rendering_server_globals.h 3.8 KB

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  1. /**************************************************************************/
  2. /* rendering_server_globals.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #pragma once
  31. #include "servers/rendering/environment/renderer_fog.h"
  32. #include "servers/rendering/environment/renderer_gi.h"
  33. #include "servers/rendering/renderer_canvas_cull.h"
  34. #include "servers/rendering/renderer_canvas_render.h"
  35. #include "servers/rendering/rendering_method.h"
  36. #include "servers/rendering/storage/camera_attributes_storage.h"
  37. #include "servers/rendering/storage/light_storage.h"
  38. #include "servers/rendering/storage/material_storage.h"
  39. #include "servers/rendering/storage/mesh_storage.h"
  40. #include "servers/rendering/storage/particles_storage.h"
  41. #include "servers/rendering/storage/texture_storage.h"
  42. #include "servers/rendering/storage/utilities.h"
  43. class RendererCanvasCull;
  44. class RendererViewport;
  45. class RenderingMethod;
  46. class RenderingServerGlobals {
  47. public:
  48. static inline bool threaded = false;
  49. static inline RendererUtilities *utilities = nullptr;
  50. static inline RendererLightStorage *light_storage = nullptr;
  51. static inline RendererMaterialStorage *material_storage = nullptr;
  52. static inline RendererMeshStorage *mesh_storage = nullptr;
  53. static inline RendererParticlesStorage *particles_storage = nullptr;
  54. static inline RendererTextureStorage *texture_storage = nullptr;
  55. static inline RendererGI *gi = nullptr;
  56. static inline RendererFog *fog = nullptr;
  57. static inline RendererCameraAttributes *camera_attributes = nullptr;
  58. static inline RendererCanvasRender *canvas_render = nullptr;
  59. static inline RendererCompositor *rasterizer = nullptr;
  60. static inline RendererCanvasCull *canvas = nullptr;
  61. static inline RendererViewport *viewport = nullptr;
  62. static inline RenderingMethod *scene = nullptr;
  63. };
  64. #define RSG RenderingServerGlobals