jni_singleton.h 4.7 KB

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  1. /**************************************************************************/
  2. /* jni_singleton.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #pragma once
  31. #include "java_class_wrapper.h"
  32. #include "core/config/engine.h"
  33. #include "core/templates/rb_map.h"
  34. #include "core/variant/variant.h"
  35. class JNISingleton : public Object {
  36. GDCLASS(JNISingleton, Object);
  37. struct MethodData {
  38. Variant::Type ret_type;
  39. Vector<Variant::Type> argtypes;
  40. };
  41. RBMap<StringName, MethodData> method_map;
  42. Ref<JavaObject> wrapped_object;
  43. protected:
  44. static void _bind_methods() {
  45. ClassDB::bind_method(D_METHOD("has_java_method", "method"), &JNISingleton::has_java_method);
  46. }
  47. public:
  48. virtual Variant callp(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error) override {
  49. // Godot methods take precedence.
  50. Variant ret = Object::callp(p_method, p_args, p_argcount, r_error);
  51. if (r_error.error == Callable::CallError::CALL_OK) {
  52. return ret;
  53. }
  54. // Check the method we're looking for is in the JNISingleton map.
  55. // This is done because JNISingletons register methods differently than wrapped JavaClass / JavaObject to allow
  56. // for access to private methods annotated with the @UsedByGodot annotation.
  57. // In the future, we should remove access to private methods and require that JNISingletons' methods exposed to
  58. // GDScript be all public, similarly to what we do for wrapped JavaClass / JavaObject methods. Doing so will
  59. // also allow dropping and deprecating the @UsedByGodot annotation.
  60. RBMap<StringName, MethodData>::Element *E = method_map.find(p_method);
  61. if (E) {
  62. if (wrapped_object.is_valid()) {
  63. return wrapped_object->callp(p_method, p_args, p_argcount, r_error);
  64. } else {
  65. r_error.error = Callable::CallError::CALL_ERROR_INSTANCE_IS_NULL;
  66. }
  67. }
  68. return Variant();
  69. }
  70. Ref<JavaObject> get_wrapped_object() const {
  71. return wrapped_object;
  72. }
  73. bool has_java_method(const StringName &p_method) const {
  74. return method_map.has(p_method);
  75. }
  76. void add_method(const StringName &p_name, const Vector<Variant::Type> &p_args, Variant::Type p_ret_type) {
  77. MethodData md;
  78. md.argtypes = p_args;
  79. md.ret_type = p_ret_type;
  80. method_map[p_name] = md;
  81. }
  82. void add_signal(const StringName &p_name, const Vector<Variant::Type> &p_args) {
  83. MethodInfo mi;
  84. mi.name = p_name;
  85. for (int i = 0; i < p_args.size(); i++) {
  86. mi.arguments.push_back(PropertyInfo(p_args[i], "arg" + itos(i + 1)));
  87. }
  88. ADD_SIGNAL(mi);
  89. }
  90. JNISingleton() {}
  91. JNISingleton(const Ref<JavaObject> &p_wrapped_object) {
  92. wrapped_object = p_wrapped_object;
  93. }
  94. ~JNISingleton() {
  95. method_map.clear();
  96. wrapped_object.unref();
  97. }
  98. };