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- /**************************************************************************/
- /* rendering_server_globals.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #pragma once
- #include "servers/rendering/environment/renderer_fog.h"
- #include "servers/rendering/environment/renderer_gi.h"
- #include "servers/rendering/renderer_canvas_cull.h"
- #include "servers/rendering/renderer_canvas_render.h"
- #include "servers/rendering/rendering_method.h"
- #include "servers/rendering/storage/camera_attributes_storage.h"
- #include "servers/rendering/storage/light_storage.h"
- #include "servers/rendering/storage/material_storage.h"
- #include "servers/rendering/storage/mesh_storage.h"
- #include "servers/rendering/storage/particles_storage.h"
- #include "servers/rendering/storage/texture_storage.h"
- #include "servers/rendering/storage/utilities.h"
- class RendererCanvasCull;
- class RendererViewport;
- class RenderingMethod;
- class RenderingServerGlobals {
- public:
- static inline bool threaded = false;
- static inline RendererUtilities *utilities = nullptr;
- static inline RendererLightStorage *light_storage = nullptr;
- static inline RendererMaterialStorage *material_storage = nullptr;
- static inline RendererMeshStorage *mesh_storage = nullptr;
- static inline RendererParticlesStorage *particles_storage = nullptr;
- static inline RendererTextureStorage *texture_storage = nullptr;
- static inline RendererGI *gi = nullptr;
- static inline RendererFog *fog = nullptr;
- static inline RendererCameraAttributes *camera_attributes = nullptr;
- static inline RendererCanvasRender *canvas_render = nullptr;
- static inline RendererCompositor *rasterizer = nullptr;
- static inline RendererCanvasCull *canvas = nullptr;
- static inline RendererViewport *viewport = nullptr;
- static inline RenderingMethod *scene = nullptr;
- };
- #define RSG RenderingServerGlobals
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