroll->set_max(scroll_rect.position.y + scroll_rect.size.y);
  185. if (Math::abs(scroll_rect.position.y - (scroll_rect.position.y + scroll_rect.size.y)) <= scroll_margin.y) {
  186. vscroll->hide();
  187. draw_ofs.y = scroll_rect.position.y;
  188. } else {
  189. vscroll->show();
  190. vscroll->set_page(scroll_margin.y);
  191. vscroll->set_value(draw_ofs.y);
  192. }
  193. Size2 hmin = hscroll->get_combined_minimum_size();
  194. Size2 vmin = vscroll->get_combined_minimum_size();
  195. // Avoid scrollbar overlapping.
  196. hscroll->set_anchor_and_offset(SIDE_RIGHT, Control::ANCHOR_END, vscroll->is_visible() ? -vmin.width : 0);
  197. vscroll->set_anchor_and_offset(SIDE_BOTTOM, Control::ANCHOR_END, hscroll->is_visible() ? -hmin.height : 0);
  198. updating_scroll = false;
  199. if (request_center && hscroll->get_min() < 0) {
  200. hscroll->set_value((hscroll->get_min() + hscroll->get_max() - hscroll->get_page()) / 2);
  201. vscroll->set_value((vscroll->get_min() + vscroll->get_max() - vscroll->get_page()) / 2);
  202. // This ensures that the view is updated correctly.
  203. callable_mp(this, &TextureRegionEditor::_pan_callback).call_deferred(Vector2(1, 0), Ref<InputEvent>());
  204. callable_mp(this, &TextureRegionEditor::_scroll_changed).call_deferred(0.0);
  205. request_center = false;
  206. }
  207. if (node_ninepatch || res_stylebox.is_valid()) {
  208. float margins[4] = { 0 };
  209. if (node_ninepatch) {
  210. margins[0] = node_ninepatch->get_patch_margin(SIDE_TOP);
  211. margins[1] = node_ninepatch->get_patch_margin(SIDE_BOTTOM);
  212. margins[2] = node_ninepatch->get_patch_margin(SIDE_LEFT);
  213. margins[3] = node_ninepatch->get_patch_margin(SIDE_RIGHT);
  214. } else if (res_stylebox.is_valid()) {
  215. margins[0] = res_stylebox->get_texture_margin(SIDE_TOP);
  216. margins[1] = res_stylebox->get_texture_margin(SIDE_BOTTOM);
  217. margins[2] = res_stylebox->get_texture_margin(SIDE_LEFT);
  218. margins[3] = res_stylebox->get_texture_margin(SIDE_RIGHT);
  219. }
  220. Vector2 pos[4] = {
  221. mtx.basis_xform(Vector2(0, margins[0])) + Vector2(0, endpoints[0].y - draw_ofs.y * draw_zoom),
  222. -mtx.basis_xform(Vector2(0, margins[1])) + Vector2(0, endpoints[2].y - draw_ofs.y * draw_zoom),
  223. mtx.basis_xform(Vector2(margins[2], 0)) + Vector2(endpoints[0].x - draw_ofs.x * draw_zoom, 0),
  224. -mtx.basis_xform(Vector2(margins[3], 0)) + Vector2(endpoints[2].x - draw_ofs.x * draw_zoom, 0)
  225. };
  226. _draw_margin_line(pos[0], pos[0] + Vector2(texture_overlay->get_size().x, 0));
  227. _draw_margin_line(pos[1], pos[1] + Vector2(texture_overlay->get_size().x, 0));
  228. _draw_margin_line(pos[2], pos[2] + Vector2(0, texture_overlay->get_size().y));
  229. _draw_margin_line(pos[3], pos[3] + Vector2(0, texture_overlay->get_size().y));
  230. }
  231. }
  232. void TextureRegionEditor::_draw_margin_line(Vector2 p_from, Vector2 p_to) {
  233. // Margin line is a dashed line with a normalized dash length. This method works
  234. // for both vertical and horizontal lines.
  235. Vector2 dash_size = (p_to - p_from).normalized() * 10;
  236. const int dash_thickness = Math::round(2 * EDSCALE);
  237. const Color dash_color = get_theme_color(SNAME("mono_color"), EditorStringName(Editor));
  238. const Color dash_bg_color = dash_color.inverted() * Color(1, 1, 1, 0.5);
  239. const int line_threshold = 200;
  240. // Draw a translucent background line to make the foreground line visible on any background.
  241. texture_overlay->draw_line(p_from, p_to, dash_bg_color, dash_thickness);
  242. Vector2 dash_start = p_from;
  243. while (dash_start.distance_squared_to(p_to) > line_threshold) {
  244. texture_overlay->draw_line(dash_start, dash_start + dash_size, dash_color, dash_thickness);
  245. // Skip two size lengths, one for the drawn dash and one for the gap.
  246. dash_start += dash_size * 2;
  247. }
  248. }
  249. void TextureRegionEditor::_set_grid_parameters_clamping(bool p_enabled) {
  250. sb_off_x->set_allow_lesser(!p_enabled);
  251. sb_off_x->set_allow_greater(!p_enabled);
  252. sb_off_y->set_allow_lesser(!p_enabled);
  253. sb_off_y->set_allow_greater(!p_enabled);
  254. sb_step_x->set_allow_greater(!p_enabled);
  255. sb_step_y->set_allow_greater(!p_enabled);
  256. sb_sep_x->set_allow_greater(!p_enabled);
  257. sb_sep_y->set_allow_greater(!p_enabled);
  258. }
  259. void TextureRegionEditor::_commit_drag() {
  260. EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
  261. if (edited_margin >= 0) {
  262. undo_redo->create_action(TTR("Set Margin"));
  263. static Side side[4] = { SIDE_TOP, SIDE_BOTTOM, SIDE_LEFT, SIDE_RIGHT };
  264. if (node_ninepatch) {
  265. undo_redo->add_do_method(node_ninepatch, "set_patch_margin", side[edited_margin], node_ninepatch->get_patch_margin(side[edited_margin]));
  266. undo_redo->add_undo_method(node_ninepatch, "set_patch_margin", side[edited_margin], prev_margin);
  267. } else if (res_stylebox.is_valid()) {
  268. undo_redo->add_do_method(res_stylebox.ptr(), "set_texture_margin", side[edited_margin], res_stylebox->get_texture_margin(side[edited_margin]));
  269. undo_redo->add_undo_method(res_stylebox.ptr(), "set_texture_margin", side[edited_margin], prev_margin);
  270. res_stylebox->emit_changed();
  271. }
  272. edited_margin = -1;
  273. } else {
  274. undo_redo->create_action(TTR("Set Region Rect"));
  275. if (node_sprite_2d) {
  276. undo_redo->add_do_method(node_sprite_2d, "set_region_rect", node_sprite_2d->get_region_rect());
  277. undo_redo->add_undo_method(node_sprite_2d, "set_region_rect", rect_prev);
  278. } else if (node_sprite_3d) {
  279. undo_redo->add_do_method(node_sprite_3d, "set_region_rect", node_sprite_3d->get_region_rect());
  280. undo_redo->add_undo_method(node_sprite_3d, "set_region_rect", rect_prev);
  281. } else if (node_ninepatch) {
  282. undo_redo->add_do_method(node_ninepatch, "set_region_rect", node_ninepatch->get_region_rect());
  283. undo_redo->add_undo_method(node_ninepatch, "set_region_rect", rect_prev);
  284. } else if (res_stylebox.is_valid()) {
  285. undo_redo->add_do_method(res_stylebox.ptr(), "set_region_rect", res_stylebox->get_region_rect());
  286. undo_redo->add_undo_method(res_stylebox.ptr(), "set_region_rect", rect_prev);
  287. } else if (res_atlas_texture.is_valid()) {
  288. undo_redo->add_do_method(res_atlas_texture.ptr(), "set_region", res_atlas_texture->get_region());
  289. undo_redo->add_undo_method(res_atlas_texture.ptr(), "set_region", rect_prev);
  290. }
  291. drag_index = -1;
  292. }
  293. undo_redo->add_do_method(this, "_update_rect");
  294. undo_redo->add_undo_method(this, "_update_rect");
  295. undo_redo->add_do_method(texture_overlay, "queue_redraw");
  296. undo_redo->add_undo_method(texture_overlay, "queue_redraw");
  297. undo_redo->commit_action();
  298. drag = false;
  299. creating = false;
  300. }
  301. void TextureRegionEditor::_texture_overlay_input(const Ref<InputEvent> &p_input) {
  302. if (panner->gui_input(p_input, texture_overlay->get_global_rect())) {
  303. return;
  304. }
  305. Transform2D mtx;
  306. mtx.columns[2] = -draw_ofs * draw_zoom;
  307. mtx.scale_basis(Vector2(draw_zoom, draw_zoom));
  308. bool cancel_drag = false;
  309. Ref<InputEventMouseButton> mb = p_input;
  310. if (mb.is_valid()) {
  311. if (mb->get_button_index() == MouseButton::LEFT) {
  312. if (mb->is_pressed() && !panner->is_panning()) {
  313. // Check if we click on any handle first.
  314. {
  315. const real_t handle_radius = 16 * EDSCALE;
  316. const real_t handle_offset = 8 * EDSCALE;
  317. // Position of selection handles.
  318. const Vector2 endpoints[8] = {
  319. mtx.xform(rect.position) + Vector2(-handle_offset, -handle_offset),
  320. mtx.xform(rect.position + Vector2(rect.size.x / 2, 0)) + Vector2(0, -handle_offset),
  321. mtx.xform(rect.position + Vector2(rect.size.x, 0)) + Vector2(handle_offset, -handle_offset),
  322. mtx.xform(rect.position + Vector2(rect.size.x, rect.size.y / 2)) + Vector2(handle_offset, 0),
  323. mtx.xform(rect.position + rect.size) + Vector2(handle_offset, handle_offset),
  324. mtx.xform(rect.position + Vector2(rect.size.x / 2, rect.size.y)) + Vector2(0, handle_offset),
  325. mtx.xform(rect.position + Vector2(0, rect.size.y)) + Vector2(-handle_offset, handle_offset),
  326. mtx.xform(rect.position + Vector2(0, rect.size.y / 2)) + Vector2(-handle_offset, 0)
  327. };
  328. drag_from = mtx.affine_inverse().xform(mb->get_position());
  329. if (snap_mode == SNAP_PIXEL) {
  330. drag_from = drag_from.snappedf(1);
  331. } else if (snap_mode == SNAP_GRID) {
  332. drag_from = snap_point(drag_from);
  333. }
  334. drag = true;
  335. rect_prev = _get_edited_object_region();
  336. for (int i = 0; i < 8; i++) {
  337. Vector2 tuv = endpoints[i];
  338. if (tuv.distance_to(mb->get_position()) < handle_radius) {
  339. drag_index = i;
  340. }
  341. }
  342. }
  343. // We didn't hit any handle, try other options.
  344. if (drag_index < 0) {
  345. if (node_ninepatch || res_stylebox.is_valid()) {
  346. // For ninepatchable objects check if we are clicking on margin bars.
  347. edited_margin = -1;
  348. float margins[4] = { 0 };
  349. if (node_ninepatch) {
  350. margins[0] = node_ninepatch->get_patch_margin(SIDE_TOP);
  351. margins[1] = node_ninepatch->get_patch_margin(SIDE_BOTTOM);
  352. margins[2] = node_ninepatch->get_patch_margin(SIDE_LEFT);
  353. margins[3] = node_ninepatch->get_patch_margin(SIDE_RIGHT);
  354. } else if (res_stylebox.is_valid()) {
  355. margins[0] = res_stylebox->get_texture_margin(SIDE_TOP);
  356. margins[1] = res_stylebox->get_texture_margin(SIDE_BOTTOM);
  357. margins[2] = res_stylebox->get_texture_margin(SIDE_LEFT);
  358. margins[3] = res_stylebox->get_texture_margin(SIDE_RIGHT);
  359. }
  360. Vector2 pos[4] = {
  361. mtx.basis_xform(rect.position + Vector2(0, margins[0])) - draw_ofs * draw_zoom,
  362. mtx.basis_xform(rect.position + rect.size - Vector2(0, margins[1])) - draw_ofs * draw_zoom,
  363. mtx.basis_xform(rect.position + Vector2(margins[2], 0)) - draw_ofs * draw_zoom,
  364. mtx.basis_xform(rect.position + rect.size - Vector2(margins[3], 0)) - draw_ofs * draw_zoom
  365. };
  366. if (Math::abs(mb->get_position().y - pos[0].y) < 8) {
  367. edited_margin = 0;
  368. prev_margin = margins[0];
  369. } else if (Math::abs(mb->get_position().y - pos[1].y) < 8) {
  370. edited_margin = 1;
  371. prev_margin = margins[1];
  372. } else if (Math::abs(mb->get_position().x - pos[2].x) < 8) {
  373. edited_margin = 2;
  374. prev_margin = margins[2];
  375. } else if (Math::abs(mb->get_position().x - pos[3].x) < 8) {
  376. edited_margin = 3;
  377. prev_margin = margins[3];
  378. }
  379. if (edited_margin >= 0) {
  380. drag_from = mb->get_position();
  381. drag = true;
  382. }
  383. }
  384. if (edited_margin < 0 && snap_mode == SNAP_AUTOSLICE) {
  385. // We didn't hit anything, but we're in the autoslice mode. Handle it.
  386. Vector2 point = mtx.affine_inverse().xform(mb->get_position());
  387. EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
  388. for (const Rect2 &E : autoslice_cache) {
  389. if (E.has_point(point)) {
  390. rect = E;
  391. if (Input::get_singleton()->is_key_pressed(Key::CMD_OR_CTRL) && !(Input::get_singleton()->is_key_pressed(Key(Key::SHIFT | Key::ALT)))) {
  392. Rect2 r;
  393. if (node_sprite_2d) {
  394. r = node_sprite_2d->get_region_rect();
  395. } else if (node_sprite_3d) {
  396. r = node_sprite_3d->get_region_rect();
  397. } else if (node_ninepatch) {
  398. r = node_ninepatch->get_region_rect();
  399. } else if (res_stylebox.is_valid()) {
  400. r = res_stylebox->get_region_rect();
  401. } else if (res_atlas_texture.is_valid()) {
  402. r = res_atlas_texture->get_region();
  403. }
  404. rect.expand_to(r.position);
  405. rect.expand_to(r.get_end());
  406. }
  407. undo_redo->create_action(TTR("Set Region Rect"));
  408. if (node_sprite_2d) {
  409. undo_redo->add_do_method(node_sprite_2d, "set_region_rect", rect);
  410. undo_redo->add_undo_method(node_sprite_2d, "set_region_rect", node_sprite_2d->get_region_rect());
  411. } else if (node_sprite_3d) {
  412. undo_redo->add_do_method(node_sprite_3d, "set_region_rect", rect);
  413. undo_redo->add_undo_method(node_sprite_3d, "set_region_rect", node_sprite_3d->get_region_rect());
  414. } else if (node_ninepatch) {
  415. undo_redo->add_do_method(node_ninepatch, "set_region_rect", rect);
  416. undo_redo->add_undo_method(node_ninepatch, "set_region_rect", node_ninepatch->get_region_rect());
  417. } else if (res_stylebox.is_valid()) {
  418. undo_redo->add_do_method(res_stylebox.ptr(), "set_region_rect", rect);
  419. undo_redo->add_undo_method(res_stylebox.ptr(), "set_region_rect", res_stylebox->get_region_rect());
  420. } else if (res_atlas_texture.is_valid()) {
  421. undo_redo->add_do_method(res_atlas_texture.ptr(), "set_region", rect);
  422. undo_redo->add_undo_method(res_atlas_texture.ptr(), "set_region", res_atlas_texture->get_region());
  423. }
  424. undo_redo->add_do_method(this, "_update_rect");
  425. undo_redo->add_undo_method(this, "_update_rect");
  426. undo_redo->add_do_method(texture_overlay, "queue_redraw");
  427. undo_redo->add_undo_method(texture_overlay, "queue_redraw");
  428. undo_redo->commit_action();
  429. break;
  430. }
  431. }
  432. } else if (edited_margin < 0) {
  433. // We didn't hit anything and it's not autoslice, which means we try to create a new region.
  434. if (drag_index == -1) {
  435. creating = true;
  436. rect = Rect2(drag_from, Size2());
  437. }
  438. }
  439. }
  440. } else if (!mb->is_pressed() && drag) {
  441. _commit_drag();
  442. }
  443. } else if (drag && mb->get_button_index() == MouseButton::RIGHT && mb->is_pressed()) {
  444. cancel_drag = true;
  445. }
  446. }
  447. if (drag && p_input.is_valid() && p_input->is_action_pressed(SNAME("ui_cancel"), false, true)) {
  448. cancel_drag = true;
  449. }
  450. if (cancel_drag) {
  451. drag = false;
  452. if (edited_margin >= 0) {
  453. static Side side[4] = { SIDE_TOP, SIDE_BOTTOM, SIDE_LEFT, SIDE_RIGHT };
  454. if (node_ninepatch) {
  455. node_ninepatch->set_patch_margin(side[edited_margin], prev_margin);
  456. }
  457. if (res_stylebox.is_valid()) {
  458. res_stylebox->set_texture_margin(side[edited_margin], prev_margin);
  459. }
  460. edited_margin = -1;
  461. } else {
  462. _apply_rect(rect_prev);
  463. rect = rect_prev;
  464. texture_preview->queue_redraw();
  465. texture_overlay->queue_redraw();
  466. drag_index = -1;
  467. }
  468. }
  469. Ref<InputEventMouseMotion> mm = p_input;
  470. if (drag && mm.is_valid()) {
  471. if (mm->get_button_mask().has_flag(MouseButtonMask::LEFT)) {
  472. if (edited_margin >= 0) {
  473. float new_margin = 0;
  474. if (snap_mode != SNAP_GRID) {
  475. if (edited_margin == 0) {
  476. new_margin = prev_margin + (mm->get_position().y - drag_from.y) / draw_zoom;
  477. } else if (edited_margin == 1) {
  478. new_margin = prev_margin - (mm->get_position().y - drag_from.y) / draw_zoom;
  479. } else if (edited_margin == 2) {
  480. new_margin = prev_margin + (mm->get_position().x - drag_from.x) / draw_zoom;
  481. } else if (edited_margin == 3) {
  482. new_margin = prev_margin - (mm->get_position().x - drag_from.x) / draw_zoom;
  483. } else {
  484. ERR_PRINT("Unexpected edited_margin");
  485. }
  486. if (snap_mode == SNAP_PIXEL) {
  487. new_margin = Math::round(new_margin);
  488. }
  489. } else {
  490. Vector2 pos_snapped = snap_point(mtx.affine_inverse().xform(mm->get_position()));
  491. Rect2 rect_rounded = Rect2(rect.position.round(), rect.size.round());
  492. if (edited_margin == 0) {
  493. new_margin = pos_snapped.y - rect_rounded.position.y;
  494. } else if (edited_margin == 1) {
  495. new_margin = rect_rounded.size.y + rect_rounded.position.y - pos_snapped.y;
  496. } else if (edited_margin == 2) {
  497. new_margin = pos_snapped.x - rect_rounded.position.x;
  498. } else if (edited_margin == 3) {
  499. new_margin = rect_rounded.size.x + rect_rounded.position.x - pos_snapped.x;
  500. } else {
  501. ERR_PRINT("Unexpected edited_margin");
  502. }
  503. }
  504. if (new_margin < 0) {
  505. new_margin = 0;
  506. }
  507. static Side side[4] = { SIDE_TOP, SIDE_BOTTOM, SIDE_LEFT, SIDE_RIGHT };
  508. if (node_ninepatch) {
  509. node_ninepatch->set_patch_margin(side[edited_margin], new_margin);
  510. }
  511. if (res_stylebox.is_valid()) {
  512. res_stylebox->set_texture_margin(side[edited_margin], new_margin);
  513. }
  514. } else {
  515. Vector2 new_pos = mtx.affine_inverse().xform(mm->get_position());
  516. if (snap_mode == SNAP_PIXEL) {
  517. new_pos = new_pos.snappedf(1);
  518. } else if (snap_mode == SNAP_GRID) {
  519. new_pos = snap_point(new_pos);
  520. }
  521. if (creating) {
  522. rect = Rect2(drag_from, Size2());
  523. rect.expand_to(new_pos);
  524. _apply_rect(rect);
  525. texture_preview->queue_redraw();
  526. texture_overlay->queue_redraw();
  527. return;
  528. }
  529. switch (drag_index) {
  530. case 0: {
  531. Vector2 p = rect_prev.get_end();
  532. rect = Rect2(p, Size2());
  533. rect.expand_to(new_pos);
  534. _apply_rect(rect);
  535. } break;
  536. case 1: {
  537. Vector2 p = rect_prev.position + Vector2(0, rect_prev.size.y);
  538. rect = Rect2(p, Size2(rect_prev.size.x, 0));
  539. rect.expand_to(new_pos);
  540. _apply_rect(rect);
  541. } break;
  542. case 2: {
  543. Vector2 p = rect_prev.position + Vector2(0, rect_prev.size.y);
  544. rect = Rect2(p, Size2());
  545. rect.expand_to(new_pos);
  546. _apply_rect(rect);
  547. } break;
  548. case 3: {
  549. Vector2 p = rect_prev.position;
  550. rect = Rect2(p, Size2(0, rect_prev.size.y));
  551. rect.expand_to(new_pos);
  552. _apply_rect(rect);
  553. } break;
  554. case 4: {
  555. Vector2 p = rect_prev.position;
  556. rect = Rect2(p, Size2());
  557. rect.expand_to(new_pos);
  558. _apply_rect(rect);
  559. } break;
  560. case 5: {
  561. Vector2 p = rect_prev.position;
  562. rect = Rect2(p, Size2(rect_prev.size.x, 0));
  563. rect.expand_to(new_pos);
  564. _apply_rect(rect);
  565. } break;
  566. case 6: {
  567. Vector2 p = rect_prev.position + Vector2(rect_prev.size.x, 0);
  568. rect = Rect2(p, Size2());
  569. rect.expand_to(new_pos);
  570. _apply_rect(rect);
  571. } break;
  572. case 7: {
  573. Vector2 p = rect_prev.position + Vector2(rect_prev.size.x, 0);
  574. rect = Rect2(p, Size2(0, rect_prev.size.y));
  575. rect.expand_to(new_pos);
  576. _apply_rect(rect);
  577. } break;
  578. }
  579. }
  580. texture_preview->queue_redraw();
  581. texture_overlay->queue_redraw();
  582. } else {
  583. _commit_drag();
  584. }
  585. }
  586. Ref<InputEventMagnifyGesture> magnify_gesture = p_input;
  587. if (magnify_gesture.is_valid()) {
  588. _zoom_on_position(draw_zoom * magnify_gesture->get_factor(), magnify_gesture->get_position());
  589. }
  590. Ref<InputEventPanGesture> pan_gesture = p_input;
  591. if (pan_gesture.is_valid()) {
  592. hscroll->set_value(hscroll->get_value() + hscroll->get_page() * pan_gesture->get_delta().x / 8);
  593. vscroll->set_value(vscroll->get_value() + vscroll->get_page() * pan_gesture->get_delta().y / 8);
  594. }
  595. }
  596. void TextureRegionEditor::_pan_callback(Vector2 p_scroll_vec, Ref<InputEvent> p_event) {
  597. p_scroll_vec /= draw_zoom;
  598. hscroll->set_value(hscroll->get_value() - p_scroll_vec.x);
  599. vscroll->set_value(vscroll->get_value() - p_scroll_vec.y);
  600. }
  601. void TextureRegionEditor::_zoom_callback(float p_zoom_factor, Vector2 p_origin, Ref<InputEvent> p_event) {
  602. _zoom_on_position(draw_zoom * p_zoom_factor, p_origin);
  603. }
  604. void TextureRegionEditor::_input_from_window(const Ref<InputEvent> &p_event) {
  605. if (!drag && p_event.is_valid() && p_event->is_action_pressed(SNAME("ui_cancel"), false, true)) {
  606. hide();
  607. }
  608. }
  609. void TextureRegionEditor::_scroll_changed(float) {
  610. if (updating_scroll) {
  611. return;
  612. }
  613. draw_ofs.x = hscroll->get_value();
  614. draw_ofs.y = vscroll->get_value();
  615. texture_preview->queue_redraw();
  616. texture_overlay->queue_redraw();
  617. }
  618. void TextureRegionEditor::_set_snap_mode(int p_mode) {
  619. snap_mode = (SnapMode)p_mode;
  620. hb_grid->set_visible(snap_mode == SNAP_GRID);
  621. if (snap_mode == SNAP_AUTOSLICE && is_visible() && autoslice_is_dirty) {
  622. _update_autoslice();
  623. }
  624. texture_overlay->queue_redraw();
  625. }
  626. void TextureRegionEditor::_set_snap_off_x(float p_val) {
  627. snap_offset.x = p_val;
  628. texture_overlay->queue_redraw();
  629. }
  630. void TextureRegionEditor::_set_snap_off_y(float p_val) {
  631. snap_offset.y = p_val;
  632. texture_overlay->queue_redraw();
  633. }
  634. void TextureRegionEditor::_set_snap_step_x(float p_val) {
  635. snap_step.x = p_val;
  636. texture_overlay->queue_redraw();
  637. }
  638. void TextureRegionEditor::_set_snap_step_y(float p_val) {
  639. snap_step.y = p_val;
  640. texture_overlay->queue_redraw();
  641. }
  642. void TextureRegionEditor::_set_snap_sep_x(float p_val) {
  643. snap_separation.x = p_val;
  644. texture_overlay->queue_redraw();
  645. }
  646. void TextureRegionEditor::_set_snap_sep_y(float p_val) {
  647. snap_separation.y = p_val;
  648. texture_overlay->queue_redraw();
  649. }
  650. void TextureRegionEditor::_zoom_on_position(float p_zoom, Point2 p_position) {
  651. if (p_zoom < min_draw_zoom || p_zoom > max_draw_zoom) {
  652. return;
  653. }
  654. float prev_zoom = draw_zoom;
  655. draw_zoom = p_zoom;
  656. Point2 ofs = p_position;
  657. ofs = ofs / prev_zoom - ofs / draw_zoom;
  658. draw_ofs = (draw_ofs + ofs).round();
  659. texture_preview->queue_redraw();
  660. texture_overlay->queue_redraw();
  661. }
  662. void TextureRegionEditor::_zoom_in() {
  663. _zoom_on_position(draw_zoom * 1.5, texture_overlay->get_size() / 2.0);
  664. }
  665. void TextureRegionEditor::_zoom_reset() {
  666. _zoom_on_position(1.0, texture_overlay->get_size() / 2.0);
  667. }
  668. void TextureRegionEditor::_zoom_out() {
  669. _zoom_on_position(draw_zoom / 1.5, texture_overlay->get_size() / 2.0);
  670. }
  671. void TextureRegionEditor::_apply_rect(const Rect2 &p_rect) {
  672. if (node_sprite_2d) {
  673. node_sprite_2d->set_region_rect(p_rect);
  674. } else if (node_sprite_3d) {
  675. node_sprite_3d->set_region_rect(p_rect);
  676. } else if (node_ninepatch) {
  677. node_ninepatch->set_region_rect(p_rect);
  678. } else if (res_stylebox.is_valid()) {
  679. res_stylebox->set_region_rect(p_rect);
  680. } else if (res_atlas_texture.is_valid()) {
  681. res_atlas_texture->set_region(p_rect);
  682. }
  683. }
  684. void TextureRegionEditor::_update_rect() {
  685. rect = _get_edited_object_region();
  686. }
  687. void TextureRegionEditor::_update_autoslice() {
  688. autoslice_is_dirty = false;
  689. autoslice_cache.clear();
  690. const Ref<Texture2D> object_texture = _get_edited_object_texture();
  691. if (object_texture.is_null()) {
  692. return;
  693. }
  694. for (int y = 0; y < object_texture->get_height(); y++) {
  695. for (int x = 0; x < object_texture->get_width(); x++) {
  696. if (object_texture->is_pixel_opaque(x, y)) {
  697. bool found = false;
  698. for (Rect2 &E : autoslice_cache) {
  699. Rect2 grown = E.grow(1.5);
  700. if (grown.has_point(Point2(x, y))) {
  701. E.expand_to(Point2(x, y));
  702. E.expand_to(Point2(x + 1, y + 1));
  703. x = E.position.x + E.size.x - 1;
  704. bool merged = true;
  705. while (merged) {
  706. merged = false;
  707. bool queue_erase = false;
  708. for (List<Rect2>::Element *F = autoslice_cache.front(); F; F = F->next()) {
  709. if (queue_erase) {
  710. autoslice_cache.erase(F->prev());
  711. queue_erase = false;
  712. }
  713. if (F->get() == E) {
  714. continue;
  715. }
  716. if (E.grow(1).intersects(F->get())) {
  717. E.expand_to(F->get().position);
  718. E.expand_to(F->get().position + F->get().size);
  719. if (F->prev()) {
  720. F = F->prev();
  721. autoslice_cache.erase(F->next());
  722. } else {
  723. queue_erase = true;
  724. // Can't delete the first rect in the list.
  725. }
  726. merged = true;
  727. }
  728. }
  729. }
  730. found = true;
  731. break;
  732. }
  733. }
  734. if (!found) {
  735. Rect2 new_rect(x, y, 1, 1);
  736. autoslice_cache.push_back(new_rect);
  737. }
  738. }
  739. }
  740. }
  741. cache_map[object_texture->get_rid()] = autoslice_cache;
  742. }
  743. void TextureRegionEditor::_notification(int p_what) {
  744. switch (p_what) {
  745. case EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED: {
  746. if (EditorSettings::get_singleton()->check_changed_settings_in_group("editors/panning")) {
  747. panner->setup((ViewPanner::ControlScheme)EDITOR_GET("editors/panning/sub_editors_panning_scheme").operator int(), ED_GET_SHORTCUT("canvas_item_editor/pan_view"), bool(EDITOR_GET("editors/panning/simple_panning")));
  748. panner->setup_warped_panning(get_viewport(), EDITOR_GET("editors/panning/warped_mouse_panning"));
  749. }
  750. } break;
  751. case NOTIFICATION_ENTER_TREE: {
  752. get_tree()->connect("node_removed", callable_mp(this, &TextureRegionEditor::_node_removed));
  753. hb_grid->set_visible(snap_mode == SNAP_GRID);
  754. if (snap_mode == SNAP_AUTOSLICE && is_visible() && autoslice_is_dirty) {
  755. _update_autoslice();
  756. }
  757. panner->setup((ViewPanner::ControlScheme)EDITOR_GET("editors/panning/sub_editors_panning_scheme").operator int(), ED_GET_SHORTCUT("canvas_item_editor/pan_view"), bool(EDITOR_GET("editors/panning/simple_panning")));
  758. panner->setup_warped_panning(get_viewport(), EDITOR_GET("editors/panning/warped_mouse_panning"));
  759. } break;
  760. case NOTIFICATION_EXIT_TREE: {
  761. get_tree()->disconnect("node_removed", callable_mp(this, &TextureRegionEditor::_node_removed));
  762. } break;
  763. case NOTIFICATION_THEME_CHANGED: {
  764. texture_preview->add_theme_style_override(SceneStringName(panel), get_theme_stylebox(SNAME("TextureRegionPreviewBG"), EditorStringName(EditorStyles)));
  765. texture_overlay->add_theme_style_override(SceneStringName(panel), get_theme_stylebox(SNAME("TextureRegionPreviewFG"), EditorStringName(EditorStyles)));
  766. zoom_out->set_button_icon(get_editor_theme_icon(SNAME("ZoomLess")));
  767. zoom_reset->set_button_icon(get_editor_theme_icon(SNAME("ZoomReset")));
  768. zoom_in->set_button_icon(get_editor_theme_icon(SNAME("ZoomMore")));
  769. } break;
  770. case NOTIFICATION_VISIBILITY_CHANGED: {
  771. if (snap_mode == SNAP_AUTOSLICE && is_visible() && autoslice_is_dirty) {
  772. _update_autoslice();
  773. }
  774. if (!is_visible()) {
  775. EditorSettings::get_singleton()->set_project_metadata("texture_region_editor", "snap_offset", snap_offset);
  776. EditorSettings::get_singleton()->set_project_metadata("texture_region_editor", "snap_step", snap_step);
  777. EditorSettings::get_singleton()->set_project_metadata("texture_region_editor", "snap_separation", snap_separation);
  778. EditorSettings::get_singleton()->set_project_metadata("texture_region_editor", "snap_mode", snap_mode);
  779. }
  780. } break;
  781. case NOTIFICATION_WM_WINDOW_FOCUS_OUT: {
  782. if (drag) {
  783. _commit_drag();
  784. }
  785. } break;
  786. case NOTIFICATION_WM_WINDOW_FOCUS_IN: {
  787. // This happens when the user leaves the Editor and returns,
  788. // they could have changed the textures, so the cache is cleared.
  789. cache_map.clear();
  790. _edit_region();
  791. } break;
  792. }
  793. }
  794. void TextureRegionEditor::_node_removed(Node *p_node) {
  795. if (p_node == node_sprite_2d || p_node == node_sprite_3d || p_node == node_ninepatch) {
  796. _clear_edited_object();
  797. hide();
  798. }
  799. }
  800. void TextureRegionEditor::_clear_edited_object() {
  801. if (node_sprite_2d) {
  802. node_sprite_2d->disconnect(SceneStringName(texture_changed), callable_mp(this, &TextureRegionEditor::_texture_changed));
  803. }
  804. if (node_sprite_3d) {
  805. node_sprite_3d->disconnect(SceneStringName(texture_changed), callable_mp(this, &TextureRegionEditor::_texture_changed));
  806. }
  807. if (node_ninepatch) {
  808. node_ninepatch->disconnect(SceneStringName(texture_changed), callable_mp(this, &TextureRegionEditor::_texture_changed));
  809. }
  810. if (res_stylebox.is_valid()) {
  811. res_stylebox->disconnect_changed(callable_mp(this, &TextureRegionEditor::_texture_changed));
  812. }
  813. if (res_atlas_texture.is_valid()) {
  814. res_atlas_texture->disconnect_changed(callable_mp(this, &TextureRegionEditor::_texture_changed));
  815. }
  816. node_sprite_2d = nullptr;
  817. node_sprite_3d = nullptr;
  818. node_ninepatch = nullptr;
  819. res_stylebox = Ref<StyleBoxTexture>();
  820. res_atlas_texture = Ref<AtlasTexture>();
  821. }
  822. void TextureRegionEditor::edit(Object *p_obj) {
  823. _clear_edited_object();
  824. if (p_obj) {
  825. node_sprite_2d = Object::cast_to<Sprite2D>(p_obj);
  826. node_sprite_3d = Object::cast_to<Sprite3D>(p_obj);
  827. node_ninepatch = Object::cast_to<NinePatchRect>(p_obj);
  828. bool is_resource = false;
  829. if (Object::cast_to<StyleBoxTexture>(p_obj)) {
  830. res_stylebox = Ref<StyleBoxTexture>(p_obj);
  831. is_resource = true;
  832. }
  833. if (Object::cast_to<AtlasTexture>(p_obj)) {
  834. res_atlas_texture = Ref<AtlasTexture>(p_obj);
  835. is_resource = true;
  836. }
  837. if (is_resource) {
  838. Object::cast_to<Resource>(p_obj)->connect_changed(callable_mp(this, &TextureRegionEditor::_texture_changed));
  839. } else {
  840. p_obj->connect(SceneStringName(texture_changed), callable_mp(this, &TextureRegionEditor::_texture_changed));
  841. }
  842. _edit_region();
  843. }
  844. texture_preview->queue_redraw();
  845. texture_overlay->queue_redraw();
  846. popup_centered_ratio(0.5);
  847. request_center = true;
  848. }
  849. Ref<Texture2D> TextureRegionEditor::_get_edited_object_texture() const {
  850. if (node_sprite_2d) {
  851. return node_sprite_2d->get_texture();
  852. }
  853. if (node_sprite_3d) {
  854. return node_sprite_3d->get_texture();
  855. }
  856. if (node_ninepatch) {
  857. return node_ninepatch->get_texture();
  858. }
  859. if (res_stylebox.is_valid()) {
  860. return res_stylebox->get_texture();
  861. }
  862. if (res_atlas_texture.is_valid()) {
  863. return res_atlas_texture->get_atlas();
  864. }
  865. return Ref<Texture2D>();
  866. }
  867. Rect2 TextureRegionEditor::_get_edited_object_region() const {
  868. Rect2 region;
  869. if (node_sprite_2d) {
  870. region = node_sprite_2d->get_region_rect();
  871. } else if (node_sprite_3d) {
  872. region = node_sprite_3d->get_region_rect();
  873. } else if (node_ninepatch) {
  874. region = node_ninepatch->get_region_rect();
  875. } else if (res_stylebox.is_valid()) {
  876. region = res_stylebox->get_region_rect();
  877. } else if (res_atlas_texture.is_valid()) {
  878. region = res_atlas_texture->get_region();
  879. }
  880. const Ref<Texture2D> object_texture = _get_edited_object_texture();
  881. if (region == Rect2() && object_texture.is_valid()) {
  882. region = Rect2(Vector2(), object_texture->get_size());
  883. }
  884. return region;
  885. }
  886. void TextureRegionEditor::_texture_changed() {
  887. if (!is_visible()) {
  888. return;
  889. }
  890. _edit_region();
  891. }
  892. void TextureRegionEditor::_edit_region() {
  893. const Ref<Texture2D> object_texture = _get_edited_object_texture();
  894. if (object_texture.is_null()) {
  895. _set_grid_parameters_clamping(false);
  896. _zoom_reset();
  897. hscroll->hide();
  898. vscroll->hide();
  899. texture_preview->queue_redraw();
  900. texture_overlay->queue_redraw();
  901. return;
  902. }
  903. CanvasItem::TextureFilter filter = CanvasItem::TEXTURE_FILTER_NEAREST_WITH_MIPMAPS;
  904. if (node_sprite_2d) {
  905. filter = node_sprite_2d->get_texture_filter_in_tree();
  906. } else if (node_sprite_3d) {
  907. StandardMaterial3D::TextureFilter filter_3d = node_sprite_3d->get_texture_filter();
  908. switch (filter_3d) {
  909. case StandardMaterial3D::TEXTURE_FILTER_NEAREST:
  910. filter = CanvasItem::TEXTURE_FILTER_NEAREST;
  911. break;
  912. case StandardMaterial3D::TEXTURE_FILTER_LINEAR:
  913. filter = CanvasItem::TEXTURE_FILTER_LINEAR;
  914. break;
  915. case StandardMaterial3D::TEXTURE_FILTER_NEAREST_WITH_MIPMAPS:
  916. filter = CanvasItem::TEXTURE_FILTER_NEAREST_WITH_MIPMAPS;
  917. break;
  918. case StandardMaterial3D::TEXTURE_FILTER_LINEAR_WITH_MIPMAPS:
  919. filter = CanvasItem::TEXTURE_FILTER_LINEAR_WITH_MIPMAPS;
  920. break;
  921. case StandardMaterial3D::TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC:
  922. filter = CanvasItem::TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC;
  923. break;
  924. case StandardMaterial3D::TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC:
  925. filter = CanvasItem::TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC;
  926. break;
  927. default:
  928. // fallback to project default
  929. filter = CanvasItem::TEXTURE_FILTER_PARENT_NODE;
  930. break;
  931. }
  932. } else if (node_ninepatch) {
  933. filter = node_ninepatch->get_texture_filter_in_tree();
  934. }
  935. // occurs when get_texture_filter_in_tree reaches the scene root
  936. if (filter == CanvasItem::TEXTURE_FILTER_PARENT_NODE) {
  937. SubViewport *root = EditorNode::get_singleton()->get_scene_root();
  938. if (root != nullptr) {
  939. Viewport::DefaultCanvasItemTextureFilter filter_default = root->get_default_canvas_item_texture_filter();
  940. // depending on default filter, set filter to match, otherwise fall back on nearest w/ mipmaps
  941. switch (filter_default) {
  942. case DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_NEAREST:
  943. filter = CanvasItem::TEXTURE_FILTER_NEAREST;
  944. break;
  945. case DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_LINEAR:
  946. filter = CanvasItem::TEXTURE_FILTER_LINEAR;
  947. break;
  948. case DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS:
  949. filter = CanvasItem::TEXTURE_FILTER_LINEAR_WITH_MIPMAPS;
  950. break;
  951. case DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS:
  952. default:
  953. filter = CanvasItem::TEXTURE_FILTER_NEAREST_WITH_MIPMAPS;
  954. break;
  955. }
  956. } else {
  957. filter = CanvasItem::TEXTURE_FILTER_NEAREST_WITH_MIPMAPS;
  958. }
  959. }
  960. texture_preview->set_texture_filter(filter);
  961. texture_preview->set_texture_repeat(CanvasItem::TEXTURE_REPEAT_DISABLED);
  962. if (cache_map.has(object_texture->get_rid())) {
  963. autoslice_cache = cache_map[object_texture->get_rid()];
  964. autoslice_is_dirty = false;
  965. } else {
  966. if (is_visible() && snap_mode == SNAP_AUTOSLICE) {
  967. _update_autoslice();
  968. } else {
  969. autoslice_is_dirty = true;
  970. }
  971. }
  972. // Avoiding clamping with mismatched min/max.
  973. _set_grid_parameters_clamping(false);
  974. const Size2 tex_size = object_texture->get_size();
  975. sb_off_x->set_min(-tex_size.x);
  976. sb_off_x->set_max(tex_size.x);
  977. sb_off_y->set_min(-tex_size.y);
  978. sb_off_y->set_max(tex_size.y);
  979. sb_step_x->set_max(tex_size.x);
  980. sb_step_y->set_max(tex_size.y);
  981. sb_sep_x->set_max(tex_size.x);
  982. sb_sep_y->set_max(tex_size.y);
  983. _set_grid_parameters_clamping(true);
  984. sb_off_x->set_value(snap_offset.x);
  985. sb_off_y->set_value(snap_offset.y);
  986. sb_step_x->set_value(snap_step.x);
  987. sb_step_y->set_value(snap_step.y);
  988. sb_sep_x->set_value(snap_separation.x);
  989. sb_sep_y->set_value(snap_separation.y);
  990. _update_rect();
  991. texture_preview->queue_redraw();
  992. texture_overlay->queue_redraw();
  993. }
  994. Vector2 TextureRegionEditor::snap_point(Vector2 p_target) const {
  995. if (snap_mode == SNAP_GRID) {
  996. p_target.x = Math::snap_scalar_separation(snap_offset.x, snap_step.x, p_target.x, snap_separation.x);
  997. p_target.y = Math::snap_scalar_separation(snap_offset.y, snap_step.y, p_target.y, snap_separation.y);
  998. }
  999. return p_target;
  1000. }
  1001. void TextureRegionEditor::shortcut_input(const Ref<InputEvent> &p_event) {
  1002. const Ref<InputEventKey> k = p_event;
  1003. if (k.is_valid() && k->is_pressed()) {
  1004. bool handled = false;
  1005. if (ED_IS_SHORTCUT("ui_undo", p_event)) {
  1006. EditorNode::get_singleton()->undo();
  1007. handled = true;
  1008. }
  1009. if (ED_IS_SHORTCUT("ui_redo", p_event)) {
  1010. EditorNode::get_singleton()->redo();
  1011. handled = true;
  1012. }
  1013. if (handled) {
  1014. set_input_as_handled();
  1015. }
  1016. }
  1017. }
  1018. void TextureRegionEditor::_bind_methods() {
  1019. ClassDB::bind_method(D_METHOD("_update_rect"), &TextureRegionEditor::_update_rect);
  1020. }
  1021. TextureRegionEditor::TextureRegionEditor() {
  1022. set_title(TTR("Region Editor"));
  1023. set_flag(FLAG_MAXIMIZE_DISABLED, false);
  1024. set_process_shortcut_input(true);
  1025. set_ok_button_text(TTR("Close"));
  1026. // Handled manually, to allow canceling dragging.
  1027. set_close_on_escape(false);
  1028. // A power-of-two value works better as a default grid size.
  1029. snap_offset = EditorSettings::get_singleton()->get_project_metadata("texture_region_editor", "snap_offset", Vector2());
  1030. snap_step = EditorSettings::get_singleton()->get_project_metadata("texture_region_editor", "snap_step", Vector2(8, 8));
  1031. snap_separation = EditorSettings::get_singleton()->get_project_metadata("texture_region_editor", "snap_separation", Vector2());
  1032. snap_mode = (SnapMode)(int)EditorSettings::get_singleton()->get_project_metadata("texture_region_editor", "snap_mode", SNAP_NONE);
  1033. panner.instantiate();
  1034. panner->set_callbacks(callable_mp(this, &TextureRegionEditor::_pan_callback), callable_mp(this, &TextureRegionEditor::_zoom_callback));
  1035. VBoxContainer *vb = memnew(VBoxContainer);
  1036. add_child(vb);
  1037. HBoxContainer *hb_tools = memnew(HBoxContainer);
  1038. vb->add_child(hb_tools);
  1039. hb_tools->add_child(memnew(Label(TTR("Snap Mode:"))));
  1040. snap_mode_button = memnew(OptionButton);
  1041. hb_tools->add_child(snap_mode_button);
  1042. snap_mode_button->set_accessibility_name(TTRC("Snap Mode:"));
  1043. snap_mode_button->add_item(TTR("None"), 0);
  1044. snap_mode_button->add_item(TTR("Pixel Snap"), 1);
  1045. snap_mode_button->add_item(TTR("Grid Snap"), 2);
  1046. snap_mode_button->add_item(TTR("Auto Slice"), 3);
  1047. snap_mode_button->select(snap_mode);
  1048. snap_mode_button->connect(SceneStringName(item_selected), callable_mp(this, &TextureRegionEditor::_set_snap_mode));
  1049. hb_grid = memnew(HBoxContainer);
  1050. hb_tools->add_child(hb_grid);
  1051. hb_grid->add_child(memnew(VSeparator));
  1052. hb_grid->add_child(memnew(Label(TTR("Offset:"))));
  1053. sb_off_x = memnew(SpinBox);
  1054. sb_off_x->set_step(1);
  1055. sb_off_x->set_suffix("px");
  1056. sb_off_x->connect(SceneStringName(value_changed), callable_mp(this, &TextureRegionEditor::_set_snap_off_x));
  1057. sb_off_x->set_accessibility_name(TTRC("Offset X"));
  1058. hb_grid->add_child(sb_off_x);
  1059. sb_off_y = memnew(SpinBox);
  1060. sb_off_y->set_step(1);
  1061. sb_off_y->set_suffix("px");
  1062. sb_off_y->connect(SceneStringName(value_changed), callable_mp(this, &TextureRegionEditor::_set_snap_off_y));
  1063. sb_off_y->set_accessibility_name(TTRC("Offset Y"));
  1064. hb_grid->add_child(sb_off_y);
  1065. hb_grid->add_child(memnew(VSeparator));
  1066. hb_grid->add_child(memnew(Label(TTR("Step:"))));
  1067. sb_step_x = memnew(SpinBox);
  1068. sb_step_x->set_min(0);
  1069. sb_step_x->set_step(1);
  1070. sb_step_x->set_suffix("px");
  1071. sb_step_x->connect(SceneStringName(value_changed), callable_mp(this, &TextureRegionEditor::_set_snap_step_x));
  1072. sb_step_x->set_accessibility_name(TTRC("Step X"));
  1073. hb_grid->add_child(sb_step_x);
  1074. sb_step_y = memnew(SpinBox);
  1075. sb_step_y->set_min(0);
  1076. sb_step_y->set_step(1);
  1077. sb_step_y->set_suffix("px");
  1078. sb_step_y->connect(SceneStringName(value_changed), callable_mp(this, &TextureRegionEditor::_set_snap_step_y));
  1079. sb_step_y->set_accessibility_name(TTRC("Step Y"));
  1080. hb_grid->add_child(sb_step_y);
  1081. hb_grid->add_child(memnew(VSeparator));
  1082. hb_grid->add_child(memnew(Label(TTR("Separation:"))));
  1083. sb_sep_x = memnew(SpinBox);
  1084. sb_sep_x->set_min(0);
  1085. sb_sep_x->set_step(1);
  1086. sb_sep_x->set_suffix("px");
  1087. sb_sep_x->connect(SceneStringName(value_changed), callable_mp(this, &TextureRegionEditor::_set_snap_sep_x));
  1088. sb_sep_x->set_accessibility_name(TTRC("Separation X"));
  1089. hb_grid->add_child(sb_sep_x);
  1090. sb_sep_y = memnew(SpinBox);
  1091. sb_sep_y->set_min(0);
  1092. sb_sep_y->set_step(1);
  1093. sb_sep_y->set_suffix("px");
  1094. sb_sep_y->connect(SceneStringName(value_changed), callable_mp(this, &TextureRegionEditor::_set_snap_sep_y));
  1095. sb_sep_y->set_accessibility_name(TTRC("Separation Y"));
  1096. hb_grid->add_child(sb_sep_y);
  1097. hb_grid->hide();
  1098. // Restore grid snap parameters.
  1099. _set_grid_parameters_clamping(false);
  1100. sb_off_x->set_value(snap_offset.x);
  1101. sb_off_y->set_value(snap_offset.y);
  1102. sb_step_x->set_value(snap_step.x);
  1103. sb_step_y->set_value(snap_step.y);
  1104. sb_sep_x->set_value(snap_separation.x);
  1105. sb_sep_y->set_value(snap_separation.y);
  1106. // Default the zoom to match the editor scale, but don't dezoom on editor scales below 100% to prevent pixel art from looking bad.
  1107. draw_zoom = MAX(1.0f, EDSCALE);
  1108. max_draw_zoom = 128.0f * MAX(1.0f, EDSCALE);
  1109. min_draw_zoom = 0.01f * MAX(1.0f, EDSCALE);
  1110. texture_preview = memnew(PanelContainer);
  1111. vb->add_child(texture_preview);
  1112. texture_preview->set_v_size_flags(Control::SIZE_EXPAND_FILL);
  1113. texture_preview->set_clip_contents(true);
  1114. texture_preview->connect(SceneStringName(draw), callable_mp(this, &TextureRegionEditor::_texture_preview_draw));
  1115. texture_overlay = memnew(Panel);
  1116. texture_preview->add_child(texture_overlay);
  1117. texture_overlay->set_focus_mode(Control::FOCUS_CLICK);
  1118. texture_overlay->connect(SceneStringName(draw), callable_mp(this, &TextureRegionEditor::_texture_overlay_draw));
  1119. texture_overlay->connect(SceneStringName(gui_input), callable_mp(this, &TextureRegionEditor::_texture_overlay_input));
  1120. texture_overlay->connect(SceneStringName(focus_exited), callable_mp(panner.ptr(), &ViewPanner::release_pan_key));
  1121. HBoxContainer *zoom_hb = memnew(HBoxContainer);
  1122. texture_overlay->add_child(zoom_hb);
  1123. zoom_hb->set_begin(Point2(5, 5));
  1124. zoom_out = memnew(Button);
  1125. zoom_out->set_flat(true);
  1126. zoom_out->set_tooltip_text(TTR("Zoom Out"));
  1127. zoom_out->connect(SceneStringName(pressed), callable_mp(this, &TextureRegionEditor::_zoom_out));
  1128. zoom_hb->add_child(zoom_out);
  1129. zoom_reset = memnew(Button);
  1130. zoom_reset->set_flat(true);
  1131. zoom_reset->set_tooltip_text(TTR("Zoom Reset"));
  1132. zoom_reset->connect(SceneStringName(pressed), callable_mp(this, &TextureRegionEditor::_zoom_reset));
  1133. zoom_hb->add_child(zoom_reset);
  1134. zoom_in = memnew(Button);
  1135. zoom_in->set_flat(true);
  1136. zoom_in->set_tooltip_text(TTR("Zoom In"));
  1137. zoom_in->connect(SceneStringName(pressed), callable_mp(this, &TextureRegionEditor::_zoom_in));
  1138. zoom_hb->add_child(zoom_in);
  1139. vscroll = memnew(VScrollBar);
  1140. vscroll->set_anchors_and_offsets_preset(Control::PRESET_RIGHT_WIDE);
  1141. vscroll->set_step(0.001);
  1142. vscroll->connect(SceneStringName(value_changed), callable_mp(this, &TextureRegionEditor::_scroll_changed));
  1143. texture_overlay->add_child(vscroll);
  1144. hscroll = memnew(HScrollBar);
  1145. hscroll->set_anchors_and_offsets_preset(Control::PRESET_BOTTOM_WIDE);
  1146. hscroll->set_step(0.001);
  1147. hscroll->connect(SceneStringName(value_changed), callable_mp(this, &TextureRegionEditor::_scroll_changed));
  1148. texture_overlay->add_child(hscroll);
  1149. }
  1150. ////////////////////////
  1151. bool EditorInspectorPluginTextureRegion::can_handle(Object *p_object) {
  1152. return Object::cast_to<Sprite2D>(p_object) || Object::cast_to<Sprite3D>(p_object) || Object::cast_to<NinePatchRect>(p_object) || Object::cast_to<StyleBoxTexture>(p_object) || Object::cast_to<AtlasTexture>(p_object);
  1153. }
  1154. void EditorInspectorPluginTextureRegion::_region_edit(Object *p_object) {
  1155. texture_region_editor->edit(p_object);
  1156. }
  1157. bool EditorInspectorPluginTextureRegion::parse_property(Object *p_object, const Variant::Type p_type, const String &p_path, const PropertyHint p_hint, const String &p_hint_text, const BitField<PropertyUsageFlags> p_usage, const bool p_wide) {
  1158. if ((p_type == Variant::RECT2 || p_type == Variant::RECT2I)) {
  1159. if (((Object::cast_to<Sprite2D>(p_object) || Object::cast_to<Sprite3D>(p_object) || Object::cast_to<NinePatchRect>(p_object) || Object::cast_to<StyleBoxTexture>(p_object)) && p_path == "region_rect") || (Object::cast_to<AtlasTexture>(p_object) && p_path == "region")) {
  1160. EditorInspectorActionButton *button = memnew(EditorInspectorActionButton(TTRC("Edit Region"), SNAME("RegionEdit")));
  1161. button->connect(SceneStringName(pressed), callable_mp(this, &EditorInspectorPluginTextureRegion::_region_edit).bind(p_object));
  1162. add_property_editor(p_path, button, true);
  1163. }
  1164. }
  1165. return false; //not exclusive
  1166. }
  1167. EditorInspectorPluginTextureRegion::EditorInspectorPluginTextureRegion() {
  1168. texture_region_editor = memnew(TextureRegionEditor);
  1169. EditorNode::get_singleton()->get_gui_base()->add_child(texture_region_editor);
  1170. }
  1171. TextureRegionEditorPlugin::TextureRegionEditorPlugin() {
  1172. Ref<EditorInspectorPluginTextureRegion> inspector_plugin;
  1173. inspector_plugin.instantiate();
  1174. add_inspector_plugin(inspector_plugin);
  1175. }