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- /**************************************************************************/
- /* summary_view.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "summary_view.h"
- #include "core/os/time.h"
- #include "editor/editor_node.h"
- #include "editor/editor_string_names.h"
- #include "scene/gui/center_container.h"
- #include "scene/gui/label.h"
- #include "scene/gui/panel_container.h"
- #include "scene/gui/rich_text_label.h"
- SnapshotSummaryView::SnapshotSummaryView() {
- set_name(TTRC("Summary"));
- set_v_size_flags(SizeFlags::SIZE_EXPAND_FILL);
- set_h_size_flags(SizeFlags::SIZE_EXPAND_FILL);
- content_wrapper = memnew(PanelContainer);
- content_wrapper->set_anchors_preset(LayoutPreset::PRESET_FULL_RECT);
- add_child(content_wrapper);
- VBoxContainer *content = memnew(VBoxContainer);
- content_wrapper->add_child(content);
- content->set_anchors_preset(LayoutPreset::PRESET_FULL_RECT);
- title = memnew(Label(TTRC("ObjectDB Snapshot Summary")));
- content->add_child(title);
- title->set_horizontal_alignment(HorizontalAlignment::HORIZONTAL_ALIGNMENT_CENTER);
- title->set_vertical_alignment(VerticalAlignment::VERTICAL_ALIGNMENT_CENTER);
- title->set_anchors_preset(LayoutPreset::PRESET_TOP_WIDE);
- explainer_text = memnew(CenterContainer);
- explainer_text->set_v_size_flags(SizeFlags::SIZE_EXPAND_FILL);
- explainer_text->set_h_size_flags(SizeFlags::SIZE_EXPAND_FILL);
- content->add_child(explainer_text);
- VBoxContainer *explainer_lines = memnew(VBoxContainer);
- explainer_text->add_child(explainer_lines);
- Label *l1 = memnew(Label(TTRC("Press 'Take ObjectDB Snapshot' to snapshot the ObjectDB.")));
- Label *l2 = memnew(Label(TTRC("Memory in Godot is either owned natively by the engine or owned by the ObjectDB.")));
- Label *l3 = memnew(Label(TTRC("ObjectDB Snapshots capture only memory owned by the ObjectDB.")));
- l1->set_horizontal_alignment(HorizontalAlignment::HORIZONTAL_ALIGNMENT_CENTER);
- l2->set_horizontal_alignment(HorizontalAlignment::HORIZONTAL_ALIGNMENT_CENTER);
- l3->set_horizontal_alignment(HorizontalAlignment::HORIZONTAL_ALIGNMENT_CENTER);
- explainer_lines->add_child(l1);
- explainer_lines->add_child(l2);
- explainer_lines->add_child(l3);
- ScrollContainer *sc = memnew(ScrollContainer);
- sc->set_anchors_preset(LayoutPreset::PRESET_FULL_RECT);
- sc->set_v_size_flags(SizeFlags::SIZE_EXPAND_FILL);
- sc->set_h_size_flags(SizeFlags::SIZE_EXPAND_FILL);
- content->add_child(sc);
- blurb_list = memnew(VBoxContainer);
- sc->add_child(blurb_list);
- blurb_list->set_v_size_flags(SizeFlags::SIZE_EXPAND_FILL);
- blurb_list->set_h_size_flags(SizeFlags::SIZE_EXPAND_FILL);
- }
- void SnapshotSummaryView::_notification(int p_what) {
- if (p_what == NOTIFICATION_THEME_CHANGED) {
- content_wrapper->add_theme_style_override(SceneStringName(panel), get_theme_stylebox(SNAME("ObjectDBContentWrapper"), EditorStringName(EditorStyles)));
- title->add_theme_style_override(SNAME("normal"), get_theme_stylebox(SNAME("ObjectDBTitle"), EditorStringName(EditorStyles)));
- }
- }
- void SnapshotSummaryView::show_snapshot(GameStateSnapshot *p_data, GameStateSnapshot *p_diff_data) {
- SnapshotView::show_snapshot(p_data, p_diff_data);
- explainer_text->set_visible(false);
- String snapshot_a_name = diff_data == nullptr ? TTR("Snapshot") : TTR("Snapshot A");
- String snapshot_b_name = TTR("Snapshot B");
- _push_overview_blurb(snapshot_a_name + " " + TTR("Overview"), snapshot_data);
- if (diff_data) {
- _push_overview_blurb(snapshot_b_name + " " + TTR("Overview"), diff_data);
- }
- _push_node_blurb(snapshot_a_name + " " + TTR("Nodes"), snapshot_data);
- if (diff_data) {
- _push_node_blurb(snapshot_b_name + " " + TTR("Nodes"), diff_data);
- }
- _push_refcounted_blurb(snapshot_a_name + " " + TTR("RefCounteds"), snapshot_data);
- if (diff_data) {
- _push_refcounted_blurb(snapshot_b_name + " " + TTR("RefCounteds"), diff_data);
- }
- _push_object_blurb(snapshot_a_name + " " + TTR("Objects"), snapshot_data);
- if (diff_data) {
- _push_object_blurb(snapshot_b_name + " " + TTR("Objects"), diff_data);
- }
- }
- void SnapshotSummaryView::clear_snapshot() {
- // Just clear out the blurbs and leave the explainer.
- for (int i = 0; i < blurb_list->get_child_count(); i++) {
- blurb_list->get_child(i)->queue_free();
- }
- snapshot_data = nullptr;
- diff_data = nullptr;
- explainer_text->set_visible(true);
- }
- SummaryBlurb::SummaryBlurb(const String &p_title, const String &p_rtl_content) {
- add_theme_constant_override("margin_left", 2);
- add_theme_constant_override("margin_right", 2);
- add_theme_constant_override("margin_top", 2);
- add_theme_constant_override("margin_bottom", 2);
- label = memnew(RichTextLabel);
- label->add_theme_constant_override(SceneStringName(line_separation), 6);
- label->set_text_direction(Control::TEXT_DIRECTION_INHERITED);
- label->set_fit_content(true);
- label->set_use_bbcode(true);
- label->add_newline();
- label->push_bold();
- label->add_text(p_title);
- label->pop();
- label->add_newline();
- label->add_newline();
- label->append_text(p_rtl_content);
- add_child(label);
- }
- void SnapshotSummaryView::_push_overview_blurb(const String &p_title, GameStateSnapshot *p_snapshot) {
- String c = "";
- c += "[ul]\n";
- c += vformat(" [i]%s[/i] %s\n", TTR("Name:"), p_snapshot->name);
- if (p_snapshot->snapshot_context.has("timestamp")) {
- c += vformat(" [i]%s[/i] %s\n", TTR("Timestamp:"), Time::get_singleton()->get_datetime_string_from_unix_time((double)p_snapshot->snapshot_context["timestamp"]));
- }
- if (p_snapshot->snapshot_context.has("game_version")) {
- c += vformat(" [i]%s[/i] %s\n", TTR("Game Version:"), (String)p_snapshot->snapshot_context["game_version"]);
- }
- if (p_snapshot->snapshot_context.has("editor_version")) {
- c += vformat(" [i]%s[/i] %s\n", TTR("Editor Version:"), (String)p_snapshot->snapshot_context["editor_version"]);
- }
- double bytes_to_mb = 0.000001;
- if (p_snapshot->snapshot_context.has("mem_usage")) {
- c += vformat(" [i]%s[/i] %s\n", TTR("Memory Used:"), String::num((double)((uint64_t)p_snapshot->snapshot_context["mem_usage"]) * bytes_to_mb, 3) + " MB");
- }
- if (p_snapshot->snapshot_context.has("mem_max_usage")) {
- c += vformat(" [i]%s[/i] %s\n", TTR("Max Memory Used:"), String::num((double)((uint64_t)p_snapshot->snapshot_context["mem_max_usage"]) * bytes_to_mb, 3) + " MB");
- }
- c += vformat(" [i]%s[/i] %s\n", TTR("Total Objects:"), itos(p_snapshot->objects.size()));
- int node_count = 0;
- for (const KeyValue<ObjectID, SnapshotDataObject *> &pair : p_snapshot->objects) {
- if (pair.value->is_node()) {
- node_count++;
- }
- }
- c += vformat(" [i]%s[/i] %s\n", TTR("Total Nodes:"), itos(node_count));
- c += "[/ul]\n";
- blurb_list->add_child(memnew(SummaryBlurb(p_title, c)));
- }
- void SnapshotSummaryView::_push_node_blurb(const String &p_title, GameStateSnapshot *p_snapshot) {
- LocalVector<String> nodes;
- nodes.reserve(p_snapshot->objects.size());
- for (const KeyValue<ObjectID, SnapshotDataObject *> &pair : p_snapshot->objects) {
- // if it's a node AND it doesn't have a parent node
- if (pair.value->is_node() && !pair.value->extra_debug_data.has("node_parent") && pair.value->extra_debug_data.has("node_is_scene_root") && !pair.value->extra_debug_data["node_is_scene_root"]) {
- String node_name = pair.value->extra_debug_data["node_name"];
- nodes.push_back(node_name != "" ? node_name : pair.value->get_name());
- }
- }
- if (nodes.size() <= 1) {
- return;
- }
- String c = TTR("Multiple root nodes [i](possible call to 'remove_child' without 'queue_free')[/i]") + "\n";
- c += "[ul]\n";
- for (const String &node : nodes) {
- c += " " + node + "\n";
- }
- c += "[/ul]\n";
- blurb_list->add_child(memnew(SummaryBlurb(p_title, c)));
- }
- void SnapshotSummaryView::_push_refcounted_blurb(const String &p_title, GameStateSnapshot *p_snapshot) {
- LocalVector<String> rcs;
- rcs.reserve(p_snapshot->objects.size());
- for (const KeyValue<ObjectID, SnapshotDataObject *> &pair : p_snapshot->objects) {
- if (pair.value->is_refcounted()) {
- int ref_count = (uint64_t)pair.value->extra_debug_data["ref_count"];
- Array ref_cycles = (Array)pair.value->extra_debug_data["ref_cycles"];
- if (ref_count == ref_cycles.size()) {
- rcs.push_back(pair.value->get_name());
- }
- }
- }
- if (rcs.is_empty()) {
- return;
- }
- String c = TTR("RefCounted objects only referenced in cycles [i](cycles often indicate a memory leaks)[/i]") + "\n";
- c += "[ul]\n";
- for (const String &rc : rcs) {
- c += " " + rc + "\n";
- }
- c += "[/ul]\n";
- blurb_list->add_child(memnew(SummaryBlurb(p_title, c)));
- }
- void SnapshotSummaryView::_push_object_blurb(const String &p_title, GameStateSnapshot *p_snapshot) {
- LocalVector<String> objects;
- objects.reserve(p_snapshot->objects.size());
- for (const KeyValue<ObjectID, SnapshotDataObject *> &pair : p_snapshot->objects) {
- if (pair.value->inbound_references.is_empty() && pair.value->outbound_references.is_empty()) {
- if (!pair.value->get_script().is_null()) {
- // This blurb will have a lot of false positives, but we can at least suppress false positives
- // from unreferenced nodes that are part of the scene tree.
- if (pair.value->is_node() && (bool)pair.value->extra_debug_data["node_is_scene_root"]) {
- objects.push_back(pair.value->get_name());
- }
- }
- }
- }
- if (objects.is_empty()) {
- return;
- }
- String c = TTR("Scripted objects not referenced by any other objects [i](unreferenced objects may indicate a memory leak)[/i]") + "\n";
- c += "[ul]\n";
- for (const String &object : objects) {
- c += " " + object + "\n";
- }
- c += "[/ul]\n";
- blurb_list->add_child(memnew(SummaryBlurb(p_title, c)));
- }
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