missing_node.cpp 6.3 KB

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  1. /**************************************************************************/
  2. /* missing_node.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "missing_node.h"
  31. bool MissingNode::_set(const StringName &p_name, const Variant &p_value) {
  32. if (is_recording_properties()) {
  33. properties.insert(p_name, p_value);
  34. return true; //always valid to set (add)
  35. } else {
  36. if (!properties.has(p_name)) {
  37. return false;
  38. }
  39. properties[p_name] = p_value;
  40. return true;
  41. }
  42. }
  43. bool MissingNode::_get(const StringName &p_name, Variant &r_ret) const {
  44. if (!properties.has(p_name)) {
  45. return false;
  46. }
  47. r_ret = properties[p_name];
  48. return true;
  49. }
  50. void MissingNode::_get_property_list(List<PropertyInfo> *p_list) const {
  51. for (const KeyValue<StringName, Variant> &E : properties) {
  52. p_list->push_back(PropertyInfo(E.value.get_type(), E.key));
  53. }
  54. }
  55. #ifdef DEBUG_ENABLED
  56. Error MissingNode::connect(const StringName &p_signal, const Callable &p_callable, uint32_t p_flags) {
  57. if (is_recording_signals()) {
  58. if (!has_signal(p_signal)) {
  59. add_user_signal(MethodInfo(p_signal));
  60. }
  61. }
  62. return Object::connect(p_signal, p_callable, p_flags);
  63. }
  64. #endif
  65. void MissingNode::set_original_class(const String &p_class) {
  66. original_class = p_class;
  67. }
  68. String MissingNode::get_original_class() const {
  69. return original_class;
  70. }
  71. void MissingNode::set_original_scene(const String &p_scene) {
  72. original_scene = p_scene;
  73. }
  74. String MissingNode::get_original_scene() const {
  75. return original_scene;
  76. }
  77. void MissingNode::set_recording_properties(bool p_enable) {
  78. recording_properties = p_enable;
  79. }
  80. bool MissingNode::is_recording_properties() const {
  81. return recording_properties;
  82. }
  83. void MissingNode::set_recording_signals(bool p_enable) {
  84. recording_signals = p_enable;
  85. }
  86. bool MissingNode::is_recording_signals() const {
  87. return recording_signals;
  88. }
  89. PackedStringArray MissingNode::get_configuration_warnings() const {
  90. // The mere existence of this node is warning.
  91. PackedStringArray warnings = Node::get_configuration_warnings();
  92. if (!original_scene.is_empty()) {
  93. warnings.push_back(vformat(RTR("This node was an instance of scene '%s', which was no longer available when this scene was loaded."), original_scene));
  94. warnings.push_back(vformat(RTR("Saving current scene will discard instance and all its properties, including editable children edits (if existing).")));
  95. } else if (!original_class.is_empty()) {
  96. warnings.push_back(vformat(RTR("This node was saved as class type '%s', which was no longer available when this scene was loaded."), original_class));
  97. warnings.push_back(RTR("Data from the original node is kept as a placeholder until this type of node is available again. It can hence be safely re-saved without risk of data loss."));
  98. } else {
  99. warnings.push_back(RTR("Unrecognized missing node. Check scene dependency errors for details."));
  100. }
  101. return warnings;
  102. }
  103. void MissingNode::_bind_methods() {
  104. ClassDB::bind_method(D_METHOD("set_original_class", "name"), &MissingNode::set_original_class);
  105. ClassDB::bind_method(D_METHOD("get_original_class"), &MissingNode::get_original_class);
  106. ClassDB::bind_method(D_METHOD("set_original_scene", "name"), &MissingNode::set_original_scene);
  107. ClassDB::bind_method(D_METHOD("get_original_scene"), &MissingNode::get_original_scene);
  108. ClassDB::bind_method(D_METHOD("set_recording_properties", "enable"), &MissingNode::set_recording_properties);
  109. ClassDB::bind_method(D_METHOD("is_recording_properties"), &MissingNode::is_recording_properties);
  110. ClassDB::bind_method(D_METHOD("set_recording_signals", "enable"), &MissingNode::set_recording_signals);
  111. ClassDB::bind_method(D_METHOD("is_recording_signals"), &MissingNode::is_recording_signals);
  112. // Expose, but not save.
  113. ADD_PROPERTY(PropertyInfo(Variant::STRING, "original_class", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_original_class", "get_original_class");
  114. ADD_PROPERTY(PropertyInfo(Variant::STRING, "original_scene", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_original_scene", "get_original_scene");
  115. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "recording_properties", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_recording_properties", "is_recording_properties");
  116. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "recording_signals", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_recording_signals", "is_recording_signals");
  117. }
  118. MissingNode::MissingNode() {
  119. }