audio_stream_player.cpp 13 KB

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  1. /**************************************************************************/
  2. /* audio_stream_player.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "audio_stream_player.h"
  31. #include "audio_stream_player.compat.inc"
  32. #include "scene/audio/audio_stream_player_internal.h"
  33. #include "servers/audio/audio_stream.h"
  34. #include "servers/display/display_server.h"
  35. void AudioStreamPlayer::_notification(int p_what) {
  36. if (p_what == NOTIFICATION_ACCESSIBILITY_UPDATE) {
  37. RID ae = get_accessibility_element();
  38. ERR_FAIL_COND(ae.is_null());
  39. DisplayServer::get_singleton()->accessibility_update_set_role(ae, DisplayServer::AccessibilityRole::ROLE_AUDIO);
  40. } else {
  41. internal->notification(p_what);
  42. }
  43. }
  44. void AudioStreamPlayer::set_stream(Ref<AudioStream> p_stream) {
  45. internal->set_stream(p_stream);
  46. }
  47. bool AudioStreamPlayer::_set(const StringName &p_name, const Variant &p_value) {
  48. return internal->set(p_name, p_value);
  49. }
  50. bool AudioStreamPlayer::_get(const StringName &p_name, Variant &r_ret) const {
  51. return internal->get(p_name, r_ret);
  52. }
  53. void AudioStreamPlayer::_get_property_list(List<PropertyInfo> *p_list) const {
  54. internal->get_property_list(p_list);
  55. }
  56. Ref<AudioStream> AudioStreamPlayer::get_stream() const {
  57. return internal->stream;
  58. }
  59. void AudioStreamPlayer::set_volume_db(float p_volume) {
  60. ERR_FAIL_COND_MSG(Math::is_nan(p_volume), "Volume can't be set to NaN.");
  61. internal->volume_db = p_volume;
  62. Vector<AudioFrame> volume_vector = _get_volume_vector();
  63. for (Ref<AudioStreamPlayback> &playback : internal->stream_playbacks) {
  64. AudioServer::get_singleton()->set_playback_all_bus_volumes_linear(playback, volume_vector);
  65. }
  66. }
  67. float AudioStreamPlayer::get_volume_db() const {
  68. return internal->volume_db;
  69. }
  70. void AudioStreamPlayer::set_volume_linear(float p_volume) {
  71. set_volume_db(Math::linear_to_db(p_volume));
  72. }
  73. float AudioStreamPlayer::get_volume_linear() const {
  74. return Math::db_to_linear(get_volume_db());
  75. }
  76. void AudioStreamPlayer::set_pitch_scale(float p_pitch_scale) {
  77. internal->set_pitch_scale(p_pitch_scale);
  78. }
  79. float AudioStreamPlayer::get_pitch_scale() const {
  80. return internal->pitch_scale;
  81. }
  82. void AudioStreamPlayer::set_max_polyphony(int p_max_polyphony) {
  83. internal->set_max_polyphony(p_max_polyphony);
  84. }
  85. int AudioStreamPlayer::get_max_polyphony() const {
  86. return internal->max_polyphony;
  87. }
  88. void AudioStreamPlayer::play(float p_from_pos) {
  89. Ref<AudioStreamPlayback> stream_playback = internal->play_basic();
  90. if (stream_playback.is_null()) {
  91. return;
  92. }
  93. AudioServer::get_singleton()->start_playback_stream(stream_playback, internal->bus, _get_volume_vector(), p_from_pos, internal->pitch_scale);
  94. internal->ensure_playback_limit();
  95. // Sample handling.
  96. if (stream_playback->get_is_sample() && stream_playback->get_sample_playback().is_valid()) {
  97. Ref<AudioSamplePlayback> sample_playback = stream_playback->get_sample_playback();
  98. sample_playback->offset = p_from_pos;
  99. sample_playback->volume_vector = _get_volume_vector();
  100. sample_playback->bus = get_bus();
  101. AudioServer::get_singleton()->start_sample_playback(sample_playback);
  102. }
  103. }
  104. void AudioStreamPlayer::seek(float p_seconds) {
  105. internal->seek(p_seconds);
  106. }
  107. void AudioStreamPlayer::stop() {
  108. internal->stop_basic();
  109. }
  110. bool AudioStreamPlayer::is_playing() const {
  111. return internal->is_playing();
  112. }
  113. float AudioStreamPlayer::get_playback_position() {
  114. return internal->get_playback_position();
  115. }
  116. void AudioStreamPlayer::set_bus(const StringName &p_bus) {
  117. internal->bus = p_bus;
  118. for (const Ref<AudioStreamPlayback> &playback : internal->stream_playbacks) {
  119. AudioServer::get_singleton()->set_playback_bus_exclusive(playback, p_bus, _get_volume_vector());
  120. }
  121. }
  122. StringName AudioStreamPlayer::get_bus() const {
  123. return internal->get_bus();
  124. }
  125. void AudioStreamPlayer::set_autoplay(bool p_enable) {
  126. internal->autoplay = p_enable;
  127. }
  128. bool AudioStreamPlayer::is_autoplay_enabled() const {
  129. return internal->autoplay;
  130. }
  131. void AudioStreamPlayer::set_mix_target(MixTarget p_target) {
  132. mix_target = p_target;
  133. }
  134. AudioStreamPlayer::MixTarget AudioStreamPlayer::get_mix_target() const {
  135. return mix_target;
  136. }
  137. void AudioStreamPlayer::_set_playing(bool p_enable) {
  138. internal->set_playing(p_enable);
  139. }
  140. void AudioStreamPlayer::set_stream_paused(bool p_pause) {
  141. internal->set_stream_paused(p_pause);
  142. }
  143. bool AudioStreamPlayer::get_stream_paused() const {
  144. return internal->get_stream_paused();
  145. }
  146. Vector<AudioFrame> AudioStreamPlayer::_get_volume_vector() {
  147. Vector<AudioFrame> volume_vector;
  148. // We need at most four stereo pairs (for 7.1 systems).
  149. volume_vector.resize(4);
  150. // Initialize the volume vector to zero.
  151. for (AudioFrame &channel_volume_db : volume_vector) {
  152. channel_volume_db = AudioFrame(0, 0);
  153. }
  154. float volume_linear = Math::db_to_linear(internal->volume_db);
  155. // Set the volume vector up according to the speaker mode and mix target.
  156. // TODO do we need to scale the volume down when we output to more channels?
  157. if (AudioServer::get_singleton()->get_speaker_mode() == AudioServer::SPEAKER_MODE_STEREO) {
  158. volume_vector.write[0] = AudioFrame(volume_linear, volume_linear);
  159. } else {
  160. switch (mix_target) {
  161. case MIX_TARGET_STEREO: {
  162. volume_vector.write[0] = AudioFrame(volume_linear, volume_linear);
  163. } break;
  164. case MIX_TARGET_SURROUND: {
  165. // TODO Make sure this is right.
  166. volume_vector.write[0] = AudioFrame(volume_linear, volume_linear);
  167. volume_vector.write[1] = AudioFrame(volume_linear, /* LFE= */ 1.0f);
  168. volume_vector.write[2] = AudioFrame(volume_linear, volume_linear);
  169. volume_vector.write[3] = AudioFrame(volume_linear, volume_linear);
  170. } break;
  171. case MIX_TARGET_CENTER: {
  172. // TODO Make sure this is right.
  173. volume_vector.write[1] = AudioFrame(volume_linear, /* LFE= */ 1.0f);
  174. } break;
  175. }
  176. }
  177. return volume_vector;
  178. }
  179. void AudioStreamPlayer::_validate_property(PropertyInfo &p_property) const {
  180. internal->validate_property(p_property);
  181. }
  182. bool AudioStreamPlayer::has_stream_playback() {
  183. return internal->has_stream_playback();
  184. }
  185. Ref<AudioStreamPlayback> AudioStreamPlayer::get_stream_playback() {
  186. return internal->get_stream_playback();
  187. }
  188. AudioServer::PlaybackType AudioStreamPlayer::get_playback_type() const {
  189. return internal->get_playback_type();
  190. }
  191. void AudioStreamPlayer::set_playback_type(AudioServer::PlaybackType p_playback_type) {
  192. internal->set_playback_type(p_playback_type);
  193. }
  194. void AudioStreamPlayer::_bind_methods() {
  195. ClassDB::bind_method(D_METHOD("set_stream", "stream"), &AudioStreamPlayer::set_stream);
  196. ClassDB::bind_method(D_METHOD("get_stream"), &AudioStreamPlayer::get_stream);
  197. ClassDB::bind_method(D_METHOD("set_volume_db", "volume_db"), &AudioStreamPlayer::set_volume_db);
  198. ClassDB::bind_method(D_METHOD("get_volume_db"), &AudioStreamPlayer::get_volume_db);
  199. ClassDB::bind_method(D_METHOD("set_volume_linear", "volume_linear"), &AudioStreamPlayer::set_volume_linear);
  200. ClassDB::bind_method(D_METHOD("get_volume_linear"), &AudioStreamPlayer::get_volume_linear);
  201. ClassDB::bind_method(D_METHOD("set_pitch_scale", "pitch_scale"), &AudioStreamPlayer::set_pitch_scale);
  202. ClassDB::bind_method(D_METHOD("get_pitch_scale"), &AudioStreamPlayer::get_pitch_scale);
  203. ClassDB::bind_method(D_METHOD("play", "from_position"), &AudioStreamPlayer::play, DEFVAL(0.0));
  204. ClassDB::bind_method(D_METHOD("seek", "to_position"), &AudioStreamPlayer::seek);
  205. ClassDB::bind_method(D_METHOD("stop"), &AudioStreamPlayer::stop);
  206. ClassDB::bind_method(D_METHOD("is_playing"), &AudioStreamPlayer::is_playing);
  207. ClassDB::bind_method(D_METHOD("get_playback_position"), &AudioStreamPlayer::get_playback_position);
  208. ClassDB::bind_method(D_METHOD("set_bus", "bus"), &AudioStreamPlayer::set_bus);
  209. ClassDB::bind_method(D_METHOD("get_bus"), &AudioStreamPlayer::get_bus);
  210. ClassDB::bind_method(D_METHOD("set_autoplay", "enable"), &AudioStreamPlayer::set_autoplay);
  211. ClassDB::bind_method(D_METHOD("is_autoplay_enabled"), &AudioStreamPlayer::is_autoplay_enabled);
  212. ClassDB::bind_method(D_METHOD("set_mix_target", "mix_target"), &AudioStreamPlayer::set_mix_target);
  213. ClassDB::bind_method(D_METHOD("get_mix_target"), &AudioStreamPlayer::get_mix_target);
  214. ClassDB::bind_method(D_METHOD("set_playing", "enable"), &AudioStreamPlayer::_set_playing);
  215. ClassDB::bind_method(D_METHOD("set_stream_paused", "pause"), &AudioStreamPlayer::set_stream_paused);
  216. ClassDB::bind_method(D_METHOD("get_stream_paused"), &AudioStreamPlayer::get_stream_paused);
  217. ClassDB::bind_method(D_METHOD("set_max_polyphony", "max_polyphony"), &AudioStreamPlayer::set_max_polyphony);
  218. ClassDB::bind_method(D_METHOD("get_max_polyphony"), &AudioStreamPlayer::get_max_polyphony);
  219. ClassDB::bind_method(D_METHOD("has_stream_playback"), &AudioStreamPlayer::has_stream_playback);
  220. ClassDB::bind_method(D_METHOD("get_stream_playback"), &AudioStreamPlayer::get_stream_playback);
  221. ClassDB::bind_method(D_METHOD("set_playback_type", "playback_type"), &AudioStreamPlayer::set_playback_type);
  222. ClassDB::bind_method(D_METHOD("get_playback_type"), &AudioStreamPlayer::get_playback_type);
  223. ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "stream", PROPERTY_HINT_RESOURCE_TYPE, "AudioStream"), "set_stream", "get_stream");
  224. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "volume_db", PROPERTY_HINT_RANGE, "-80,24,suffix:dB"), "set_volume_db", "get_volume_db");
  225. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "volume_linear", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_volume_linear", "get_volume_linear");
  226. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "pitch_scale", PROPERTY_HINT_RANGE, "0.01,4,0.01,or_greater"), "set_pitch_scale", "get_pitch_scale");
  227. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "playing", PROPERTY_HINT_ONESHOT, "", PROPERTY_USAGE_EDITOR), "set_playing", "is_playing");
  228. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "autoplay"), "set_autoplay", "is_autoplay_enabled");
  229. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "stream_paused", PROPERTY_HINT_NONE, ""), "set_stream_paused", "get_stream_paused");
  230. ADD_PROPERTY(PropertyInfo(Variant::INT, "mix_target", PROPERTY_HINT_ENUM, "Stereo,Surround,Center"), "set_mix_target", "get_mix_target");
  231. ADD_PROPERTY(PropertyInfo(Variant::INT, "max_polyphony", PROPERTY_HINT_NONE, ""), "set_max_polyphony", "get_max_polyphony");
  232. ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "bus", PROPERTY_HINT_ENUM, ""), "set_bus", "get_bus");
  233. ADD_PROPERTY(PropertyInfo(Variant::INT, "playback_type", PROPERTY_HINT_ENUM, "Default,Stream,Sample"), "set_playback_type", "get_playback_type");
  234. ADD_SIGNAL(MethodInfo("finished"));
  235. BIND_ENUM_CONSTANT(MIX_TARGET_STEREO);
  236. BIND_ENUM_CONSTANT(MIX_TARGET_SURROUND);
  237. BIND_ENUM_CONSTANT(MIX_TARGET_CENTER);
  238. }
  239. AudioStreamPlayer::AudioStreamPlayer() {
  240. internal = memnew(AudioStreamPlayerInternal(this, callable_mp(this, &AudioStreamPlayer::play), callable_mp(this, &AudioStreamPlayer::stop), false));
  241. }
  242. AudioStreamPlayer::~AudioStreamPlayer() {
  243. memdelete(internal);
  244. }