shader_globals_editor.cpp 16 KB

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  1. /**************************************************************************/
  2. /* shader_globals_editor.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "shader_globals_editor.h"
  31. #include "core/config/project_settings.h"
  32. #include "editor/editor_node.h"
  33. #include "editor/editor_undo_redo_manager.h"
  34. #include "editor/inspector/editor_inspector.h"
  35. #include "scene/gui/label.h"
  36. #include "scene/gui/line_edit.h"
  37. #include "scene/gui/margin_container.h"
  38. #include "servers/rendering/shader_language.h"
  39. static const char *global_var_type_names[RS::GLOBAL_VAR_TYPE_MAX] = {
  40. "bool",
  41. "bvec2",
  42. "bvec3",
  43. "bvec4",
  44. "int",
  45. "ivec2",
  46. "ivec3",
  47. "ivec4",
  48. "rect2i",
  49. "uint",
  50. "uvec2",
  51. "uvec3",
  52. "uvec4",
  53. "float",
  54. "vec2",
  55. "vec3",
  56. "vec4",
  57. "color",
  58. "rect2",
  59. "mat2",
  60. "mat3",
  61. "mat4",
  62. "transform_2d",
  63. "transform",
  64. "sampler2D",
  65. "sampler2DArray",
  66. "sampler3D",
  67. "samplerCube",
  68. "samplerExternalOES",
  69. };
  70. class ShaderGlobalsEditorInterface : public Object {
  71. GDCLASS(ShaderGlobalsEditorInterface, Object)
  72. void _set_var(const StringName &p_name, const Variant &p_value, const Variant &p_prev_value) {
  73. EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
  74. undo_redo->create_action(TTR("Set Shader Global Variable"));
  75. undo_redo->add_do_method(RS::get_singleton(), "global_shader_parameter_set", p_name, p_value);
  76. undo_redo->add_undo_method(RS::get_singleton(), "global_shader_parameter_set", p_name, p_prev_value);
  77. RS::GlobalShaderParameterType type = RS::get_singleton()->global_shader_parameter_get_type(p_name);
  78. Dictionary gv;
  79. gv["type"] = global_var_type_names[type];
  80. if (type >= RS::GLOBAL_VAR_TYPE_SAMPLER2D) {
  81. Ref<Resource> res = p_value;
  82. if (res.is_valid()) {
  83. gv["value"] = res->get_path();
  84. } else {
  85. gv["value"] = "";
  86. }
  87. } else {
  88. gv["value"] = p_value;
  89. }
  90. String path = "shader_globals/" + String(p_name);
  91. undo_redo->add_do_property(ProjectSettings::get_singleton(), path, gv);
  92. undo_redo->add_undo_property(ProjectSettings::get_singleton(), path, GLOBAL_GET(path));
  93. undo_redo->add_do_method(this, "_var_changed");
  94. undo_redo->add_undo_method(this, "_var_changed");
  95. block_update = true;
  96. undo_redo->commit_action();
  97. block_update = false;
  98. }
  99. void _var_changed() {
  100. emit_signal(SNAME("var_changed"));
  101. }
  102. protected:
  103. static void _bind_methods() {
  104. ClassDB::bind_method("_var_changed", &ShaderGlobalsEditorInterface::_var_changed);
  105. ADD_SIGNAL(MethodInfo("var_changed"));
  106. }
  107. bool _set(const StringName &p_name, const Variant &p_value) {
  108. Variant existing = RS::get_singleton()->global_shader_parameter_get(p_name);
  109. if (existing.get_type() == Variant::NIL) {
  110. return false;
  111. }
  112. callable_mp(this, &ShaderGlobalsEditorInterface::_set_var).call_deferred(p_name, p_value, existing);
  113. return true;
  114. }
  115. bool _get(const StringName &p_name, Variant &r_ret) const {
  116. r_ret = RS::get_singleton()->global_shader_parameter_get(p_name);
  117. return r_ret.get_type() != Variant::NIL;
  118. }
  119. void _get_property_list(List<PropertyInfo> *p_list) const {
  120. Vector<StringName> variables;
  121. variables = RS::get_singleton()->global_shader_parameter_get_list();
  122. for (int i = 0; i < variables.size(); i++) {
  123. PropertyInfo pinfo;
  124. pinfo.name = variables[i];
  125. switch (RS::get_singleton()->global_shader_parameter_get_type(variables[i])) {
  126. case RS::GLOBAL_VAR_TYPE_BOOL: {
  127. pinfo.type = Variant::BOOL;
  128. } break;
  129. case RS::GLOBAL_VAR_TYPE_BVEC2: {
  130. pinfo.type = Variant::INT;
  131. pinfo.hint = PROPERTY_HINT_FLAGS;
  132. pinfo.hint_string = "x,y";
  133. } break;
  134. case RS::GLOBAL_VAR_TYPE_BVEC3: {
  135. pinfo.type = Variant::INT;
  136. pinfo.hint = PROPERTY_HINT_FLAGS;
  137. pinfo.hint_string = "x,y,z";
  138. } break;
  139. case RS::GLOBAL_VAR_TYPE_BVEC4: {
  140. pinfo.type = Variant::INT;
  141. pinfo.hint = PROPERTY_HINT_FLAGS;
  142. pinfo.hint_string = "x,y,z,w";
  143. } break;
  144. case RS::GLOBAL_VAR_TYPE_INT: {
  145. pinfo.type = Variant::INT;
  146. } break;
  147. case RS::GLOBAL_VAR_TYPE_IVEC2: {
  148. pinfo.type = Variant::VECTOR2I;
  149. } break;
  150. case RS::GLOBAL_VAR_TYPE_IVEC3: {
  151. pinfo.type = Variant::VECTOR3I;
  152. } break;
  153. case RS::GLOBAL_VAR_TYPE_IVEC4: {
  154. pinfo.type = Variant::VECTOR4I;
  155. } break;
  156. case RS::GLOBAL_VAR_TYPE_RECT2I: {
  157. pinfo.type = Variant::RECT2I;
  158. } break;
  159. case RS::GLOBAL_VAR_TYPE_UINT: {
  160. pinfo.type = Variant::INT;
  161. } break;
  162. case RS::GLOBAL_VAR_TYPE_UVEC2: {
  163. pinfo.type = Variant::VECTOR2I;
  164. } break;
  165. case RS::GLOBAL_VAR_TYPE_UVEC3: {
  166. pinfo.type = Variant::VECTOR3I;
  167. } break;
  168. case RS::GLOBAL_VAR_TYPE_UVEC4: {
  169. pinfo.type = Variant::VECTOR4I;
  170. } break;
  171. case RS::GLOBAL_VAR_TYPE_FLOAT: {
  172. pinfo.type = Variant::FLOAT;
  173. } break;
  174. case RS::GLOBAL_VAR_TYPE_VEC2: {
  175. pinfo.type = Variant::VECTOR2;
  176. } break;
  177. case RS::GLOBAL_VAR_TYPE_VEC3: {
  178. pinfo.type = Variant::VECTOR3;
  179. } break;
  180. case RS::GLOBAL_VAR_TYPE_VEC4: {
  181. pinfo.type = Variant::VECTOR4;
  182. } break;
  183. case RS::GLOBAL_VAR_TYPE_RECT2: {
  184. pinfo.type = Variant::RECT2;
  185. } break;
  186. case RS::GLOBAL_VAR_TYPE_COLOR: {
  187. pinfo.type = Variant::COLOR;
  188. } break;
  189. case RS::GLOBAL_VAR_TYPE_MAT2: {
  190. pinfo.type = Variant::PACKED_FLOAT32_ARRAY;
  191. } break;
  192. case RS::GLOBAL_VAR_TYPE_MAT3: {
  193. pinfo.type = Variant::BASIS;
  194. } break;
  195. case RS::GLOBAL_VAR_TYPE_TRANSFORM_2D: {
  196. pinfo.type = Variant::TRANSFORM2D;
  197. } break;
  198. case RS::GLOBAL_VAR_TYPE_TRANSFORM: {
  199. pinfo.type = Variant::TRANSFORM3D;
  200. } break;
  201. case RS::GLOBAL_VAR_TYPE_MAT4: {
  202. pinfo.type = Variant::PROJECTION;
  203. } break;
  204. case RS::GLOBAL_VAR_TYPE_SAMPLER2D: {
  205. pinfo.type = Variant::OBJECT;
  206. pinfo.hint = PROPERTY_HINT_RESOURCE_TYPE;
  207. pinfo.hint_string = "Texture2D";
  208. } break;
  209. case RS::GLOBAL_VAR_TYPE_SAMPLER2DARRAY: {
  210. pinfo.type = Variant::OBJECT;
  211. pinfo.hint = PROPERTY_HINT_RESOURCE_TYPE;
  212. pinfo.hint_string = "Texture2DArray,CompressedTexture2DArray";
  213. } break;
  214. case RS::GLOBAL_VAR_TYPE_SAMPLER3D: {
  215. pinfo.type = Variant::OBJECT;
  216. pinfo.hint = PROPERTY_HINT_RESOURCE_TYPE;
  217. pinfo.hint_string = "Texture3D";
  218. } break;
  219. case RS::GLOBAL_VAR_TYPE_SAMPLERCUBE: {
  220. pinfo.type = Variant::OBJECT;
  221. pinfo.hint = PROPERTY_HINT_RESOURCE_TYPE;
  222. pinfo.hint_string = "Cubemap,CompressedCubemap";
  223. } break;
  224. case RS::GLOBAL_VAR_TYPE_SAMPLEREXT: {
  225. pinfo.type = Variant::OBJECT;
  226. pinfo.hint = PROPERTY_HINT_RESOURCE_TYPE;
  227. pinfo.hint_string = "ExternalTexture";
  228. } break;
  229. default: {
  230. } break;
  231. }
  232. p_list->push_back(pinfo);
  233. }
  234. }
  235. public:
  236. bool block_update = false;
  237. ShaderGlobalsEditorInterface() {
  238. }
  239. };
  240. static Variant create_var(RS::GlobalShaderParameterType p_type) {
  241. switch (p_type) {
  242. case RS::GLOBAL_VAR_TYPE_BOOL: {
  243. return false;
  244. }
  245. case RS::GLOBAL_VAR_TYPE_BVEC2: {
  246. return 0; //bits
  247. }
  248. case RS::GLOBAL_VAR_TYPE_BVEC3: {
  249. return 0; //bits
  250. }
  251. case RS::GLOBAL_VAR_TYPE_BVEC4: {
  252. return 0; //bits
  253. }
  254. case RS::GLOBAL_VAR_TYPE_INT: {
  255. return 0; //bits
  256. }
  257. case RS::GLOBAL_VAR_TYPE_IVEC2: {
  258. return Vector2i();
  259. }
  260. case RS::GLOBAL_VAR_TYPE_IVEC3: {
  261. return Vector3i();
  262. }
  263. case RS::GLOBAL_VAR_TYPE_IVEC4: {
  264. return Vector4i();
  265. }
  266. case RS::GLOBAL_VAR_TYPE_RECT2I: {
  267. return Rect2i();
  268. }
  269. case RS::GLOBAL_VAR_TYPE_UINT: {
  270. return 0;
  271. }
  272. case RS::GLOBAL_VAR_TYPE_UVEC2: {
  273. return Vector2i();
  274. }
  275. case RS::GLOBAL_VAR_TYPE_UVEC3: {
  276. return Vector3i();
  277. }
  278. case RS::GLOBAL_VAR_TYPE_UVEC4: {
  279. return Vector4i();
  280. }
  281. case RS::GLOBAL_VAR_TYPE_FLOAT: {
  282. return 0.0;
  283. }
  284. case RS::GLOBAL_VAR_TYPE_VEC2: {
  285. return Vector2();
  286. }
  287. case RS::GLOBAL_VAR_TYPE_VEC3: {
  288. return Vector3();
  289. }
  290. case RS::GLOBAL_VAR_TYPE_VEC4: {
  291. return Vector4();
  292. }
  293. case RS::GLOBAL_VAR_TYPE_RECT2: {
  294. return Rect2();
  295. }
  296. case RS::GLOBAL_VAR_TYPE_COLOR: {
  297. return Color();
  298. }
  299. case RS::GLOBAL_VAR_TYPE_MAT2: {
  300. Vector<float> xform;
  301. xform.resize(4);
  302. xform.write[0] = 1;
  303. xform.write[1] = 0;
  304. xform.write[2] = 0;
  305. xform.write[3] = 1;
  306. return xform;
  307. }
  308. case RS::GLOBAL_VAR_TYPE_MAT3: {
  309. return Basis();
  310. }
  311. case RS::GLOBAL_VAR_TYPE_TRANSFORM_2D: {
  312. return Transform2D();
  313. }
  314. case RS::GLOBAL_VAR_TYPE_TRANSFORM: {
  315. return Transform3D();
  316. }
  317. case RS::GLOBAL_VAR_TYPE_MAT4: {
  318. return Projection();
  319. }
  320. case RS::GLOBAL_VAR_TYPE_SAMPLER2D: {
  321. return "";
  322. }
  323. case RS::GLOBAL_VAR_TYPE_SAMPLER2DARRAY: {
  324. return "";
  325. }
  326. case RS::GLOBAL_VAR_TYPE_SAMPLER3D: {
  327. return "";
  328. }
  329. case RS::GLOBAL_VAR_TYPE_SAMPLERCUBE: {
  330. return "";
  331. }
  332. case RS::GLOBAL_VAR_TYPE_SAMPLEREXT: {
  333. return "";
  334. }
  335. default: {
  336. return Variant();
  337. }
  338. }
  339. }
  340. String ShaderGlobalsEditor::_check_new_variable_name(const String &p_variable_name) {
  341. if (p_variable_name.is_empty()) {
  342. return TTRC("Name cannot be empty.");
  343. }
  344. if (!p_variable_name.is_valid_ascii_identifier()) {
  345. return TTRC("Name must be a valid identifier.");
  346. }
  347. return "";
  348. }
  349. LineEdit *ShaderGlobalsEditor::get_name_box() const {
  350. return variable_name;
  351. }
  352. void ShaderGlobalsEditor::_variable_name_text_changed(const String &p_variable_name) {
  353. const String &warning = _check_new_variable_name(p_variable_name.strip_edges());
  354. variable_add->set_tooltip_text(warning);
  355. variable_add->set_disabled(!warning.is_empty());
  356. }
  357. void ShaderGlobalsEditor::_variable_added() {
  358. String var = variable_name->get_text().strip_edges();
  359. if (RenderingServer::get_singleton()->global_shader_parameter_get(var).get_type() != Variant::NIL) {
  360. EditorNode::get_singleton()->show_warning(vformat(TTR("Global shader parameter '%s' already exists."), var));
  361. return;
  362. }
  363. List<String> keywords;
  364. ShaderLanguage::get_keyword_list(&keywords);
  365. if (keywords.find(var) != nullptr || var == "script") {
  366. EditorNode::get_singleton()->show_warning(vformat(TTR("Name '%s' is a reserved shader language keyword."), var));
  367. return;
  368. }
  369. EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
  370. Variant value = create_var(RS::GlobalShaderParameterType(variable_type->get_selected()));
  371. undo_redo->create_action(TTR("Add Shader Global Parameter"));
  372. undo_redo->add_do_method(RS::get_singleton(), "global_shader_parameter_add", var, RS::GlobalShaderParameterType(variable_type->get_selected()), value);
  373. undo_redo->add_undo_method(RS::get_singleton(), "global_shader_parameter_remove", var);
  374. Dictionary gv;
  375. gv["type"] = global_var_type_names[variable_type->get_selected()];
  376. gv["value"] = value;
  377. undo_redo->add_do_property(ProjectSettings::get_singleton(), "shader_globals/" + var, gv);
  378. undo_redo->add_undo_property(ProjectSettings::get_singleton(), "shader_globals/" + var, Variant());
  379. undo_redo->add_do_method(this, "_changed");
  380. undo_redo->add_undo_method(this, "_changed");
  381. undo_redo->commit_action();
  382. variable_name->clear();
  383. }
  384. void ShaderGlobalsEditor::_variable_deleted(const String &p_variable) {
  385. EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
  386. undo_redo->create_action(TTR("Add Shader Global Parameter"));
  387. undo_redo->add_do_method(RS::get_singleton(), "global_shader_parameter_remove", p_variable);
  388. undo_redo->add_undo_method(RS::get_singleton(), "global_shader_parameter_add", p_variable, RS::get_singleton()->global_shader_parameter_get_type(p_variable), RS::get_singleton()->global_shader_parameter_get(p_variable));
  389. undo_redo->add_do_property(ProjectSettings::get_singleton(), "shader_globals/" + p_variable, Variant());
  390. undo_redo->add_undo_property(ProjectSettings::get_singleton(), "shader_globals/" + p_variable, GLOBAL_GET("shader_globals/" + p_variable));
  391. undo_redo->add_do_method(this, "_changed");
  392. undo_redo->add_undo_method(this, "_changed");
  393. undo_redo->commit_action();
  394. }
  395. void ShaderGlobalsEditor::_changed() {
  396. emit_signal(SNAME("globals_changed"));
  397. if (!interface->block_update) {
  398. interface->notify_property_list_changed();
  399. }
  400. }
  401. void ShaderGlobalsEditor::_bind_methods() {
  402. ClassDB::bind_method("_changed", &ShaderGlobalsEditor::_changed);
  403. ADD_SIGNAL(MethodInfo("globals_changed"));
  404. }
  405. void ShaderGlobalsEditor::_notification(int p_what) {
  406. switch (p_what) {
  407. case NOTIFICATION_VISIBILITY_CHANGED: {
  408. if (is_visible_in_tree()) {
  409. inspector->edit(interface);
  410. }
  411. } break;
  412. case NOTIFICATION_THEME_CHANGED: {
  413. variable_add->set_button_icon(get_editor_theme_icon(SNAME("Add")));
  414. } break;
  415. case NOTIFICATION_PREDELETE: {
  416. inspector->edit(nullptr);
  417. } break;
  418. }
  419. }
  420. ShaderGlobalsEditor::ShaderGlobalsEditor() {
  421. ProjectSettings::get_singleton()->add_hidden_prefix("shader_globals/");
  422. HBoxContainer *add_menu_hb = memnew(HBoxContainer);
  423. add_child(add_menu_hb);
  424. add_menu_hb->add_child(memnew(Label(TTRC("Name:"))));
  425. variable_name = memnew(LineEdit);
  426. variable_name->set_h_size_flags(SIZE_EXPAND_FILL);
  427. variable_name->set_clear_button_enabled(true);
  428. variable_name->connect(SceneStringName(text_changed), callable_mp(this, &ShaderGlobalsEditor::_variable_name_text_changed));
  429. variable_name->connect(SceneStringName(text_submitted), callable_mp(this, &ShaderGlobalsEditor::_variable_added).unbind(1));
  430. add_menu_hb->add_child(variable_name);
  431. add_menu_hb->add_child(memnew(Label(TTRC("Type:"))));
  432. variable_type = memnew(OptionButton);
  433. variable_type->set_h_size_flags(SIZE_EXPAND_FILL);
  434. add_menu_hb->add_child(variable_type);
  435. for (int i = 0; i < RS::GLOBAL_VAR_TYPE_MAX; i++) {
  436. variable_type->add_item(global_var_type_names[i]);
  437. }
  438. variable_add = memnew(Button(TTRC("Add")));
  439. variable_add->set_disabled(true);
  440. add_menu_hb->add_child(variable_add);
  441. variable_add->connect(SceneStringName(pressed), callable_mp(this, &ShaderGlobalsEditor::_variable_added));
  442. MarginContainer *mc = memnew(MarginContainer);
  443. mc->set_theme_type_variation("NoBorderHorizontalBottomWide");
  444. mc->set_v_size_flags(SIZE_EXPAND_FILL);
  445. add_child(mc);
  446. inspector = memnew(EditorInspector);
  447. inspector->set_use_wide_editors(true);
  448. inspector->set_property_name_style(EditorPropertyNameProcessor::STYLE_RAW);
  449. inspector->set_use_deletable_properties(true);
  450. inspector->set_scroll_hint_mode(ScrollContainer::SCROLL_HINT_MODE_TOP_AND_LEFT);
  451. mc->add_child(inspector);
  452. inspector->connect("property_deleted", callable_mp(this, &ShaderGlobalsEditor::_variable_deleted), CONNECT_DEFERRED);
  453. interface = memnew(ShaderGlobalsEditorInterface);
  454. interface->connect("var_changed", callable_mp(this, &ShaderGlobalsEditor::_changed));
  455. }
  456. ShaderGlobalsEditor::~ShaderGlobalsEditor() {
  457. memdelete(interface);
  458. }